[Weak Power means a secure job market.]

We find Taylor inside a clean building filled with all kinds of devices that have moving parts. The answer to why this is so is simple, her powers. After becoming a cape she contacted The Guild right away, the same guild that is in part ran by Dragon. Well to be honest the first thing she did besides freaking out was to pout. Really her power was not seemingly strong or useful in anyway, so yes of course she would get that kind. Getting frustrated when trying to find uses to become a hero ended up with her finding a way to make money with it instead.

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Laying down tired she spun a small pedal on a old toy in the basement and watched it keep going. That one act which doesn't seem important at all caused the proverbial light bulb appearing over her head, she could use it to generate power! That began a series of tests that lasted over a week. How fast does it spin, how much quicker is it per layer, how long does it last, what if something gets in the way, and so on were just some of the questions that were answered.

Crunching numbers ended up showing her being able to cause a full sized wind turbine, scaling up of course as she didn't have one of those, to run at full speed. Really it could spin quick enough to break the thing but that needed more layers than what should be used for maximum efficiency. And time, adding layers wasn't instant after all. The over all effect just kept going, as in even now months later that small beat up pedal she idly played with in the basement still spun in a place of honor inside her workshop.

There was many places this could be put to use but mostly she focused on turbines to generate energy. Put them in basements, attics, some out of the way place and it did the rest. Also nice to have even just one as a backup for security reasons. At least that was what multiple government buildings said were the main reason for them ordering so many after rigorous testing. And yes, the government had a lot of buildings so even just one out of every ten would keep her busy and in the money for quite some time.

Interesting note the PRT has her listed as a Tinker 1 as a side effect.

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After working all of that out is when she contacted The Guild. Though she did this not only because she didn't want to fight, to bleed. This way she could also help out and still be a hero. The nice paycheck just made it easier to do, though at times she did yearn to go out and test herself against others she contented herself with doing so in other ways.

That was her power that was helping there or to do this, her power that made it possible for some solution to become available. Things along that line helped keep the itch down. She did kinda develop a tiny bit of an ego it seems as a result. Or at least that was what anyone would say if they saw her one room which was filled with clippings of all kinds of things. It hardly mattered what as long as it was positive light on something that used her ability.

Though why she went with the Guild and not the Wards or even Toybox, as if they would have her, was because she lost faith. Not in the symbol, the very essence of what it is to be a true hero. No, it was the fact she found out that Sophia was Shadow Stalker. She wasn't even trying to find out, just one day shortly after triggering saw Sophia use her powers in a absent minded way to grab an item instead of taking the time to open the container first.

Such a little thing, so easy to do and never notice but still the horrible feeling of betrayal and anger it caused was monumental. It destroyed her wanting to one day stand side by side with the Wards and later on the Protectorate. Instead during her contact with the Guild she let them know, without mentioning Sophia's civilian name, what happened and why. That actually gained her a lot of support for joining up with them, and the PRT and Protectorate the annoyance of dealing with Narwharl backed up by Dragon who decided to contact the local PRT after she gave her permission to do so.

Long story somewhat short Sophia was arrested, a PRT agent also arrested, Principal Blackwell fired, and her former friend Emma along with the lap dog of the trio Madison got community service. Well Emma also had counselling to go to once a week for six months.

Letting out a sigh she banished those thoughts to the side. Reaching over she grabbed a turbine and starting layering her powers, making it spin without any outside interference. Yes, her power let's her make things move when it comes in contact with it. Lightly. As in a lightly blowing wind, but the more layers it has the stronger the effect becomes. And that is why she is now being paid to create what amounts to a wind farm without the wind.

The work was easy, her dad was proud of her, she was away from the stress of Winslow, justice happened thanks to the Guild, the pay was nice and there was no real threat of people coming after all for one reason or another. A good life, but still boring at times.

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AN: Taylor triggers with Skidmark's ability and goes a completely different route. Managed to fit in why she decided on the Guild and not the Wards or Toybox. That was actually a minor annoyance because I had to rewrite it multiple times. In the end I decided the hell with it and just put it there. Thankfully it doesn't seem to be really out of place, and not wanting this to be to long it fits for getting the information needed out there quickly. Also forgot how long it takes Skidmark to layer things so while I don't outright say it the hints are there it takes a bit of time for her here.