A MIDDLE-AGED MAN IS CHOSEN BY THE CELESTIAL FORGE AND FOUND HIMSELF ON RIFTS EARTH
Information
Perks acquired from the Celestial Forge:
Prologue: Earth Girls
- Free Hunting & Gathering
The very basics of survival in the Mesolithic. Just enough skill in hunting small
animals like rabbits or birds to feed yourself, recognize a few edible fruits and
berries, find water, and make fire and shelter to keep warm. You will need more
than this to take on big animals, avoid poisonous plants, or provide for
anyone other than yourself, but it's a start.
- Free Soft Grass and Rain-Washed Stone
Just because it's the stone age doesn't mean things have to be dirty, right? It
seems like the world around you and everyone in it is just a lot cleaner, softer,
sweet-smelling and generally nicer to be around than they probably would be in
reality.
- 100cp Butcher (Free for Butchering)
Kind of goes without saying that a butcher should be able to dress a carcass,
huh. Your technique allows you to get absolutely every edible scrap from an
animal, from meat to bone marrow, and even the stomach contents without
spoiling them. Also provides a strong stomach for handling animal guts all
day.
- 100cp Needlework (Free for Clothing)
It wouldn't really be called tailoring, but that's basically what you do. Making
thread and basic cloth from scratch, fashioning fur and leather into clothes,
and fixing up all the rips and tears the others get running around. The clothing
you make is always rugged and neatly made, too.
- 100cp Green Eye (Free for Herbalist)
The most important skill for an herbalist is to tell what a plant is, of course.
You can identify by sight or smell alone every plant that grows for miles
around and tell if a plant you've never seen before is edible or toxic.
- 100cp Knapping (Free for Stone-working)
The art of making spearheads, hand axes, and arrowheads from flint or other
stones is a lot trickier than it seems. You've got the knack for this art and
can make many tools without wasting a perfectly good stone or injuring
yourself.
- Free Occupational Tools
All backgrounds get one free set of clothing, plus the sorts of tools their
occupation needs on a daily basis.
• Butchers get a range of flint knives, scrapers, and some cooking
equipment.
• Clothing makers get hemp thread, bone needles, and a primitive loom.
• Herbalists get pouches, grindstones, and wooden bowls.
• Hunters get several ordinary stone spears and some rope.
• Shamans get ochre paints and twig brushes.
• Stone-workers get tools for knapping flint and some leather thongs and
wood to make tools.
Chapter 1: Age of Wonders II.
- As a Wizard, you gain six spheres of magic to focus your talents on, gaining corresponding skill in that type of magic and discounts for relevant purchases. As the number of spheres you select increases, you gain access to more varied and powerful spells. Four spheres in a single magic type are sufficient to learn the highest level of spells in that magic type, though the mightiest spells will take great time and effort without becoming a full specialist. Taking a fifth and/or sixth sphere of a single magic type will substantially increase the ease with which you can learn and cast the more powerful spells in your style of magic. An ordinarily a six-sphere Wizard can develop four fourth-level spells to a four-sphere Wizard's one such spell.
- Earth magic builds upon the very foundations of the world, using the power of rock and soil to bolster your forces. Earth magic has many large-scale effects to manipulate terrain, from flattening or raising mountains to create poisonous plants. This type of magic is wielded primarily by the subterranean races of the Blessed Continent: the Dwarves and Goblins.
- Shaper (100CP, free for Earth)
Stone is a tough servant, resisting most ways to work it by unskilled hands. Under your touch, however, it molds itself eagerly, as if it were unable to wait to become the new shapes you wish for it. You are a gifted artisan with the natural materials of the world and can build fortifications, buildings, and other creations out of wood, stone, sand, and any other such materials with great ease. Indeed, under your touch, the materials you work with seem to become... greater, somehow. Sand and clay toughen to match granite when building a wall, and a carved wooden blade seems to hold its edge like fine steel once you're finished with it.
Chapter 2: Ghost Rider.
- Nice Bike- You have a nice motorcycle; it's top of the line, and decorated to your tastes. If you'd like, you can import another vehicle for 100 CP, giving it a motorcycle alt-form while also translating its capabilities. Comes with a matching helmet... not that you'd need one. If you'd prefer, you can turn your vehicle into a horse instead. How do light speed movement, cloaking, and missiles translate onto a horse? Hell if I know. (Free)
- Designated Rider- You're incredibly good at riding/driving/piloting some type of vehicle (or riding animal, such as a horse), having the equivalent of nearly a lifetime of experience riding it, as well as knowing several tricks (the type to show off and the type that are practical) to help you do even better. (100 CP, free Rider)
