Monster Hunter's Log Week 4 of exploring unknown continents
After waking up on top of a Giant Sea Turtle on the beach. I looked around for any other survivors but none were to be found. I believe I'm the only one left. After regaining my bearings, I set off into a jungle that was eerily similar to the one I left behind. I also couldn't shake the feeling that I was being watched by cold reptilian eyes.
Monster Hunter's Log Second Month of Traveling
I wandered through a desert and believe it or not I discovered a city of The Undead! I couldn't believe it after all being a man of science even if I was a bit open-minded. After all Vaal Hazak looked like a zombie, but it just covered itself in carrion to produce more effluvium. This however was different as when I got a closer look, a skeleton's jaw fell-off. I immediately fled in terror. I eventually stopped as soon as I was far away from any of those landmarks and cities.
I then hoped that this was just a strange dream and that eventually I would wake up. But no such relief came. I then came across a group of shady nomads that had said that they had come from a land named Araby and had seen a dragon fly through here a while ago. They then explained when I had asked, that I had come from The Southlands and went through The Cursed Lands of Nehekhara. They said I shouldn't even be alive after passing through the lands of the Al Meit and Al Saurim without their permission.
After taking the time to consider the strange lands and gods that I never heard of and the implications of the undead. I have begun to suspect that this is not my world and a part of me is afraid that I may never see my home again.
End Log
Back in Tilea
After Grom The Paunch had been slain after being set on fire and crushed under a collapsing Rogue Idol, the Tilean city of Miragliano had begun to recover. Mugrub was now watching a performance of a satirical puppet show. It made jest of the Elector Count of a province called Middenland in a place called The Empire of Man. Said Ruler was infamous for his obsessive rivalry with a local Beastman known as Khazrak The One-eye. As expected of a satire, it was extremely exaggerated.
It portrayed Boris beating a deformed peasant with a club. Only for the puppet that represented Khazrak to shit behind him. The Boris puppet slipped in the dung with puppet Khazrak obnoxiously braying. He then chases Khazrak. He slays the Beastman only to return and find Middenheim pillaged by Marauders portrayed with savagely sharp teeth.
Mugrub wondered what the inhabitants of Droaam would think of this. His father would've laughed at the morbid humor probably. His mother would've been flustered. He really missed his folks right now. Goblin Slayer on the other hand was also thinking to himself. Specifically, about what the Padfoots would think of this.
Let's see how Qrow's doing
Grimgor punched Qrow in the face and then kicked him in his prized jewels. After he fell to the ground whimpering Grimgor grabbed him by the legs. He then began to swing him around repeatedly before letting him go. Qrow then disappeared into the horizon. Grimgor's compatriots cheered as he showed the Humie who was Da Best.
Qrow would later land in Sylvania.
Inside an Ostland Tavern
Shirou was sitting down with Martha who was happily eating a steak. He was reminiscing of his sessions of training her to defend herself so she wouldn't need him and be able to survive on her own. She appeared proficient in the use of the bow and arrow as well as fighting with a dagger. He would have to tell her when the time came. She couldn't stay with him forever.
Then a man wearing a wide-brimmed hat, buckled tunic and long black cloak approached them.
"What brings you here foreigner?" asked the strange man.
Shirou could see Martha was visibly sweating at the man's presence.
"what are you hiding under that turban?" asked the man.
"Nothing, why does it matter to you?" replied Shirou.
The man then rudely knocked off his turban revealing his snow-white hair.
"He's a mutant! That hair color isn't natural!" exclaimed the man as he pointed accusingly at him as if he was guilty of some crime.
Shirou was taken aback at such a seemingly ludicrous claim, but he saw that everyone turned to him in horror. They believed him!
The man then reached for his gun which caused Shirou to give out a resigned sigh as he needed to act.
Shirou projected a sword and stabbed the man. Killing him quickly as it was in his center mass.
"The Sorceror killed The Witch Hunter!" someone yelled across the room.
Then everyone in the Tavern pulled out a weapon in response. Shirou sighed again grimly as he projected swords behind every one of the people. Then he fired the barrage at their backs resulting in a massacre.
"Wilhelm No!" yelled someone as their drinking buddy was cut down in front of them. Before, then they were cutdown themselves.
By the end, the Tavern was littered with the bodies of bar patrons. Shirou had a guilty look on his face as he gazed at the huge loss of life. He had potentially killed Fathers, Sons, Brothers, Uncles, Grandfathers, Grandsons, Brothers-in-law, Fathers-in-law and Nephews. Martha was visibly trembling at the act of genocide and vivid reminder of her companions' power.
"We should probably leave before someone notices." commented Shirou dryly.
"So much blood." muttered Martha shakily.
As they left a man came out of the bathroom to see everyone dead. He dropped to his knees.
"Damn you Skaven!" shouted the man.
Later
Shirou and Martha were now currently traveling through the Forest of Shadows. A dangerous patch of woods filled with Outlaws, Chaos Cultists, Giant Spiders, Forest Goblins, Beastmen, Undead and possibly much, much worse. The Tales of Ragush Bloody-Horns and his "larder." The Doom Lord, Dieter Helsnicht and even the Necrarch Zacharias and his former Master Melkhior are said to still lurk in these very woods. But one twisted story in particular involves The Blood Fane, a blood encrusted Herdstone dedicated to The Blood God.
The grass around the stained stone is filled with the bones of Humans, Elves, Dwarves, Halflings, even Beastmen and Orcs. The once shining, but now rusted armor of Knights lie with the more obscene garb of Chaos Warriors. On the northward facing side from the stone lay a pile of skulls, both old and fresh, each socket facing towards the Chaos Waste. An aging Minotaur is said to guard it knowing that someone will replace him as the stone's guardian.
Neither Shirou nor Martha knew any of this as they were traveling through a forest that only heavily protected convoys have a chance of passing through. Martha had ditched her cloak for now, her true form revealed to the world. Shirou had given her another training session. He actually felt nostalgic at doing this. As it reminded him of his days as a combat trainer in The Middle East.
"Back in Kislev, did our night together mean anything?" she asked shyly.
Emiya was taken aback by this question.
"Well, it was nice and you have an attractive body. I suppose I liked it, but I was doing it more for you and not for me." answered Emiya nervously.
Martha turned beet-red at this.
"What's that supposed to mean?" she asked.
"I don't care about myself." he answered back.
Then they entered a large clearing. Emiya turned to see a large Minotaur standing guard at a standing stone. The stone reeked of negativity almost like in Fuyuki Central Park back home. The remains of sentient beings were spread out everywhere with some on display like trophies. A ritualistic pile of skulls lay nearby. Shirou had just stumbled upon The Blood Fane.
Shirou put his arm in front of Martha indicating for her to stay back. He then projected the twin-falchions, Kanshou and Bakuya, and threw them at the Minotaur which deflected them. He projected a second pair which he used to charge and strike the Minotaur while it was off guard shattering the blades on it's thick hide. The first pair returned and struck the old minotaur in the back. He lastly summoned a third pair which he turned into longswords with reinforcement and performed the finishing blow.
These were the same longswords Martha had seen the night when they first met. The minotaur collapsed to the ground. As Shirou relaxed however, the minotaur suddenly sprung back to life only to receive an arrow to the eye from Martha killing it. Shirou then projected Rule Breaker and proceeded to use the Noble Phantasm to destroy the Blood Fane. A demonic howl was heard coming from the blood tainted stone as it shattered to rubble.
However, a brief portal to the warp opened and shut releasing something into the world. It was in response to this affront to the blood-god that something came through. With a sound much like a roar of thunder a Flesh Hound appeared where the Stone once stood. Shirou had gained the ire of Khorne who had sent one of his Hounds of Wrath to collect his skull. It growled menacingly before lunging.
Shirou was knocked over as he was partially exhausted from using Mage-craft. The Flesh Hound was trying to bite his face off and Shirou was holding it back. It was getting closer to his face more and more. But then it let out a pained whimper as an arrow hit it in the neck right by the collar. It let out another whimper as another arrow pierced it's heart.
It then dropped dead as Shirou then pushed off it's limp body. Martha decided to make sure it was dead by stabbing it's brain.
Within the Skaven Under Empire
Suzuki Satoru had followed the strange rat-man and was now looking at the strange underground civilization of the rat-men. They had surprisingly advanced steam-punk technology powered by some sort of green-rock as an energy source. He didn't pay much heed to the fact they used slave-labor. They used a coin currency made from the green-rock and seemed to barter a lot.
"This is so cool!" he thought internally as he was amazed at the fact that a relatively modern civilization was living under everyone's nose a few thousand feet underground.
Suzuki then went to explore some more as he then stumbled upon a disturbing sight. Large bloated things that seemed to be part flesh and part machine were being kept alive by slaves. He then noticed that the things released baby rats onto a conveyor belt. He then noticed that the bloated cyborg monstrosity had the familiar features of a rat.
This was a Skaven Rat-mother a female Skaven that is turned into a baby factory, literally! Through the use of bio-enhancement surgery, mechanical engineering and narcotics, they are modified for the sole purpose of breeding. They are kept alive by castrated Skaven slaves.
Suzuki saw this and remembered the world he came from. His mother had died, collapsed from exhaustion. She had been worked to death and he had to grow up an orphan. Yet, here they did far worse. He then saw his mother instead of a Rat person being used as a baby-making factory.
"NO!"
He then did the only decent thing to do in his mind.
An explosion of intense flames came from the Breeding Pit immolating the Skaven mothers and ending their suffering. It grabbed the attention of the nearby Skaven as they scurried to investigate. They then saw a large Skeletal Overlord looming down on them threateningly.
"Don't worry about them, they can't feel a thing. You should worry more about what I'm going to do to you." said Momonga ominously his eyes glowing with infernal light.
He then activated his [Despair Aura V] causing many Skaven to release fear musk and panic as he summoned his army.
He summoned Death Knights and Soul Eaters with [Summon Middle Tier Undead] and an army of Skeletons, Zombies and Ghosts with the use of [Undeath Army]. He even reanimated some of the Skaven that dropped dead from the Aura. Fortunately for the Skaven however, Rats from Clan Moulder, Clan Mors, Clan Eshin and Clan Skyre were within the area to barter their services at the time. They all had the same interest of defending themselves and their merchandise. These cornered Rats wouldn't give up without a fight.
A Clan Eshin Triad and a Clan Mors Stormvermin were tearing through zombies and skeletons. Warpfire-throwers and Ratling Guns were fired into the undead horde and some of their own Clanrats. The warpfire able to burn even ghosts. Some weapons malfunctioned or misfired, killing a few nearby Skaven but that was part of life in Skavendom. One Death Knight was destroyed by a blast from a Warp-lightning Canon.
"Skaven science-research is the best in the Wooooooorld!" shouted the Warlock-engineer responsible for killing the Death Knight.
However, the Death Knights created Squire Zombies with many of their kills and the Squire Zombies would create regular zombies from every Skaven they killed without limit.
Suzuki noticed that the Skaven were doing a decent job holding ground. Then he suddenly felt something bounce off of his forehead. Then again and a few more times. He turned to look and saw in the distance a formation of Warplock Jezzails firing at him from behind a barricade. They seemed to slightly panic at being discovered.
"They have Snipers?!" thought Momonga in surprise.
Meanwhile a bit earlier
Siegmund Band and his hired help heard a loud explosion. Old Bess barked and growled aggressively. It excited the Ogres and startled the Halflings.
"What's going on over there? I might be too late! Follow me!" he said to the mercenaries as he went to investigate.
Two of the Halflings looked to each other and shrugged before they started to follow. As they walked into the main open space of the tunnel, they found a warzone. Skaven were engaged in open combat with an army of the Undead. A Liche was leading the Undead to destroy the rat-men. It seemed that they had come late to one hell of a party!
Sieg was going to take full advantage of the distraction.
Naggaroth
An intense battle was being fought as Ripperdactyl Riders tore through Harpies. Saurus Scar-Veterans and Temple Guard fought against Dark Elf Warriors and Black Guard. Salamanders set Manticores on fire and Horned One Riders fought Cold One Knights. Malekith rode his Black Dragon and was engaging Tiktaq'to on his Terradon, Zwup and Kroq-Gar riding Grymloq. Tehenhauin rode a mighty Dread Saurian into battle.
Mazdamundi rode Zlaaq the Stegadon, wielding his Cobra Mace and bore the Sunburst Standard of Hexoatl to fight Morathi. The Hag Queen wielded Heartrender and rode a Dark Pegasus. Mazdamundi used his magic to create intense winds to force her to stay within range or risk falling from her mount. The Cobra Mace of Mazdamundi blocked each blow from Heartrender. Morathi was visibly frustrated.
"You will make a fine sacrifice to Khaine, Toad!" screamed Morathi.
"You are nothing but an entitled Crone who has overstayed her welcome in this world! You are a parasite who despoils the work of The Old Ones!" shouted Mazdamundi telepathically.
The Slann then proceeded to pullout a gourd and eat a handful of Itxi Grubs before he started to chant. He seemed to enter a trance like state, but when Morathi fired bolts of Black Fire at him he stopped the attack with a flick of his wrist. He then finished the chanting with a loud croak. Then in a clap of thunder a large lightning bolt came down from the heavens and struck her, killing her mount. Morathi then felt herself die as she was skewered on raised spears before she could even hit the ground.
She then awoke in a place that smelled sickly sweet and made her feel numb. Then she realized that she was in the Warp and it was one realm in particular that no Elf ever wanted to be in.
"Oh My!" said a loud melodic voice.
Morathi was horrified as Slaanesh was looming over her. It wore a twisted grin that revealed rows of sharp teeth. Morathi screamed as a wet tongue lashed out and claimed her. But no one could hear her scream. Her soul belonged to Slaanesh now.
Back in Naggaroth however things were getting bad for the Dark Elves. The High Elves had noticed that the Lizardmen were winning and decided to join in on the attack on the Druchii. Malekith was running out of options with his Mother now dead. He decided after escaping from the two Lizards to take his most loyal followers and subjects with him and leave. He did not care about the Pleasure Cults, he left them to fend for themselves.
My reasoning for Suzuki being unaffected by the Warplock Jezzails is due to High Tier Physical Resistance and High Tier Magic Resistance I'm going to assume due to the weapons poor quality it should be below level 60. Also, about the puppet show's depiction of Boris, the guy literally rejected an edict by Karl Franz to prosecute those who demeaned or attacked the malformed because Karl thought mutants didn't exist.
I used DD Beyond to simulate what Mubrub Fiendslayer is like by DD Rules and he's more badass than I thought!
Mugrub Fiendslayer:
Racial Traits
Darkvision 60 feet
Max Hit Points: 144
Abilities:
Total Str: 18
Total Dex: 16
Total Con: 16
Total Int: 11
Total Wis: 9
Total Cha: 11
Fighter, Samurai level 20
Proficiencies: Survival, Perception
Second Wind: Mugrub has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 his fighter level. Once he uses this feature, he must finish a short or long rest before he can use it again.
Fighting Style: Great Weapon Fighting
Action Surge: Mugrub can push himself beyond his normal limits for a moment. On his turn, he can take one additional action. Once he uses this feature, he must finish a short or long rest before he can use it again. He can use it twice before a rest, but only once on the same turn.
Bonus Proficiency: Performance
Fighting Spirit: His intensity in battle can shield him and help him strike true. As a bonus action on his turn, he can give himself advantage on weapon attack rolls until the end of the current turn. When he does so, he also gains 5 temporary hit points. The number of temporary hit points increases when he reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
he can use this feature three times, and he regains all expended uses of it when he finishes a long rest.
Extra Attack: He can attack up to 4 times instead of once.
Elegant Courtier: His discipline and attention to detail allow him to excel in social situations. Whenever he makes a Charisma (Persuasion) check, he gains a bonus to the check equal to his Wisdom modifier.
his self-control also causes him to gain proficiency in Wisdom saving throws.
Tireless Spirit: when he rolls initiative and has no uses of Fighting Spirit remaining, he regains one use.
Ability Score Improvement: Strength, Intelligence
Ability Score Improvement: Wisdom, Dexterity
Ability Score Improvement: Constitution, Charisma
Strength Before Death: Mugrub's fighting spirit can delay the grasp of death. If he takes damage that reduces him to 0 hit points and doesn't kill him outright, he can use his reaction to delay falling unconscious, and he can immediately take an extra turn, interrupting the current turn. While he has 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill him. When the extra turn ends, he falls unconscious if he still has 0 hit points.
Once Mugrub uses this feature, he can't use it again until he finishes a long rest.
Feats:
Charger
Martial Adept- Precision Attack, Pushing Attack
Aberrant Dragonmark- Fire Bolt, Burning Hands
Alert
That's just enough to understand his capabilities outside of gameplay, for full information check Fighter/Samurai class in Player's Handbook and Xanathar's Guide to Everything. Actually you can just check D&D Beyond on my account Samueltheslayer for the page that is a complete match stats and attributes wise.
