PRIVATE SESSIONS ASSESSMENTS

COURTESY OF LUDUM FACTOREM & HIS STAFF

TO:

- PRESIDENT GAIUS POMPEIUS SNOW

- GAMEMAKERS VECILY COCHRAN & ODORE EHRMPHELT

- INTERVIEWER FABULA OBCUBO

- ANNOUNCER NUNTIUS CALPOR

- ALL TRIBUTE TEAMS (STYLISTS, MENTORS, & ESCORTS, ONLY TO RECEIVE THEIR TRIBUTES' ASSESSMENTS)


EXPLANATION OF FORM:

NAME/AGE: Self explanatory.

SKILLS DEMONSTRATED: Self explanatory.

SKILLS ASSESSED: Assessment of skills shown

STRENGTHS: Self explanatory

WEAKNESSES: Self explanatory

PSYCHOLOGICAL PROFILE: After a mental examination, any mental or emotional quirks are listed here.

ODDS: Odds of how well a tribute will do. The average odds are around 24-1.

PREDICTED PLACEMENT: Our prediction of a tribute's placement.

NOTES: Ludum's comments on the tributes, mostly advice meant to be given to the tributes via Mentors.


DISTRICT ONE FEMALE

NAME/AGE: TRINITY VEGAS, 18

SKILLS SHOWN: AXES AND SPEARS

SKILLS ASSESSED: Trinity was impressive with her knowledge of weaponry. She disarmed the hardest trainer twice in a row at the axes station, showing use of an unusual weapon for a tribute from her District. She seemed to enjoy using the axe and made a point of beating the trainer rougher than she needed to. She then went to the spears station and threw three of them. She wasn't as good as her District partner, but she could certainly kill someone with a spear.

STRENGTHS: Trinity is very good with her weaponry and should be able to defend herself and be a real contender and a good Career. She is very attractive with the signature One set of blonde hair and blue-gray eyes and will likely earn many sponsors. She is independent and confident and ferocious and is willing to do whatever it takes to win, and is rather determined, more so than most tributes we see from One.

WEAKNESSES: Trinity can become indignant and ticked off easily and has anxiety issues. She also is pretty impatient, as is shown by her tapping her foot and rolling her eyes as it took a minute for the axes trainer to get back into position after her first win against him. She doesn't like being stereotyped and one could easily anger her if they know her trigger, that she is just another One girl. She isn't the best with survival skills or heavy weapons, and if she were in Oxen's arena she wouldn't last more than a week.

PSYCHOLOGICAL PROFILE: Typical cruel, cold Career premonitions.

ODDS: 12-1

PREDICTED PLACEMENT: 3rd

NOTES: Don't pretend you don't like the blonde, blue-eyed goddess look. Embrace it, and win.


DISTRICT ONE MALE

NAME/AGE: ZIRCON O'DILE, 17

SKILLS DEMONSTRATED: SPEARS AND DAGGERS

SKILLS ASSESSED: Zircon showed above average proficiency with spears as expected, throwing five of them and hitting the target every time. He hit near or directly on the center with every throw, and he did so with a good speed and precision. He did well with his daggers, fighting off an instructor for the rest of his allotted time, although it was obvious that the spear is his preferred and better weapon. He made several missteps in his dagger fight with the trainer and was barely able to recover once towards the end of his session. However, he showed a resilient defense, and managed to gain the offensive admirably once again. He seemed a little nervous and shaky.

STRENGTHS: Zircon shows proficiency with two different weapons, and is healthy physically. From his time at the IDE, he should be able to handle himself when faced with almost any weapon, and his files from the IDE show that he is a good weaponry master. He is good looking and resilient and intelligent may be able to get many sponsors. He has many assets that could help him become an easy crowd favorite. He's not an air head, but he's no Einstein. He is also excited to get in the Games and enjoys the Capitol thus far. He is also probably one of Snow's favorites.

WEAKNESSES: Zircon can be impulsive and hotheaded, and is loud and inflexible and wants things to go his way. He sometimes struggles to tamp down his emotions, although he isn't a total wildcard, he just isn't the best at pretending and such. His IDE files note that he isn't the most exemplary student in survival tactics He is nervous and might become overwhelmed when he enters the arena from the sheer nerves. However, that is a threat for all tributes, just amplified a little for Zircon.

PSYCHOLOGICAL PROFILE: Minor ADHD, so small it doesn't effect him much.

ODDS: 14-1

PREDICTED PLACEMENT: 4th

NOTES: Your patriotism and energy is inspiring, but tamp it down and lay low. Play off the crowd, and don't become a leader, but don't be a blind follower. Stay placid and patient, and you could easily take that crown in a couple of weeks.


DISTRICT TWO FEMALE

NAME/AGE: ARDIN VARNELL, 18

SKILLS SHOWN: THROWING KNIVES AND STRATEGY

SKILLS ASSESSED: Ardin entered the room and threw knives for the first five minutes, hitting the board somewhere near the bullseye or on the bullseye nearly every time. She kept wincing whenever she didn't hit the bullseye, and seemed to be locked in constant thought as she threw her knives, setting off her throw a bit at times. She then walked up into the Loft despite our protests and had a close conversation with me about planning and strategy. I'd heard her reputation, but I was certainly impressed by her intelligence and skills, as well as her confidence. She asked that I give her a score of 9 even though she is deserving of a 10.

STRENGTHS: Ardin is skilled with her weapon of choice, throwing knives, and from witnessing her during training, she can hold her own with a machete and a spear, although she is better by leaps and bounds with throwing knives. She is also witty and intelligent and really good with strategy. She has some leadership skills as well, and she might become the leader of the Career pack. She is rather attractive and with her skills and looks and actions in the Games she should earn herself a good amount of sponsors. She is also resilient and manipulative, judging from our observations.

WEAKNESSES: Ardin is locked in a heated feud of sorts over the leadership of the Career pack with the formidable Chavez Belasco. She has made herself the worst enemy possible, and their combat over leadership of the Career pack could lead to a possible early division. She also doesn't trust any of her allies at all, which could lead to conflicts or an early ousting from the pack. She also seems to have a little bit of self doubt while throwing her knives, as if what she is doing isn't good enough; she almost seems like a perfectionist. She also is a little overconfident in her strategy skills; she is very good, but she isn't the most skilled tactician I've ever seen. Scylas, of course, takes that crown.

PSYCHOLOGICAL PROFILE: Mostly clean, normal Career in mindset.

ODDS: 11-1

PREDICTED PLACEMENT: 2nd

NOTES: Back off and let Chavez lead, and you'll glide to the finish and then you'll be able to kill him. Lay low. The leader is always the first to fall.


DISTRICT TWO MALE

NAME/AGE: TYBERIOS PALATIUM, 18

SKILLS SHOWN: AXES, MACES, AND SWORDS

SKILLS ASSESSED: Tyberios showed immense skill with axes and maces, bashing apart a dozen mannequins with the respective weapons. He then turned to disarming a trainer using a sword and putting the tip of his sword against the trainer's throat. He was no-nonsense in his fighting style and there were no frilly maneuvers and moves, everything was straightforward and to the point in his fighting style.

STRENGTHS: Tyberios is very good with heavier weapons such as maces and swords, and he obviously is determined with his mission in mind, and is able to focus and ignore distractions outside of his head to the best of his ability. He is strong and is in good shape, and is gruffly handsome and could earn a good amount of sponsors if he puts on a good show. He doesn't seem to be easily scared as well.

WEAKNESSES: Tyberios is an exemplary tribute, excepting his one major flaw: his near constant, severe migraines. These take a huge toll on his score and his odds, and these drive him to become unfocused and impulsive, acting on desire alone to escape the pain and acting very recklessly. In a fight, especially with a fellow Career, such headaches could easily spell the end of him. He also isn't superiorly smart or crafty, and he seems to be pretty gullible based on our observations thus far, seeming to be following Ardin blindly. However, that could be an act.

PSYCHOLOGICAL PROFILE: Severe migraines and your usual Career kill-drive

ODDS: 16-1

PREDICTED PLACEMENT: 5th

NOTES: Why would Serephina even select you? There has to be a way to stop those headaches, and there has to be someone else who doesn't have your affliction that has the same skills. Sometimes Serephina's choices are...perplexing at best. Spend all your sponsor money to send him medicine. Then he'll have a good shot. And to Tyberios: publicize your struggles and make yourself empathetic. They'll rain down medicine on you like no tomorrow, and when you're clear, show them that they made the right choice.


DISTRICT THREE FEMALE

NAME/AGE: FUJITSA LAMAC, 17

SKILLS DEMONSTRATED: TRAPS, POISONS, AND EDIBLE INSECTS

SKILLS ASSESSED: Fujitsa made her way into the private sessions room and immediately set to work at the traps station creating some strange contraption she had spent an entire training day learning to construct, and the other two to perfect. In ten minutes she had created a small wooden catapult that functioned and could send sharp rocks or poisons at other tributes. She then made a simple poison out of organic materials for three minutes before dashing over to the edible insects station for the last two minutes and matching all the edible insects together. She messed up twice as she was moving so fast, trying to get everything done in time.

STRENGTHS: Fujitsa is rather intelligent and crafty. She is motivated to return home as the engagement ring on her finger tells me, and she is also pretty realistic and mature and grounded in the present. She can build her admittedly awesome catapult in a speedy time and can make poisons and knows some edible insects and did practice some other survival skills in training. She is part of the four person alliance with her District partner, the girl from Seven, and the boy from Eleven and that alliance should do rather well, as all four tributes involved are rather strong and formidable.

WEAKNESSES: Fujitsa may be picked off as a weak link in her alliance, as her skills are lacking compared to Ivy's & Omri's, and she doesn't seem to be as in harmony with the alliance as Millard. If this arena were a forest or any place with wood, I would be giving her a higher score, maybe even an 8. But in this prairie, there are no trees. She'd be hard pressed to find materials to construct her only weapon, and I doubt she'll have enough sponsor funds to get supplies to build it.

PSYCHOLOGICAL PROFILE: Fujitsa has had a rough upbringing, including, but not limited to, the loss of her mother, the crippling of her twin sister, and being incarcerated for sexual assault for six months. She is effected by this but she is not depressed or suicidal, although she has been in the past.

ODDS: 24-1

PREDICTED PLACEMENT: 14th

NOTES: Too bad my original plan of a frozen forest got shot down by Snow, or you'd be a real contender. Keep your head in it and stick with your allies as long as you can, and you might be able to make it far or even win the entire thing. You've got a good head on your shoulders; don't self implode.


DISTRICT THREE MALE

NAME/AGE: MILLARD VAITH, 18

SKILLS DEMONSTRATED: SPEARS & EDIBLE PLANTS

SKILLS ASSESSED: Millard was very curt and polite when he entered the room. He opted to start out on spears and threw a few of them at the targets. He wasn't bad by any means, but his stance was a little off and it was obvious that he hadn't thrown a spear until three days prior. One of the four spears hit the targets straight on, two nicked the sides of the target, and the fourth missed completely. Millard then jogged over to the edible plants station where he showed his decent intelligence and memorization skills as he matched the sets of edible plants together for the rest of his time rather confidently.

STRENGTHS: Millard seems to be mature and independent and can take care of himself. He also seems pretty resilient, as when he missed the one spear throw he just smiled at us and continued to throw. His manners and decent looks as well as his LGBTQ identity will help him possibly become one of the Capitol's favorite Outliers, along with his strong, solid alliance with his District partner and the girl from Seven and the boy from Eleven, who all are pretty strong for Outliers. He is decently intelligent and straight forward and seems like a polite, nice type of guy that you might know, which can contribute to his possible popularity.

WEAKNESSES: Millard is an Outlier, of course. He lacks formal weaponry training and his survival skills are shaky at best. He's impatient and a little impulsive at times, and he can get distracted or too focused on one task and tune everything else out. He also isn't very brave, as when he picked up a spear for the first time his hands were shaking from fear and he nearly cut himself.

PSYCHOLOGICAL PROFILE: Millard has some family issues that Dr. Endell noted during Millard's exam. Not abandonment or physical abuse, but almost mental/emotional abuse.

ODDS: 25-1

PREDICTED PLACEMENT: 16th

NOTES: Your manners won't do you any good in the arena. Get in the right mindset, get ready to kill and back stab; it's your only chance.


DISTRICT FOUR FEMALE

NAME/AGE: CORDELIA NILE, 17

SKILLS DEMONSTRATED: TRIDENTS AND POISONS

SKILLS ASSESSED: Cordelia spent her first five minutes at tridents, and she did better than I honestly expected her to. While she wasn't terrible in training at all, she wasn't exactly Career caliber by any level. Either she was holding back or she's learned something these past three days, as her was much better, although not as great as most of her allies would've done. For her other ten minutes of the session, she surprisingly went to the poisons station and mixed two different concoctions, one based on poisonous berries and the other a water soluble powder made from a mix of common chemicals, both of which could be replicated in the arena, even easier with sponsorship gifts. While her combat was effective but lackluster, her poisons were rather fascinating; I wonder where she learned such a skill.

STRENGTHS: Cordelia's secret weapon seems to be poisons. She never once practiced them during training, yet she is adept with them. This hidden strength could easily help her outlast the rest of the pack through a simple poisoning. She is the underdog of the pack, and she could become a Capitol favorite with her story and her looks. She is nimble and small, and could also succeed at the hiding and defending angle rather well if she leaves the pack. She has made good social connections in her alliance, and is underestimated by many and might be able to survive the pack split due to her flying under the radar. In recent days, she has become less merciful and kind, and as she adapts to the Games and the environment of them, I believe she may not find it that hard to become a killer based on what we've seen from her.

WEAKNESSES: Cordelia is clearly on the bottom of her alliance. She might be easily dispatched after the pack breaks apart as she will not be able to kill most of the other Careers easily. She could also be used in the fashion that outliers are sometimes used by the pack: as either a watchdog or a scout, making sure the area is safe before the Careers proceed. Such a role is dangerous, but is one that she might easily fall into. While Cordelia is able with some weaponry and her poisons, she might struggle in combat against stronger opponents, and she is not well versed in many weapons. She also may not be able to handle the emotional strain of the Games if my predictions are incorrect. There are also rumors of her not being on Snow's good side for whatever reason. No one ever wins the Games without being on Snow's good side.

PSYCHOLOGICAL PROFILE: Clean.

ODDS: 18-1

PREDICTED PLACEMENT: 6th

NOTES: You are the underdog of the top dogs. You are a formula for a perfect Victor if you manage to get on Snow's good side and refine both your personality and skills a little. No one likes the nice girl in the Games who's friends with everyone. Drop the goody two shoes look and show them that you mean some business, but don't scare them. For you, it's all about balance. Find the perfect balance, and I'd be surprised to not see you make it far into the Games or on the podium at the Victory Ceremony.


DISTRICT FOUR MALE

NAME/AGE: CHAVEZ BELASCO, 18

SKILLS DEMONSTRATED: THROWING KNIVES, SWORDS, AND MANIPULATION

SKILLS ASSESSED: Chavez did well as expected from our observations of him practicing hard during the training days. Every knife he threw sunk into the near center of the target, definitely fatal enough to kill anyone. He even excelled on the moving targets, and was the only Career to utilize them during the Private Sessions. After five minutes of showing off his knife throwing skills, he then sparred with a trainer for five minutes with a sword. He was a little clumsy with the weapon at first, but when he got into the rhythm of it, oh boy. Soon his attacks were driving the trainer so far off of the mat that his back was against the wall. Then, for the last five minutes of his time, he almost...flirted with the Gamemakers around me, showing his perceptiveness and his ability to woo and manipulate people. It was rather impressive, and at first I thought he was going to strategize like Ardin but he didn't. At least he knew his bounds and stayed out of the Loft.

STRENGTHS: Chavez is an exemplary knife thrower and a notable swordsman, and is probably adept enough to kill with a multitude of other weapons based on the variety of weapons he played around with during the training days. He is cruel and merciless and has the best odds of winning and should definitely become a Capitol favorite. He has a handsome face and that swagger about him that will drive sponsors right to him like flies to honey. He is a good leader and seems to be winning the mental battle for control of the pack against Ardin Varnell of Two. He is also manipulative and might be able to utilize his allies in ways that most tributes would not be able to. Chavez is motivated and has a competitive drive. He's morally ambiguous and has good reflexes and is rather crafty.

WEAKNESSES: Chavez can be easily angered, as was shown by him going off on and/or severely intimidating several tributes, including his own District partner Cordelia. This could be taken advantage of. He has also made himself a target to the other members of the Career pack, being the probable leader and strongest member, and when the pack inevitably splits he might be teamed up on, making survival harder. Chavez can be overconfident and unstable at times as well. When he was talking to us, displaying his manipulation skills, he mentioned several intricate machinations in his master plan; this complicated plan might fall through easily even moments after the gong rings. Chavez can also be almost too cruel at times, and that might put off Capitol audiences if he is too despicable in the arena.

PSYCHOLOGICAL PROFILE: Severely competitive and manipulative, insecure, unstable at times, and easily angered, as well as the usual Career drive to kill. He seems to have suffered some sort of emotional abuse or neglect in the past.

ODDS: 9-1

PREDICTED PLACEMENT: 1st

NOTES: Those predicted 1st never win. Unless you're Serephina. Or Scylas. Or Brick. Or Kenyan. Or Lucia...just don't get too over confident, alright? Don't neglect to think about the Uriahs and the Annelieses and the Takamis. They're the type that can take your type down if you overlook them. Good luck. You have high expectations to live up to.


DISTRICT FIVE FEMALE

NAME/AGE: BERNADETTE ARELI, 12

SKILLS DEMONSTRATED: EDIBLE PLANTS

SKILLS ASSESSED: Bernadette entered her Session and walked over to the edible plants station. She fiddled with the memory game, doing below average and becoming frustrated with the game. She began then sorting through the plastic models of plants and showing us edible ones and trying to name them and their uses. She could only get a few half correct, and she did poorly overall. In frustration, she threw down the models and stormed out of the session after only being in there for three minutes, and we let the disgruntled girl go; we didn't need to see anything else.

STRENGTHS: Bernadette has placed herself in the all-girls alliance along with the pregnant Carmen, Sage, and Gaia. These older girls might be able to help her protect herself and they might act as a human shield of sorts for the young girl. Bernadette is cute and easy to pity, and she might receive some pitying sponsors to help her. She also seems to be rather fast and sort of fit. She is rather forgettable, and might be able to hide and slide to the end.

WEAKNESSES: Bernadette has a poor aptitude with all of the important skills: she obviously has no weaponry experience, and her survival skills are poor. She is still young, and her body is underdeveloped thus far, so she will struggle with strength and coordination. She is very frustrated with the state of things and at times seems to have given up; she has not attended training for a majority of the time. Overall, her skill set is lacking, and she sadly seems to have little motivation to do well and try to survive. She also has a fiery attitude that may be harmful to her in the Games.

PSYCHOLOGICAL PROFILE: Minor mental-social disabilities and the typical angst and turmoil accompanying the beginning of one's teenage years.

ODDS: 63-1

PREDICTED PLACEMENT: 23rd

NOTES: You got stuck in a bad situation. There's nothing you can do to change it, and giving up isn't a productive solution. I really hope you get yourself out of the mud and try to run, even if it seems futile. You never know how the odds might swing.


DISTRICT FIVE MALE

NAME/AGE: JAYCE NEWMAN, 17

SKILLS DEMONSTRATED: DAGGERS, FIRE MAKING, AND FLEXIBILITY

SKILLS ASSESSED: Jayce did an average job with most of his skills. With daggers, he faced off against the beginner opponent mannequin, and managed to beat it out, but he used his strength and agility along with the dagger. The performance was good for an Outlier who'd never touched a blade in his life, but it still wouldn't be enough to kill efficiently in the arena, nowhere near it. Fire making was interesting, as he managed to build a basic fire with ease, and he lit it after three attempts with the flint. It was a good show of survival skill. After that, for the last two minutes, he went through a simple stretching, yoga-like series of poses. I was perplexed at first, but then I realized the intent of his yoga; to show his ability to be calm, along with his nimbleness.

STRENGTHS: Jayce, despite his terminal illness, is resilient and strong minded when his illness isn't bringing him down too much. He is sarcastic and stubborn, which is both a blessing and a curse. He has rather thick skin, and isn't afraid to take risks. He is agile and flexible, and seems rather crafty. He has decent charisma when he wants to, as displayed by him earning an ally in Miriam. His survival skills seem to be decent, and he has good weaponry handling for an Outlier.

WEAKNESSES: His major weakness is his illness. If he wasn't sick, I might be giving him a 6, but alas. As time goes on, the disease will weaken him and make his body start to shut down according to Dr. Endell. He's towards the end, when everything starts to become sluggish within his body, and if he makes it farther into the Games, he won't function well. There's also the part that his disease is incurable, and he would die a month or two after his Victory. He is too reckless oftentimes, and he may struggle morally between survival and giving up. He'll be through much mental and physical stress. He also isn't an exemplary fighter.

PSYCHOLOGICAL PROFILE: Anxiety and similar mental health issues due to illness and hiding it

ODDS: 25-1

PREDICTED PLACEMENT: 15th

NOTES: I'll be brutally honest. You will still die if you win. There will not be any magic cure to come and save you. It's a terrible situation, but you have to make your decision. You have the option to be a hero, or to be forgotten, or to lengthen your life by a couple of months. Which will you choose?


DISTRICT SIX FEMALE

NAME/AGE: LIBERTY MILES, 16

SKILLS DEMONSTRATED: MEDICINE AND MACHETES

SKILLS ASSESSED: Libby stumbled into her session, totally out of it and spacey. She went over to the first aid station and took a test, scoring a decent sixty seven percent correct on it and displaying her average medicinal knowledge. Then she practiced with machetes. She was unfocused and uncoordinated, losing against the beginner opponent, even though we'd seen her do better in training. She failed repeatedly at machetes, not doing anywhere near her best, until her session's time came to a close.

STRENGTHS: Libby has thick skin and can focus on things. She is rather agile and fast. She is fiercely independent, and knows how to take care of herself. She shows decent knowledge of medicine and survival tactics for an outlier. She has shown herself able to handle weaponry better in training. She may also be easily able to fade into the background. She also has the potential to become a crowd favorite if she grows personally and has a strong redemptive arc, which has happened before.

WEAKNESSES: According to a blood test earlier today, Libby is suffering from Torcido's Syndrome, caused by her recreational morphling intake that has turned into an addiction long ago. Not only has her addiction weakened her physically somewhat, it has broken her mind and has distorted her perception. She sees people different ways, experiences events in different ways than they occurred, has memories of things that never happened, and has a voice or voices in her head. This syndrome is crippling, and while it may fade after Libby's intake is cut off, it will still be prevalent for most of the Games. She also struggles with weaponry, and her syndrome has lead her to become recently unfocused and shocked by the information that she's still using; apparently, she hasn't realized she was still on drugs due to the syndrome's distorting of perception. Her syndrome may be her downfall in the arena, as she may not be able to perceive a weapon coming at her or an arena event starting.

PSYCHOLOGICAL PROFILE: Case of Torcido's Syndrome.

ODDS: 33-1

PREDICTED PLACEMENT: 21st

NOTES: You got a raw deal, but you have to try and fight back the addiction and see through your syndrome's harsh effects. You're dynamic and a firecracker; if you can peer past the blurs of your illness, you could have a real shot at making it far. Try to clear everything up, and you might be surprised by how far you can go.


DISTRICT SIX MALE

NAME/AGE: FENDER HOPKINS, 17

SKILLS DEMONSTRATED: STRENGTH AND THROWING KNIVES

SKILLS ASSESSED: Fender started out with strength, and showed his great skill as he tossed weights around the room and bench pressed some pretty staggering amounts. After doing that for around eight minutes, he stood and walked over to throwing knives. He took a correct stance and threw rather well. All of the eight knives he threw hit the target. Out of the four rings on the target he chose, three hit the outermost (fourth) ring, two hit the third ring, two hit the second ring, and one almost hit right in the center. After his impressive show, Fender bowed before departing.

STRENGTHS: Fender displayed an extremely good physicality for an Outlier, showing off his strength and his capabilities with it. He also showed his fair talent with throwing knives, and as he has had no prior experience with them, it's pretty impressive for him to be doing so well and tells me of how good of an inherent fighter he is. He also is level headed, independent, and charismatic. He has the looks and the personality to become the boy-next-door tribute that could easily become a crowd favorite if he plays his cards correctly. He also showed mild skill with survival skills in training.

WEAKNESSES: Fender would work well in an alliance, but he is without one. He isn't that great with survival skills and might struggle to support himself in the arena. He might be too nice or merciful to truly succeed at the Games. He is a bigger threat going solo, and those types of tributes are often ganged up on by the Careers early on so threats are eliminated. Fender might also struggle to manipulate or lie, and he may take too long to make decisions as he weighs the options.

PSYCHOLOGICAL PROFILE: Clean.

ODDS: 21-1

PREDICTED PLACEMENT: 11th

NOTES: You have all of the cards. Right now, you just have to figure out how you're going to play them. Don't make any stupid moves, and you have a great chance of coming out of the arena with that crown perched on your head. Everyone likes the nice, cute boy, but they like the smoking hot, bad boy assassin even more.


DISTRICT SEVEN FEMALE

NAME/AGE: IVY CROSS, 16

SKILLS DEMONSTRATED: HATCHETS AND AGILITY

SKILLS ASSESSED: Ivy showed proficiency with hatchets that only tributes from Seven normally showcase. She attacked several dummies and tore them to pieces with her weapon of choice, displaying her skill clearly for us. While her skills were good, they weren't refined, and many of her movements were overly forceful and choppy. It was obvious that while she could kill with her weapon of choice, she was no master at it. She then approached the obstacle course and displayed her admirable agility. While she wasn't extremely nimble, she did show above average speed and flexibility for an Outlier.

STRENGTHS: Ivy has displayed an obvious proficiency with hatchets, a fairly common weapon. This will help her fend off attackers or even go on the offensive if she wishes, and she is one of the few Outliers to be able to handle a weapon rather well. She is fast and agile, which will help her in the arena. She has also amassed an alliance of Millard, Fuji, and Omri, a strong group that could make it to the end of the Games if they manage to remain together. She also has the makings of an Outlier favorite: a pretty face, a good skillset, and a tragic backstory. She also seems to know some survival skills.

WEAKNESSES: Ivy has shown some reckless qualities. She also seems to have partially alienated Fuji from her alliance unintentionally, which could cause an early split or further problems down the road during the Games. She also doesn't have great physical strength. Ivy might become too overconfident or might take too big of risks in the Games. She also may struggle to utilize any weapon besides a hatchet very well. Therefore, she may also risk her life in the Bloodbath to get a hatchet, and her chances of dying will be much higher.

PSYCHOLOGICAL PROFILE: Emotional/mental abuse from family neglect and belittlement.

ODDS: 21-1

PREDICTED PLACEMENT: 10th

NOTES: You have a good chance. You have the story, the face, the group, the skillset. Be mindful of your allies and your surroundings; don't overthink, become overconfident, or overly complacent. You must find your footing and stick there. I hope you choose the right place to stand.


DISTRICT SEVEN MALE

NAME/AGE: BARON ARBOR, 16

SKILLS DEMONSTRATED: AXES, MEDICINE, AND EDIBLE PLANTS

SKILLS ASSESSED: Baron set out to display his variety of skills, and it was admirable! His skill with axes was his most lackluster. While he wasn't bad at all, he was not very refined, like Ivy. However, he did show more skill. He could kill, but not extremely efficiently. After fighting dummies for four minutes at axes, he went over to the medicine station. Instead of taking the first aid test, he surprised us and made a few herbal concoctions and told us their uses. The medicinal trainer affirmed that they were properly done. Then he spent his last three minutes at edible plants, doing very well and getting a 98 percent on the test he took.

STRENGTHS: Baron's primary skill set is in survival skills. With his background, he will be able to live off of the land with ease, and be able to keep himself healthy. He also has intermediate weaponry knowledge, and would be able to defend himself against most of the Outliers, although he may struggle against the Careers. He does seem rather intimidating, and seems to have built up a reputation with his volunteering and such that may frighten others away from him. He seems to have considerable strength.

WEAKNESSES: Baron does not seem to be above average in speed or agility. With his intimidating persona, he has scared away many potential allies even if he does want them. He has also made himself quite the target, and he may be hunted down by the Careers at the Bloodbath due to his label of threat. He also isn't amazing with weaponry, and may struggle with weapons other than axes and hatchets. He also is probably not a favorite of Snow's by any means.

PSYCHOLOGICAL PROFILE: Emotional turmoil from his life events, including the Coven being attacked, his father not being around, being put on death row, etc. that has caused minor anxiety issues.

ODDS: 20-1

PREDICTED PLACEMENT: 9th

NOTES: For someone on death row, you don't seem like a bad guy. Keep you act together and show everyone that there's more to you than a scary convict who volunteered to save his life. Lay low, and you can make it all the way, and you won't even need a dash of magic to do so.


DISTRICT EIGHT FEMALE

NAME/AGE: GAIA IMANI, 15

SKILLS DEMONSTRATED: EDIBLE PLANTS, BLOWPIPE, AND DAGGERS

SKILLS ASSESSED: Gaia showed us her primary skill, edible plants. She'd taken an obvious bias for this station, spending six hours there during training. She already seemed entirely knowledgeable of botany, and she is one of the best tributes we've ever seen with this skill. She scored a perfect 100 on her test! After her show at the edible plants station, however, things started to go downhill. She built a blowpipe by hand, which was impressive, but her aim wasn't very well when she fired darts at a target. Then she went to daggers. Maybe it was the nerves, but Gaia really struggled here, and the beginner trainer managed to disarm her twice before her time was up.

STRENGTHS: Gaia is great with survival skills. She should be able to easily sustain herself and her allies in the arena with her knowledge. She also has amassed a group of similar girls that may be able to help her survive if they can work well together. She is smart and seems to have a good sense of how to handle herself and seems to be sharp. She also seems decently agile. She also can build her blowpipe.

WEAKNESSES: While Gaia thrives with survival skills, she struggles in most other areas. She lacks physical strength and speed. She cannot handle weapons very well; even if she was not nervous, her performance would have probably been still poor at daggers, and even though her blowpipe is interesting, it would struggle to be effective in the arena. She seems to get easily worried, anxious, and nervous, which is not a good trait to have in the arena. She also is in a group of weaker girls, which may limit her. They may become dependent on her survival skills, and she may overwork herself to a dangerous point.

PSYCHOLOGICAL PROFILE: Clean.

ODDS: 31-1

PREDICTED PLACEMENT: 20th

NOTES: Don't become an overtaxed provider. You seem to have a strong sense of morality; break it, run off on your own, and survive.


DISTRICT EIGHT MALE

NAME/AGE: CALICO D'AMBOISE, 14

SKILLS DEMONSTRATED: DESTRUCTION

SKILLS ASSESSED: Calico entered the room in a rage. He immediately grabbed a rack of daggers and pushed it over, yelling as they clattered everywhere. He looked up at us and smirked as he punched at a dummy and used the paints at the camouflage station to write obscenities on the floor and on his forearms in garish colors. He threw the insect models at edible insects across the room and ripped up a stack of medical tests and threw the scraps through the air. While he didn't show any concrete skill, he did show his anger and his pure energy, which was decently impressive. After he left, we had to take a five minute break in between Calico and the next tribute to clean up.

STRENGTHS: Calico is an underdog, and may be easily forgotten by the other tributes if he manages to survive the Bloodbath. Such a non-threat, he could easily coast to the end if he manages to keep himself alive. He also comes from one of the wealthiest families in Eight, and he may receive much sponsorship just from his desperate family. He also has an unbridled rage within him that may help power him and drive him.

WEAKNESSES: Calico lacks in every conventional area. His survival skills, his weaponry skills, and his physicality are all very poor. He is rude and struggles to connect with other tributes, resulting in the lack of an alliance, which could be a game changer for him. He will have a hard time connecting with the audience. He also seems to have almost given up in a sense.

PSYCHOLOGICAL PROFILE: Minor emotional abuse and severe insecurity/low self esteem.

ODDS: 52-1

PREDICTED PLACEMENT: 22nd

NOTES: Get your act together. If you give up, you have no chance. Look at Uriah; he took that 0.01 percent chance and turned it into Victory. You can do the same if you believe and try hard enough.


DISTRICT NINE FEMALE

NAME/AGE: SAFFRONELLE ALUMIUS, 15

SKILLS DEMONSTRATED: THROWING KNIVES AND EDIBLE INSECTS

SKILLS ASSESSED: Saffronelle headed to throwing knives first. She'd been practicing with them for a considerable amount of time at training, and the practice paid off. She threw eight knives. Her first throw was off as she got into it, and she missed the target. The other seven all hit, though. Three hit the outer ring, one hit the third ring, and the other three hit the second ring, one of them almost in the center ring. It was good skill, but she stood at the closer starting line, as opposed to the farther one where tributes like Fender had thrown from, which was about five feet closer to the target. Then she went to edible insects, and scored an admirable 92 percent on the test, showing that she had some knowledge of survival skills.

STRENGTHS: Saffronelle displays intermediate weaponry knowledge, which will be helpful to her in the arena. She also seems to know her survival skills pretty decently. While she isn't as good as her ally Gaia, she is still decent, and she also has a leg up over Gaia in the fact that she is rather strong, fast, and agile for an Outlier, especially one from the inner cities of Nine. She also is friendly and has formed a nice alliance to help her in the Games.

WEAKNESSES: Saffronelle may be pulled down by the weaker members of her alliance, and may be called upon to defend them as their strongest member, which is a dangerous position to be in. She sometimes has violent mood swings which might damage her relationship with her alliance and such. While she has good physicality and weaponry experience for a tribute of her background, it is not extraordinary by any means.

PSYCHOLOGICAL PROFILE: Mood swings

ODDS: 24-1

PREDICTED PLACEMENT: 13th

NOTES: You're a strong girl. You remind me of Pumpkin for some reason. Stick to yourself and power through these Games. Don't be afraid to leave your allies if that's what you need to do to survive. Appeal to the audience and control yourself, and you may just surprise yourself.


DISTRICT NINE MALE

NAME/AGE: LUKE SATURN, 17

SKILLS DEMONSTRATED: SICKLES, SCYTHES, AND AGILITY

SKILLS ASSESSED: Luke showed extreme mastery with his weaponry. He spent the first five minutes slashing his sickle at animated dummies, and he managed to defend himself very well and even take the offensive for most of the sparring session. After he was done with sickles, he went to scythes. Instead of going with the dummies, he called the trainer out. Oraella grinned, and the two went through a complicated dancing spar that Luke eventually won. For his last three minutes, Luke raced across the obstacle course. While he wasn't amazing, he did rather well.

STRENGTHS: Luke shows great proficiency with weaponry, and he is one of the best fighters in our crop of Outliers this year. His ability with sickles and scythes is due to his upbringing in the Midlands, but he still is very good with them, even for a boy who's grown up with them. He is harshly independent and can take care of himself with ease. He is cold and it seems that he will have little trouble with killing. He is also rather strong and agile. Luke also has decent knowledge of basic survival skills from living on the Panem equivalent of the Frontier in the Midlands. He easily focuses and is a good schematic thinker. He also has a great angle to play; the lone bad boy, cruising through the arena and picking off his opponents. The Capitol will be dying to melt his heart of ice.

WEAKNESSES: Luke lacks a thorough knowledge of survival skills, and may struggle with things like fire making and water finding if he didn't practice them enough in training. He is a true loner, and while this is a good asset, it is also negative, as it may be boring to see him gliding around for the audience. He doesn't seem like the type to make trouble were it isn't needed. He is easily angered and then becomes reckless, and this may lead to dangerous situations for him. He may also be targeted by the Careers for his strength.

PSYCHOLOGICAL PROFILE: The emotional repercussions of growing up orphaned, along with a severe phobia for the cause of his parents deaths: stampeding herds of any type of creature.

ODDS: 19-1

PREDICTED PLACEMENT: 8th

NOTES: You have everything going your way so far; don't be afraid to loosen up a little and let the Capitol in. That's the way they'll love you. Work the crowd and work yourself, and I will see you back in the Capitol in a couple of weeks.


DISTRICT TEN FEMALE

NAME/AGE: MIRIAM PARK, 13

SKILLS DEMONSTRATED: DAGGERS, AGILITY, AND MOTIVATION

SKILLS ASSESSED: Miriam spent the first six minutes sparring against the intermediate trainer with daggers, and she surprisingly managed to hold her own and even disarm the trainer, even though that involved the distraction of her screaming like a banshee and then slamming the pommel of her dagger between his legs. Still effective, if not exactly smooth. Then she went on the obstacle course to show off her good physicality for her age for six minutes, leaving her with three minutes left. She sat down on the floor and talked to us about her home life and why she needs to win.

STRENGTHS: Miriam showed surprising resiliency and power. Her dagger skills were decent, and her strategy ingenious. However, it was rather choppy and she almost lost on several occurrences, only barely recovering. She did well on the obstacle course, showcasing her great physical health for a girl of her age. However, she will still struggle to compete with many tributes in that area just because they have years on her. She can be independent and is a firecracker; the crowd is eating her persona already. Her motivation was inspiring, and she has many of the pieces of an Outlier favorite. Her alliance with Jayce is both a blessing and a curse. The beneficial effects are protection and a good dynamic with another tribute that may give them more screen time.

WEAKNESSES: Miriam's age is her limiting factor. If Miriam entered the Games four years from now, she would be an absolutely formidable opponent that could be up there with tributes like Luke, Baron, Fender, Ivy, and Omri, even possibly some of the weaker Careers. But her age limits her, as she is not physically developed fully and struggles with that. She isn't very strong, and she acts rather impulsively, and toes the line between heart warmingly sarcastic and annoying. Her alliance with Jayce has negative consequences, as she may struggle to care for or leave him if his condition becomes worse, and he may drag her down.

PSYCHOLOGICAL PROFILE: Minor emotional turmoil due to life events in Ten with her mother.

ODDS: 26-1

PREDICTED PLACEMENT: 17th

NOTES: I like you, I really do. I'm sorry you got Reaped so young, but even now you have a good chance. Blow them all away and whip out that story you told us; make the audience fall in love with you, and run with it. I wouldn't honestly be surprised if we got our youngest Victor yet this year.


DISTRICT TEN MALE

NAME/AGE: RUFUS BRAUNVIEH, 17

SKILLS DEMONSTRATED: PITCHFORKS AND EDIBLE INSECTS

SKILLS ASSESSED: Rufus went to pitchforks first. It's a rarely frequented station, as most just visit tridents, but the two are rather different. Rufus must have experience with the tool from his work back in Ten, because he seemed familiar with the pitchfork. He was shaky with nerves at first, but he did rather well as he slashed and stabbed at dummies for the first nine minutes. For the last six minutes, he went to edible insects and took a memory test, scoring a 78 on it.

STRENGTHS: Rufus shows good weaponry skills, and he should be able to defend himself rather well against opponents. He seems to be in good physical shape, which will be beneficial in the arena. His survival skills are around average, but he should be able to keep himself alive with a few hiccups. He seems to be able to focus rather easily, and is decently independent. He has decent endurance. He's also rather amiable often times, and it's surprising he didn't find allies. He fades into the background, which may be helpful to him in the Games if he decides to play that strategy.

WEAKNESSES: Rufus isn't that great with survival skills, and he didn't practice all of them thoroughly, so he may struggle in the arena to survive well. He is rather reckless sometimes, and doesn't always think about the repercussions of his actions. He is not that agile, being a rather clumsy fellow, and he also isn't the best at sprinting. He is without an ally, which may make the Games more difficult for him. He does not seem to have many of the attributes to become a crowd favorite.

PSYCHOLOGICAL PROFILE: Clean.

ODDS: 27-1

PREDICTED PLACEMENT: 18th

NOTES: You're pretty forgettable. Use that as leverage. Fade into the background until no one even remembers your name, and then give them the sucker punch and the rude awakening when you win the whole goddamn thing. The Capitol loves the star, but they also love a good surprise.


DISTRICT ELEVEN FEMALE

NAME/AGE: SOYA CHAFFER, 17

SKILLS DEMONSTRATED: PITCHFORKS AND EDIBLE PLANTS

SKILLS ASSESSED: Pitchforks seem to be rather popular this year. I've never seen two tributes display them in the same year. Soya wasn't as good as Rufus with a pitchfork, but she was still familiar with it and did a decent job fending off the beginner trainer that she faced. She got disarmed once, however, but she quickly got her pitchfork back and continued to fight. After she did that for six minutes, she then went over to edible plants and took the test twice. First she got an 86 percent, and the second time she got an 88.

STRENGTHS: Soya shows average skill with weaponry, displaying the ability to defend herself against most of the Outliers for a shorter period of time. She also displayed pretty good survival skills. She is agile and pretty fast, and that should help her in the opening minutes and such. She has also formed an alliance with Gaylord, which is both bad and good. It is beneficial because she has a stronger tribute to protect her and also has companionship. The audience may find her charming or funny.

WEAKNESSES: Soya is intensely naive and overly optimistic. These viewpoints of her world, while not necessarily harmful back in Eleven, will make it difficult for her to navigate the Games. She is a very moral, very kind person, and she will struggle to kill and injure and do the other immoral things that are necessary to win the Games. She isn't extraordinary in any of her skills. Her alliance with Gaylord is negative in the way that he may be manipulating or controlling her, which is not good for her in the long run. The audience may find her ridiculous or annoying.

PSYCHOLOGICAL PROFILE: Severe naivete and optimism, possibly a coping mechanism to deal with the loss of her father.

ODDS: 29-1

PREDICTED PLACEMENT: 19th

NOTES: I don't want to burst your bubble, but you've got to wake up girl. I really hope it's all an act; if it is, bravo. You're fooling us all.


DISTRICT ELEVEN MALE

NAME/AGE: OMRI PLOWER, 18

SKILLS DEMONSTRATED: THROWING KNIVES, WRESTLING, AND EDIBLE PLANTS

SKILLS ASSESSED: Omri showed off his impressive throwing knife skills for the first six minutes of his session. He has obviously somehow had experience with them prior to the Games in Eleven, as he put on one of the best shows I've ever seen from an Outlier in a while. He threw twelve knives. All twelve hit the board. They all hit the inner three circles excepting one, and two actually hit bullseye! After that impressive feat, he went to wrestling, where he did rather well for the four minutes he was there. He chose the intermediate trainer and showed us his strength. He lacked strategy in his wrestling, however, but that is to be expected of an Outlier. For his last five minutes, he took the edible plants quiz twice, earning scores of 89 and 94.

STRENGTHS: Omri is a very well put together tribute. He is amazingly talented with throwing knives, and he with be lethal in the arena if he gets his hands on some. He is also strong, as when he showed us his brute strength through wrestling. And he also has rather good memory and survival skills, probably due in part to growing up in Eleven. He is friendly and attractive, and should probably be the Capitol's favorite Outlier, no doubt about it. He also is in the strongest Outlying alliance of this Games with Ivy, Millard, and Fuji.

WEAKNESSES: Omri is not the best at sprinting, although he's average on endurance running. He can act impulsive at times, and thinks in short term and lives in the moment instead of forecasting ahead. He seems a little taken aback by everything happening, and he needs to catch up to the pace of things or he might get left behind despite his abilities. He will most likely be targeted by the Careers. Also, he is the strongest member of his alliance, and when it inevitably breaks, the others might gang up on him.

PSYCHOLOGICAL PROFILE: Rather major insecurity issues.

ODDS: 18-1

PREDICTED PLACEMENT: 7th

NOTES: You're the one this year, Omri. The Outlier that everyone thinks can do it all. I hope you prove them right. Become friends with the nation and try to downplay your abilities a little, and you'll be golden. Stay away from the Careers on the first day, or they will get you. While this is advice given to every Outlier, this is imperative for you as you are the strongest Outlier this Games, and will be a large target of theirs. I'd bet on you if I could. You're better than you believe. Trust yourself.


DISTRICT TWELVE FEMALE

NAME/AGE: CARMEN IONIQUE-ASTRON, 17

SKILLS DEMONSTRATED: N/A (CARMEN DID NOT ATTEND HER PRIVATE SESSION)

SKILLS ASSESSED: N/A

STRENGTHS: N/A

WEAKNESSES: I'm putting her pregnancy, because, come on. I know we're not supposed to put anything on here besides predicted placement, but I got to...

PSYCHOLOGICAL PROFILE: N/A

ODDS: Unknown

PREDICTED PLACEMENT: 24th

NOTES: I hope your baby is born before the Games start. I don't want to have to deal with that moral crisis. It'll be a mess if that's all on live television, and who would kill a newborn's mother? You may just have a ticket to success, darling.


DISTRICT TWELVE MALE

NAME/AGE: GAYLORD PARTHENIA, 16

SKILLS DEMONSTRATED: POISONS, EDIBLE PLANTS, MACHETES, AND PHYSIQUE

SKILLS ASSESSED: Gaylord started off by mixing a few basic poisons for us and talking plainly about their uses, seemingly bored but showing us that he'd learned something while here. Then he went to edible plants, and scored a surprising 86 on his test. He smirked at our reactions to the score, and then he spent five minutes dueling with the intermediate trainer at machetes, doing rather well, although he lacked sophistication, it was just a lot of choppy blocking and stabbing. Then, for his last two minutes, he stripped down to his underwear and showed off his muscled body instead of lifting weights to show off his strength and physicality. A few of the Gamemakers, even Odore (I always knew he was bi!) were slobbering.

STRENGTHS: Gaylord exhibits great physical health for a tribute from his District. His weaponry skills were above average, and his survival skills would meet the quota most likely. He is physically strong and is rather flexible, and decent at running. Overall, his physicality is a marvel, since he lives in the dirty backstreets of Twelve. He also seems rather manipulative and social, and he can control people. He also has rather cunning and smart, though you wouldn't expect it. He also has his alliance with Soya, which is beneficial as she acts as his slave almost in some scenarios, and he may use her as a human shield or to do tasks for him. He is very attractive and persuasive, and has the ability to play the crowds.

WEAKNESSES: Gaylord is an alcoholic, and without access to alcohol in the arena, he may become irritable, impulsive, and reckless at times. He seems to be a little overconfident, and he may overplay his strengths and hurt himself or get himself killed because he believes he can do something or face another tribute that's stronger than him. He struggles to focus oftentimes, and this may be an issue in the arena. Soya may also drag him down, and he may get stuck protecting her, endangering his life.

PSYCHOLOGICAL PROFILE: Severe mental damage from the harsh chain of events that his life is. His life could be a bestseller.

ODDS: 22-1

PREDICTED PLACEMENT: 12th


A/N: I hope you enjoyed this! It took a lot of time and effort, but I have plenty of that to spare :)

The odds correspond with certain scores, which you'll find out next chapter :) I'll explain what each score means in this chapter so you have an understanding before we jump into the scores chapter. I went by the books, unlike in my previous SYOT, where the scores were horrendously inflated:

0 - no show, not rated

1 - a severely disabled person that cannot function properly, like someone with severe autism, that shows up. Or someone who refuses to do anything in their session.

2 - a very, very weak Outlier

3- a weak Outlier

4 - a sort of weak Outlier

5 - this is the average score. If you give me someone with average skills in everything, they will most likely earn a 5.

6 - this score is given to Outliers with above average skills that aren't extraordinary, or very sucky Careers.

7 - this score is given to extraordinary Outliers, or rather weak Careers.

8 - this score is given to really really amazing Outliers or weaker Careers

9 - this score is given to average-pretty good Careers; average Career score

10 - this score is given to rather good Careers

11 - this score is given to amazing Careers

12 - this score is given to mindblowing Careers

With that covered, please tell me your thoughts! :D

I'm just doing one trivia for this chapter:

Sessions (1 pt.) - Name the two tributes who have odds of 21-1

Until Next Time,

Tracee