Rule # 201: Under no circumstances are you to touch Knock Out's finish. (By Pyxo)
(His reaction is bad enough under normal circumstances.)
(... Primus help you if he's just had it waxed.)
(Again, I must point out the fact that he's the only medic on board the warship. If he gets annoyed enough, he will refuse to treat you. And if Knock Out refuses to treat you, so will Breakdown.)
(And since I'm the medic's human and since I always get hurt, I know some basics. But if you manage to make KO that mad, I will not help you either.)
(Because I'm the one who waxes and polishes his finish in the first place. And I take great pride in my work, so don't mess it up!)
Rule # 202: Everything, right down to the shade of paint on any of his paitents, has to be perfect. (By Pyxo)
(You may think that one little degree lighter or darker than the color expected is fine, but it's not. It really isn't.)
(Remember me saying that Knock Out is an extreme perfectionist?)
(Yeah, when I say extreme, I mean extreme. It's like the mech is OCD or something about color. The medical bay is a very specific shade of black, and the rest of the ship is another color entirely.)
(Yes, there's more than one shade of black. According to Knock Out, at least.)
(Anyway, the Vehicons have their own shade of purple. So do the miners. Soundwave and Rumble do, too.)
(Megatron's gray is different from Starscream's gray.)
(Breakdown and Dreadwing each have their own blue.)
(And Knock Out's paint job is comprosed of two different shades of red. Frenzy's red - what little his paint job actually has - is completely different from either of them.)
(Mix any of them up and you will soon find yourself in dire need of sleep... because you will be kept awake until it is fixed and has earned Knock Out's approval, Breakdown's approval, and my approval.)
Rule # 203: Respect his work. (By Pyxo)
(Not only does he deserve respect, he needs it too. He gets so down when no one pays attention to him aside from when they need to be treated.)
(A good incentive is the fact that he tends to be snippy and rude when he's down.)
(It's not all that hard!)
(A simple "Thanks" or "Good job" can do wonders. And trust me when I say that he's much less of a drama queen when he gets his ego stroked.)
Rule # 204: Always knock on the med-bay doors before you enter. (By inkdragon13)
(Remember, Knock Out is a medic, and therefore he has to do routine diagnostics, physicals, and check-ups. Sure, it's easy to forget because he rarely acts like he's mature enough to hold such an important position in the Decepticon ranks, but he really is qualified, and it is his job to ensure the health of everyone on the Nemesis.)
(Yes, that includes you and me as well.)
(The reason you have to knock is quite simple: if you don't, the chance that KO will slip up and accidentally injure his patient goes up by fifty percent.)
(Take the time Airachnid had had enough of me while we were on recon by ourselves. I managed to get back to the warship in one piece somehow.)
(Well, mostly in one piece.)
(One of the spider-legged freak's extra limbs had clipped my side when she tried to run me through. I was bleeding, and pretty sure someone had mentioned that her extra limbs secreted a kind of posion. Once I made it to the med-bay, the thought of knocking completely slipped my mind and I just walked in.)
(My unexpected arrival startled Knock Out, causing him to drop the welder on his patient, who happened to be Starscream. It burned a hole around halfway through Screamers leg before Knock Out picked it back up.)
(At which point I passed out. I had been right about the poison.)
(Once Knock Out had wrestled the antidote from Airachnid and cured me, this rule was instituted. It usually stops me from entering unnanounced.)
(Usually being the key word.)
Rule # 205: Knock Out will not always save you in the event you make Lord Megatron extremely angry. (By inkdragon13)
(Do you recall me saying Rumble and I managed to buy Frenzy's silence about the whole 'going to the movies' thing?)
(His price was that we had to help him with any prank on anyone any time, no questions asked. Though that made us nervous as to what he had planned, we agreed.)
(Imagine how much we wanted to back out when we found out the prankee was Lord Megatron. But in the end, ensuring Knock Out remained oblivious was more important than being afraid of bucket-head.)
(The prank involved a handheld blaster, a jumpy miner, unrefined energon ore, and a recharging Decepticon leader. A recipie for disaster, and maybe a good laugh or two if we were lucky.)
(We weren't lucky.)
(Soundwave and Knock Out stood by and watched while Megatron threatened us within an inch of our lives. Once it was over, Soundwave dragged the twins out, probably giving them a harsh telepathic scolding while doing so, and Knock Out spent a good five minutes cursing at me for making Megatron so mad.)
(He informed me that if I ever did something that stupid again, he would never let me out of my room.)
Rule # 206: If you have nothing to do, ask about Knock Out's background. (By inkdragon13)
(He's got a pretty interesting story to tell, and he likes to tell it.)
(Just don't mention you were bored before asking about his past. He'll take offense.)
(As I was saying, Knock Out's story is quite interesting. Being of the medical caste, he was used to a high standard of living, and he seriously didn't know what to expect when rumblings of Megatron - then Megatronus - first reached Cybertron's populace. At the time, Knock Out was apprenticed to a well-known medic at Protihex by the name of First Aid. They had differing views on how to treat their patients.)
(Even back then, Knock Out was sadistic. That's all the hint on that subject I'm going to give you.)
(Knock Out graduated not long before Orion Pax was named Prime in the session with the High Council where he and Megatron were supposed to plead for the removal of the caste system.)
(Breakdown was one of Megatron's first followers after he fell out with the Wrecker for a reason he won't tell me about. He was responsible for finding a replacement for the Constructicons - they lost their strongest member in a battle with an Autobot combiner - and stumbled on Knock Out.)
(Although Knock Out didn't want to be a part of the war, Breakdown talked him into it, reasoning that he would be safer under Megatron than he would as a Neutral.)
(Since then, Breakdown has been assigned as KO's assistant and partner, the Decepticons have come to Earth, Knock Out and Breakdown have visited countless planets in search of their fellow Decepticons after a SpaceBridge accident stranded them on Velocitron, and Starscream has called them both to Earth. You know the rest.)
Rule # 207: Having trouble deciding what to wear? Ask Knock Out. (By inkdragon13)
(Everyone else could probably care less, but I didn't bother them by asking in the first place. I went straight to Knock Out.)
(KO has excellent fashion sense, and I... Well, I don't. At all. I can't figure out what is so special and important about clothes. It just looks pointless to me, so I usually don't bother worrying about my outfit.)
(But it was an important day and I wanted to look my best. I couldn't figure out what to wear, so I eventually gave up and asked Knock Out.)
(Ten minutes later he had me in an outfit that according to him was fashionable and that I actually liked.)
(Knock Out was happy I finally came to him for advice on clothes. I was happy I had something nice to wear and was very proud of myself for asking KO.)
(... But it didn't stop me from blushing when Rumble commented he liked my outfit that evening.)
Rule # 208: While he was at one point a Seeker, he does not like it when he is reminded of this fact. (By Aliyah-7)
(One thing I forgot to mention earlier: Knock Out was a Seeker for most of his life. It's hard to believe isn't it. My street-racing guardian - who has commented on the asthetics of Prime's vehicle mode - used to be a Seeker like Starscream.)
(The reason he traded wings for wheels has to do with Breakdown being assigned as his partner. It's hard for them to work effectively together in the field with one in the sky and one on the ground. And because Breakdown's frame is way too heavily built to convert into a flier's, Knock Out opted to become a grounder.)
(Apparently Knock Out was very showy about his wings and even more vain than he is now-)
(It seems impossible, I know, but it's true.)
(Sometimes Knock Out misses his wings and taking to the air. But say one word about it and you may just need surgery.)
Rule # 209: Never bring up the time Knock Out got stuck in a wall. (By PrincessLeahPrime)
(This is all the Autobot rookie's fault. After the New Year's incident, he managed to sneak aboard using the Phase Shifter. Knock Out caught him halfway to the vault. As they fought, they passed through wall after wall because both of them were touching the relic.)
(Then the rookie yanked it out of Knock Out's grip while he they were passing through a wall, leaving my guardian stuck. Megatron was the one to find him and left him there as punishment.)
(Breakdown protected him from the Insecticons and any Vehicons who wanted to scratch his finish while he couldn't do anything about it. I sat next to him and kept him occupied with conversation.)
(By the time Megatron finally decided to get him out, Breakdown and I had hardly rested at all, we had been so absorbed in protecting Knock Out.)
(We conked out five minutes apart in the middle of the hallway after Knock Out was released, but helping KO was worth it.)
Rule # 210: Don't underestimate how understanding and sweet he can be.
(There are way too many examples for me to put just one here.)
(Knock Out can seem cold and wrapped up in himself, but without him, I probably wouldn't have made it through these last four years.)
