Rule # 231: Dreadwing cannot save you entirely from your own stupidity. (By PixelusPrime)
(Chances are, one day you're going to do something even he can't rescue you from.)
(I should know. And by this point, you really should have guessed I was going to say that.)
(I may or may not have pissed off Shockwave, and may or may not have tried to justify calling him 'Cyclops' by pointing out that he only has one optic. One giant optic that occupies the entirety of his faceplate. And I also may or may not have indirectly called him an idiot.)
(But remember, I may or may not have done that. I'm not telling you if I did.)
(Ah, well, Shockwave almost shot me. He did shoot at me, but he missed. When he was about to actually hit me, Dreadwing stepped in the way.)
(No matter how many times Dreadwing explained to our 'new arrival' that I kind of have a habit of getting on everyone's nerves and that I can't help it, Shockwave wasn't buying it. He wanted to kill me. Or use me as his next test subject. I never did figure out which.)
Rule # 232: It's only because of Skyquake he will almost always agree to protect you. (By inkdragon13)
(I guess having a sibling makes even Cybertronians a little more leniant when it comes to kids. Dreadwing was kind to me from day one, if a little intimidating, but hey, you try coming aboard a warship scared out of your mind, get yourself lost when you should have been following someone you were only half-sure you could trust and run into a massive Seeker hundreds of times your size and tell me you wouldn't be intimidated.)
(As I was saying, Dreadwing understands that I don't really try to get into trouble or make things difficult for everyone... It just kind of... happens, you know?)
(He once told me that before the war Skyquake always had to bail him out of trouble. His reasoning behind rescuing and protecting me when Knock Out can't is that since Skyquake is dead, he can repay him this way.)
(If you ask me, it's really sweet.)
Rule # 233: Dreadwing is great with animals, so unless you want to try to outrun Predaking, leave him be. (By inkdragon13)
(Remember Polû, the kitten I brought to the warship one time? Well, Dreadwing was the third to find out, after Rumble and Frenzy.)
(He loved playing with Polû, letting him climb on his frame and even specifically creating a holoform to interact with him on a more equal level. Tell me that is not the cutest thing you've ever heard.)
(When Ravage took Polû back to the surface, Dreadwing became a little bit upset. Of course, I was upset, too, because I'd never had a pet before and Soundwave just ordered Ravage to take it away, but it really surprised me that Dreadwing was taking it just as hard as me.)
(And then comes the Predacon. Predaking, as he likes to be called, obeys Shockwave and Lord Megatron, will make a chew tow out of Starscream if given the chance, isn't allowed near Knock Out unless Breakdown is there, avoids Soundwave, and acts like a big dog around Dreadwing.)
(He fetches a fragging tree for Dreadwing but flat-out threatens to kill Starscream for so much as tapping his tail with a rod.)
(Yet another reason why I like Dreadwing and have decided that unless it's absolutely necessary, I will not purposely pull any pranks on him.)
Rule # 234: If Rumble and Frenzy pull another prank on Starscream while in the immediate vicinity of Dreadwing, make sure you're far away. (By inkdragon13)
(Especially if said prank involves water balloons filled with motor oil and gasoline, a lighter, a half-empty cube of energon, barbed wire, and firecrackers.)
(Here's how it was supposed to work: Rumble hides in an overhead vent with the water balloons while Frenzy stands next to the door with the half-empty energon cube and the lighter hidden behind his back. Starscream would walk by, wonder why the deployer's just standing there, and demand to know. Then Frenzy would offer him the energon cube, and just before Starscream accepts it, Frenzy would light the firecrackers, which were hidden earlier in the half-empty cube. Starscream lifts the cube up to his faceplate to take a sip, when suddenly it explodes in his face! Well, actually it would just be energon sent flying by the exploding firecrackers, but he would think it exploded. So he stumbles backwards in surprise, and that's when Rumble starts throwing the water balloons at him. Then Starscream runs for the door. It opens, but there's barbed wire strung across the door frame on the other side. Of course, poor Screamer can't see it because there's motor oil and gasoline running into his optics.)
(I would've given anything to see that happen, but unfortunately, it didn't.)
(Here's what ended up happening instead: Dreadwing came in from the wrong side of the door, too spaced out to notice the barbed wire. He wasn't expecting it, and it kind of hurt, so he yelled. This startled Frenzy, who dropped the lighter with a flame burning into the energon cube. Said cube exploded more violently than anticipated and sent scalding/flaming energon across the room. A little bit hit me, but I've only got a small burn scar to show for it. Anyway, Rumble heard the explosion and assummed they'd caught Starscream, so he started throwing the water balloons. Cue Dreadwing throwing a - very mechly, he insists to this day - fit about being caught in one of 'our' stupid pranks - I tried to tell him I was just a spectator, but he wouldn't have it - and dragged all of us to the Bridge.)
(Lord Megatron was not happy about what happened to his First Lieutenant, and he wasn't buying that I hadn't been involved, either.)
(The twins, bless their sparks, insisted that I had nothing to do with the prank.)
(... I still got punished.)
Rule # 235: Even if it's a joke, don't ask if he has a "crush" on Knock Out. (By Randall Boggs)
(Guys, it's not funny.)
(Dreadwing doesn't think it's funny.)
(Knock Out doesn't think it's funny.)
(Breakdown doesn't think it's funny.)
(I don't think it's funny.)
(No one thinks it's funny. No one. Not a single Decepticon thinks it's funny. So don't even dare. I will hurt you. Badly.)
Rule # 236: Leave him alone when he goes to Skyquake's grave. (By Not-To-Fit-In)
(It's impolite to intrude, so leave him be. Not to mention that he's still extremely sensitive when it comes to Skyquake's death.)
(He needs his alone time. He never gets a break on the Nemesis, and no one else really cares that his twin died - in service to Lord Megatron. That's gotta count for something, right? I mean, it's gotta mean something to someone besides me. I can't be the only one who feels a little bit sorry for Dreadwing, can I?)
(But, um... yeah, just let him go alone, okay? We'll all be happier for it.)
Rule # 237: He is not Knock Out; he doesn't like having pictures taken, regardless of what it's for. (By Not-To-Fit-In)
(Aside from Knock Out, Starscream is the only one who will let you take pictures of him for no good reason aside from wanting to take pictures of him. The rest of the crew make it clear they don't like it, but they won't actively do anything about it should you decide to ignore them.)
(Dreadwing still can't quite grasp the concept of a 'subtle hint.')
(He outright told me that if I took another picture of him just because I could, he would ensure that A: my only partner on missions for the next month would be either Airachnid or an Insecticon, B: Starscream had a reason to try to shoot me again, and C: I had no time with Rumble whatsoever.)
(I don't know about you, but I thought that was pretty unfair. All the same, I didn't doubt he would follow through on the threat, so I stopped taking pictures.)
(It kind of sucked. All my best photos were of him. Knock Out and Starscream try to pose, and it looks unnatural on camera. The Vehicons get jumpy and end up making the pictures all blurry. Dreadwing is cool, relaxed, and best of all, natural.)
(I'm still snapping a quick pic or two of him when he's not looking, though. Please don't tell anyone. I can't handle being away from Rumble's adorable annoyingness.)
Rule # 238: Don't ask about Dreadwing's sparkling pics. (By Not-To-Fit-In)
(As adorable as they are, it's not worth the hassle of getting Dreadwing to show them to you or the potential for getting in trouble due to it being nigh impossible not to go around showing it to the crew.)
Rule # 239: Don't hook up tazers to his berth. (By Not-To-Fit-In)
(Frenzy thought it was a good idea. At that point, I should have learned that whatever Frenzy thinks is a good idea generally isn't. Scratch that, it never is. Okay, one time he had a good idea that worked out in everyone's favor, but come on, every other time, it's been a bad idea.)
(The only reason I went along with it was because the twins convinced me that the tazers didn't have enough power for him to feel anything beyond a very slight shock.)
(What liars.)
(Anyways, we connected the tazers and bolted from Dreadwing's quarters just as he walked in. Once the door slid shut behind us, we waited for some sign our plan had worked. A minute passed.)
(And another.)
(And then five.)
(Finally, we grew fed up and decided that he hadn't felt it. So we left to go find something else to do.)
(Two steps away from the door and cue a zapping sound, a shocked screech, and heavy footsteps coming in our direction.)
(Dreadwing had felt it. And he was mad.)
(The moment we saw his smoking frame, we knew we were fragged.)
(Instead of trying to convince him we thought he wouldn't feel it, we just accepted the punishment and moved on with our lives.)
Rule # 240: "How come you're built so much heavier than Screamer and Soundwave if you're a Seeker?" is not an appropriate question. (By Aliyah-7)
(The short answer: he's not that kind of Seeker.)
(The long answer: Dreadwing is from a different class of Seeker, those whose frames were designed and pieced together with combat in mind. Seekers like Starscream were designed with more 'acrobatic' flying in mind. Seekers like Soundwave were designed exclusively for espionage.)
(Therefore, Dreadwing's class of Seeker is just as deadly on the ground as in the air, and have a more varied arsenal of weapons to choose from, integrated or not; Starscream's class of Seeker is more effective in the air than on the ground, and better suited to aerial dogfights and high-speed chases; Soundwave's class of Seeker is able to move silently and quickly through any given area, and able to remain undetected even in the direct presence of the enemy.)
(Besides those three classes, there are - as far as I know - four other types of Seeker. I think they're extinct. That's what Rumble told me, anyway.)
AN: Hey, guys. I need your help with something kind of important. I take it you've noticed by now how Shiloh doesn't refer to any of the Autobots by their names. To recap: Optimus Prime is "Prime," Ratchet is "the medic," Arcee is "the two-wheeler," Bulkhead is "the Wrecker," Bumblebee is "the scout," and Smokescreen is "the rookie."
I've gotten a few requests to do another chapter involving the Autobots, and some suggestions involving Wheeljack and Ultra Magnus. But I don't know what Shiloh would call them.
Do you have any ideas?
