"Excuse me?" I ask eyebrow raised.

"How do you have magic?" Ozpin asked again.

"Is that what it is, all I was told was that I got access to creative mode in the creation system, no idea what that is but shit I was able to cast a fireball so that was cool," I say shrugging.

"What?"

"As I said, I was told that I was given creative mode in the creation system, seems that I was given the abilities of a video game, which is cool I guess," I say unburdened.

"Which means?"

"Which means, that I can probably do just about whatever I want. I think," I say thinking about the ridiculousness of the situation.

"Okay then...would you like to come to my school?" Ozpin asks.

"Erm, sir with all due respect, that is the most random fucking question one can ask in this situation," I say looking at Ozpin like he's crazy.

"I don't see how it could be, after all, you have magic which can only mean one of two things, either you work for her, or the gods sent you," Ozpin explained.

"Isn't that cute, I'm gonna assume that you won't leave me alone if I don't agree," I say sighing.

Taking a sip of coffee he nods.

"Fine, when do I start?"

"Tomorrow, come with us," Ozpin said.


I was escorted to an empty dorm room where I was to stay until everyone else arrived, setting down what equipment I was given when arriving into this universe, I looked outside a nearby window.

"The broken moon, lovely sight to see, horrible knowledge to have," I say to myself thinking about why the moon is the way it is, "suppose I should go to bed," I say before staring at the ground for a minute before opening the system's menu.

Welcome to the Creation System MK 2 V2.0

[Stats]

Name: Brian Nash

Title: The Creator (Enables Creative Mode)

Level 1 +/-

Exp: 0/100

SPECIAL

Strength: 10 +/-

Perception: 20 +/-

Endurance: 10 +/-

Charisma: 15 +/-

Intelligence: 25 +/-

Agility: 8 +/-

Luck: 100 +/-

Fallout stats, suppose this game decided to go with a simple format, not the worst thing in the world, but it does lend itself to possible a limited scope of possibilities, though if it's gonna be like how I would have written this kind of thing in a fanfiction, I would have made these stats only pertinent to how well I'm currently doing, which apparently means that I'm stupid lucky...yeah that's complete horsecrap, but so be it.

May as well check out the rest of this system thing, I'm just gonna go and open the inventory, to which I see four items.

[Inventory]

1x M1911A1 [Common](Standard): A basic pistol from the Second World War, this info is only pertinent to your self, otherwise it's a rather nice sidearm to have. (Deals 10-20 damage per hit) {worth 1500 lien}

1x Fire Dust Crystal [Common](Standard): A common dust crystal, functions like most basic forms of gunpowder. {worth 10 lien}

1x Zippo Lighter [Common](Standard): Useful for starting a fire

5x 1911 Magazines [Common](Standard): Magazines filled with 7 rounds of .45 ACP (one of the magazines is empty) {worth 100 lien per filled magazine}

M1 Helmet {Paratrooper} [Rare] (Standard): A Helmet for all your helmeting needs

M42 Jumpsuit [Rare] (Standard): Basic combat uniform

[Creative Inventory]

Yeah, no real reason to open the creative inventory, I think I can figure it out from here, though I do wonder about the whole Common and Standard thing, suppose I'll look that up.

Rarity: how often one can find items

[Common]: Items that are typically mass-produced or can be found just about everywhere.

[Uncommon]: Items that you can commonly find at any specialty store but not at large retail stores

[Rare]: These are typically hand made or are simply that rare, like truffles or gold

[Mythic]: Museum pieces and other such rarities fall under this category, they generally are very old and/or made by a mythical craftsman, such as Hephaestus or other such figures NOTE: You cannot spawn these in from the creative menu, but you can craft or purchase them.

[Legendary]: Relics and Magical Items will generally fall under this tier, good luck finding these because they're one of a kind and usually hidden behind some giant challenge, NOTE: You cannot spawn these in from the creative menu.

Quality: How well something is made

(Junk): You should just throw this out, completely worthless, only good for the scrapper

(Standard): General equipment or items, will typically fall under [Common] or [Uncommon]

(Handcrafted): These items will typically fall under [Uncommon] to [Mythical] tiers

(Magical): These Items will typically contain an enchantment or some other perk, these will fall under [Rare] to [Legendary]

(Relic): One of a kind, only gods can make these, or they are museum pieces, [Mythical] or [legendary] qualities only

Make sense, I suppose I can't just grab the relics from my inventory though, oh well I guess I'll move onto skills, I wonder if I can find perk magazines in the shop or creative inventory. No matter, I'll figure it out tomorrow.

[Skills]

[Combat Skills]

Pistol Proficiency (10/100 +/-): You have basic knowledge of how to fire a pistol, aiming it is a different story.

Firearm Proficiency (10/100 +/-): You know the basics of firearms.

[Basic Skills]

Cooking (40/100 +/-): you cook at home quite often, close to chef quality but no cigar

Cleaning (30/100 +/-): You clean up any large messes, but tiny ones such as loose empty water bottles you tend to omit from memory.

Bartending (10/100 +/-): You've seen recipes for drinks on the internet, you remember some of them, don't be proud of your self, you still need to actually make them and taste them.

Not much but they're there, welp, morning awaits and I have an initiation to pass the following day, wonder what would happen if I don't pass it though, ehh not my problem, I could probably always spawn in the lien I need, so survival isn't an issue, you know what that's future me's problem.


I'm not confident enough to write an actual fantasy story, but I am confident enough to do this, so consider it a compromise of sorts, anyways hope everyone is having a good day.