Basic Information
Name: Perseus Jackson, Percy Jackson
Alternate Titles: Son of Poseidon
Head Counselor of Cabin Three/Poseidon's Cabin
Savior of Olympus
Hero of Olympus
Praetor of the Twelfth Legion (formerly)
Son of Neptune (formerly)
Host of Nekhbet
Supreme Lord of the Bathroom
Prissy (by Clarisse)
Peter Johnson, Perry Johanssan, Pierre Jorgensen (by Dionysus)
Seaweed Brain (by Annabeth, Thalia, and Alex Fierro)
Boss (by Blackjack)
Kelp Head (by Thalia)
Aqua Man, Water Boy (by Leo)
Mr. Rule Flouter (by Terminus)
Servant Class: Rider
Alternate Classes: Saber, Berserker
Height: 6 ft or 182.88 cm
Weight: 152.3 lbs or 69.082118 kg
Source: United States of America
Country of Origin: United States of America
Alignment: Lawful Good
Stat Sheet
Strength: B+(A) Changes to A in water
Endurance: A(A+) Changes to A+ in water
Agility: A(A+) Changes to A+ in water
Mana: C
Luck: C
NP: A(A+) Changes to A+ in water
Background
Percy is a brave, spirited natural leader, and is willing to risk his life to save friends, family, strangers, and sometimes even enemies. He has a sarcastic and smart sense of humor, a laid-back demeanor, and has earned the respect of all the Olympians, including Artemis (who strictly dislikes men), Dionysus (who hates most heroes because of what happened with Ariadne), and Hades (who generally hates demigods) and Zeus (who naturally hates children of Poseidon). He also earned the trust and respect of the Romans of Camp Jupiter (who usually don't trust Greeks). Percy remains true and never goes back on his word. However, he is definitely not perfect. Percy is somewhat short-tempered, and thus has trouble controlling his anger (such as when he sees bullying) and tends to do or blurt out things before thinking, no matter the consequences, causing him to get into a lot of trouble. He also feels responsible for everyone and anything which goes wrong. Percy is also really reckless and rebellious.
Many people tell him he is brave, such as friends, family, strangers, and even gods and goddesses. He also states that he has the same "brooding" look as his father, that always branded him a rebel, and that his mom, Sally Jackson, also has a rebellious streak just like him. Annabeth mentions that he is technically smart but seems to act dumb; and is obtuse, meaning he doesn't always see the obvious even when it is right in front of him, such as people's feelings and what they are trying to say indirectly. Despite this he is perceptive when he wants to (or needs to) be; he could tell that Gaea wanted to keep him alive and gambled his life knowing that he was too valuable to Gaea for him to die at that time. Percy can also be derisively sarcastic and moody, and he dislikes being manipulated or forced to obey. Percy also has small feelings for Annabeth Chase at the beginning of the series and these feelings became romantic over the course of the series, but he finally confirms it in The Last Olympian. Although Percy is a leader at Camp Half-Blood, he is considered a troublemaker in school, with a track record of expulsions, like most demigods. His dyslexia makes learning and reading difficult and his ADHD makes it hard for him to be attentive or to sit still in class. He has never been one of the "cool" kids in class because he hangs out with supposedly "un-cool" people, such as Tyson or Grover Underwood. Possibly because of his bad history in school, Percy feels a strong level of affection and attachment to Camp Half-Blood.
After getting his memories taken by Hera, and living on the streets and fighting monsters, Percy has developed a "wolf stare" that says "No matter how bad you think you are, I'm worse," which enables him to scare off people like gangsters. He is not afraid of anything in the mortal world anymore, including gangs. He notes that it is probably Lupa's influence on him, as he stayed with her and her pack for weeks. Despite being very confident in his own abilities, Hazel Levesque can sense there is a quiet sadness in Percy like he saw his destiny and knew that one day he would face a monster he couldn't beat (similar to how she feels about Jason Grace). In The House of Hades, Hazel states that Percy was a child of Poseidon's better nature: powerful, but gentle and helpful, a person that would guide ships safely to the shore rather than destroy them.
While in Tartarus in The House of Hades, Percy is starting to show a darker and more dangerous side of himself in his personality. He begins to question himself about his morality, and if he's really a good hero or not. He wonders about the people he had previously treated with apathy: Bob, Calypso, and Nico di Angelo. After his return, Percy tries to make up for his tattered relationship with Nico by thanking him for visiting Iapetus and leading the Seven to the Necromanteion. While battling Akhlys, Percy taps into his rage and controls poison to overwhelm Akhlys—to the point where even Annabeth is terrified of him. In Tartarus, there are many instances where Percy feels hopelessness and fear, although he ultimately overcomes it. He's shown to be more prone to aggression when he vows to destroy Gaea and avenge Bob and Damasen, something which does not seem to disappear towards the end of the book.
After the events of The Blood of Olympus, Percy seems to be less impulsive. He has grown a bit tired of the constant dangers of a demigod and looks forward to living a normal peaceful life as much as possible. The cunning sorcerer, Setne tried to manipulate Percy but it backfired on him and Percy succeeded in capturing him. Percy gives more priority to his family and even turns down Apollo's offer to go on a dangerous quest to help the latter regain his godhood. However, he does small favors to Apollo as it is his principle to aid demigods as much as possible
Class Skills
Riding: A (He has Blackjack and Ms. O'Leary)
Magic Resistance: B (He has shown some Magic Resistance feats)
Divinity: A (He is one the strongest demigods and had been mistaken for a God by hazel Levesque)
Personal Skills
Eye of Mind (False): A
Greatest Swordsman in 300 years: A(A+)
Instinct: B
ADHD: A(A+) (Percy's supernatural alertness and keen senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they'll attack from. This is one general trait of demigods.)
Dyslexia: A (Percy's brain is "hard-wired" for reading divine Ancient Greek instead of mortal languages. During his time at Camp Jupiter he learned to understand, and possibly speak, Latin to an unknown degree. This, along with ADHD, is a trait common to most demigods.
Charisma: B
Prophetic Dreams: EX (Like most demigods, Percy had dreams that showed him events occurring in the past, present, and future. However, due to the unpredictable nature of his father, and the raw power the sea god possesses, Percy's dreams are a lot more potent than those of other demigods. He has managed to even view the dealings of fellow demigods, such as Luke, and even ancient ones such as Hercules; gods, such as Hades; and even conversations of Kronos himself, something Luke proclaimed was impossible. It is also possible that like many Ocean deities, he possesses some innate prophetic abilities manifesting as dreams.)
Perfect Bearings: EX (Percy has perfect bearings on the ocean, so he can easily navigate his way at sea.)
Noble Phantasms
Curse of River Styx: EX, Anti-Unit(Self) (After bathing in the River Styx, Percy was given supernaturally superior speed and strength as well as invulnerability except for his vital spot opposite of the navel. With the Curse of Achilles, Percy's own combat skills are enhanced to the point where he can single-handedly tear through entire armies as well as gods like Hades and Titans like Hyperion (albeit he had some help in defeating Hyperion). He was even able to hold his own against Kronos for a rather long period of time though the titan was only on a fraction of his full power. He later loses it by touching the Tiber river as it was a Greek blessing and he could not enter Roman territory with the curse.)
Water-Induced Abilities: A+, Anti-Unit(Self) (When in contact with or in the presence of water, Percy gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance equaling a god. While in this state, he was strong enough to snap Clarisse's electric spear "like a twig," and managed to contend with the war god Ares. In The Lightning Thief, Percy was able to successively disarm Luke, the most skilled swordsman at Camp Half Blood for the last three hundred years in the Camp Half-Blood swordsmanship class with a complex maneuver after he'd doused himself in water. In addition, after Percy was pushed into the creek during Capture the Flag, he effortlessly defeated four children of Ares in rapid succession, including Clarisse, with ease. In The Sea of Monsters, Percy managed to shear off a portion of Luke's shield once enhanced by water, demonstrating godlike strength. However, this only lasts for a limited amount of time unless he is completely submerged in water. He also heals himself from any wound and most poisons when he comes into contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.)
Hydrokinesis: A+, Anti-Unit-Anti-Army (With the power of the sea within him, Percy can control every form and great volumes of water, being even able to summon and heal his wounds and cure himself of most poisons with it. Percy can control water to a very high degree, letting him control 10,000 gallons of water in The Demigod Files, but not near omnipotently as previously stated here. He can control it in order to make it explode or use it to grab something. Percy can summon waves that can easily sink ships. His hydrokinesis abilities include):
General Hydrokinesis: A, Anti-Unit-Anti-Army (He can create water from petrified seashells, as well as being able to create water with his own energy and summoning the "force of the ocean" to his will, as long as he concentrates hard enough. He can also harden water into an almost solid shape.)
Hydrogenesis: B, Anti-Unit-Anti-Army (Percy can create water from his own power, though it takes much of his energy for him to do so. Percy did this while at Mount Saint Helens, creating water out of nothing to cause a volcanic eruption, which was powerful enough to cause half a million people to evacuate, and caused ash to fall as far as Lake Tahoe and Vancouver. He also uses this skill while creating his own personal hurricanes. While traveling on the Argo II during The Mark of Athena, he presumably used this ability while combining his powers with Jason Grace's to create powerful storms.)
Vitakinesis (limited): B, Anti-Unit(Self) (Since he is the son of Poseidon, he can heal most wounds and cure most poisons when in contact with water.)
Water Propulsion: A Anti-Unit(Self) (He can control the water around him to propel himself through water. Percy can shoot water, not only from being in water, but he can blast the own water he creates.)
Underwater breathing: A+, Anti Unit(Self) (Percy can breathe underwater and diffuse the oxygen in the water to create oxygen bubbles that allow his non-hydrokinetic friends to breathe underwater. However, in The Last Olympian he was unable to breathe in the River Styx.)
Water Immunity: EX, Anti-Unit(Self) (Percy can fall from great heights into water and is unaffected by any amount of water pressure. He does not get wet if submerged in water, unless he wants to. Percy can dry items underwater (as long as he holds onto it), such as a lighter.)
Water Solidification: A+, Anti-Unit-Anti Army (Percy can harden water into an almost solid shape. He can use this power to walk on water, by increasing the surface tension of the water to the point where it is solid enough for him to stand on, and water constructs. So far, he has demonstrated creating a strong water shield, and on two instances in The Son of Neptune, he hardened the water into giant hands that followed and imitated the movements of his own hands.)
Watercraft Manipulation: A+, Anti-Unit (Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines); being able to telekinetically operate one (as well as anything related to the ocean)
Communication: EX, Anti-Unit (Percy has divine authority over and can talk (normally and telepathically) to equines and sea creatures who mainly treat him with deference and lordly respect. He can also speak to other children of Poseidon underwater (seen in The Sea of Monsters, in a conversation with Tyson).
Atmokinesis (limited): A+, Anti-Unit-Anti-Army (Percy can summon hurricanes and other types of storms, but the extent to which he can control them is as of yet unknown. Percy's hurricanes have been shown to be powerful enough to douse the fires on Hyperion's body, leaving the powerful Titan vulnerable to attack. By the events of The Son of Neptune he is able to sustain the storm with less effort than his first use of the skill against the Titan Hyperion, although it still drains him over time. He was also able to use it to knock a giant crocodile off its footing.)
Electrokinesis (limited): D, Anti-Unit-Anti-Army (Percy used this skill unintentionally on one occasion, while creating his own miniature hurricane to fight Hyperion. Sparks of lightning appeared as his hurricane increased in power. His control of this ability, however, is far less than that of a child of Zeus and appears to be a limited side effect of his storms.)
Aerokinesis (limited): B, Anti-Unit-Anti-Army (Percy can summon strong winds, which he could use to create storms such as hurricanes and typhoons.)
Geokinesis: A+++, Anti-Unit-Anti-Army (Percy can generate earthquakes and (consequently) cause volcanic eruptions, but his control of this technique is less than that of a child of Hades.)
Cryokinesis (limited): B, Anti-Unit-Anti-Army (Percy can use cryokinesis to a small degree. He is able to use the ice and snow around him to make an icy hurricane, as he does during the battle in Alaska in The Son of Neptune. He can also manipulate frozen or icy water around him, demonstrated during his interrupted fight with Thalia in The Titan's Curse.)
Toxikinesis (limited): B, Anti-Unit-Anti-Army (Percy can control and manipulate poisons, as seen when he beats Akhlys in Tartarus in The House of Hades, as well as deflecting Polybotes' poison that was thrown at him in The Son of Neptune. This is limited, though, as poison is only part water. The full extent of this power is unknown although he is able to control it well enough, when angry, to the point of terrifying Annabeth who even asks him to stop. In The Blood of Olympus Percy tried to divert the poison Polybotes attacked him with but did not due to his fear of this power.)
Heat Resistance: A+, Anti-Unit(Self) (As a son of Poseidon, Percy has a far higher than normal resistance to heat and burns, similar to that of a Cyclops, due to his father's oceanic nature. In The Lightning Thief, he manages not to drop his sword when Alecto wrapped her fiery whip around his wrist. In The Battle of the Labyrinth, he was able to survive being engulfed by lava thrown by the telekhines, though it began to get more painful the longer he was in contact with it, as well not being killed by the super-heated steam from the eruption of Mount Saint Helens.)
Mist Control (limited): B, Anti-Unit- Anti-Army (It was revealed in Percy Jackson and the Singer of Apollo that Percy can control the Mist, as shown when he made a police officer look at an imaginary line of limos to distract him. Though Percy can indeed control the Mist, he is not an expert at it and his power over the Mist is inferior compared to those of Hazel Levesque and children of Hecate. It is implied in the Lightning Thief that he may have a capacity for magic, with him using an evil ward to send Gabe Flying before even realizing his demigod heritage)
Zoolingualism (limited to Equestrians and Marine Life): A, Anti-Unit (Percy can understand and talk to marine animals, horses and similar creatures.)
Anaklusmos: A, Anti-Unit-Anti-Divine (Riptide in English), made of celestial bronze, given to him by Chiron to fight monsters. When uncapped, it becomes a 3-foot-tall double-edged celestial bronze sword and causes the fear of most monsters around it. Riptide is usually kept as a ballpoint pen when not in use, and it will always return to Percy's pocket. It used to be the weapon of Hercules, who got it from Zoë Nightshade. In Last Olympian, Riptide can deflect blasts from Hades. When combined with his hydrokinetic powers and Curse of Achilles, Riptide becomes an "arc of pure destruction.")
Mrs. O' Leary: A, Anti-Unit-Anti-Army, Shadow Travel- Like all hellhounds, Mrs. O'Leary can shadow travel, though this is shown to tire her.
Immortality- Like all monsters, Mrs. O'Leary cannot die. She will just be reborn from Tartarus, like any other monster, unless killed by Stygian Iron. Whether her personality and friendliness would be affected by this is unknown.
Blackjack: A, Anti-Unit, The descendant of the original Pegasus can fly incredibly fast and likes donuts.
Weaknesses
Percy's fatal flaw is excessive personal loyalty: he would risk the world and even his own life to save a loved one, or even a stranger, according to Athena. Athena was obviously displeased that her own daughter is an object of that loyalty. Kronos previously exploited this trait in The Lightning Thief (Sally Jackson), The Sea of Monsters (Grover), and The Titan's Curse (Annabeth Chase). Athena also says "The most dangerous flaws are good in moderation" when Percy protests that personal loyalty isn't all that bad. In The Son of Neptune, Mars states to Frank Zhang that Percy's flaw would hinder the completion of the Prophecy of Seven unless his son manages to intervene, which worries Frank, but Hera, however, states that his fatal flaw will keep the seven together.
Hence, when Gaea finally awakens in The Blood of Olympus and Jason and Piper are determined to help Leo and Festus defeat her, Percy intervenes, intending to fight the Earth Goddess himself. However, before Percy's fatal flaw dooms the war and the world (as Mars had predicted) Frank intervenes and manages to convince Percy that he must let Jason and Piper do it instead.
