Chapter 4. Farmville.
Now you might be wondering why in the hell's am I doing Farmville for Fifty years, well according to the Jumpdoc I received a new farm every three months and could expand them with in world cash, well by the time I was done here I would have precisely 18.1444 square kilometers of land.
"AHH, another Grindy world. Again good early jump choice, but why take the extended stay drawback you have like seven Thousand CP banked already." Jump-Chan chimes in as I was finishing up my choices for the farmville jump.
"Before I answer after Jump end do I have to farm manually or is it automated?" I asked, depending on the answer I might rewrite the jump entirely.
"Well, in world you can basically hire as many NPC's as you want to do the farming for you provided they have the specialities you specialize in you can get them as NPC workers permanently they'll farm for you automatically after the jump ends." Jump-chan says
"Ohh, that's good, well I receive an additional farm every three months in game and by staying there for fifty years I get 199 additional farms that I can in world expand to ninety thousand square meters each. Along with the additional farm from the drawback and the original begining farm I will have enough farmland to well basically be very very rich. Also my monopoly build basically means it's literally impossible for me to loose this Jump Scenario as I cannot possibly go bankrupt." I reply.
"True, true, well than have fun, I'll be back when you have finished your Jump." And disappears.
Farmville Jump Build:-
Beginning CP:- 1200.
Drawbacks:-
Unwanted Critters. 300.
Looks like your farm is experiencing waves of unwanted critters, anything from gophers and mice to deer and foxes, helping to your hard work and merrily eating your crops, fruits and animals. For 100 CP this is mere annoyance, few individual animals that can be caught and problem solved more or less, although they will eventually get replaced by new critters. For 200 CP you have to actively work on preventing them from causing trouble, with things like fences and traps helping. For 300 CP you'll need to figure out something more serious or entire herd of deer will eat your crops while you try dealing with foxes and weasels attacking chickens in your coop. Luckily none of these are really that dangerous for you, at most just scratching you.
Extended Stay*8 100 CP per purchase. 800.
Farming takes time and despite all of problems and troubles it has been giving you somehow it grow on you and now you find it relaxing. Nice sort of working vacation that you decide you'd like to extend for a bit longer. For each time you pick this you'll spend additional 5 years in this Jump, for up to 50 years of Jump's duration. You don't have to pick this drawback at beginning
and can instead pick it at the end of Jump, but in that case you only get CP then and have to spend it immediately.
Quests. 200.
You've gotten caught in endless loop of quests and missions that you have to complete while working on your own farming plan. These quests involve cultivating specific plants and animals, crafting specific crafts and so on, luckily geared towards specializations you have. Unfortunately they appear to be extremely repetitive and as added annoyance you don't get any sort of break before you receive next quest after finish previous. Even worse is that they're all on time limit.
Golden Shovels Hanging Gardens. 400
You've been given this annoying quest of clearing out Hanging Gardens. Doesn't sound that troublesome? It is because you can use only Golden Shovels to do it and they will magically appear in your storage only if you perform variety of tasks on your farm. These tasks aren't any specific, so just by doing your standard farming you'll be gathering them, but perhaps you should try to figure out if some actions give more of shovels? Either way it will take quite some time before you manage to clear out these Hanging Gardens although if you succeed you can add them to your farms and use them for farming, getting 160 meters x 160 meters of additionally available space.
Total CP:- 2900
Origin:- Jumper. Age 21.
Specializations:-
Animal Husbandry. Free.
Your specialization is raising and breeding animals, anything from livestock,poultry and common pets to more exotic zoo and wildlife preserve animals, but nothing unique like
various fantastical animals.
Magical Farming. 200.
Dragons unicorns? Pixieberries dragon vine? If it's not clear, you've decided to expand your farming to include plants and animals more at home in magical and fantasy worlds. Just hope that dragons don't decide that you'd make tasty meal.
Prehistoric Farming. 200
Dinosaurs and gigantic ferns? You've decided to expand your farming to include plants and animals that roamed Earth in prehistoric times. Hopefully you can outrun hungry T-rex.
Perks:-
Know Your Animals. Free,Animal Husbandry.
You are now expert at knowing animals, which helps you be great at caring for them, knowing everything from their dietary needs to their sleeping cycles.
Butcher. Discount Animal Husbandry. 100.
Being expert on animals is all nice and good, but it won't help you when time for their butchering arrives. Butchers cost quite a bit, but fortunately for you, you're trained as one yourself, saving you both money and time.
Animal Whisperer. Discount Animal Husbandry. 300.
Seems strange, but it is as if animals understand what you're telling them, appearing as if they're attentively listening to you and following whatever you tell them. Well, it is true, thanks to this perks, which turns you into animal whisperer. Good for calming down enraged or terrified animals, or for getting your pets to follow orders. Just keep in mind that it also makes it easier to get emotionally more attached to them.
Potion-Maker. Free Magical Farming.
You are expert at creating various potions that help you with your farming, from unwithering potions that save your produce if you accidentally let your crops to wither, to fertility potions that make chances of your animals successfully breeding much higher.
Instantly Done Discount for Magical Farming. 200.
Farming takes time and requires use of various equipment, but unfortunately all of this can also be pretty boring. Fortunately you can simply wave yourhand and spend some mana to have various tasks on your farm completed instantly.
Insta-Grow discount for Magical Farming. 300.
All it takes is just a wave of your hand and
appropriate amount of mana, but all of your crops immediately grow to harvestable stage and your animals to state for butchering.
Gatherer. Free. Prehistoric Farming.
Our ancestors started out as gatherer and even after shifting to farming they've kept their knowledge and experience to know just what parts of their crops to harvest and which to leave for later, and how much to harvest, and so on. You've now acquired that sort of knowledge.
Hunter. Discount Prehistoric Farming. 100.
Our ancestors were experts at hunting and this now transfers to you. You are now expert at tracking and killing wildlife, as well as in creating hunting equipment and setting up traps. As an added bonus you'll now always know when some dangerous predator is nearby and be ready to avoid becoming its next meal.
Domestication. Discount for Prehistoric Farming. 200.
Among greatest achievements of our ancestors is domestication of wolf into dog, followed by domestication of various other animals. Thanks to their knowledge you're now expert at domesticating wild animals and selectively breeding them in such way to get desired results as quickly as possible.
Should Have Been Impossible. 600.
It's unclear to everyone else
how you manage that, but somehow you have figured out how to create hybrids that shouldn't be capable of existing, not even with help of magic or alien DNA. Things like shark-octopus hybrid or crocodile-sharkhybrid.
Generic Perks and Additional Specializations:-
Buy Menu Express Delivery. Free Jumper.
As busy as you'll be with all of your farming tasks, it doesn't seem like it would be good idea to waste additional time by travelling to various shops and markets to buy things that you need. So you'll be getting this almost-magical buy menu, through which you can make necessary purchases for things for your farm and have them delivered to place of your choice on any of your farms. Anything from seeds, animals to various types of equipment can be
purchased with this.
Farming Community. Free Jumper.
Having good relations with your fellow farmers is good idea, so this gives you access to farming community to exchange ideas and knowledge and otherwise help each other. Even more, if you send request for some basic equipment like building material or fertilizers and your farmer friend responds to help you, then both of you will magically receive that thing. Unfortunately this is limited only to one help request daily per friend and requests can't be for more than one item. You also can't ask your Companions for help with that.
Salesman. 200.
You're now expert at selling your produce, which can be anything from raw crop harvests and animal meat to processed crafts like bread, perfumes and wine. You always manage to get best price for your products and sell everything that you want to sell.
Farms:-
Home Farm. Free Jumper.
Each Jumper starts with square-shaped home farm, 140 meters x 140 meters of undeveloped land. You can set up things on it however you want, but keep in mind that you're limited to that size.
Home Farm Expansions. 0.
You want more space? Each purchase of this gives additional 20 meters x 20 meters to your farm and can be purchased for any size up to 380 meters x 380 meters. If you don't purchase these expansion now then you'll be allowed to purchase them with money
during Jump itself.
Additional Farms (special).
In Farmville player receives new farm every few weeks, so similar now holds true for you, but since you work on different time-scale it won't happen so often. Every 3 months you will now receive new farm, in different part of the world, size of 100 meters x 100 meters. To keep it simpler for you, you can travel between your farms by teleporting that takes up to few minutes. Each new farm will, unlike Home Farm, have theme of its own and to avoid complications, you are permitted to select these themes on your own, either something based on one of farms in game itself or anything comparable to it. Check out list of existing themes in Notes section. Alternatively, you can also pick your previous Jumps as themes for these additional Jumps.
Additional Farms Expansions (special).
Like your Home Farm these Additional Farms can be expanded as well, but only during Jump itself, with money that you earn in it. To avoid unnecessary problems like you going bankrupt due to overspending, each new expansion of additional 20 meters x 20 meters will become available each 2 weeks, with maximum size to be possibly reached that way 300 meters x 300 meters of farm.
Gear and buildings. Additional 600 CP.
Centrepiece Building. Free on each farm.
What is that lying right next to your farm? This is centrepiece building, but unfortunately for you only foundations have been laid down and you'll have to do rest on
your own. You'll find box that has notes on all you need to know how to complete it, including designs and instructions on how to make building materials. So you better get to work. As a bonus, once you complete first out of 10 stages you'll receive daily reward from it that will appear inside main room and will be even better with more completed stages. Anything from additional produce to crafting materials can appear, most likely what you'll find at least a little bit useful at that time.
Storage Cellar. free Jumper.
Space can be sometimes problematic thing on farms, so you've been gifted with this storage cellar in which you can store up to 100 individual items. Strangely enough each of that items takes exactly same amount of storage inside cellar, no matter what its actual size is. For additional 50 CP you can expand storage limit of cellar for additional 50 items, for up to 1250 items. Alternatively, you can dig out that additional space in cellar on your own, but that will take time and effort. Each new farm starts with its own cellar.
Storage Silo. Free for Jumper.
Just like Storage Cellar you also need place to store your produce and this .Storage Silo is perfect for it. Starts out with enough space to store for up to 500 bushels of various produce. For 50 CP you can expand that storage limit for additional 250 bushels, for up to 2000 bushels. Alternatively you can expand it during Jump by expanding it with additional building materials, even if strangely enough it will only double in height after first expansion, simply getting magically bigger inside.
Starting Capital*1. free Jumper.
Running farm costs money and until you can produce some harvest it will be a bit difficult to earn any, so here is some starting capital to help you on your way.
Each purchase of this gives you one time packet of $4.000.
Fences. 50.
With purchase of this you get endless supply of fences to place on your farm and divide
it into several areas. They will be useful to protect your crops from grazing animals or your grazing animals
from wild predators.
Fuel. 50.
Getting any sort of vehicle means that you will need some fuel to run them. While you
could purchase that fuel in market for money you can instead purchase endless supply of it here.
Animal Pen*3 First free for Animal Husbandry, others discounted. 100.
Purchase of this gives you animal pen in which you can place up to 20 animals of selected type. You select its animal type by yourself and it can be anything as generalized wildlife and livestock to anything as specific as horses, cows, or deers. For additional 50 CP you can expand holding space of your animal pen for additional 20 animals, with max of expansions for up to 100 animals per pen.
Box of Building Materials. 100 CP.
Magical box containing enough building materials for building one specific building, which you'll have to state loudly before
opening box. Refills each month
Animal Feed. 200.
Endless supply of animal feed to feed your animals.
Package of Animal Babies. Discount Animal Husbandry. 200
You get this magical package which
holds 20 different animal babies to have you started on your work. Package even gets replenished once every 6 months with additional 20 animal babies. If you decide to limit yourself to thematically appropriate animals they you can receive discount for this also with Magical, Alien or Prehistoric Farming or Aquaculture, but discounts don't stack
Total:- 3100 CP.
Bank= - 200 CP.
Current Banked Balance:- 5800.
"200 banked CP used up in Farmville? Why?" Jump-Chan asks?. She already knew she just asked to be polite apparently.
"Well, animal Husbandry perks along with my experience from Pokemon and the domestication perk from Prehistoric farming ensures that any of the critters from the drawback will be one taken care of and two turned to my side and used as weapons against further waves. Also I could literally take any animal ever in the next jumps and proceed to farm it using Farmville Physics. And Should have been impossible synergizes nicely with a perk from my next jump. And salesman lets me sell anything, anywhere to anyone for the best price it is practically a necessity in future jumps."
"AHH, long term planning, good you are already thinking like an immortal to be, without any perks, the perks in future jumps work off of what you already have so it's good. Anyhoo, ta-ta have fun."
"Hey, Jump-chan, will my age be suspended in game?"
"Off course it is, did your characters in Farmville age, no they didn't. So you won't. Of course that's because farmville is a gaming world. In others it won't. Have funnn" and disappeared and I appeared on what seemed to be a farm.
