AN: Due to reviews, I have Annabeth's POV in this chapter, along with Thalia's.
Private Training Sessions
Thalia Grace, District 4
It hasn't been even 5 minutes after my District partner, Nico, went in; and my name is booming in the waiting room. I see the tributes from 5, 6, 7, 8, 9, 10, 11, and 12 watching me as I walk into the training center.
Great. Now they know my name. I've been trying to keep that a secret; I just wanted to be sly and elusive in the arena. I guess I can still be, but not as secretive. Too bad.
The training center is cold when I walk in, but I bet it's warm and toasty in the game makers' viewing area. I see some tridents stuck in the dummies, most likely from Nico. In the knot tying station some traps are set up, the wall has dents in it, some dummies have holes in them, and the berry game is flickering with the high scores. When I walk to the knot tying station, I step on chunks of plastic; the same material to make dummies.
The knot tying station, I have not used once in training, but at home in 4 I tie knots all the time. I tie some simple knots to get warmed up, and then move on to one I use regularly on our fishing boat. It's not impressive, but some game makers are nodding. If they like this, then I'm guaranteed a high score. I perfect some knots most kids at home can't do, then tie a great one I learned a week before the reaping. I decide to do one my father hasn't taught me, but even when I was a toddler I watched him perform this difficult knot. He messed up a lot; Thinking back on it, that must have been where I picked up all those curse words. The knot is very tricky—you see, either you miserably fail, or tie an outstanding knot. My fingers fumble with the knot, until an outstanding knot has been made. The game makers silently applaud, impressed, as I make my way over to the tridents.
I like tridents. In close-up combat tridents give you an advantage, since their handle is so long you can stab with a less likely chance of your opponent stabbing you. Plus, tridents can be used in long-distance, too. The three points is a more likely chance of hitting your target.
I place my hand on the smooth, metal handle and grip it tight. I position it to get ready to throw, and… swoosh, my tridents goes; it it's the center of my target—the dummy's heart.
"You may be dismissed" Chiron, the head game maker says in an orderly voice, as the other game makers scribble something on their clip boards.
I walk out of the training center, proud. I may not win, but at least I have a chance.
Annabeth Chase, District 12
I'm screwed. That's the first thing I think when the game makers loudly applaud my District partner (and boyfriend), Percy. Then there's my name booming into the waiting room. But the announcer, Dionysus Wine, says my name like 'Anniebell Cheese', rather than my real name, Annabeth Chase.
I walk into the training center which is burning hot. Chiron, the head game maker nods, as a sign for me to begin. He's up in the viewing area, which is probably nice and cool. Weapons, paint, and chopped-up dummies are littered across the floor, and I have to be careful not to get my foot impaled by spikey metal balls. I pick up an elegant sword, iron, with a flat, sharp blade and stone handle. I motion for an instructor to come down to fight with me. I step into a roped-off section, just as a wiry instructor with floppy blonde hair comes down. He's holding a stone sword, that isn't so long. The quality of my weapon should be enough to beat him. He thrusts his sword into my left arm. It's not a dangerous hit, and he has lost his weapon. I lightly slice his leg, and he yelps. I'm about to hit him again, but Chiron dismisses me.
AN: Thanks for all the favorites and follows! Don't forget to review—I want to do what I'm doing right, or wrong.
