Wizkid222:Water, it's everywhere. It can be a liquid, ice or a steam. But it can also be used as a deadly weapon.
Mika-chan: and today we are going to test out how effectively it can be used against itself in a water vs water death battle.
Wizkid222:Such as Irma Lair the Guardian of Water...
Mika-chan: And Katara the last Waterbender in the Southern water tribe.
Wizkid222: I'm Wizkid
Mika-chan:and I'm Mika-chan.
Wizkid222: and it's our job to analyze their weapons, armor and skill to find out who would win.
Katara
Wizkid222: A young teenage member of the Southern Water Tribe, Katara was once the only waterbender on the South Pole and had to teach herself simple waterbending techniques in the absence of a master.
Mika-chan: There are two significant events, Her mom dying in a Fire Nation attack and her father and the men of her tribe leaving two years prior to help protect the Earth Kingdom, resulting in Katara taking care of her village, and the rest of her family. Her parents absence has caused Katara to take more responsibility for herself and for her brother than she would have before this.
Wizkid222:Water is the element of moon is the source of power in waterbending, and the original waterbenders learned to bend by observing how the moon pushed and pulled the fighting style of waterbending is mostly fluid and graceful, acting in concert with the environment. Foggy Swamp style waterbending, however, is more rigid and straight.
Mika-chan: Waterbending's strength is versatility. Rather than being an offensive strength, it's more of a defensive from attacks to counters and deflects. Instead of simple deflections of attacks, waterbending is based more on control usually in using an opponent's strength against them, instead of direct attacks.
Waterbending abilities and techniques
Breath of ice
Ice creeper
Ice Shield
Ice Spear
Phase change
Streaming the water
Water bullet
Water cloak
Water jet
Water knife
Water manipulation
Water pressure manipulation
Water wall/water shield
Water whip
Wave
Mika-chan: Breath of ice is a waterbender's ability to their breath to instantly freeze opponent's. A more advanced version, users inhale deeply and breathe out a freezing mist. Katara used this as a way to freeze jet a tree.
Wizkid222:The ice spear is a waterbending move that involves freezing a stream of water into a spike and firing it at the intended target. This move was used by Katara when she was about to strike down Yon Rha
Mika-chan: Water manipulation: Most waterbending uses this technique. By simply levitating water, waterbenders can manipulate it, even parting water allowing them to walk across the bottom without swimming. The water can be weapons, by making whips to hit a target, formed temporarily into a sharp edge which can cut through metal, or simply dropped onto an opponent to suffocate them or put out fires. Waterbending's can also be used to create powerful and Katara used this to set off a giant sea serpent.
Wizkid222: Waterbenders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal
Mika-chan: water wall/water shield: Water can be shaped into a variety of objects and can deflect an attack, trap opponents in it, remade and thrown at attackers before they recover or hardened into a shield of ice. Water can adapt very well to a variety of situations. Although usually defensive, the shield needs some type of compression or else it won't work well. This is shown when Katara fought Zuko at the Spirit Oasis and her shield could not block the fire blast.
Wizkid222:Water cloak is a waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak.
Mika-chan: Water whip: The water whip is a basic move that details making a lashing tendril of water to lash an opponent. The user's control determines shape, size, and length, and advanced benders can create larger or more intricate whips. The whip can be turned into a blade that can easily slice through metal.
Wizkid222: There are other waterbending techniques such as bubble, capable waterbenders are able to cross large bodies of water by creating a bubble around dome, a highly advanced technique, as demonstrated by Katara while fighting against Zuko in the Spirit Oasis, a waterbender may surround a foe in a sphere of water and freeze it, trapping their opponent inside. Ice floor, a master can cover a large area of the ground with ice, trapping their enemies' feet in ice. Ice prison covers an opponent in a prison made of ice. Maelstrom, a waterbender can create a gigantic whirlpool. And then there is blood bending.
Mika-chan: Bloodbending is a use that is because all organisms have water inside them, making them manipulatable. Technically bloodbending is a technique that allows a bender to manipulate someone. At first, it was assumed that bloodbending could only be used during the full moon, where waterbenders are most powerful, until it was proved that mastery of bloodbending can be down without a full moon to practice the ability, when Yakone and his sons, Noatak and Tarrlok, had used the technique without the aid of the full moon
Wizkid222: She is also capable of healing others, steam manipulation, and water run a technique in which waterbenders run on water at high speeds. If she has no source of water she carries a water skin to provide them with a source of water in places where it is scarce, such as deserts and urban locations.
Mika-chan: Like all good characters, Katara has weaknesses. Her biggest one is that her fighting completely depends on water being nearby without the use of water for her waterbending she is essentially useless.
Wizkid222:Also, since the nature of her bending allows her to strike from a distance, she's a little unused to fighting up close, as seen repeatedly during her fights with Ty Lee.
Irma
Mika-chan: Irma is 14 year old teen who is in eighth grade and ninth grade from season 1 to 2 at the Sheffield Institute. She has light-brown, slightly wavy hair and greenish-blue eyes. She was born on March 13, and her sign is Pisces. She is one of the five other teenage girls who are chosen to be the new Guardians of Kandrakar. They were chosen to protect Kandrakar, the center of the universe, and all the other planets from evil.
Wizkid222: Irma is a spunky, cheerful, optimistic, and humorous person. Compared to the other members of W.I.T.C.H., she is the cockiest member of the team and she often appears to be the least serious as she is known to crack jokes about almost anyone she comes in contact with. Despite her tendency to joke around when faced with a problem, she is a kindhearted person who cares about those she has relationships with.
Mika-chan: She often uses her powers for her own benefit. When required, she acts like a leader. Irma almost always tries to be the center of attention and, can/can't hold grudges against specific people. Irma loves music, her idol is Karmilla and in the Show, she runs the K-Ship at Sheffield Institute.
Wizkid222:Irma has the elemental ability to control and manipulate the element of Water and all of its three forms whether liquid, solid, or gas. She eventually starts controlling and manipulating bodies of liquid water to stop rushing water or create shapes like swords and can create a bubble of water filled with air to travel underwater.
Mika-chan: She is capable of controlling water in clouds to make it rain as well as water pressure making the water able to grasp objects or even slice through metal, rock, steel, iron, and leather the animated series she can make water out of thin air, maybe from the water vapor in the air, and mostly attacks with strong blasts of liquid water that she creates from her hands.
Wizkid222: Irma also has the ability to manipulate the magical energy of water, which is manifested in the form of rays of turquoise. She can also use water for cutting objects and hold them by increasing water pressure.
Mika-chan: The Guardian's powers are fueled by the mystical energy consequently creating the Veil, they begin creating new, stronger powers and abilities. Irma gains the power/ability of mind control, able to manipulate people's actions, such as making her father go easier on her to avoid grounding as well as breaking another free from outside mind control. She can't undo the effects of the Horn of Hypnos or Nerissa's enthrallment spell, but only those things weaken is she able to break it.
Wizkid222: Irma also displays more control with her power over water able to freeze and evaporate it at will, dehydrating, AKA sucking the water out of beings, and creating a gigantic version of herself out of pure liquid water using herself as a nexus of this watery giant. When she becomes one with the water dragon in "Z is for Zenith", she changes into a pure liquid water-like being. Irma's newest power is known as Scrying, the ability to foresee her present and future in various fluids and in lucid dreams.
Water Powers-
Hydrokinesis: She has the ability to manipulate, control and creation of water out of thin air (in the cartoon and by the "New Power" comic arc).
Water solidification: She can solidify water to grab object.
Water Constructs: She can create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend
Water Walking: She can walk on water.
Force-Field Generation: She can create force fields using water.
Pressure Manipulation: She can alter the pressure of water to slice through objects.
Water propulsion: She can propel herself out from a mass of water.
Rain Manipulation: She can control and summon rain such as light or heavy downpours.
Cloud Creation: She can form clouds out of water molecules.
Fog Generation: She can create thick fog, control steam.
Cloud Generation/Steam Manipulation: She can create thick clouds of steam for cover.
Tidal Wave Generation: She can create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will.
Bodily Fluid Manipulation: She can control the fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes.
Body Temperature Manipulation: She can raise bodily temperature.
Chlorokinesis: She can control plant life by controlling the water inside.
Water Mimicry: Literally become a being of pure liquid water
Cryokinesis: She can create, control and manipulate ice, snow and hail at will
Hydro-Thermokinesis: She can super-heat and boil water and all other liquids to scalding temperatures.
Aquatic Respiration: She can breathe underwater.
Hydromancy: She can see vivid visions or scenes through water.
Mika-chan: Other than controlling water, the Guardian also has the ability of:
Telepathic Mind Control
Flight (animated series)
Glamouring (In other words, becoming older)
Teleportation
Use enhanced intuition
Scrying Powers: Foresee the future in various fluids and in lucid dreams
Embodiment: make physical embodiment of herself
Color Manipulation: Change the color of fabric
Wizkid222: But as all great heroes she has her fair share of weaknesses. She is cocky and has a bit of a temper which a smart enough opponent can use against her.
Mika-chan: But she isn't the best in hand to hand combat and she can't plan as well as Will.
Wizkid222: This battle will take place in the forest.
Mika-chan: Let the battle begin.
Pre Fight-
W.I.T.C.H has just been scattered across worlds and Irma lands in a forest. She flies up and looks around. She sees some bald kid fall out of the sky and she catches him. Katara then shows up looking for Aang and she growls at the Guardian.
FIGHT
Katara uses her water whip but Irma takes to the skies and sends her water back to Katara. Katara bends the water away and she sends ice spears to Irma. Irma easily dodges them all and smirks. Irma grabs Katara's arm and flies her into a lake and drops her there. Irma quickly sends a powerful blast of water towards Katara. Katara quickly sends the lake to her blasts and they have a beam struggle. Irma then quickly smiles and uses her mind manipulation. "Stop the water, stop the water" Irma says in her mind and Katara stops. Irma then traps Katara in the water and steals the water from her body. Katara falls and Irma then grabs her and flies up high. She then sends her down with a powerful water blast and Katara lands as she hits the ground.
KO
Wizkid222: And the winner is Irma Lair and here's why.
Mika-chan: For Katara to be able to fight whenever needed, she needs a body of water near. Irma however can fight without a water source near.
Wizkid222: Exactly. Irma also has the ability to fly and her mind manipulation could stop Katara from starting or completing an attack giving her the edge. Making the winner of this fight Irma Lair.
I'd like to thank my brand new co-host for helping me with this battle and stay tuned because the next fighters are going to be revealed…
Also go check out Mika-chan's stuff. Her username is Aloistrancyphantomhive012 on Wattpad and fanfitio
Also she has her own story on wattpad under the same name so be sure to check out her stuff.
