STATS
EXAMPLE: District - M/F. Name. Age. Strength(s). Weakness(es). Popularity tactic. Volunteered/DNV (Did Not Volunteer). Extra Info.
District 1 - F. Fury. 17. Is a born Career/Victor, truly inspired and elated to be part of the Games, gain sponsors, aim for Victor, etc.; excellent at almost everything she does and is always smiling. Doesn't fully discern how barbaric/demanding the Games and its consequences are, and is somewhat taken aback when she realizes this. A born Victor who is liked by everyone; refreshing and promising. Volunteered.
District 1 - M. Titan. 18. Buff, strong, and tall; handsome and very well trained (perhaps the best Career in this year's Games). Has feelings for/wants to protect Fury. A strong, stately, likeable gentleman who will become Victor or die trying. Volunteered.
District 2 - F. Vixie (Vixen). 18. Is a trained career whose targets are other Careers (although she keeps this to herself when training for and entering the Games). Thinks any non-Careers are below her and doesn't find them threatening enough to protect herself against. Her name sounds most like Victor (thus telling the people that it is meant for her to be Victor); her Career personality and district will ensure her to win. Volunteered.
District 2 - M. Quest. 17. Well-built and promising (as he comes from one of the upper districts and is a trained Career). He is more smart than he is strong, but doesn't flaunt this fact. Upper district, trained Career who is promising enough for people to sponsor. Volunteered. He is always watching Vixie and believes he can see her real motives, but again, tells no-one. He plans to take her out himself.
District 3 - F. Brave. 18. Is a Career, doesn't need much sleep, and is extremely brawny. In spite of her brute strength and training, she isn't too confident in herself and has rarely been apart from her mother. Exceptionally strong, qualified Career. Volunteered. It was her mother's idea to train her for this lifestyle; she doesn't come from a family of Careers.
District 3 - M. Osiris. 17. Reserved but well-trained Career who is always finding people's weaknesses and planning to use them against them. Because of his quiet, private nature, some Careers and sponsors suspect that he isn't trustworthy. Stealthy, snarky, ambitious Career. Volunteered.
District 4 - F. Olympia. 17. Since she could walk, she has been trained on how to win the Games. Truly doesn't have the heart for battle. Auspicious, competent girl who is guaranteed to put up a good fight. Volunteered.
District 4 - M. Hunter. 16. Has been training to be a Career his whole life. Drawn for the Games two years too early, which makes him very unsure of himself as he prepares himself for the arena. A Career that the stars themselves chose. DNV.
District 5 - F. Nell. 15. Funny and social, has a determination to win and is very competitive. Not too aware of her surroundings and somewhat self-centered. Humorous, driven girl who will give the Games her all. DNV.
District 5 - M. Anders. 18. Truly a good-natured guy who is strong and gets rightfully, carefully upset over what is unjustified. Wants to help/save everyone he can. Promising, kindhearted, likeable guy. DNV.
District 6 - F. Rozalina. 12. Stealthy, quick, knows when to run, and doesn't trust anyone. It is very clear that she is just a child, therefore not a fair fight in the Games. Adorable, scared little girl who is trying to survive the Games. DNV. Secretly, she thinks could have the means to win.
District 6 - M. Wilkin. 14. Rather fit and tall for his age; comes off as nice and friendly. Too late, he realizes that he has a bloodlust for the Games that could be stronger than the Careers'. A charmer and a nice guy. DNV.
District 7 - F. Theo (Theodosia). 16. Smart, nice, and kind enough to make friends with almost everyone. Always wants to help people. Sweet, smart girl who is eager to prove herself. DNV.
District 7 - M. Farbey. 18. Has lots of potential as he is sturdy, brawny, and knows how to fend for himself. Comes off as awkward, shut off, and/or blunt. Strong, scary guy. DNV. Tries to help people, especially Theo.
District 8 - F. Auden. 18. Has a Career's type of personality/goals. Makes enemies easily. Career born in the wrong district. Volunteered.
District 8 - M. Miko. 11. Not easily noticed, usually quiet, quick-witted, and can run/hide well. Most assume that he is too young to trust/root for. Quiet yet creative kid. DNV.
District 9 - F. Freya. 14. Is determined to simply survive and refuses to trust anyone. Her underlying anger is evident in her personality, the fact that she chooses not to trust anyone makes for strained relationships, and she rejects playing the responsible, set-out role of a tribute. Rebellious bad girl. DNV.
District 9 - M. Callum. 16. Seems to be the only tribute capable of seeing the bigger picture, and uses this to his advantage. Doesn't excel in combat and self-defense, nor does he have experience in living anywhere but in a small town. An older brother protecting his younger brother (Victor Amaya's prodigy nephew). Volunteered. Because the Capitol acknowledges Amaya in an inferior lighting, people do not root for Callum out of fear/respect, but everyone knows that he is the tribute being watched closest throughout the Games.
District 10 - F. Karel. 18. Does well on her own and prefers to be that way, as she knows how to provide for only herself. Nobody forms a real friendship/relationship with her leading up to the Games, meaning that she can't trust anyone. Simply a nice, driven girl. DNV.
District 10 - M. Sener. 15. Can see through people rather well and when he is nervous he resorts to humor. Tries too hard to be on the Careers' good sides even though he doesn't have the stomach for combat. Humorous relief with smarts and potential. DNV.
District 11 - F. Marie. 14. Knows almost everything about plants/herbs, as well as how to alter them to better fit her needs; has worthy reflexes and can hold her own, especially when protecting Rusto. Isn't trained in anything that the Games guarantee. Older sister type of girl who dares to defy anyone who gets in her way. Volunteered. Due to a shoddy home life, she volunteered to escape and spontaneously made it her mission to save Rusto.
District 11 - M. Rusto. 13. Due to his young age and nervous personality, people feel bad for him, but Marie manages to convince people that he has lots of potential, and some people like an underdog. Is very shy and quite anxious, with no real talent (but hiding) in the Games. Helpless young boy with a fierce guardian (Marie). DNV.
District 12 - F. Rayla. 17. Has "lived off the land," hunted, forged weapons and trained using them, etc., for over half of her life. Is an "Untamed" that comes off as too harshly for people's likings; too violent in unfavorable ways, somewhat shut off and prefers to be alone. An "Untamed" showing the people what she's made of. Volunteered.
District 12 - M. Kasef. 15. Unconsciously alters his appearance/attitude to better suit those who are interested in him; well-built and fairly smart, refuses to have anything to do with Rayla (often bad-mouthing her to try and get on people's good sides). Comes from the same district as the Untameds, doesn't stand out too well, and because of his constant changing in appearance and attitude, some people think he is insincere. Promising, strong, admiral tribute (especially when compared to Rayla). DNV.
A/N: If you read all that boring stuff, you deserve a little reward. (I mainly came up with that so I can keep track of all the characters who will be in the Games/arena. In no way will you need to remember who is who!)
Below is just a small teaser and again, doesn't need to be read in order to understand the coming chapters. I made sure to leave the characters' names out of this "chapter" for that reason, but you don't have to think too hard to figure out who they are. Anyhow, enjoy!
Power corrupted those it touched, she knew this, yet she believed it differently when compared to her peers. Her eyes were opened when she came into power - it gave her the dexterity to truly see, thus corrupting her sense of cognizance forever - because now she was able to see things for how they truly were.
The puppeteers and their strings became visible, as well as the secrets that really weren't secrets in the Capitol. (They were simply things that people knew shouldn't be spoken aloud. Not in front of questionable titles, anyway.)
This knowledge was something that she couldn't reverse. It was a slow burn at first, but with every realization, with every connected dot, that sophic burn became brighter. More intense. Whether it was for the best or for the worst, it began to change her to better fit her new surroundings.
Currently she was hurrying down the halls, tightening her grip like she was holding onto her newfound knowledge all over again. Despite her three years of living here, she often found herself lost in the wings and corridors of her home. That bright, vexatious sun that flared through the windows and reflected off of her family's China dishes didn't help her at the moment, either. She couldn't remember such a fulgent Reaping Day throughout her youth, and halfheartedly wondered if it was as sweltering in other districts as it was in hers. It made her appreciative of the constantly-circulating cool air that filtered through her home.
At the acute sound of her name being called, she whirled around and dashed into the room she'd heard it coming from
"Dad! There you are!"
Her father was in one of his many studies, standing to face the bookshelf that lined the left wall. The refined wrinkles in his face appeared to crease a bit more while she strode into the room. There was something like stewing annoyance in his gaze, although this was anything but a new reaction to his daughter's abrupt outbursts.
He pointed his chin in her direction and raised an eyebrow. "Yes?"
"Didn't you get their reports yet? The tributes?"
Her father's blind interest began to dwindle. "I figured that at the earliest, I would examine their reports tomorrow. Perhaps even when their training commences."
His daughter squeezed her eyes shut and shook her head dramatically. "No, dad, you don't understand. I don't know how you haven't heard. This year's tributes are astonishing, t-they're outlandish!" Not so subtly, she crept closer to him, grinning deviously. "Half of them are volunteers."
That sparked his interest. "Half, you say? Are they all Careers?"
"No, that's the fascinating part. A lot of them are regular teenagers. Untrained ones, at that. I don't know how it happened, or if it was planned or not," she started to ramble. When she glanced up at her father, she saw his pressing expression and quickly went on.
"Most of the volunteers are Careers, but the ones who aren't make it very obvious that they haven't been training for the Games. The girl from Eleven claimed that she initially signed up to die, although some tell me that she's since made it her mission to protect the boy from her district."
"We'll see how that goes. Tell me more."
His daughter smiled awkwardly, perhaps a bit too eager for her own good. "The girl from Twelve, dad. She volunteered."
"What of it?"
"She's one of those Untameds, dad. The ones that aren't supposed to show their tattooed faces in our districts. Personally, I thought they were a legend."
"No, they're not," he said slowly. His voice was deep and his eyebrows were knit together. "They made a deal with the last president: vanish for peace. Why did she volunteer?"
"It said something about her uncle in her report. He's dying and she wants to save him."
"By dying herself?"
"She thinks she can win. She thinks that when she does, her uncle will receive medicine."
"Let her think that," he nearly spat. "Enough about her."
An unsteady silence filled the void between father and daughter.
"You said that not all of the volunteers were Careers. I don't have the reports with me, so I'd like to hear more about these tributes from you." He turned towards her. "So what's stopping you?"
She tilted her head and shot him another awkward grimace. "The boy from Nine."
"And?"
"He is Victor Amaya's nephew," she practically whispered.
Her father's face seemed to blank, but she could see the wheels spinning in his mind. Amaya had earned her victory some decades ago, before her father was President. He had no say in the matter then, but today was a different story.
"His younger brother was drawn and he volunteered in his place. I don't think it was planned."
"It can't be dumb luck."
Luck for who? the girl pondered momentarily.
More silence prevailed until the man walked back to his desk, sat down, and flashed a dazzling smile in his daughter's direction.
"I'll pull some strings," he told her.
"Pull some strings? What-"
That familiar, dangerous light in his eyes that had warranted him his title of President started to glow.
"You're ready to be a mentor this year, aren't you?"
