Harry Potter
Race: Human (Wizard (Metamorphmagi))
Rank: Rare
LVL: 126
EXP: 147,219 / 561,000
Class: Golemancer (LVL 100/100 (Legendary))
Runic Warrior (LVL 50/50 (Legendary))
Wardcrafter (LVL 34/50 (Rare))
Abjurer (LVL 53/75 (Special))
Subclass: Magic User (Mythic)
Wizard: 86.94% complete
Sorcerer: 100% complete
Magician: 100% complete
Elementalist: 56.82% complete
Total mastery: 85.94%
Merchant (Legendary)
Magical Craftsman (Mythic)
Artificer (Legendary)
Shapeshifter (Rare)
Seer (Special)
Titles: Magic Rogue (Mythic) (75% dodge)
Paladin (Special) (40% Holy dmg. 20% necrotic res.)
Monk (Legendary) (20% dodge, 500% CQC dmg., 500 spirit dmg.)
Weaponmaster (Legendary) (All weapons at or below (Legendary) usable with 250 dmg)
Metamorphmagi (Rare) (Minor shapeshifting)
Dragon Mage (Legendary) (50% magic resistance, 250% boost to fire magic)
True Hogwart's Student (1)
HP: 311,750
HPR Per Sec.: 29,469
Total Regen time:~11 seconds
MP: 695,400
MPR Per Sec.: 65,483.5
Total Regen time:~11 seconds
STR: 5,000 (R)
VIT: 5,920 (R)
AGI: 6,444 (R)
INT: 5,234 (R)
CHA: 7,604 (S)
DEX: 8,030 (S)
WIS: 7,414 (R)
SPR: 7,692 (S)
LCK: 7,932 (S)
PER: 5,273 (R)
Spendable Points: 457
Skills:
[Consumed Horcrux] (Special (Passive)):
A potent Soul Shard of Tom Marvolo Riddle (Voldemort), created when the killing curse he cast was reflected into him by the protections created by the willing sacrifice of your parent's lives. You have stripped it of its evil.
75% chance to attract dangerous circumstances.
Attracts and interests dark creatures.
1 Extra Life per day.
All reptilian and dark languages understood.
[A Father's Protection] (Legendary (Passive)):
Created by the willing sacrifice of your father's life, this skill will help you find your place in life, and help make that place better for you and yours.
75% chance of good advice randomly coming to you when you need or want it.
Provides inherent understanding of all information regarding your inheritance, as triggered.
Provides inherent understanding of social norms and requirements someone of your descent should have.
Boosts respect, honor, and influence of your name, both negative and positive.
All languages of state (from lawyer speech, to Latin) understood easier.
250% boost to family business income.
[A Mother's Love] (Supreme (Passive)):
Created by the willing sacrifice of your mother's life, this skill will help you in your greatest trials, and aid in leading you to the light in your life.
50% chance of releasing a lethal attack in cases of stress. (charge 26,300/100,000; at 0, lost until fully recharged)
Attracts and interests light creatures.
Defends against magically dark attacks of dark creatures, by absorbing.
All light languages understood.
[Metamorphmagic (minor)] (Rare (Passive/Active)):
A natural, if rare, talent of the ????? family, passed down through your father's grandmother, ????? Potter, nee ?????.
Allows minor shapeshifting of image, with no actual proportion changes beyond fat/skin/hair.
Naturally aligns body with personal image.
Can only be upgraded by Quest from individual of class (Legendary) or higher, teaching by someone of higher level, or appropriately attuned artifact.
[Gamer's Body] (Unique (Passive)):
The MOST AMAZING SKILL EVER!!! This skill lets you have unlimited potential, and makes it so you can do ANYTHING! No resistances are allowed other than those you earn through specific classes. Make you no longer need sleep, food, or water; makes you unable to lose limbs; and makes it so that sleep and food heal your health and restore your mana. Grants you the potential to use Extra Life items and Stat crystals. Can gift Stat crystals.
[Gamer's Mind] (Unique (Passive)):
An impressive mainstay of the gamer's being, this skill lets you stay calm in the most difficult of situation. Prevents ALL forms of mind control, mind reading, possession, and all permanent negative mental stat effects.
[Observe] (Unique (Active)):
The only base skill that scales to a stat, observe collates everything you CAN know about a person or object into text form. Proficiencies are required to learn health or status conditions, but anything you could figure out by studying said person, place or thing is instantly available, baring obfuscation charms, shape-shifting, or other forms of disguise. Ability to see through said trickery scales to proficiencies and/or PER stat.
Subskill: Deduct (Rare)
Much like a certain famous detective, you will find yourself capable of analyzing small cues from your target in order to determine, not just what and who they are, but what they are likely to do next.
[Sway] (Legendary (Passive)):
People, like pendulums, can be swayed with the lightest touch!
Command skills and spells gain a X4 boost!
CHA and SPR X2!
[Cleanse] (Legendary (Passive)):
Everyone under you enjoys the health that is your presence.
All Action stat gains of you and your allies X2!
Sickness, poison, and infection status effects impossible for any type lower than Legendary.
Negative mental stat effects /2, positive X2!
[TD Create] (Unique (Active)):
Warp the world into a temporary dungeon, your very own fast-pass to quick gains, random trinkets, mob trash, and (potentially) an early grave. Description, duration, and effects of the dungeon vary based on where the dungeon is created. !WARNING! Be care where you set this up. The worse the history or use of the spot, the higher chances of you dying. The dungeon type, area you set up in, and dumb luck will determine if others can see/enter these dungeons. Natural dungeons do occur.
[Atlas] (Legendary (Passive)):
Strength-based challenges do no damage.
Anything you can get under, you can pick up.
No armor or weapons have any type of STR-based drawbacks.
[Ki] (Legendary (Passive/toggleable)):
Your life-force is dense enough to shield you from minor damage.
Any attack that is less than your HPR is ignored.
Any Unarmed attack can have your HPR added to it.
[Slipstream] (Legendary (Passive)):
You, your clothes, and your items cannot be damaged by friction.
Your reaction speed is doubled.
+100 Vit
[True Analyst] (Legendary (Passive)):
Anything you look at, you can (as far as you can see them) truly understand them.
Requires basic proficiency to function properly.
Can upgrade a proficiency by examining an example X2 levels or less above your current proficiency.
Can upgrade a proficiency by watching a professional 1 level above you. NO HIGHER THAN 1!
[Suave Shadow] (Legendary (Passive/toggleable)):
If you desire it, anyone you meet will have a good opinion of you, even if they don't know you and will never see you again, baring (Legendary) meddling.
You are capable of avoiding recognition just by willing it from any detector lower than (Legendary).
[Untouchable] (Legendary (Passive)):
As long as you can sense a physical attack coming your way, you cannot be hit by it.
You will never run into anything unless it is on purpose.
You will always be able to fall in a safe manner from any height that is less that (Vit / 6) feet.
[Diviner of Truth] (Legendary (Passive)):
As long as you are not befuddled by a skill (Legendary) or higher, and the targets level is within 50 of your own, you will always be able to tell if they are telling the truth or not.
[Iron Spirit] (Legendary (Passive)):
As long as a person's level is less than fifty above yours, and/or their SPR is less than 500 above yours, you will never be able to be magically cowed.
[Golden Child] (Legendary (Passive/toggleable)):
Things go your way naturally, baring Legendary involvement.
If there is a chance of success, you can choose to win, to lose, or to play fair.
[Clear Eyes] (Legendary (Passive)):
You cannot be tricked by any skill lower than Legendary.
You cannot be distracted by any skill lower than Special.
You can see through any level of concealment lower than Mythic.
[Depths of the Oceans] (Mythic (Passive)):
As deep as the ocean, so is the mind of the wise.
Any non-racial skill you see, if you desire it, you can you automatically gain a common proficiency in.
Anyone trying to overcome your mind will find themselves feeling like they are fighting their way through the depths of the ocean.
You are preternaturally able to control your emotions, but when they break loose, they are far worse than an average person's.
200% boost to water-based magic.
-75% damage from water-based magic.
[Height of the Mountain] (Mythic (Passive)):
To the mighty, the mountain is a brother. Anger not him who is kin to the bones of the earth.
To others who are your enemy, attacking you directly seems and impossible feat.
Anyone trying to attack you physically will feel as if they are directly beating on a mountain.
You have near-limitless reserves of strength, stamina, and vitality. Any attempt to kill you less than (Legendary) only has a ((STR VIT AGI DEX) - (enemy's STR VIT AGI DEX))/100 chance of success. Does not prevent damage, just death.
400% boost to earth-based magic.
-50% damage from earth-based damage.
[Breath of the World] (Mythic (Passive / active)):
As the world turns, many know their place in it is in their end. Thus, is the power of man, in the breath of the world.
You can meditate to boost the MPR / HPR of any one person by the sum of all your stats per minute.
Passively grants you knowledge of the world around you, within ten feet, at all times.
Makes it so you can move HP to MP and vice versa, at will.
100% boost to healing magic.
-90% damage from necrotic damage.
As your soul now knows its place in the world, direct soul attacks nullified/ do reg. damage.
[Melee Weapons Mastery] (Legendary (Passive)) (10,000/25,000 hours)
Melee damage X 16
Melee actions cost no stamina!
Melee special attacks cause opponents drawbacks!
You instinctively are able to use all cumulative knowledge, experience, and skill on any new weapon.
[Unarmed Fighting] (Legendary (Passive)) (10,425/25,000 hours)
Unarmed damage X 16
Unarmed actions cost no stamina!
Unarmed special attacks cause your opponents drawbacks!
Any new martial art you pick up will rapidly and smoothly be assimilated into your previous knowledge.
Any martial art you learn will instantly be expanded on by your previous experience.
[Summon Golem] (Legendary (Active)) (7,891/10,000)
Permits you to summon a golem you have already created, or to summon a temporary golem.
Cost: (25 X (Rarity LVL per golem)) MP
Duration: HP of golem (LVL X rarity X 625)
MP of golem: (LVL X rarity X 10,000)
Temporary golem's level max is (Skill LVL X 80)
Element of temporary golem available are:
Common: Stone (no req.)
Size: max 14 ft., max 1 ton
Uncommon: Fire, Water, Earth, Air, Stone (no req.)
Size: max 16 ft., max 32 ton
Rare: Fire, Water, Earth, Air, Stone, Electricity, Magnetism, Light, Dark (no req.)
Size: max 20 ft., max 40 ton
Special: Any two elements mixed/used (req.: sample of elements)
Size: max 28 ft., max 56 ton
Legendary: Any three elements mixed/used (Req.: sample of elements, statue)
Size: max 44 ft., max 88 ton
# of temp. golems: ((LVL / 10) (SPR) ((WIS INT)/ 10)/ rarity)
(8,969 C, 4,485 UC, 2,990 R, 2242 S, and 897 L)
[Read Runes] (Supreme (Passive)) {7/4}RM
[Write Runes] (Supreme (Active)) {7/4}RM
[Design Rune Scheme] (Supreme (Active)) (25,027/5,000 designed) {7/3}RM {7/5}G
[Make Artifact] (Legendary (Active))
[Smith] (Supreme (Active)) (240,920/156,250 forged) {7/2}RM {7/4}Sm {7/4}G
[Engrave] (Supreme (Active)) (874,921/156,250 engraved) {7/3}RM {7/4}Sm {7/4}G
[Drain Runes] (Supreme (Active)) {7/4}RM {7/5}G
[Power Runes] (Supreme (Active)) {7/3}RM {7/5}G
[Leatherworking] (Mythic (Active)) (12,347/25,000 worked) {7/3}Sm
[Craft Statue] (Legendary (Active)) (92,421/100,000) {5/4}G
[Identify Poison] (Mythic (Active)) (813/1,000)
[Identify Potion] (Mythic (Active)) (798/1,000)
[Craft Poison] (Mythic (Active)) (5,080/10,000)
[Craft Potion] (Mythic (Active)) (6,134/10,000)
[Transform Material] (Mythic (Active)) (12,470/25,000)
[Identify Material] (Mythic (Active)) (11,437/25,000) {5/3}Sm
[Loyalty of the Were] (Legendary (Passive))
Due to your time in the realm where the were-creatures roam on the night of the new moon, all were bow to you, in either form.
100 obedience with any were.
Ability to cure/cast out/change were.
Ability to speak and learn any mammal or avian language.
Languages learned:
Common bird, Asian bird, predator (bird), mystic bird, magical bird.
Housecat, wildcat, big cat, magical cat, predator (cat), mystical cat.
Dog, wild dog, magic dog.
Were forms: Siberian Tiger, Dire Wolf, Simurgh
Passive gifts from were forms:
Cat: Claws and heightened sight/hearing.
Dog: Heightened taste, smell, and touch. Intimidation skill.
Bird: Lonely song skill. Gust skill.
[Lord of the Night] (Legendary (Passive))
You have faced the depths of the vampire curse in the land of it's making on the night of its making. Now, under the full moon which powers it, it bows to you!
100 obedience with any vampire under Special tier.
Ability to cure/cast out/change vampire based on its morality.
Vampire form.
Passive gifts from vampire form:
No attack under Special can harm you.
Life sense, Death sense, and magic sense.
Every time an attack of yours causes someone to bleed, you heal for the amount of that attack.
[Create Duplicate] (Legendary (Active))
As a rogue that knows the value of magic, you have developed the ability to magically create duplicates of anything
Cost: 1000 X ounce X tier any enchantment costs
Speed: (Tier X Weight(oz)) seconds
Duration: 4 weeks / (tier - 2)
Tier 1= forever
Tier 2= as long as normal
Tier 3= four weeks
Tier 4= 2 weeks
Tier 5= 1 weeks
Tier 6= 84 hours
Tier 7= 42 hours
[Teacher of Secrets] (Unique (Passive)):
You can teach anyone the things the System teaches you.
You can teach anything you have learned.
Success of teaching is based off preparedness and the INT, WIS, PER, and CHA of teacher AND student.
[Gift Giver] (Unique (Passive)):
Allows you to give anything the System gives you, to others, in a way they can use.
WARNING! SOME ITEMS MY HAVE A NEGATIVE EFFECT ON OTHERS, THAT THE GAMER WOULD NOT FEEL!!!
Gatcha: 15
Current Quest(s):
Parental blessing and the touch of a madman!
Discover the secrets to the creation of the gifts/curse given to you by those who interacted with you at the time of your parents' death.
Objectives:
[X] Discover how your father's blessing was made.
[X] Discover how your mother's blessing was made.
[X] Discover how your Tom Riddle's horcrux was made.
[X] Discover how your father's blessing was applied.
[X] Discover how your mother's blessing was applied.
[X] Discover how your Tom Riddle's horcrux became imbedded in your scar.
[ ] Discover how to craft similar blessings/curses.
Bonus Objectives:
[X] Find out if Tom Riddle made more horcruxes.
[ ] Gather all of Tom Riddle's horcruxes. (1/?)
[ ] Help an orphan by crafting a similar blessing for them based off their parent's/s' sacrifice.
[X] Find out how to cannibalize the soul-shard in your head.
[ ] Cannibalize any other horcruxes you find.
Rewards for reg. objectives:
Title: Bloodline Mage.
Title: Fractured Blessing.
1,000,000 EXP.
Tier upgrade for Horcrux perk, A Father's Protection perk, and A Mother's Love perk.
Rewards for bonus objectives:
[X] 10,000 galleons, 10,000 EXP. (Received)
[ ] Disaster averted, New quest: Death-touched, various rewards/penalties based on method, EXP per found.
[ ] Title: Blessed of Orphans, Title evolution and upgrade: Paladin.
[X] Tom's memories and info added to trigger bank, knowledge bank. Knowledge of other horcruxes. (Received)
[ ] 100 INT, 50 WIS, 25 SPR each; ?????? ?? ????? perk; Tier upgrade for Horcrux perk, A Father's Protection perk, and A Mother's Love perk.
TIME LIMIT: None.
The Cleansing of Hogwarts!
Hogwarts is to be your home for the next seven years, and is yours to own, but it is NOT safe! Cleanse the rot and filth from your school!
Objectives:
[ ] Cleanse the Dungeon dungeons. (0/7)
[ ] Cleanse the First-Floor dungeons. (0/3)
[ ] Cleanse the Second-Floor dungeons. (0/2)
[ ] Cleanse the Third-Floor dungeon. (0/1)
[ ] Cleanse the Fourth-Floor dungeons. (0/3)
[ ] Cleanse the Fifth-Floor dungeons. (0/3)
] Cleanse the Sixth-Floor dungeons. (0/6)
[ ] Cleanse the Seventh-Floor dungeons. (0/8)
[ ] Cleanse the Gryffindor Tower dungeon. (0/1)
[ ] Cleanse the Slytherin Snake Pit dungeon. (0/1)
[ ] Cleanse the Hufflepuff Den dungeon. (0/1)
[ ] Cleanse the Ravenclaw Roost dungeons. (0/1)
[ ] Drive out the Dark Lord of Hogwarts and expose his crimes. (0/1)
Bonus Objectives:
[ ] Clear the temporary dungeon on the third floor. (One-year time limit, first year) (0/1)
[ ] Clear the Forbidden Forest Dungeons. (0/3)
[ ] Find the hidden dungeon entrance on the Second Floor and clear it before year two. (0/1)
[ ] Find the Hidden Dungeon on the Seventh floor and COMPLETELY clear it (0/7).
[ ] Remove the curse on the DADA teacher position by year three.
[ ] Repair and Upgrade the Hogwarts wards.
[ ] Disable all of the Dark Lord's defenses, and remove all of his power from Hogwarts.
Rewards for reg. objectives:
Title: King of the Castle.
Skill: Animorphmagus
Upgrade Perk/Skill Tier token X5.
100,000,000 EXP.
100,000 Galleons, 2 Gatcha tokens, and a Companion Tier Upgrade token per dungeon.
You get to live.
Rewards for bonus objectives:
[ ] Philosopher's Stone OR communication w/ Nicholas Flamel.
[ ] Centaur tribe added to allies; Were clan added to servants; Unicorn herd added to vassals.
[ ] Hilarious Situations in year two, as opposed to life-threatening (set up recording devices in the dungeon).
Dobby the Awesome House-Elf added to Companion, Weapons Valet slot.
[ ] ???, access to Hogwarts Wards, Access to Hogwarts Secret Library, access to ROR plans.
[ ] A good teacher for DADA from year three, on.
[ ] Hogwarts added to territory, Intel on Hogwarts layout, Lady Hogwarts added to Allies.
[ ] Various hilarious situations, Safe House perk.
TIME LIMIT: Seven Years.
