In case you were wondering how things move a forward in the senate, it's been another day, another filibuster. Given your unique position, I would recommend that you switch places with myself, but then the Senate would lose its only pair of testicles. That being said, you at least took my advice on rerouting your materials, and managed to adequately supply us with samples for the next research subject, so you've managed to hide the ineptitude of yourself and your family. You have proven you have the ability learn after being scolded, proving you have the intelligence of a fucking magikarp, exceeding my loftiest expectations of you. Congratulations.

Ever since the nerds started wimping out, I put corporal punishment on the table. Pushups and planks are my favorite (I suppose the drill sergeant never left me), and have had limited success in improving discipline. If things don't improve as quickly as I want, I'll turn to minor decimation discipline: as I understand, universities these days often use the hazing technique called the "Bum run". I might have them run their pasty asses around the barracks, see if they're willing to break safety protocol again. And since the staff came from your fucking list, you'll be pleased to know that, in the absence of proper outlets for their brain-dicks, they've been fighting over- of all fucking things- those godamn Kanto cartoons. Kantophiles started fighting over their fucking anime, and managed to alienate themselves from the older, more classical (and tolerable) nerds.

Fucking. Nerds.

Making matter worse, the old timers are still feuding, and have broken into three distinct camps; 'Fuck those guys', 'No, fuck you', and 'Fuck all of y'all, leave us alone.' Team 'No, fuck you' has evidently been vying for my support in their shit, while team 'Fuck those guys' have been uncooperative with me as a result. Thankfully the 'Fuck all of y'all, leave us alone.' faction has the brains (and the urinary consistency) to piss themselves whenever I walk by, and have been working overtime to make my life easier and staying out of my way in light of their colleagues piss-poor behavior.

The good news is that, biologically Charmander, charmeleon, and Charizard are less complex and less freaky than the Bulbasaur line. It's just their psychology that's fucked up.


At any rate, it occurs to me that I ought to have included some basic knowledge- with regards to information on the Bulbasaur line- such as rarity, environments in which they inhabit, size and weight. I originally thought that including such basic knowledge was unnecessary, as it would be mentioned if it was important for combating them, and in the event that such knowledge was necessary whoever requires access to the information would have the bare minimum intelligence to seek out and make note of this information from easily available resources (I imagined, much to my dismay, that if even those 'scientists' in the union were able to rub together their collective two brain cells and find this information for their dex project, then the team that out forward this dossier together was equal to the task-I was wrong.) I offer my least sincere apologies for neglecting to hold your hand every fucking step of the way.

Bulbasaur weigh eight to fifteen pounds; basically nothing. Your run of the mill Ivysaur weigh between 22 pounds and 28 pounds- considerably more, but eight times less than a beautiful lightly equipped Orrean son of a bitch on the ground. Venasaur are more difficult to pin down, seeing as how wild samples are difficult to procure. Our best estimates are between 200 pounds and 250 pounds, ergo the whole issue with engaging them at close range while trying not to be trampled underfoot by two hundred pounds of the big, the angry, and the tree-hugging- and that's just the fucking hippies, the venasaur would turn you into fucking paste.

As for rarity, I'd be willing to designate them as 'rare' (whatever the fuck that means). They are (as far as we are aware) only present in a few select forests throughout Johto, Kanto, and Hoenn in large numbers. Small packs may be present in Orre and Sinnoh, and crusty old as shit Venasaur that got left behind by their packs hundreds of years ago in Orre.


Basic information: The Charmander line is composed of three fire type reptiles, in the monster/dragon egg group (note that they are not technically dragons, as their hides are more leathery and their scales lack some of the chemical components present in dragon type scales), that use highly flammable fluid to do…whatever the fuck they do. These ought to be designated as 'Very Rare', as they only inhabit areas that are warm and rocky, such as dry canyons, equatorial mountain ranges, and volcanoes. Charizard have wings (no shit), and are also flying types, that use the wings on their back to travel long distances for food, on the rare occasion that cannibalizing their children is unappealing (See more below, dumbfuck). We only have official confirmation that these are in Johto and Kanto, but there are reports of a handful of these flying fucks in Orre.

Charmander weigh between 14-16pounds, charmeleon between 30-42 pounds, and Charizard between 180-200 pounds. It goes without saying that this information won't do you much good, as if you come close enough to one of these that weight is a factor, nine times out of ten, any amount of tai-foo-jujitsu-whatever will only save you from your shitty decision making one out of ten times.


Biology: Some genuinely interesting shit here. The fact that my nerds had to figure all of it out in several days while those dumbasses in the Union have had hundreds of years to at least research the basic biology, but decided to completely abandon the scientific method in favor of giving fire breathing dragons to children and telling them to observe their behavior, makes me somewhat proud of them, but mostly pissed off on their eastern 'partners'.

That noise was me breaking the keys on my keyboard. Union fuckers aren't qualified to kiss my ass.

Charmander biology is typical of bipedal reptiles, with the exception of the whole fire breathing thing, which will be explained shortly. The only thing of note for basic biology is that they have an air bladder behind their left lung that stores oxygen, that they can either use to feed their flames or draw upon in need. Of course, you want to know how they breathe fire.

Due to a bunch of evolutionary dietary constraints of their environment that won't mean shit when a man eating lizard is about to belch a mouthful of fire in your face, said lizards have evolved in such a way that their digestive systems produce large quantities of alkenes, which are stored in a 'fire bladder' above and behind the liver (Shooting this has a variety of amusing effects that will be discussed later) in high concentrations. Unlike she who that shall be named- who almost exclusively bothers to create and spread methane- the Charmander line produces the alkyne acetylene; IE, really hot shit used in blowtorches, capable of reaching temperatures of over 3,300 degrees Celsius when combusted with oxygen (remember that oxygen bladder?). When under great duress, the reptile will 'belch', forcing its wonderful concoction of flammable materials into its mouth through a special tube I don't recall the name of, mixing with oxygen, and then exploding.

When not being used to kill our children, or at the behest of our children, the fire bladder is continuously emptied by small amount through the tip of it's tail, where it is burned to be removed from the digestive system. The old wives' tail of Charmander dying if the flame went out is only half bullshit- if the fire goes out and does not reignite, then wastes build up in the fire bladder, causing the creature to grow ill and die over several days.

If you're looking to shoot something any of the three evolutionary stages, fire at the upper torso, in the upper half of the circle on their stomachs, where the fire bladder, oxygen bladder, heart, and lungs are present (except in the case of charmeleon at very short ranges). Larger caliber rounds are recommended against Charizard, but the standard 5.56x45 might do some damage against them (This is NOT the case with regards to their mega-evolutions), but I'd rather have an Akim in hand. Their wings are also easy targets, if one enters medium range to strafe you with fire then sufficient damage to the wings may cause it to crash and-with luck- break its godamned neck.

As for good eats? Theoretically, the entire thing- minus it's intestines and bladders- is edible. In practice, if you killed one, you probably wound up rupturing something or another that will either explode in your face is poison you. It's better to avoid the abdomen and tail, go for the brain and limbs. Cooking is not necessary, and not recommended, given the number of explosive gasses present in the body while alive.


History: According to HIS Charizard used to be far less common, but were hunted with impudence by Johto's sparse natives. With an entire tribe basing it's social hierarchy on the hunting of these. In the great war, the Kantonese used them to smuggle weapons past Orrean forces, and used them to plant and light explosives. Cute attempt.


Psychology and Sociology: This one will be difficult. Recorded observations from field agents and HIS confirm the following, but there are certain details that are largely unconfirmed or unexplained.

Wild Charmander, charmeleon, and Charizard appear to have fairly straightforward, taking actions dictated by a straightforward hierarchy of needs; immediate survival, immediate well being, need to procreate, need to assure safety for the near future, dominance (granted, this is often tied together with the prior need), and lastly- in a very limited sense appearing on very rare occasions- the good of the group.

For Charmander, following this hierarchy typically means avoiding conflict, finding or stealing whatever easy prey or food they can get ahold of, and doing so the next day. For the more temperamental charmeleon, it means being the meanest son of a bitch on the block so nobody infringes on your hunting grounds, and being a fire cracker that is probably more trouble to eat than it's worth. For Charizard, that means doing whatever the fuck you want, and then roasting/eating any stupid little pissant that tells you otherwise (an appealing philosophy).

In other words, don't corner a wild Charmander and it won't spit fire in your face. Avoid the Charmeleon, as they are typically aggressive. Charizards are scarce enough it's unlikely you will encounter them, but those that live to adulthood have lived through their stupid teenage years, and the many fights that have come with them, and have a pretty good grasp on their limitations, so if they pick a fight with you, it's they're either very angry or very confident you'll make a nice quick snack.

The Charmander line is typically not social, but while not necessary for combat, an understanding of their sociology will give you a good idea of what you're dealing with. Charmander live in areas where few other organisms are able to, meaning there are is very little food available for consumption…other than Charmander. Realizing this, the powers that be fucked in the head decided that Charmeleon and Charizard should evolve in such a fashion SPECIFICALLY to help them hunt their younger fellows.

Charmeleon got bigger, faster, with longer arms and claws necessary to scale cliffs to easily locate and hunt Charmander, not to mention the thicker, heat resistant hide that renders just about anything that a Charmander might do to defend itself moot. Charizard grew wings so they could catch charmeleon as they scaled canyon walls with greater ease, and a pronounced jaw that can snatch them up and end their lives in an instant. Their entire species is, by majority, sociopathic- we cannot determine whether these tendencies began immediately after the shattering or were standard before everything went to hell- but I can't really bring myself to give a damn either way.

What we do know is that in the samples collected, the majority of specimens' simplistic reptilian social brains had diminished in size and activity from what would be anticipated from other reptiles of similar size, and had inflamed amygdala… likely resulting in paranoia and violent behavior. We don't have a clue what caused the changes, or why it only affected a part of the population, and our sample size isn't large enough to establish an estimate of the ratio of affected to unaffected. My nerds think that the behavior of the unaffected is much more mild, and while they likely have some violent tendencies, they would be more intelligent and less likely to engage in cannibalism.

We haven't been able to actually isolate any groups with such activity, given the short notice of the project and the necessity of splitting their heads open to identify them, but they likely operate in small packs of charmeleon and Charmander, and upon evolving the Charizard they join a sort of loose clan of their evolved forms, and at times hunt down particularly bothersome threats (Granted, it's possible that the feral Charizard do this as well, but are less likely to travel far distances to find food or respond to further off threats).

For the most part, it's better to just stay away from the whole shitstorm.


Combat: The Charmander line is less common but more aggressive than the Bulbasaur line. The good news is that the environments in which they can be found are much more distinct and less common, so you won't run into them while walking outside in the middle of the night to take a piss. The bad news is, that if you enter a hunting zone either a charmeleon or a Charizard will breath in your face, and a mouthful of that shit will spell almost certain death- unlike my ex-wife's breath, which only causes temporary paralysis and not the sweet, merciful release of death.

Charmander: .5 IU's. If you're smart and don't frighten one, the worst it can do is give you diarrhea. If one is desperate enough (and it might be) it might try to take a bite out of you, or spit in your face. Functional range for the belch of a middling Charmander is between seven and twelve meters. For your sake dumbfuck- you know who you are- I'll say it again. The best way not to get killed by one is to not give it reason to try. Keep a safe distance, try not to startle them, and never go it alone.

Charmeleon: 1.7 IU's if it gets the drop on you- the angsty little shits are clever, and will climb, crawl, or dig to avoid detection until it's ready to cut off your fucking head. Belching range is estimated between ten and twenty meters. If you manage to get one in the open in a fair fight, the threat goes down to 1 IU, as it takes time for them to ready an attack, and there is a decent rest time of at least ten seconds after each attack.

Charizard: Fuck. 9 IU's, 1.7 GU's, or .3ME's. Good news is, the nastier ones don't travel far from home, and if you don't keep your head up your ass you can typically see them coming from above. We don't have an effective range on their fire attacks, so expect the worst. They tend to favor using fire to demoralize prey, then swooping in low to finish off the scattered targets with its strong jaws, claws, and legs. Avoid areas in which they are known to reside, and if you must cross into its territory, stick to areas covered from above, and never travel with less than five people. They know what they're capable of; if one of them picks a fight with you and your group, some unfortunate dipshit that should have taken this entry more seriously is going to die. Probably multiple dipshits that should have taken this entry more seriously. Unless you pull a miracle out of you asses.

There as a few different scenarios in which you might find yourselves fighting these things; 1) individual charmeleon attacking from stealth, 2) a group of charmeleon attacking from stealth, 3) a group of charmeleon attacking from the open, 4) a Charizard on a hunt, 5) A Charizard clan response to a threat, and 6) a stupid fucking dumbass attacking a stupid fucking Charmander.

1) When a charmeleon is jumping someone, it will typically attack up to two people using vertical movement- climbing up walls to get the advantage, and then pouncing- charmeleon leave distinct claw marking on cliff faces where they can be found, three claws close together, wedged into small crevices. It will also be willing to attack a single person on even ground, either by digging underneath them (how they are capable of this is unknown, but HIS confirmed this possibility) or traditional predatory stalking.

The initial attack upon exiting cover will typically be a slash from one of its claws, delivered from a pounce, with the subsequent attack being a fire attack, and each following attack being one of the two. A single charmeleon will not attack if it is detected, so if you see one, let it know.
I will say this now, once, and very loudly: DO NOT FIRE ON THE UPPER TORSO FROM CLOSER THAN FOUR METERS. Charmeleon fire bladders are at the awkward stage where they aren't weak enough to be punctured and let off internal pressure, but not large enough to distribute the force from a gunshot around the abdomen. There is the distinct possibility that anything less than a perfect hit will cause the membrane to burst, with the amusing side effect of causing the entire thing to explode.

This aside, a lower abdomen shot will be sufficient to disable one. That or just shoot the thing in the head, and get distance between you and it. If a competent soldier gets jumped, then odds are fifty-fifty for him getting out of it alive, and those odds increase to eighty percent after surviving the initial slash and fire attack. If you're in a group of two, odds are estimated at 80% percent

2) Highly unlikely, but a possibility that we can't overlook in the event that the…tamer charmeleon do form packs as we assume. No matter how you look at it, a single soldier is fucked. If two, then one might get away one time out of ten…by using his buddy as bait (I've had the unfortunate singular pleasure of this happening twice, back in the war, so don't feed me that bullshit about no man left behind). To fight your way out of this, you'd need outnumber half again the hostile numbers…and then I'd estimate the fatalities at fifty percent. So, no matter how you look at it, your only chance of avoiding heavy casualties is to avoid springing the trap. Use reconnaissance when passing through areas in which you might find these (And really, use reconnaissance in general. If your people hadn't dropped the ball on that we'd have likely stormed around Mt. Silver and conquered all of Kanto back in the war. The stakes are higher now, so for fuck's sake, please, I'm on my hands and knees begging, don't send our boys to fight monsters without reconnaissance, or I'll have to kill you.)

Best way to survive the ambush is not to trigger it. In the event you fucked up, and get the feeling you're being tailed, do not let it show. Stay close together, and move quickly and calmly out of the area, avoiding potential kill zones. The stay calm bullshit is easy to sniff out, but if you break or appear nervous, they'll pounce like vultures. No, that's not the wrong saying. At that point you're dead men anyways.

Treat it like a typical gunfight- try to pin the enemy and wear it down from behind cover. Mind that you don't get flanked, it's a fast way to die. Keep your distance, try to keep them at medium range. Given the rocky environments you're likely to encounter them in, bring frag grenades, to drive them out of cover. If you had some sort of flechettes that bounce off hard surfaces, use them. I'd recommend developing them ASAP, as these would be useful in many situations.

3) Kawaii. You don't get to shoot Charizard on your own terms, for the people reading this, if you encounter one, you'll be acting defensively. On the off chance you're looking to knock off one yourself, tag it with a tracker somehow, and then bombard its roost with artillery. Or better yet, bait it out, and tear it to pieces with some sort of light assault vehicle. The more machine guns, the better.

More likely, you're going find yourself being the victim of a hunt. They'll engage any group less than twenty people strong, using the tactic outline above. Get under cover, make it drop closer to the ground. Charizard wings are surprisingly rigid, pepper them with small arms fire, and you might snap one. Spread out as you do so, but keep to cover, you don't want it to pick you up and carry you off.

On the ground, they move in a way that is unique to them, using steps, leaps, and gliding several meters to close the distance. If they hit the ground, regroup immediately around the landing area, and search the area, in a staggered line, at three meters apart. Upon locating it, well, Charizard have a handful of nasty tricks. They can spit fire in large amounts, with a cool down time of just 3.5 seconds. They have a harder time with slashing, with those shorter arms, but they can. That neck and jaw can turn a full one-eighty in half a second and tear something in two. Most ballistic armor can block the cuts, but that jaw will crunch on that shit like cereal.

4)HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA…AHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHA.

Now I've gone and pissed myself again. Heat resistant LAV's. Anti-air weapon platforms would do some good. Tanks might work, but are likely unnecessary, and you're better off with the LAV's. Automatic weapons only. A couple of Charizard can scatter a platoon if they aren't ready for it. Half a dozen could scatter a three-hundred battalion if they aren't entrenched. A full dozen… an equal number of tanks would be necessary, or twice as many LAV's. No matter what units you have at your disposal, I can't give you any advice other than to dig in and get ready for the fight of your life. That's hell you're walking into, sir.

5) Easy shit, for once. Aim for the head, or the upper abdomen. Don't give it a chance to spit fire in your face.

Pokemon Moves: as previously mentioned, most of these mean using acetylene, or long claws, or longer fangs. Use rocky cover, keep your head down, and spread out. Watch out for arced shots.

For Charmander:

Scratch: Exactly what it sounds like. Their claws are only a couple inches long, so while unpleasant, one little scratch won't put you in the ground.

Ember: At this point in their development, their fire bladders aren't large enough to actually do anything worth anything. Small balls of fire with large spread, pretty inaccurate. Being hit with on of the things won't kill you, and they're pretty easy to put out. But if you're a dumbass- which you might very well be (yes, you know who you are)- and get too close, then the spread won't mean jack shit, and they'll burn holes in you.

For Charmeleon:

Dragon Rage: we don't really know what this shit is- probably some sort of lower burning alkene. Comes out in a big glob, and it's very accurate at 12 meters. That said, it doesn't even burn through wood. We don't know what it will do if it comes into contact with organic material, but it probably doesn't hold a candle to the nastier shit on this list.

Fire Fang: More painful than it sounds, but less deadly. Unfortunately for these little bastards, it cauterizes the bite wound the minute their fangs come out. Course, you might bitch out and pass out from the pain, in which case your fucked, and if you don't seek medical assistance immediately, that infection is going to fuck you inside out, but it's not an effective weapon. Just a cruel one.

Slash: Charmeleon claws are significantly longer, at around 3.5 inches long. Not particularly impressive. Still an inch longer than your average Shanxian dick, but if it was a knife it wouldn't be legally classified as a weapon under primary Orrean law. That being said, they get pretty fucking sharp, a long slash from one of these guys will fuck you up and kill you pretty fast without medical attention. To make matters worse, it's possible for them to increase length by an additional inch on the spot. Regardless, they'll punch a hole in metal sheets up to high grade steel, but not steel plates, so body armor should hold up. Still, don't let them get any fucking closer than they have to to get a bullet between the eyes.

Flame burst: Nasty shit. When the flammable alkenes are mixed with additional oxygen, in pressure from leaving the bladder causes a sudden expansion (IE: boom) two seconds after being launched. The fatal radius isn't particularly large; maybe a meter, and it can't be arced well, but you don't want to be around when one of these things go off.

For Charizard:

Flamethrower: Exactly what it sounds like. Since they're typically attacking from above, effective range is largely pointless. Effective range is AT LEAST twenty meters, probably more. The Holy Fucking Grail of fire type moves.

Fire Blast: It's typically not learned by wild Charizard, but I'm a paranoid bastard. First of all, it's not always what you see on TV, and definitely not like that crook Blaine or whatever he calls himself- the kanji is just a dick measuring/stroking technique taught by fire masters. Refined but not artsy fire blast is just a big five-pointed star. It doesn't have to be either, could just be a big fucking ball of death and despair. It's not typically learned by wild pokemon of course (ergo, why the move looks so fucking prettiful all the fucking time), so we don't have a means to research the move. Our chemists and physicists, along with the old geezers seem to concur that it works in a similar fashion to flame burst, but the effects are somewhat different. It hits like wall for one, and holds several seconds after contact before exploding violently. Given the force and acceleration of the explosion, our nerds determined that it likely has a recovery time of at least ten seconds, and at most eighteen seconds. That's all we can guess with confidence, except even being close to it is certain death. I will reiterate though; it is highly unlikely that anyone will ever encounter one.

How to kill'm:

Water: Not as effective as you might hope. Flamethrower and some other fire moves act more like liquid fires than gaseous fires, meaning that water extinguish it in many cases, at least until the initial fuel has burned up. That being said, Charmander and charmeleon are less able to ignite their fuel when wet…and cannot swim. Take that as you will.

Torso shots: there's a lot that can go very wrong in the upper torso. As a rule of thumb, if a bipedal absolutely and completely needs to die, accept no alternatives.


Freaks: Good fucking God, the freaks these guys make. I said in the initial report of this project, there is nothing in hell or on Earth that scares me, and I stand by that, but I'd rather castrate myself then take one of these guys on.

Mega-Charizard Y(The fuck is it Y? Why not A?): Between the two mega forms in this report, this one is both more lethal and less frightening. Weight is unknown, probably close to that of Charizard. The traits displayed by it causes the nerds to believe that these probably live in deserts. The most important thing is that it can fly higher, faster, and longer. Fire attacks seem to have a MUCH greater range and velocity, probably more fire power, but also longer recovery times.

Shit, 2 ME's. I give myself fifty-fifty odds on getting out of that desert alive. If this thing picks a fight with you, hide and pray it doesn't find you. You'll need a big ass gun and the eye of a fuck mothering God to take one out, at the very least. Would not engage without a gunship, a fighter Jet, or a handful of AA guns. If you're trying to get the fuck out of that desert (like a smart little bitch), hide under cover in the day (even if you have to bury yourself), and skedaddle in as straight a line you can in a desert at night.

Mega Charizard X: There is something terrifying about a quadruped bullet proof lizard that weighs between 250-300 pounds, can crawl over fucking walls, and can breathe fire hot enough to melt stone. Unlike other Charizard, these things tend toward quadruped cave dwelling tendencies, and can be classified as dragon types due to their dragon scales that cover all but the bottom of its body, and is much more physical in combat. HIS records two encounters with them in great detail, and both of them were very hard fought. I've encountered one myself, while scouting out the Indigo Mountain range, and had the fight of my life. Five hours in the underground in the dark, hiding from that son of a bitch, before I, 1) peppered it's armored hide with my akim, 2) smashed it's head with a sixty pound rock, 3) stabbed it in the unarmored part of it's neck with a spear made from a metal pole, 4) dropped a ceiling on it, and 5) put thirty rounds of Akim 57 down its throat.

That shit was primal, I swear it was. I know what punch feels like from an unprimed Charizard, and that was not it. Shit almost cooked me alive every step of the way, and every time I came close it would wrap itself in flames that set my clothes on fire. I didn't call the encounter in then, since I didn't want to get called crazy and sent away from the front, but that's how it went down.

I'm smarter and meaner than I was back then, and actually know how to kill them now, so I'd rate it at just 1.3 ME's. Best advice I can get you is to not get lost in that mountain range. If you do encounter one, the biggest problem you have is that the only part of its body not covered in those scales is it's underside, and you do NOT want to be underneath one of these fuckers. If you have grenades to roll under these things one will probably take it out of commission, and two will almost certainly kill it if you manage to roll it under it properly, threat level is at .5 ME's. If you don't have grenades…have grenades. The alternative is five hours of hell, before you find an opportunity to pump lead down it's throat. That's the only real data I have.

Giga-Charizard: I don't fucking know. On the south coast of Kanto some of our boys reported something that looks like a Charizard, except the size of a god damn sky scraper. HIS has one record pertaining to this, and it looks spotty. I don't buy it.


Summary:

Extreme caution is recommended when entering areas in which they are known to reside: Better to avoid them altogether if you can, but life isn't that simple. If you do have to go through them, run through the territory as quickly as you can.

In the event of combat, engagement at medium ranges with ample cover is advised: A lot of these moves burn up before the fuel touches the ground, making it very hard to arc shots. Just mind the flanks, those Charmeleon like to play it sneaky, crawling over walls like some kind of horror shit.

Shooting Charmeleon at close ranges is not recommended: Jenkins shot a charmeleon at close range. Don't be like Jenkins.

Engaging Charizard with infantry from a non-entrenched position is not recommended: For all intents and purposes, they ought to be treated like slow, low flying aircraft. Act accordingly.

Engaging any Freak Charizard without Mechanized Support is not recommended: It's best to treat the Y form as you would a high speed jet that is rocket capable, and to treat a the X-form like an anti-grav tank with artificial gravity wells…while on cocaine. Really, not much like a tank at all, but the point stands…except if you have adequate explosives.

Fuck you.

-ME