A/N - So I had some free time and restructured the build page with more information on the various choices, for more info please go and visit the CYOA itself. The power descriptions of any canon Character are my interpretation of them and if there is any debate on the accuracy of their definition I call AU. Unfortunately, I'm human too and I don't think I will be able to keep my fanfiction bias out of the story however much I try. So if I take something for granted that is not canon I'm going to call it an AU change.


CYOA and Choices

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All rights go to the maker of the CYOA

build:

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Me (Denial), April 7, 2011, True, Neutral, Character-Insert, Male, Deformed, Siberian, Shard of the Warrior Entity, Queen, Relatibility, +25 SP -50 CP, +10 SP -20 CP, +5 SP -10 CP, Olympic, Cloak Mark I, Cloak Mark III, Mental Barrier, Trumped the Trump, Backup, Negentropy, Extended Range, All Seeing Precognition, Noctis Cape, Homecoming, Case 53, Conscious Geas, Unconscious Geas, Wanted, Monologue, Poor, Slaughterhouse 8, Endbringer Target, Corona Pollentia, Ditz, Shounen, Servant, Orphaned, Homeless, Tinfoil Hat, Fallen Worship, Late to the Party, Second Wave Parahumans, Anything Goes School of Martial Arts, Adaptable Martial Arts, Learning, Sign-Language, Banter, Mover, Blaster, (Shaker/Thinker) Sound of Silence, (Breaker/Mover) Puella Magi Homura Magika, (Striker) Knockout, (Striker) Redistribution of Pain, (Changer/Stranger) Human Shapeshift, Time Lord, Resurrection, (Trump) Magecraft, (Trump) Oberon/Titania

Conscious Geas: Better Yourself

Unconscious Geas: Improve the world where you can

Unconscious Geas2: Kill all Entities (Grants no points. Added by Benefactor)

Main Character

Name: Lucas Blake

Age 28 Male

PERKS

-Olympic

Your muscles, natural regeneration, bone density, intelligence, perception, and senses are all just short of Parahuman.

-Cloak Mark I

Thinkers cannot find out that you are from another universe that has a multiversal-level unrestricted Precog unless you tell them. They still will be able to tell that you think their world is fiction if you tell them, though. That is if you still think their world is fiction by that point.

-Cloak Mark III

You are a blind spot to Endbringer and Entity precognitives.

-Mental Barrier

You are immune to any and all Master and Stranger effects. You are also immune to other emotional effects caused directly by powers, such as those of Victoria Dallon's emotional aura.

-Trumped the Trump

Unless you will it to be otherwise, Trump powers do not work on you. You can be Mastered into consenting to a Trump working on you if you're not immune.

-Backup

If you chose insert, you will arrive with a tablet that has all of Wildbow's predictions on it, in the order they were released. If you chose reincarnation or Self-Insert, sometime after your arrival you will receive a tablet from a portal that has the tablet. This portal will arrive sometime when no one is with you and you'll have plenty of time to hide it if necessary. It has every Cloak Perk you have if "mind" was replaced by "content".

-Negentropy

It somehow went unnoticed by the entities that your Shard had the ability they sought for eons: it defies entropy. Somehow your power allows you to defy entropy and uses this itself to keep it charged. You will never run out of energy. This is more or less useless unless you're either immortal or think you're capable of convincing the entity to leave behind all his other Shards, including Sting, and therefore not kill all humans in exchange for your Shard. A Shard without this perk may still have the ability to defy entropy, but you need to find it yourself because the Shard doesn't already know.

-Extended Range

Normally, the range of your Shard wouldn't extend far out of Earth's atmosphere, but now your Shard has an unlimited range. You could be on the other half of the multiverse, and several billion light-years away and your Shard wouldn't even lag, nonetheless, stop working.

-All Seeing Precognition

Blindspot? Hah. Your powers have no blindspots. They can see Eidolon, The Endbringers, The Entity, Mantellum, and all other blind spots.

Actually, your power does have one blindspot... it cannot see those with the Cloak V2 perk.

-Noctis Cape

You have no need to sleep, you'll constantly be alert and awake. You also have a perfectly eidetic memory, capable of perfectly recalling anything that has happened to you since you received your powers. Any memories prior to your trigger are remembered as well as you could recall them when you triggered.

-Homecoming

Now, even without the Tier-3 Raven power, you're capable of traveling to any universe I have access to, assuming you have a power that would make it possible. (Any teleportation power that works on memories now works on memories from before you gained powers You can teleport to other worlds I have access to by accessing the medium in which the precognitive that predicted it released it in (A Harry Potter book for the Harry Potter universe, a Skyrim game for Skyrim, the One Piece anime for One Piece, etc.)

POWERS

-(Trump) Oberon/Titania

You can gain a permanent copy of the power of any Parahuman you touch. This works on the substance in Cauldron Vials and the Garden of Eden too, though adapted for human use. You can only have five of these powers active at a time, but rather than the Fairy Queen's ghosts, you have these powers for yourself.

-(Trump) Magecraft

You can perform Magecraft from the Type-Moon series. You instinctively know the basics and find yourself learning quickly. Due to the lack of other Mages on Earth Bet, any mysteries you perform will be leagues stronger than they would on the universes the Type-Moon series took place. With enough research, you might be able to defeat an Endbringer with this power. You are given 20-100 medium quality magic circuits, to begin with, though with training the quality can be increased. You keep your ability to perform Magecraft after your Shard runs out of juice, but you no longer have the instinct that allows you to learn quickly.

(This power essentially allows you to do anything with enough research and preparation.)

-(Shaker/Thinker) Sound of Silence

You have absolute control of all sound within 100 feet of yourself or about 30 meters. You can not create sound using this power, but you can absorb it for later use. You can absorb enough sound to equal the energy in a large thermonuclear warhead, but since you can only absorb energy from sound, you'd need millennia to absorb that much without the help of a Tinker.

-(Breaker/Mover) Puella Magi Homura Magika

You can send yourself back in time by up to 5 minutes, replacing your past self but with all your future self's injuries and possessions, but you won't be able to use the ability again until you're back to when you time traveled from.

-(Striker) Knockout

When you touch someone, you can mark them. But touching that mark again, you can apply several effects on them. You can paralyze them for 15 minutes, put them to sleep, or dull their senses. The effect is amplified if the second touch is a punch or kick. This power works through thin gloves. The mark fades after 12 hours.

-(Striker) Redistribution of Pain

You can absorb damage done to living beings (including yourself) or objects, healing or repairing them, and store that damage in a battery of sorts. You can then give that damage, or a fraction of that damage, to someone or something else with a touch. This cannot bring back the dead, though it can repair their bodies.

-(Changer/Stranger) Human Shapeshift

You can shapeshift into any possible human form, regardless of sex, appearance, or physique. This doesn't affect your internals, aside from muscle mass. This can transform away Case 53.

-Mover

It takes a third of the time it would otherwise for you to react to stimuli. The average human can react in 0.2 seconds, with the fastest being 0.15 seconds. If you had average human reflexes, your reaction time is now 1/15 of a second or 0.067 seconds.

-Blaster

You have perfect aim.

-(Brute/Breaker)Indestructible Projection.

Gained by inserting as the Siberian. You are a projection that can selectively ignore or not any physical law. Nothing can act upon your body without your wanting it to. For example, the only reason you are not hurtling through space is that you WANT gravity to act upon you as if you had a certain mass. You don't fall down to the center of the planet because you WANT to be influenced by the ground under your feet in a certain way. Most of this is instinctual. Some all-or-nothing powers like Clockblockers time stop or Sting that work in absolutes will immediately destabilize your projection and kill you on touch, maybe even Endbringer cores too. Fortunately, your mental processes are not housed inside your projection but are being emulated by the Siberians Shard. Upon your projection popping, you reappear in a safe place in a 100-meter radius area around where it happened some 30 seconds later.

Outside of the Shard losing power, and with Negentropy it never will, you are unkillable.

(Do make sure the Shard itself isn't somehow targeted. Zion also thought that he was safe using his avatar while hiding his Vital Shards in another universe, and look at how that turned out for him.)

POWER COMBOS

-Time Lord

Required: Negentropy

Required: (Breaker/Mover) Puella Magi Homura Magika,

You become a Time Lord from Doctor Who and know how to make the technology from the show, including the TARDIS.

-Resurrection

Required: (Striker) Redistribution of Pain

Required: (Breaker/Mover) Puella Magi Homura Magika

If you repair their corpse, you can bring anyone back to life. They will not have any brain damage or memory loss.

Oberon Gained Powers

Hatchet Face:

shard: Improved Interference

Power1: Improved Skin and Muscles

Power2: Dimensional information Interference: Trump Aura: Negates Hosts in the

range from communicating with their shards, nullifying their efforts of

using their powers.

Wiliam Manton

shard: Safe Vehicle Control

Power1: Master any vehicle in 100 meters. Fine control up to 10 cars at a time

Power2: while in a controlled car you are protected from crash damage.

Burnscar

Shard: Pyrokinesis

Power1: create and control fire in a wide area.

Power2: Fire teleport: as long as the user is surrounded by fire user can teleport to any area

in the line of sight covered by fire.

Shatterbird

Shard: High-frequency Silicon Manipulation

Power1: Silica kinesis through the application of appropriate high-frequency soundwaves

Jack Slash

Shard: Broadcast

Power1: simulate the cutting edge of any wielded object through space to any distance in

the line of sight

Power2: Instinctive thinker power that feeds users subconsciously with information received from the Shards of hosts in the area. Can be leveraged into having an almost supernatural sense of how to manipulate people into doing what you want. Turn's out you can attach concepts to your voice in order to subtly influence Shards and Hosts through them.

Bonesaw

Shard: The Maker

Power1: Powerful biological Tinker, whose abilities make you an unparalleled expert in biological, anatomical, and physiological sciences. This includes mechanical(non-tinker tech) and biotechnological capabilities. Your understanding of the Corona Pollentia is unparalleled.