Team Rosters as of the end of IS3

* indicates incomplete team listing

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Current Teams :-


Acolytes

Magneto (Erik Lensherr) - Leader
Chrome (Allen Yuricic) – 2IC
Colossus (Piotr Rasputin) – Former Member
Frenzy (Joanna Cargill)
Galatea {Kryptonian clone} – Former Member
Gambit (Remy Etienne LeBeau) – Former Member
Javitz (Isaac Javitz)
Kleinstock Brother (Eric Kleinstock)
Kleinstock Brother (Harlan Kleinstock)
Kleinstock Brother (Sven Kleinstock)
Myst (Amelia Voght)
Mystique (Raven Darkholme) – Former Member
Pyro (Saint-John Allerdyce)
Quicksilver (Pietro Maximoff)
Sabertooth (Victor Creed)
TekMage (Francisco Milan)


Apocalypse's Servants (Disbanded)

Apophis (Kevin Sydney)
Archangel (Warren Worthington III)
Galatea {Kryptonian clone}

Magneto (Erik Lensherr)
Mesmero (Vincent)
Mr Sinister (Nathaniel Essex)
Red Skull (Johann Schmidt)


Avengers

Captain America (Steve Rogers) – Leader
Iron Man (Tony Stark) – 2IC
Black Widow (Natasha Romanoff)
Hawkeye (Clint Barton)
Hulk (Bruce Banner)
Supergirl (Kara Kent)
Thor Odinson
Harry Romanoff-Barton - Honorary Member
Remus Lupin - Civilian Consultant (Magic)


Avengers (West Coast)*

War Machine (James "Rhodey" Rhodes) - Leader
Squirrel Girl (Doreen Green) – 2IC
Giant Man (Henry Pym)
Living Lightning (Miguel Santos)
Wasp (Janet Van Dyne)


Brotherhood

Mystique (Raven Kent) – Leader
Avalanche (Lance Alvers) – 2IC
Blob (Fred Dukes)
Quicksilver (Pietro Maximoff) - Former Member
Scarlet Witch (Wanda Maximoff)
Toad (Todd Tolansky)


Excalibur*

Captain Britain (Brian Braddock) - Leader
Mon-El (Lar Grand)


Fantastic Five

Mr Fantastic (Reed Richards) – Leader
Invisible Woman (Susan Richards) – 2IC
Human Torch (Johnny Storm)
The Thing (Ben Grimm)
Karsta Wor-Ul


Gargoyles

Goliath - Leader
Brooklyn – 2IC
Angela
Archangel (Warren Worthington III)
Broadway
David Xanatos
Desdemona {Cybernetic Gargoyle}
Elisa Maza - Police Liaison
Fox Xanatos
Hudson
Lexington
Othello {Cybernetic Gargoyle}


Generation X

Beast (Hank McCoy) – Leader
Berzerker (Ray Carter )
Boom-Boom (Tabitha Smith)
Cannonball (Samual Zachary Guthrie)
Havoc (Alex Summers)
Iceman (Bobby Drake)
Jubilee (Jubilation Lee)
Kunoichi (Laura X-23)
Magma (Amara Juliana Olivians Aquilla)
Multiple (Jamie Madrox)
Sunspot (Roberto da Costa)
Superboy (Chris Kent/Kon-El)
Wolfsbane (Rahne Sinclaire)
Tyrone Dietz - {Unpowered Human} - Honorary Member/Deceased


Genosha Guardians*

Juggernaut (Cain Marko) – Leader
Blink
Power Girl (Galatea) {Kryptonian clone}

Iago {Cybernetic Gargoyle}
Polaris (Lorna Marko)


Henshin Rangers*

Flamebird (Thara Ak-Var)
Silver Samurai (Harada Kenichiro)
Sunfire (Shiro Yoshida)
Armor (Hisako Ichiki)


New York Guardians

The Falcon (Samual Wilson, formerly Angel II) – Leader
Spider-Man (Peter Parker) – 2IC
American Eagle (Jason Strongbow)
Daredevil (Matt Murdock)
Firestar (Angelica Jones)
Justice (Vance Astrovik)
She-Hulk (Jennifer Walters)
Tele-Girl (Edie Sawyer)


X-Force (Disbanded)

Professor X (Charles Xavier) – Co-Leader
Magneto (Eric Lensherr) – Co-Leader
Banshee (Sean Cassidy)
Darwin (Armando Munez) – Confirmed deceased
Frost (Emma Frost)
Morph (Kevin Sydney) - Registered MIA
Sage (Tessa)
Wolverine (James "Logan" Howlett)


X-Men

Cyclops (Scott Summers) - Leader
Storm (Ororo Munroe) - 2IC
Colossus (Piotr Rasputin)
Forge (Jonathan Silvercloud)
Gambit (Remy Etienne LeBeau)
Miss Marvel (Jean Grey)
Nightcrawler (Kurt Wagner)
Rogue (Anna Kent )
Shadowcat (Katherine "Kitty" Pryde)
Spyke (Evan Daniels)
Talon (Derek Maza)
Wolverine (James "Logan" Howlett)


Other Kryptonians

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Agent-C (Shirley/Cir-El) {SWORD / SHIELD}

Nightwing (Lor-Zod) {Asgard, part of the Warriors Four}

Superman (Kal-El/Clark Kent) {Independent operative}


First Metahuman Company Members

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Sarge – General enhanced metahuman with boosted strength and resilience.

Aegis – Can create temporary shields that are impenetrable but only last 5 secs. Can do up to 6 shields before tiring, needs to recharge for 3 mins per shield used.
Airstrike – Able to fly, generate a protective shield and launch energy attacks. Limited to 2 out of the 3 powers at any given time.
Ambush – Can generate up to thirty fully-equipped temporary duplicates that last approx 5 minutes. Gains all their memories when they dispel, needs a minimum of 8 hours between power usages.
Barrage – Able to telekinetically hurl large objects but must remain motionless to do so.
Breacher – Can infuse energy into solid matter, turning them into explosives that he can detonate with a mental command.
Breakdown – Can selectively disable any mechanical device above a certain level of complexity as long as he can locate it, it is active and within two miles.
Bulwark – Invincible and able to "anchor" himself so that he cannot be moved.
Bunker – Able to reshape the earth to create trenches and/or underground shelters.
Chef – Can cause any seed to grow into a ready-to-harvest plant within 5 minutes. Area of effect limited.
Dropzone – Can teleport a standard fully-loaded cargo container anywhere in the world as long as he knows where the destination is.
Fireteam – Self-duplicator with low-level Hive Mind. Generally manifests in four bodies but can manage up to thirteen without loss of efficiency. Maximum is thirty-seven duplications, but has almost no ability to concentrate at that level.
Gateway – Can open a large portal big enough to allow vehicular transit as long as he is at either the destination or origin and knows the other location.
Jammer – Can detect and decode any radio signal without the need for equipment. Has the capability to temporarily block all radio signals within two miles.
Mechanic – Able to psionically repair items so that they return to pristine condition. Must know how item should be in order to do it.
Medic – Able to apply psionic energy to heal wounds.
Minesweeper – Low-level precog who can use it to see what not to do when defusing bombs and mines.
Patrol – Duplicator who can create permanent clones with low-level inter-clone telepathic capabilities analogous to radio. Can create a clone per week.
Rampart – Capable of raising walls of earth/rock.
Recharge – Absorbs ambient energy and transforms it into electricity. Uses it to recharge batteries etc.
Resupply – Can teleport items from pre-determined locations to his current position.
Salvo – Can create a dozen exploding energy spheres that hover around him and then fire them at a target. Can generate 1 sphere/second.
Scout – Can generate a dozen astral forms to search while the original body remains in a concealed and/or guarded space. Moving his body causes all astral forms to dissipate and him to wake up.
Shockwave – Low-level Terrakinetic with a half-mile range. Can induce destructive vibrations into any solid object he touches.
Skirmisher – Speedster.
Sniper – Low-level precog whose power allows for shots of impossible accuracy.
Tactics – Precog with limit of 57 minutes. Sees the future as branching probability streams.
Tank – Metal human with enhanced strength and toughness.
Tiny – Ten foot tall and capable of lifting thirty tons. Wears armor similar to that used on tanks and uses modified tank cannon as rifle.
Triage – Can place people into stasis for up to 24 hours.
Twins – Two brothers who share a low-level telepathic link. Either can teleport himself (and up to three other people) to his brother's location.
Wellspring – Aquakinetic who can pull water from the ground and purify it.
Wingman – Shapeshifter who can turn into any bird whose feather he last touched. Has feathers sewn into belt for maximum choice.

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Authors Note – The FMC plays a small part in The Institute Saga III, but is relatively undefined. I created this list to aid in planning the few comments that are dropped about them.