Xenomorph
Bio: Xenomorphs are highly adaptable creatures. There are numerous variants. These variants typically are formed from the creature they spawned from. Their life cycle starts when the queen lays her eggs. These eggs eventually hatch into what is known as a facehugger. These facehuggers then latch onto the face of the first available target. The target is then impregnated with a xenomorph that will eventually burst free from their chest. The host species determines the variant of xenomorph
Typical abilities: Xenomorphs pose acid blood that they can spit out. They have a second mouth that they can move out like a piston. Their tails are prehensile with a bladed tip. Xenomorphs also possess abilities similar to what their host could do.
Danger level: Xenomorphs typically add a plus 3 to the danger level of the host. This creates a danger level that ranges from 3 to 13 out of 10.
Recommended procedure for handling them: If you don't have acid proof armor or skin, engage from a range. Otherwise use the strategies you would use for the host species.
