OK IM SORRY! 10/24/2019 I'm finally done adjusting items and Pokémon and adding TMs... I even redid the map and added a couple more areas, but I'm done! Final draft! I super duper promise it'll be smooth sailing from here on out. Enjoy the official draft!
9/19/19 ...I'm sorry. Last time. I've been reworking the geography, and I actually drew a (crappy) map. Wish I could upload images as chapters so you could all see, even if I have no artistic talent XD
The Magical World of Disney (inhabited by Pokémon in this universe) is a vast one, made up of the Mainland, one large island and two smaller ones. On the Western side of the Mainland is the first and smallest island, called Motunui. The other islands are on the East side, but we'll get around to those later.
Your journey opens with you laying on the warm sand on the beach of Motunui. There is a gentle breeze as the sun shines down on you. You can hear the birds cawing and the waves crashing into shore. Today is the day your life will change forever.
Suddenly, sand is kicked in your face as someone runs past you to the small seaside hut. You spit sand out, sit up, and turn to see your Rival (Princess if you are a boy, Charming if you are a girl). You both came of age last week. You are both eager to explore beyond your little island of Motunui. You stand and join your Rival as Grandma Tala exits her hut.
"Good morning, children. Have you come to learn about Pokémon?"
"I'm here to be the strongest Trainer ever!" Princess/Charming says.
"You must walk before you can run. You don't even have one yet!" She chuckles. "Don't worry, that's why I'm here."
She presents you with three starter Pokémon: the Grass gecko Treecko, the Water frog Froakie, and the Fire pig Tepig. Whichever Pokémon you choose, your Rival will pick the one with the type advantage over you and instantly challenge you to a duel.
"No way am I going to lose!"
You summon your brand new starter Pokémon, which is at level 5. Despite your Rival's type advantage, you employ strategy and some patience to earn your very first victory!
"That's no fair," Princess/Charming whines. "I'm stronger. I should've won!"
"You need more than brute strength if you dream of taking on the League," Tala advises.
"Oh, what do you know, you crazy old coot!" Princess/Charming storms out.
Grandma Tala smirks at your Rival's retreating figure, unaffected by their outburst. "I suppose they'll learn the hard way. Are you ready to continue learning about what lies ahead and how to go beyond the island?"
You have the choice to dismiss her sage advice like your Rival, or you could stay and listen. If you brush her off, she admits you do have more natural talent with your Pokémon than most Trainers that come to her.
If you stay, she begins her lesson. "You're close with your starter already, but you should make sure it isn't your only ally. You can find wild Pokémon of all shapes and sizes on the land and the sea. When you encounter one you want for yourself, weaken it, then use a Pokéball to catch it. Like so."
Grandma Tala releases a Mantine as she wades into the nearby water. A wild Wishiwashi leaps out of the waves and attacks. You watch carefully as her stronger evolved Pokémon counters. When the small fish is weak, Tala throws a Pokéball and captures it.
"It's simple," she says, turning to you. "Different Pokémon have different strengths and weaknesses, so you need a varied team to balance everyone out. Certain Pokémon moves and Abilities can even give you an advantage in and out of battle. Stay curious, and it'll come naturally." She gives you five Potions and five Pokéballs to kick start your journey. "If you wish to travel to the Mainland, you'll need to train a team here on the island, challenge the Motunui Gym, and earn the Heart of Te Fiti for safe passage across the sea. If you follow your passion, who knows how far you'll go?"
You thank her for her lesson and explore the island. Nearby, you can find Soft Sand and a Big Pearl. The local fauna includes the Fire chick Torchic, the Grass bud Petilil, the Normal chinchilla Minccino, the Flying/Normal musical bird Chatot, and the Bug larva Grubbin. If you go into the village, Sina will be tending the Berry Patch. Talk to her, and she'll give you the Sprinklotad so you can collect and grow your own Berries wherever you go. Around this tropical area, you can find the Rain Dance and Double Team TMs. As you near the other side of the island, you find a Fisherman, who will give you an Old Rod when you interact with him. You can then fish in the ocean for the small Water fishes Wishiwashi and Luvdisc, the Water/Flying Mantyke, and the Water turtle Squirtle. Near the reef, you can find a Potion and the Echoed Voice TM, which will be handy in the upcoming Gym.
Once you build a small team, it's time to take the first step to the Pokémon League. The Motunui Gym is on the Eastern side of the island – the barrier reef, to be exact. There is a simple water puzzle with riptides and whirlpools trying to throw you off course. As well as the puzzle, there are two Trainers that stand in your way - the first of which is Chief Tui. If you snagged a Water type, his Torchic and Tepig are no threat. Next is Demigod Maui with a Wishiwashi and a Water crab Krabby. Naturally, you defeat him, too.
The ocean parts – now that you've proven yourself – to reveal Chieftess Moana. She strides over confidently. "So, you've beaten my puzzle and my men? Let's see if the raw power of the ocean won't overwhelm you!"
Her first Pokémon is a Squirtle. The cute turtle is hard to take down with his high Defense stats, but you take it down. She then sends out her Special Attacker Petilil, which you also defeat. Moana's determination flares. "Time to heat things up, Pua!" She sends out her final and signature Pokémon, Tepig. A well-placed Water move will quickly snuff him out, and you win the match!
"Well done," Moana says. She opens her necklace and hands you a glowing green stone. "The ocean will let you pass, now. As you travel the Mainland, collect a token from each Gym Leader. Once you have all eight, you can challenge the League. I'll give you a ride over myself." She also gives you the Water Pulse TM.
You have the chance to run back to heal and restock, or you can leave immediately. Whenever you're ready, you hop onto Moana's boat, heart of Te Fiti in hand. The ocean moves you through the waves and into the open sea. You now have the clearance to Surf on any Water or marine Pokémon (HMs not required). As you see land appear on the horizon, your stomach churns with excitement as you wonder what adventure awaits you next!
