OK IM SORRY! 10/24/2019 I'm finally done adjusting items and Pokémon and adding TMs... I even redid the map and added a couple more areas, but I'm done! Final draft! I super duper promise it'll be smooth sailing from here on out. Enjoy the official draft!

9/19/19 ...I'm sorry. Last time. I've been reworking the geography, and I actually drew a (crappy) map. Wish I could upload images as chapters so you could all see, even if I have no artistic talent XD

You exit Sherwood Forest and find yourself in the beautiful Kingdom of Corona. You head into town to restock your supplies and heal. If you look around closely, you can find a PokéToy, an Amulet Coin, and the Light Screen and Acrobatics TMs. You can also enter the large castle and take a look around.

There is a large central mural depicting the royal family: King, Queen and a beautiful baby girl with golden hair and large green eyes. Explore the castle, and you can find the King in his study going over search party plans. When you approach him, he doesn't seem to truly notice you. He mutters about not resting until he finds her. Who is "her"? He won't answer, just dismisses you by handing over the King's Rock.

Peek into more rooms, and you'll find the Queen in her bedroom. She sits by the window, smelling the sunflowers in the sill box looking sad. If you talk to her, she'll give you a Sun Stone, adding that she hopes you never lose anything dear to you. You can also find an empty room, decorated in gold and purple with a crib and mobile in the corner. In the room, you can pick up the Charge Beam TM. On your way out of the castle, you notice the mural again. Even though you searched the entire castle, you never found the Princess.

As you exit the castle, someone bumps into you. It's not your Rival, but they don't apologize or stay to introduce themselves. The ruggedly handsome man continues running with a satchel slung across his shoulder, dropping the Thief TM.

Intrigued, you go to follow him into Sherwood Forest, but you're stopped by your Rival. "No way! I'm going to be the one to catch the thief. I'll stop you myself. I've gotten a lot stronger, you know!"

Princess/Charming sends out Bergmite, which goes down with a well-placed Fire move. Next, they send out Grubbin, who already has an impressive move-set: Mud Slap, Bite, Bug Bite and Spark. Despite its formidable coverage, you squash that larva. Last is his starter, which is one level away from evolving! You take it down, angering your Rival.

"Stupid, weak Pokémon!" They storm off in the direction of the PokéCenter.

With your Rival out of the way, you can follow the thief to a clearing just inside Sherwood Forest where you can find a Burn Heal, a Great Ball and the Calm Mind TM. At first glance, the area looks like a dead end. If you look closely, there is a secret passage between a tree and a boulder.

You peer through the vines and see a stunning waterfall and a tall tower covered in something golden. Is that...hair? You approach, and sure enough, golden hair swoops and hangs along the length of the tower, but there are also Trainers on platforms ready to battle. You realize it is the third Gym.

You begin to climb the first lock of hair, but two men on opposite platforms see you at the same time. You're suddenly in a battle with two Castle Guards. One sends out the Fire horse Ponyta and the other sends out the Grass sunflower Sunflora. Using your Type Triangle, you easily know Water will take out Ponyta and a Fire move will take care of the Sunflora. The Sunflora is replaced with another Ponyta, and the first horse falls to make room for the Rock/Psychic meteorite Solrock. Of course, you defeat them both.

You continue climbing up to a platform. It's the only way to go as you follow it around. You reach the other side, and two more men are blocking your path to another lock of hair. Their backs are to you, so you're forced to interact with them.

"Get out of our way, and no one gets hurt," one of them says.

"We're only here for Rider," the other adds.

The Nameless Thieves send out the Fighting/Dark lizard Scraggy and the Dark/Flying Murkrow. They give you a welcome challenge, but you of course take down their first round of Pokémon. Next, they send out the Grass/Poison weed Oddish and the Fighting lifting Pokémon, Timburr. You naturally defeat them. When you do, they begin to panic.

"Did you say you just saw palace guards?"

"Let's get out of here!" They run off, getting out of your way.

You climb the now-accessible lock of hair up to another platform. On the other side, you must swing to the next one. You land in front of the thief that bumped into you earlier!

He turns around, his brown eyes smoldering. "Hi," he says, releasing a Murkrow. His Super Luck Ability helps him land critical hits more, so be careful. When the crow goes down, he sends out Scraggy. His Sand Attack will annoy you, but if you push through, you'll defeat it. Lastly, he sends out the Ground orphan, Cubone. He has crazy high defense, but you ultimately defeat Thief Flynn Rider.

He seems surprised, running a hand through his brown hair. "Huh. That usually works."

You advance past him and climb the last bit of golden hair through the window. You land inside the tower and come face to face with Rapunzel, who is brandishing a frying pan as if it were a weapon. "Have you come for my hair? No? Just a battle? Sure! Gimme your best shot!"

Rapunzel sends out Sunflora, who can put your Pokémon to sleep with Grass Whistle. You cut it down, and she sends out Smeargle. This Normal painting dog's signature move is Sketch, which permanently copies the last move used. You take it out, and she sends out the Grass vine Tangela. Its Ability Chlorophyll boosts its Speed in Sunlight. When it faints, Rapunzel sends out her last Pokémon, the Normal chameleon, Kecleon.

"Get 'em, Pascal!" she cheers.

Kecleon's signature Ability is Color Change, which changes its type depending on the last move you used. You eventually defeat Rapunzel, and she accepts it with a smile. "I'm impressed." She pulls out a piece of purple fabric and hands it to you. "Take this pennant. I have a feeling you'll need it when you get to the League." You unfold the fabric and see Corona's signature golden sun. She also gives you the Fire Blast TM and grants you access to Cut and Fly.

Rapunzel allows you to slide down her hair back to the ground, where you can find the Struggle Bug TM and Star Dust. You pick them up and slip through the secret passage back to the clearing. As you exit the other side, you smack into a woman coming the other way in a black cloak, startling her. You notice she has a similar dark glow to the giant monster that appeared in the Forest earlier.

"Who are you? How did you find this place?"

Without waiting for a response, she sends out the Fire/Ghost candle, Litwick. You wash it away easily with a Water move. Grunt Mother Gothel then sends out the Dark cat Purrloin. It's fast and immune to paralysis thanks to its Limber Ability. You succeed in taking it down, and she sends out the Grass/Poison weed Gloom. It proves to be a challenge with the move-set Stun Spore, Sleep Powder, Absorb and Poison Powder. Despite the annoying Status moves, you claim the victory!

Gothel then gets angry, her dark aura flaring. "You won't take my Princess away from me!" She pushes past you and runs to the tower.

Hmm. That was odd. What could that cloaked woman possibly want with Rapunzel? You have a feeling you'll run into her again.

For now, it's off to the next town! If you want to stick around and rearrange your party, Corona is known for their Sunflora and Ponyta. Also available are Scraggy, Murkrow, Ducklett, Pidgey, and the Grass/Poison weed Oddish. You can also head back into Sherwood Forest to pick up the items you missed from the small trees. The Infestation TM was just past Youngster Bambi, a Revive was behind Bug Catcher Flick, the Roost TM was stuck behind Gantu's footprint, and the Fire Stone is by the tree with the hole in its trunk.