10/31/2019 HAPPY HALLOWEEN EVERYONE! Just one last quick thank you for being so patient with me. I hope the edits are worth it! I've finally caught up to where I was before, so It should be normal updates from here on out. Enjoy this brand new area, Champion's Channel!
The river empties out into a small sandy estuary, and you see a stretch of blue water before you. Beyond the waves, you can see Champion's Isle for off in the distance, the chunk of land where only the strongest Trainers live. There, you can challenge your final Gym and the League. First, you must cross Champion's Channel, the body of water that separates you from your goal.
In this sandy area, you can find a Pearl, a Full Heal and a Super Potion. You can also find Krabby, the Water/Flying seagull Wingull, and the two Water bivalve shell Pokémon, Clamperl and Shellder. If you fish with your Old Rod, you'll hook Wishiwashi and Luvdisc. Use the Good Rod, and you'll catch Mantyke, Clamperl and Shellder.
Once you've explored this small area, you can cross the ocean. The Heart of Te Fiti will allow you to swim across with the currents. Soon, the Krabby and Wingull fade away as you're pulled out further from shore. Now, in the open ocean, Mantine, Wishiwashi, Tentacool, and the Water Horsea can attack you. Also along the way are other Trainers traveling to Champion's Isle with the same dream as you.
The first Trainer, Swimmer Nemo, is found just beyond the drop off. He challenges you with a Water star Staryu, with the move-set of Recover, Psychic, Bubble Beam and Confuse Ray. You take down the gemstone starfish, and Nemo replaces it with his Water/Poison puffer Qwilfish. Avoid making contact with it due to its Poison Point Ability, and you'll fry that fish! Next, he sends out Lumineon, who just learned Whirlpool. It traps your Pokémon in for four to five turns, inflicting damage each turn. You free yourself and defeat Lumineon. Lastly, Nemo sends out Seaking, who will up his Speed with Agility to be able to use Horn Drill. His Speed needs to be the higher of the two and it only has 30 percent accuracy, but if it does hit, the target is going down. You can avoid it and turn the tables, winning the match.
If you look Southward, you can see the Shadowlands. The mountains loom tall and dark in the distance, topped with stormy grey clouds. From here, you could Surf over, but there's nothing new over there just yet.
Further out to sea, you run into Captain Jack, who begins by sending out the Water jet fish Remoraid. Its Sniper Ability boosts a move if it becomes a Critical Hit. You shoot it down, and he sends out Doublade. Not only does it cut deep, but it also has incredible Defense. You shatter Jack's sword, and he sends out Meowth. His cat has the move-set Slash, Bite, Pay Day and Play Rough. You get rid of the cat, and he's left with the Ghost/Grass sea creeper Dhelmise. Its Steelworker Ability powers up its signature move, Anchor Shot. When you destroy it, Jack roars. "Stop blowing holes in my bloody dreams!"
You continue on your way until you run into someone in a submarine. Linguist and Cartographer Milo Thatch introduces himself to you, saying he's trying to find the lost city of Atlantis. He sends out a Marowak, who knows Thrash, Bonemerang, Headbutt and Fire Punch. You take down the bone keeper, and he replaces it with Volbeat. It has the move-set Bug Buzz, Zen Headbutt, Play Rough and Thunderbolt. You squish it, and Milo summons the Rock/Water fossil Omastar. Its protected from Critical Hits thanks to its Shell Armor Ability. You crush it, and Milo is left with the Water/Ground Marshtomp. The Ground typing may have given it Immunity to one of its weaknesses, but it also made its only other weakness even more crippling. One Grass move should take it out easy, and you claim victory. "They all say I'm crazy... I swear I'll find Atlantis someday!"
Beyond Milo's submarine, you can run into Swimmer Dory, who has been swimming in circles and singing, "Just keep swimming, just keep swimming..." She sends out the Normal/Flying Unfezant. Its Ability Big Pecks protects it from Defense lowering attacks. You take it out of the sky, and she sends out the giant Water Wailord. Good luck chipping away at his 170 HP! When you finally take it down, she sends out the Water octopus Octillery. This Pokémon's Ability is Suction Cups, which prevents you from switching out. You destroy it, and Dory is left with the Water/Electric Lanturn. If you try to hit it with an Electric move, thinking it's only a Water fish, it will absorb the hit and heal itself. Ultimately, you win the match!
Past Dory, you see a dark spot in the blue water around you. You can't Dive down just yet, though. You're almost to Champion's Isle when another Swimmer appears out of nowhere. "I have to find my son!"
Swimmer Marlin sends out Wishiwashi, which you defeat with ease. Next, he sends out the Water/Rock fossil turtle Carracosta. His Ability Solid Rock powers down your super effective moves. You crush it, and Marlin replaces it with the Water/Dark shark Sharpedo. If you make contact with it, its Rough Skin Ability will hurt your Pokémon. You take down this speedy attacker, and Milo is left with Gyarados. This Intimidating Water/Flying angry sea serpent will hit hard with Rage, Crunch, Waterfall, and Outrage. However, its Electric weakness is doubled! You strike it down, victorious again.
You've done it! You've cleared Champion's Channel!
Your celebration is short lived, however, when you really notice the land in front of you. For as far as you can see, there are dark shadows creeping around. The Shadows can only mean one thing: The Villains have escaped from the Shadowlands and have invaded Champion's Isle! The Trainers and Leaders here are the best of the best, but even then, there are more shadows around than there should be.
Swing around to the Southern tip of the island, and you can rest on the beach. You lay down on a pink blanket and shut your eyes, hearing a lovely tune in the distance. When you open your eyes again, you can search the sand for a Hyper Potion, a Shell Bell and a Burn Heal. There is a nearby stall where you can buy level 5 exotic fish like Goldeen, Magikarp, and Carvanha.
Inland, there is a small town called Villenueve. There is a PokéCenter, a clothing boutique, a small library, a bakery, and a tavern. In the middle of town by a fountain, a burly man and a woman in blue are having words...
