A/N: I apologize. In the last Chapter, Jafar was supposed to drop the Trick Room TM after his defeat. I've updated the previous chapter, but for those of you who have already read it, my bad! Enjoy the next installment!
A/N2: 4/28/2020 I decided to combine this one with the next chapter, since the chapter after that is the climax and super long, so I apologize if there's any confusion. Also, somehow I forgot about the items you can get in the mine. You can access it, if only limitedly for the moment.
Beyond the deserts of Agrabah, the terrain changes from sandy to grassy plains. Though the fields were once cheery, the darkness had fallen. The flowers droop and no one seems to be in the town.
In the tall grass, you can be jumped by Raticate, Dedenne, Rapidash, Swablu, Eevee, and Linoone. You can find a Lucky Egg behind a small tree you can Cut down.
That will come in handy for Cosmog, who by this point should be a dense Cosmoem. You still cannot put it back in the PC, and you'll find out why soon.
You enter the town, and you can find Moo Moo Milk and the Captivate TM. All the doors will refuse to open – except the PokéCenter, of course, and one other house.
There is a royal carriage outside, along with a decorated guard. You're not the only one visiting. You enter the living room. There's a prince inside, with an advisor wearing a monocle. Two ladies sit in front of them, one in magenta, the other in lime green, offering the advisor their rather large feet. Behind the girls is a sinister looking woman observing from the shadows. She watches intensely as the advisor tries to put a glass slipper on their feet. When it fails for both girls, he asks the woman if there are any other ladies in the house.
"Certainly now," she says.
However, a loud thud comes from upstairs. They all look up, then back at her.
"It was the cat," she says quickly.
Just then, a large ugly black cat saunters through the living room. Every eye in the room follows the fat cat, then snaps back to the lady of the house. Before she can say anything in her defense, you dart towards the staircase to check out what's upstairs.
She quickly blocks your way. "Not so fast. Where did you come from? No matter, you won't get past me."
Admin Lady Tremaine begins by sending out the Steel/Fairy Prankster Kelfki. It knows Play Rough, Foul Play, Mirror Shot and Draining Kiss. A well-placed Fire move should take it out. Lady Tremaine will replace it with the final evolution of Gothita, Gothitelle. This Psychic Pokémon has the Competitive Ability, which means if you try to lower any of her stats, her Special Attack will be boosted. It would be best if you go for a quick kill. She then sends out the Poison trash heap, Garbodor. Be careful – his Stench Ability may make your Pokémon flinch. You take out the trash, and Lady Tremaine calls out the Grass/Poison flycatcher plant, Victreebell. She will set up Sunny Day to activate its Ability, Chlorophyll, which boosts its HP in sunlight. Its other moves are Leaf Blade, Sludge Bomb, and Poison Jab. You cut down her oversized plant, and she replaces it with Purrugly, nicknamed Lucifer. This Normal but hideous cat is very annoying with its combination of Charm, Hypnosis, Feint Attack, and Slash. You take it down, and it seems like it's over.
"You may have beaten me down," she says, "but there's no way you can win." When she throws out her next Pokémon, your worst fears are confirmed. You've noticed that the Villain Admins have super strong Mythical Pokémon. Continuing the trend, Lady Tremaine sends out Victini. This Psychic/Fire bunny-esque Pokémon is said to never lose. It's signature Ability is Victory Star, which boosts its accuracy. It knows Inferno, Zen Headbutt, Reversal and Wild Charge. Just like Ursula's Manaphy, though, every third turn or so, Victini refuses to attack. Tremaine yells at it for its incompetence until it faints. She roars and steps out of your way, dropping a Key.
You pick it up, put it in your Key Items pocket, and ascend the spiral staircase. At the very top, there is a locked door. When you unlock and open it, a beautiful blonde girl appears.
"Oh, thank you!" she gushes, hugging you. "Thank you so much for saving me from my dreadful step mother. Did you say they had the glass slipper downstairs?" She disappears down the staircase.
By the time you get downstairs, everyone is gone. The darkness still hasn't dispersed, so you're forced to continue through the Enchanted Forest.
In the Enchanted Forest, which is crawling with thick prickly thorned branches, you can be attacked by Noctowl, Sawsbuck, Lopunny, Pidgeotto, Linoone and the Electric squirrel Pachirisu. You can find the Rest TM and an Ultra Ball lying around. In the right corner are a couple Berry bushes. You'd be wise to pick the Rawst and Chesto Berries – you'll need them. Behind a small tree you can Cut down, you can find the Sleeptalk TM. A Max Revive is on the other side of a small river you can Surf across. The Dragon Pulse TM is stuck behind a large boulder you can move out of the way with Strength.
Finally, you come upon a small cottage in the middle of the forest. You walk in the open door, and the place is a mess. There's frosting and cake bits everywhere, everything on the shelves was removed unceremoniously and thrown to the ground. There were cleaning supplies such as a broom, a mop, and a dustpan, but they too were strewn about the floor. It almost looks abandoned, but one of the blue candles of the mess of a birthday cake was still flickering weakly.
A breeze rushes through the cottage, extinguishing the tiny flame. Bright green smoke pools in a corner, then clears to revealed a horned intruder.
"You're too late," says Maleficent. Her black and purple cloaks billow around her. "Princess Aurora is already in our care. Once we've snuffed out all the light, the region will be ours!"
Maleficent sends out Spiritomb, who has Pressure, which raises your PP usage, so make every move count! It knows Dark Pulse, Ominous Wind, Hypnosis and Dream Eater. It'll be an annoying opponent, but a strong Fairy type should put it down. Next up is Haunter, who knows Shadow Ball, Dark Pulse, Confuse Ray and Foul Play. This Levitating Ghost/Poison Pokémon won't be affected by Normal, Fighting or Ground type attacks. When you make him disappear, Maleficent sends out Hypno. He can sense one of your attacks with his Forewarn Ability. This yellow Psychic Pokémon knows Hypnosis, Confusion, Psyshock, and Poison Gas. You knock it out, and she replaces it with her favorite pet, Diaval, the Honchkrow.
"Take care of this fool, won't you, my darling?" she coos.
The Dark/Flying raven is immune to sleep, thanks to its Insomnia. It hits hard with Foul Play, Aerial Ace, Dark Pulse, and Steel Wing. You knock it down, and she calls for Hydriegon. This three-headed Dark/Dragon is pretty intimidating with a 105 Attack and 125 Special Attack, but it's also extra weak to Fairy. It knows Dragon Pulse, Hyper Voice, Crunch, and Flamethrower. You slay the dragon, and Maleficent is livid.
"Ugh! I shall cast you into eternal sleep and haunt you with never-ending nightmares!"
Her final Pokémon is the Mythical Dark nightmare spirit, Darkrai. He knows Hypnosis, Dream Eater, Thunderbolt, and Dark Pulse, and is immune to Psychic attacks. It has few weaknesses, being Fairy, Bug and Fighting. If you've trained a good Fairy type, Maleficent should fall.
"No, it can't be!" she gasps as she stumbles around. She nearly collapses, but disappears in a cloud of lime green smoke. A ghostly version of her voice echoes around you. "Grimhilde should be taking care of the last one now..."
So you've earned your eight Treasures and traversed Victory Pass into the Enchanted Dominion and the dark forest beyond, kicking Villain butt all the way. The only thing left to do is head North towards the mine. At the edge of the forest, a red fairy will heal your party.
Just past the edge of the forest, before you get to the mine, there is a small glade with a quaint little cottage. In the distance, you see a mountain rising into the clouds. You can't access that just yet, but you can explore the mine opening. You can find the Reflect TM in a mine cart, a Hyper Potion in the corner, a Heart Scale behind a rock you can push with Strength, and you can break some rocks with Rock Smash to find the Flash Canon TM. When you're done looting the area, you approach the cottage.
You notice a hunched old woman talking to a pretty young girl. She pulls out a candy red apple and offers it to the innocent girl. There's something sinister about the woman's smile.
"Don't!" you shout before she can take a bite.
"How dare you interfere!" the old woman shrieks. "Snow White is mine!"
Admin Grimhilde sends out Bronzor, who knows Flash Canon, Iron Defense, Extrasensory, and Payback. It seems bulkier that it should be thanks to its Eviolite. Still, you defeat it, and she calls out Liepard. Her speedy Dark cat knows Play Rough, Night Slash, Sucker Punch, and Psycho Cut. You faint it, and Grimhilde replaces it with Gothitelle. She knows Future Sight, Psychic, Payback, and Thunderbolt. With her Frisk Ability, she can sheck your Pokémon's held item. Of course, you take it out, and she summons the fully evolved Alolan Grass starter, Decidueye. This Grass/Ghost archer owl knows Leaf Blade, Pluck, Shadow Ball, and Spirit Shackle. You cut it down to size, and she sends out Vileplume. It knows Petal Dance, Moonblast, Giga Drain, and Sludge Bomb.
She doesn't let you take down her Vileplume, though. She switches in her mythical, Shaymin. This cute little grass hedgehog, who can heal upon switching out with Natural Cure, will drive you crazy and Grimhilde switches from one to the other the moment you get their health below half. Shaymin attacks – though not consistently – with Natural Gift, Dazzling Gleam, Solar Beam and Magical Leaf. Ultimately, you defeat Grimhilde!
"No!" she shrieks, disappearing in a puff of grey smoke.
"Oh, my!" says the girl, dropping the red apple in shock.
You can choose to scream at the dissipating mist, "Why does everyone do that?!" or, you can turn to Snow White and ask if she's alright.
"Yes, I-" She stops, clutching her throat.
You look at the apple, and there's a bite taken out of it. "No!"
But it's too late. Snow White is lying on the ground, lifeless.
"See? Look what I told you," comes a cold voice. Maleficent appears against a tree on the edge of the forest. "It was so easy. How could she refuse a poor old woman?" She laughs wickedly.
"You might have snuffed out one light, but you've only fanned mine," you declare.
"Player!" comes a third voice.
You and Maleficent turn towards the dark trees, and Princess/Charming sprints out of the treeline. "Player, I've come to help! I finally got past the water, then there was no one – whoa!" they notice that Maleficent is nearby, and they dash over to you to put some distance between them and the evil fairy. "Down to the last one, eh? How about we take her on together?"
You could choose to go it alone, but Princess/Charming seems to have really come around. Two is always better then one!
Maleficent looks at the two of you. "Now that's hardly fair...two against one?" She pretends to be sad and scared for a moment, then smirks. "Don't think I'll go easy on you this time!" (If you choose to go it alone, she doesn't say the first part, but why would you do that? Regardlesss...) She pounds her staff into the ground, and the orb on top glows a violent green. A great breeze rustles her robes, green mist creeping up around her, and suddenly, she's growing taller, bigger.
A great black shape with glowing green eyes peers through the mist. Huge, bat-like wings extend from the back of the creature and flap to clear the mist. It reveals an enormous black dragon with a purple belly. It roars, shaking the ground beneath your feet.
Dragon Maleficent sends out the pure Dragon Haxorus – some of her team has changed! Your Rival sends out Avalugg, their Defensive Ice type. Haxorus knows Slash, Dragon Claw, Crunch, and Dragon Pulse. If it shares genders with either your or your Rival's Pokémon, its Rivalry Ability will kick in, boosting his attack. Your Rival uses Ice Beam, and combined with an attack or two from you, Haxorus goes down. Next, Maleficent sends out Honchkrow – there are a few familiar faces – whose move set hasn't changed since your last battle. Your Rival keeps Avalugg in, and between the two of you, it faints. Maleficent then calls for the Normal/Dragon Drampa, who knows Outrage, Hyper Voice, Extrasensory, and Dragon Pulse. Your Rival switches out their Avalugg for Poliwrath, whose new Fighting move Superpower will more then likely be a one hit KO! If it doesn't, it'll boost Drampa's Special Attack due to its Berserk Ability. When Drampa falls, Maleficent sends out Hydriegon. If you know a good Fairy move, use it now! Poliwrath uses its other attacks of Hydro Pump, Body Slam, and Earthquake to help you take the three headed dragon down. Maleficent then summons Garchomp, the Dragon/Ground land shark. It puts its Sand Veil Ability to good use with the move set Sandstorm, Earthquake, Slash, and Dragon Claw. Your Rival switches back into Avalugg, and the two of you defeat Garchomp.
Maleficent is left with her last Pokémon, Darkrai again. Your Rival switches into Vikavolt, who will hit hard with Bug Buzz. When Darkrai puts either of you to sleep with Hypnosis, his signature Ability kicks in: Bad Dreams, which eats away at your HP until you wake up. As long as you and your Rival work together, you'll be able to take it down.
Dragon Maleficent roars in agony as it's consumed by neon green flames. The giant dragon body shrivels within the fire until they both are extinguished. The only thing left of Maleficent is scorched earth and her golden staff, which topples over and shatters. Green smoke billows out of the broken glass, and the staff becomes dull.
That had to have been the last of them, right? Maleficent was the leader, and now that she's gone, the region can live in peace...right? Her Darkrai was level 60 for heaven's sake!
But your Rival goes to inspect the staff, no longer imbued with the dark power it once had. "The power wasn't hers to command," Princess/Charming mutters. They turn to you. "You may have banished them from the mainland for now, but there's someone or something at the root of all of this. I was on their side for a bit. Most of them seemed to have a dark item that allowed them to siphon power from another dimension or something. A magic mirror, the staff, or an enchanted deck of cards. If you want to stop them for good, you'll have to travel to the Shadowlands for answers to the source of their power. Unfortunately, even I don't know what it is, or I'd tell you." They hang their head, ashamed.
You look around, and already the darkness seems to be swallowed by the daylight, retreating into corners. The clearing looks much more cheerful, the hut cute and charming. The flowers perk up, responding to the sun being brightened by a few stages.
Your Rival comes over and heals your team. "Go and destroy the darkness at its source. I'll make sure everything is alright here. When you're done, maybe we can challenge the Elite Four together!" Princess/Charming runs into the forest to check on the rest of the Isle.
By this point, Cosmoem should be fully evolved – you'll need him for the final fight. If not, you still have some time to give him some good experience. You'll have to Fly to New Orleans and find the hidden entrance to the Shadowlands in order to stop the darkness once and for all!
