-Omniscience- A bit of a misnomer, this Semblance gives its user a form of "vision" that covers a massive, 360-degree field around the user. Since such a range of actual vision would confuse the brain unnecessarily, it is more of a complete awareness than actual sight. Very useful for strategic maneuvers. About 1 foot passive, aura increase per extra foot of range

-Covet- Drawing on the negative properties of envy, this Semblance has the ability to "even out the odds" by reducing the overall power level of those in the field to that of the user. Have care: this field encompasses teammates as well as enemies. Also attracts grimm, doesn't affect lower level allies unless intimate knowledge of the fight style is there too.

-Blink- Inspired by the popular video game mechanic, Blink lets the user instantaneously move up to 50 feet in the blink of an eye. The greater the distance, the greater the energy drain. The user does not actually teleport, so line of sight is necessary; it is only possible to Blink through solid objects if able to accurately visualize the other side

-Lucky Day- Once activated, this Semblance makes the user "lucky" for a short makes the user's reflexes god-like. Bullets, raindrops, even airborne toxins will miraculously "miss" their marks. However, once the time runs out, the user must be extremely careful, as his/her reflexes will be drastically slowed, leaving him/her open to attacks. Natural limit(starting) is 30 seconds, trained up to 5 mins

-Cockatrice- eyes are bright yellow, and gazing into them causes a paralyzing fear. Prolonged exposure can trigger seizures or even a heart attack. Breaking eye contact breaks the spell, and both eyes are required, so even closing one eye disrupts the connection. All the time active.

-Berserk- As the name implies, Berserk sends the user into an almost uncontrollable frenzy. The angrier the user gets, the stronger the attack. Once the effects of Berserk wear off, the user is left completely exhausted, although the effect generally lasts for the duration of the battle anyway. Loses rationality the more strength is gained.

-Faith- One of the riskiest Semblances to use, Faith allows the user to do just about anything he/she believes is possible. Jumping off a 200-foot cliff or punching a hole in a steel plate can be as easy as walking. However, if the user's faith wavers for even an instant during the process, the Semblance will fail completely, and the user will be exposed to whatever dangers this entails. Perfect counter to cockatrice eyes

-War Paint- Contact with blood boosts the user's speed and strength. The greater the skin surface area in contact with blood, the greater the boost. It does not matter whose blood is used. Best to set up beforehand.

-Puppetry- This Semblance allows the user to control his or her own body using only the mind. Torn muscles, broken bones, even severed limbs respond to the commands of the user's mind. The pain is not dulled, however, so using broken bones will still hurt. Works even without nerves

-Sleepfight- This Semblance puts the user in a trance-like state, causing them to rely strictly on muscle memory and the subconscious to seek out and fight enemies. The trance is so deep that the user feels no pain, but danger can still be sensed, so the user doesn't get killed or injured too badly. Lethal damage is vaguely noted but not felt.

-Leech- The user can siphon energy off of anyone he or she touches, up until his or her full capacity. However, it is impossible to supercharge this way, so it is only useful for healing quickly or regaining strength.

-Explosive paste like sweat but at will production. Boom power and total amount is trainable

-Chakra threads. Nuff said

-Weight reduction or production at will applied to weapons as well.

-Zeus Lightning toss aura intensive

-Akimichi Resize jutsu but no signs.

-Orange juice and toothpaste taste in other person's mouth

-Friction alteration to certain degree within reason

-Electric charge changing allows for safe redirection of lightning

-Can control self temperature useful for in desert or arctic environments

-Reflect or absorb light can control. Not invisible basically color change.

-Control atmospheric pressure on objects.

-Link mind to someone else for two way mind reading

-create weapons from aura

-can link the vision of one to another so sight is shared or switched.

-kinetic burst: applies force on both sides, could use to boost jump height

-Aegis: can reduce mobility for extreme defense for same cost aka less aura used when still.

-one-shot change shape or material of area can be used in small or big dose.

-change material of body when in contact with another material. Could be bad if use dirt or sand.

-stasis bubble: complete defense but also prevents attacks. Must stnd still for time to use.

-convert momentum into electricity, ie hit invis wall and throw bolt of lightning equal to velocity.

-phantom charge: absorb ambient aura from thing to make copy of it. Best used with hard light.

-immunity to need to eat/drink/sleep, depends how OP you want how many.

-can project omnidirection cutting waves along the X, Y, or Z planes.

-basically requip magic from fairy tail. Pocket dimension for weapons. Useful for inflitrate.

-summon heavy fog at will. Need to learn to fight blind for this to work well.

-photosynthesis: better in every way when in direct sunlight, but only somewhat.

-draw on and mimic animal fighting style in combat.

-absorb remnants of aura in an area to see what happened in past, longer past=more aura.

-increasing rate of poison in a radius. Not stopped by aura, but is at will so not instacriminal

-instadash with an aura projection anywhere where there's no aura, rips grimm apart but costly leaver user vulnerable cuz projects their aura away from body