A/N: Please be sure to read the note at the end for a submitter check in!
Chapter 20:
Eliot Eidner, 13, District Nine
Despite the laughs occasionally coming from Jessamine as he purposely messes around with Jessamine's instructions as she teaches him how to sign the alphabet, a part of him is still worried that he's going to be too much for his allies. No one really wants to be alone in the arena, especially him. He's never really been alone, always having his family or friends around to mess with. And now that he has Davy and Jessamine as he allies, he really doesn't want to push them away from him. Davy just seems like a really cool guy and he hasn't pushed Eliot away for being a 'little kid' like so many of the others have when he tried to talk to people during training. And he's so smart and keeping a brave face during all of this, something Eliot admires and he knows his family would like Davy. And Jessamine is a lot of fun, having a surprising sense of humor that's kept Eliot trying to one up her. It doesn't really seem fair that Eliot met such nice people that he gets along with here in the Capitol before they go into the Games, but he's unfortunately learned before that life isn't fair.
So Eliot is taking full advantage of the time he has today to spend it with his allies. And they have had plenty of time for that today as they wait for what seems like forever for their private sessions. He's jealous of Davy, having already gone hours ago. Normally he would be exaggerating about that, but the clock in the room tells him that it really has been hours. He's confused by this, having been told by Mazie that each tribute would have fifteen minutes, but the math doesn't hold up there. They have kept them well fed, at least, but Eliot can tell he's not the only one growing impatient at the wait. But at least the girl from Eight went in not too long ago, meaning he should be up soon.
"Should I be nervous?" Eliot asks Jessamine, absentmindedly snapping his fingers as he stares up at the clock. He turns over to her for her response, realizing she wouldn't have been able to see what he said. He writes on the notebook he asked an avox to bring him so he would stop having to pass Jessamine's back and forth before showing it to her. "I'm not nervous, are you?"
Jessamine shrugs at him, glancing over at the clock before answering. "A little bit…more ready to do something instead of just sitting here."
"That bored of me already?" Eliot cracks a grin at this as Jessamine's eyes widen at his question and she quickly shakes her head at him.
"Of course not!"
Before Eliot can get the chance to response to her, his name is announced in the room. He looks over at Jessamine as nerves slam into him at the realization that it's finally time for him to go and try and impress the Gamemakers. "Gotta go, good luck with your session!"
Jessamine smiles and quickly signs something at him as he stands up, and he at least recognizes the sign for 'you' from her teaching him things. But he doesn't have time to ask as Sky yells over at him taking his time, "Hurry up already, we're tired of waiting here!"
"Okay, okay, I'm going, I'm going," Eliot answers as he almost runs out of the room, not wanting to be near his mean District partner. He really isn't sure if he did anything personally wrong to her, but it sure feels like it.
But there is no time to keep thinking about that as he enters the training center and pauses for a moment to stare around in wonder at the room. It's been completely transformed since he was here yesterday afternoon. But someone clears their throat, bringing his attention over to the Gamemakers.
"Good afternoon, Eliot," Head Gamemaker Lukianas calls down to him as he approaches the Gamemakers, looking around still at how completely different the training center looks compared to yesterday evening. "Thank you for patiently waiting for your turn."
"Well not much else we could do aside from wait," Eliot responds to him, giving him that cute little kid smile that he knows adults always love. And from the look on the magenta haired woman next to the Head Gamemaker, he knows it's working a little bit. "But maybe next time you can provide some board games or something while we wait."
"Yes, perhaps," Head Gamemaker Lukianas says with an amused smile, even though his voice gives away his exhaustion. "Now let's not keep you waiting any longer. As you have already noticed, this area has been remodeled since you were last in here. That is because you will be doing something unconventional for your private session. The scores are to give Panem an idea of how well each tribute will fare in the arena. And given the Quell twist, we want to provide a…truly accurate score."
Eliot stares up at him in confusion, wondering just what this might mean for him. "I am confused, Mr. Lukianas, sir."
"It will make sense soon," the Head Gamemaker reassures him, pausing slightly to chuckle at something that makes the woman next to him shake her head. "Unintentional pun there. Anyways, instead of showing off any skills of choice, you will be placed in five trials. In each one, you will be given a certain task to complete while you temporarily have one of your five senses removed. We will start with sight." At Head Gamemaker Lukianas' words, the lights brighten on one of what Eliot now realizes are five stations. The first is a small area at the center of a ring and standing around it are five trainers, along with a weapon rack. Eliot immediately starts to feel terrified at the thought of losing his sight, even if it might be for just a moment. "Take your pick of weapon and stand in the center. You'll try your best to defend yourself for five minutes against the trainers."
"O-okay," Eliot says nervously as he picks up a slingshot from the weapon rack, knowing it's the only thing he feels comfortable using among the sharp weapons. Then he takes the spot in the center, marked on the floor with an 'x', and loads the slingshot. "So uh…how will this work? Will you just-" Eliot gasps as all of a sudden his vision blackens and he blinks frantically, hating the complete sensory loss of his vision. He turns his head around, struggling to focus on what is happening around him, but it's so hard to stop the panic building in him from losing his sight. Oh God, how is he going to have even a remote chance of winning if he gets this sense taken away in the arena?
"Begin."
Eliot turns around, holding up his slingshot and aiming at nothing in particular, unable to slow down his anxious breathing so he can listen to the trainers approaching him. In what feels like seconds, there's a tap on his back and he screams out, letting go of the loaded slingshot and hearing it ricochet in the distance.
And just like that, his vision returns and Eliot rubs at his eyes in relief at having his sense returned. He doesn't even care that he failed that trial…he just wants to be able to see.
"Next up is the hearing trial," Head Gamemaker Lukianas says and lights appear over a small forested area. "You'll have a minute to hide and then must remain hidden from the five trainers for the remaining four minutes. It will start when your sense is taken away."
Sounds simple enough to Eliot, but he's still a little panicked from losing his sight as he heads over to the space. He stands at the edge of the forest and looks over at the Gamemakers nervously, wondering when they will take it away. It's a slow loss and for a few seconds, it's mostly like the Gamemakers talking to each other sounds like it's moving away until…nothing. Not a single sound. Eliot rubs a hand by his ear and claps his hands, yet there's no sound. The feeling isn't as disconcerting as the loss of his sight, until he realizes his minute is ticking away and he is wasting time. He starts running into the forest, immediately stumbling as his sense of balance is thrown completely off. He reaches out and grabs a tree, his stomach churning out of nowhere. But he glances back, still able to see the trainers – at least he can see them – and takes off running again, bumping into the trees and feeling branches slap him in the face.
He doesn't know how much time has passed until he stops and turns around, getting creeped out standing in the darkness of the area and being unable to hear a sound. He slowly turns, trying not to upset his stomach further, trying to see any of the trainers. He catches a glint of silver and drops to the ground just before an arrow flies towards him and bounces off the tree he was standing in front of. Eliot whimpers in fear as he tries to roll under a bush, unaware of just how much noise he is making, until a trainer appears in front of him and presses the tip of their sword against his chest.
And with that, his hearing is brought back with a ringing, and he shakes his head to try and get rid of it. The trainer leads him back out as he's rubbing his ears, again worried about losing that sense. But maybe in the arena he can do better if he's with Jessamine.
"The touch trial." Lights appear on an elaborate obstacle course and Eliot slowly starts to smile. He can do this, that was his favorite station. "You must make it as far as possible without your sense of touch in five minutes."
Eliot nods and is a bit more cheerful about approaching this station. As he stands on the platform at the start, absentmindedly snapping his fingers, he starts to notice he no longer has the sensation of feeling his fingers. He can feel the pressure of it, but not the actual touch. He pinches the back of his hand and doesn't feel it, but grimaces when he leaves a red mark and knows he didn't pinch himself gently. "You may begin."
Eliot takes off through the course, jumping up on the different platforms, his hands sometimes slipping a little on things, until he reaches a wooden bridge, complete with swinging weapons on it that he has to avoid. He uses his small size and quick speed to dodge them, only noticing when one hits him from getting slightly knocked off balance. But he keeps moving forward, having fun with this. Maybe losing his sense of touch isn't too bad! He reaches the end of the course and grins up at the Gamemakers, happy he completed one trial. But as his touch comes back to him, he grimaces at the pain in his shoulder and looks down to find rope burns on his hands.
"Next up, the taste trial." The lights appear over a long table filled with plants. "You must identify the plants that are safe."
"Sounds simple enough," Eliot says as he approaches, before getting grossed out at the mushrooms there. As he stands there, he moves his tongue around, noticing he can no longer taste the garlic that was still lingering from his lunch.
"Go ahead."
Eliot doesn't recognize most of the plants on the table, but just starts making guesses about them. But he leaves the mushrooms untouched, hating them so much he doesn't even want to handle them. He soon has three piles: safe, poisonous, and unsure. "Okay, I'm done."
"Pick up the item closest to you in the safe pile and eat it."
Eliot's eyes widen at this, realizing that this plant is one of the ones he wasn't fully sure on, but decided to just guess as being safe. But at the urging of the trainers, he hesitantly takes a bite out of it, not tasting anything on it that would give him a sign that it's poisonous.
"Only five out of thirteen in that pile are safe, not including the one you ate. You would be dead in thirty minutes," Head Gamemaker Lukianas calls down to him and Eliot spits out whatever is left in his mouth. "But these plants have been designed to be non-toxic. That will not be the case in the arena."
Eliot's stomach churns at this, and he's not quite sure he believes this.
"And last, the smell trial." The lights go on over the final area, a maze from what Eliot can see. "Filled with things that could easily be identified as harmful by smell. Your goal is simply to reach the end."
Eliot is leery about this sounding simple as a variety of smells hit him as he approaches, before quickly being extinguished with the loss of his sense. "You may start."
Eliot starts running into the maze, hitting a couple dead ends, and starting to feel nervous about it. He starts breathing heavier and his head feels light headed as he rounds a corner, spotting a can on the floor leaking gas right before he passes out.
The following contains the assessment for each tribute in the Sixth Quarter Quell following the private sessions. Each tribute was tested in five different scenarios with each sense temporarily taken away to assess their capabilities to survive. Tributes were given a score out of five for each trial in addition to a score from the Head Gamemaker and weighted to be out of twelve. The five trials are as follows:
Sight Trial – Tributes were placed in a confined area and trainers slowly entered the area. They had to do their best to defend themselves against the threats.
Hearing Trial – Tributes were placed in a forest area and instructed to avoid being caught by trainers hunting them.
Touch Trial – Tributes were instructed to go through an elaborate obstacle course.
Taste Trial – Tributes were instructed to properly identify an assortment of plants, some poisonous and some safe, then eat one of the plants they deemed 'safe'.
Smell Trial – Tributes were placed in a maze with a few things to avoid that are easily identifiable by smell.
Please be sure to read through the following information thoroughly for detailed descriptions of their skills, allies, odds, interview suggestions, and any additional notes. If you have any questions, direct them to Laelia (kidding, send them to Seraphim and please not to Ophelia).
Seraphim Lukianas, Head Gamemaker
MAJOR EMERSON-NESS, AGE EIGHTEEN, DISTRICT ONE
SIGHT TRIAL: 3
HEARING TRIAL: 5
TOUCH TRIAL: 4
TASTE TRIAL: 5
SMELL TRIAL: 4
SERAPHIM'S SCORE: 5
ASSIGNED SCORE: 11
ALLIES/SIGNIFICANT RELATIONSHIPS: Major is in the career alliance with Anastacia Astoria [1], Odyssey Gunderson [2], Bellona Silvanus [2], Demarcus Pollock [4], and Delta Zale [4]. He has spent a majority of training getting to know each member of his alliance but seems to have a tense relationship with Anastacia.
INTERVIEW SUGGESTIONS: I don't think Major will have a problem at all talking in front of the crowd and winning them over. Bring up his score – people are going to be surprised by it. Also talk about his family and the legacy he has to live up to.
ADDITIONAL NOTES: Major's sweet appearance and attitude completely hide just how lethal he is. I am looking forward to seeing the reactions to him receiving one of the highest scores.
ANASTACIA ASTORIA, AGE EIGHTEEN, DISTRICT ONE
SIGHT TRIAL: 3
HEARING TRIAL: 5
TOUCH TRIAL: 4
TASTE TRIAL: 2
SMELL TRIAL: 4
SERAPHIM'S SCORE: 4
ASSIGNED SCORE: 9
ALLIES/SIGNIFICANT RELATIONSHIPS: Anastacia is in an alliance with Major Emerson-Ness [1], Odyssey Gunderson [2], Bellona Silvanus [2], Demarcus Pollock [4], and Delta Zale [4]. She seems to have a tense relationship with Major and has ignored his attempts to be friendly during training.
INTERVIEW SUGGESTIONS: Anastacia isn't a very talkative person so do your best with her. Ask her about her reasons for volunteering as that should bring up a fire in her.
ADDITIONAL NOTES: Eventually the tension between her and Major is going to reach its breaking point and I'm looking forward to seeing what happens.
ODYSSEY GUNDERSON, AGE EIGHTEEN, DISTRICT TWO
SIGHT TRIAL: 3
HEARING TRIAL: 5
TOUCH TRIAL: 5
TASTE TRIAL: 4
SMELL TRIAL: 4
SERAPHIM'S SCORE: 4
ASSIGNED SCORE: 10
ALLIES/SIGNIFICANT RELATIONSHIPS: Odyssey is in an alliance with Major Emerson-Ness [1], Anastacia Astoria [1], Bellona Silvanus [2], Demarcus Pollock [4], and Delta Zale [4]. He has a very good friendship with Bellona and gets along well with the others in his alliance.
INTERVIEW SUGGESTIONS: There has been a special request made by Odyssey for his interview and we're allowing it. You won't be interviewing Odyssey Gunderson, rather Venus Nahara and she will put on quite the show. Also be prepared for lots of dad jokes.
ADDITIONAL NOTES: Odyssey is a well-rounded tribute and has the skills to win, but he may have grown too close to Bellona. Only time is going to reveal if this friendship will implode and prevent District Two from gaining another Quell victor.
BELLONA SILVANUS, AGE EIGHTEEN, DISTRICT TWO
SIGHT TRIAL: 5
HEARING TRIAL: 3
TOUCH TRIAL: 4
TASTE TRIAL: 5
SMELL TRIAL: 4
SERAPHIM'S SCORE: 4
ASSIGNED SCORE: 10
ALLIES/SIGNIFICANT RELATIONSHIPS: Bellona is in an alliance with Major Emerson-Ness [1], Anastacia Astoria [1], Odyssey Gunderson [2], Demarcus Pollock [4], and Delta Zale [4]. She has a very good friendship with Odyssey and has made sure to talk to everyone in her alliance and get to know them.
INTERVIEW SUGGESTIONS: Bellona is a social person so there won't be any issues with her talking. Do the usual questions with Bellona, but also bring up Odyssey. I'm curious how she'll respond.
ADDITIONAL NOTES: Bellona has deadly skills with poison and could prove quite deadly for the others. But from the looks she's been giving Odyssey, there may be something there that brings her down.
CALVIN TAILOR, AGE EIGHTEEN, DISTRICT THREE
SIGHT TRIAL: 4
HEARING TRIAL: 2
TOUCH TRIAL: 3
TASTE TRIAL: 3
SMELL TRIAL: 3
SERAPHIM'S SCORE: 4
ASSIGNED SCORE: 6
ALLIES/SIGNIFICANT RELATIONSHIPS: Calvin is in an alliance with Arthur Bramble [11]. This alliance appears to be strictly to balance out missing skills. He does have some history with Amelia and while they are polite to each other, it does not seem like they are friends.
INTERVIEW SUGGESTIONS: You know how the crowds love connections to previous Games so carefully ask him about his brother. Also talk about getting into the university summer program.
ADDITIONAL NOTES: Calvin should have received a higher score of 8 but he asked us to receive a 6 to not appear as a threat.
AMELIA FENSA, AGE EIGHTEEN, DISTRICT THREE
SIGHT TRIAL: 1
HEARING TRIAL: 4
TOUCH TRIAL: 2
TASTE TRIAL: 2
SMELL TRIAL: 3
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 6
ALLIES/SIGNIFICANT RELATIONSHIPS: Amelia is in an alliance with Eva Orville-Wright [5] and Courtney Cassini [6]. She seems to be slowly growing more comfortable with her allies and is closer to Courtney. She also has no issue with Eva being the leader.
INTERVIEW SUGGESTIONS: Ask her how she has been doing in the past year. Discuss with her being accepted to the university – she has a unique relationship with our most recent victor that the audience will love.
ADDITIONAL NOTES: Over the past few days of watching Amelia, there's been a noticeable change in her demeanor. Only time will tell if this continues and gives her the motivation to win, not just for herself but her brother Aero.
DEMARCUS POLLOCK, AGE EIGHTEEN, DISTRICT FOUR
SIGHT TRIAL: 4
HEARING TRIAL: 4
TOUCH TRIAL: 5
TASTE TRIAL: 5
SMELL TRIAL: 4
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 10
ALLIES/SIGNIFICANT RELATIONSHIPS: Demarcus is in an alliance with Major Emerson-Ness [1], Anastacia Astoria [1], Odyssey Gunderson [2], Bellona Silvanus [2], and Delta Zale [4]. He has been doing his best to be polite with them but has struggled with the socializing.
INTERVIEW SUGGESTIONS: Do your best to slowly ease him into the interview and get him comfortable with the crowd. Be careful asking about his family to not make him nervous but to use it as his motivation.
ADDITIONAL NOTES: Demarcus is well trained in both how to fight and survival, but his anxiety might be his downfall when he faces the pressure of the Games.
DELTA ZALE, AGE SEVENTEEN, DISTRICT FOUR
SIGHT TRIAL: 2
HEARING TRIAL: 3
TOUCH TRIAL: 5
TASTE TRIAL: 4
SMELL TRIAL: 4
SERAPHIM'S SCORE: 5
ASSIGNED SCORE: 11
ALLIES/SIGNIFICANT RELATIONSHIPS: Delta is in an alliance with Major Emerson-Ness [1], Anastacia Astoria [1], Odyssey Gunderson [2], Bellona Silvanus [2], and Demarcus Pollock [4]. She has rejected all attempts to be friendly from Major, Odyssey, and Bellona and seems to get along best with Anastacia as she also isn't a big talker.
INTERVIEW SUGGESTIONS: Good luck with this firecracker.
ADDITIONAL NOTES: Delta is extremely loyal to the Capitol and absolutely determined to win these Games. This loyalty and dedication is being rewarded with her score. She has a good shot if she doesn't let her anger get the best of her.
DAVY EMMERICH, AGE FOURTEEN, DISTRICT FIVE
SIGHT TRIAL: 1
HEARING TRIAL: 2
TOUCH TRIAL: 1
TASTE TRIAL: 4
SMELL TRIAL: 2
SERAPHIM'S SCORE: 2
ASSIGNED SCORE: 5
ALLIES/SIGNIFICANT RELATIONSHIPS: Davy is in an alliance with Eliot Eidner [9] and Jessamine Briggs [11]. It appears as if he is reluctantly the leader in the alliance, but slowly he seems to be growing more comfortable with it.
INTERVIEW SUGGESTIONS: Help him grow comfortable with the crowd. Ask him about his passions with green energy and also his relationship with the Calder family.
ADDITIONAL NOTES: Davy is very smart and seems to know the skills to survive. However, his age and size may be his downfall if he runs into any tributes older and/or larger than him that are willing to fight.
EVA ORVILLE-WRIGHT, AGE EIGHTEEN, DISTRICT FIVE
SIGHT TRIAL: 1
HEARING TRIAL: 3
TOUCH TRIAL: 1
TASTE TRIAL: 3
SMELL TRIAL: 2
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 5
ALLIES/SIGNIFICANT RELATIONSHIPS: Eva is in an alliance with Amelia Fensa [3] and Courtney Cassini [6]. She has made no pretenses of friendship with them and has allies to make up for skills she lacks.
INTERVIEW SUGGESTIONS: Eva tells it as it is so be prepared for that. Ask her what she thinks about her odds and also her alliance.
ADDITIONAL NOTES: She knows what she wants and isn't afraid to work for it. She asked for a score that accurately reflects her chances and I believe a 5 is that score.
ELIAS PILKVIST, AGE SEVENTEEN, DISTRICT SIX
SIGHT TRIAL: 3
HEARING TRIAL: 4
TOUCH TRIAL: 4
TASTE TRIAL: 1
SMELL TRIAL: 3
SERAPHIM'S SCORE: 4
ASSIGNED SCORE: 8
ALLIES/SIGNIFICANT RELATIONSHIPS: Elias Pilkvist is in an alliance with Genesis Barrett [10]. Genesis seems to be the only one comfortable with Elias and his behavior.
INTERVIEW SUGGESTIONS: Try your best to not become uncomfortable with how he stares at you. He does not mean to make you uncomfortable. Avoid larger words and jokes.
ADDITIONAL NOTES: Elias has shown surprising fighting abilities and can hold his own against skilled fighters. He is going to be an unexpected threat in the arena.
COURTNEY CASSINI, AGE SIXTEEN, DISTRICT SIX
SIGHT TRIAL: 3
HEARING TRIAL: 4
TOUCH TRIAL: 1
TASTE TRIAL: 3
SMELL TRIAL: 2
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 6
ALLIES/SIGNIFICANT RELATIONSHIPS: Courtney is in an alliance with Amelia Fensa [3] and Eva Orville-Wright [5]. Courtney seems to have a similar relationship with both Amelia and Eva, despite Eva's attempts to stay strictly allies.
INTERVIEW SUGGESTIONS: Use this time to reveal to the crowd the special guest performing at the party. Courtney's reaction is going to be great.
ADDITIONAL NOTES: Courtney showed that she's unafraid to try bold and new things in training. Perhaps she'll be willing to take chances in the arena.
ADAM VIGNOLA, AGE EIGHTEEN, DISTRICT SEVEN
SIGHT TRIAL: 1
HEARING TRIAL: 1
TOUCH TRIAL: 1
TASTE TRIAL: 2
SMELL TRIAL: 1
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 2
ALLIES/SIGNIFICANT RELATIONSHIPS: Adam is in an alliance with Fox Durham [10]. Fox immediately talked to Adam and has really helped him out, even jokingly calling their alliance 'The Dads'.
INTERVIEW SUGGESTIONS: There's no way you can avoid asking about the baby…just be ready for the crowd to grow upset. Do not ask about the other parent.
ADDITIONAL NOTES: Adam could have received a higher score but was unable to complete the tasks to his full capabilities after panicking when he lost touch and was unable to feel his baby… But his odds are not very good as he has refused to use weapons.
CARAMEUSE JUNIPER, AGE SEVENTEEN, DISTRICT SEVEN
SIGHT TRIAL: 1
HEARING TRIAL: 1
TOUCH TRIAL: 2
TASTE TRIAL: 4
SMELL TRIAL: 2
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 12
ALLIES/SIGNIFICANT RELATIONSHIPS: Carameuse is in no alliances and has kept to herself during training.
INTERVIEW SUGGESTIONS: Waste as much time as you can talking about anything but Carameuse. Please don't question why and just know these orders are from the President.
ADDITIONAL NOTES: Carameuse is a threat and needs to be eliminated. Hopefully her score will achieve that.
FETE BAYARD, AGE EIGHTEEN, DISTRICT EIGHT
SIGHT TRIAL: 1
HEARING TRIAL: 1
TOUCH TRIAL: 1
TASTE TRIAL: 1
SMELL TRIAL: 1
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 1
ALLIES/SIGNIFICANT RELATIONSHIPS: Fete is in an alliance with Atropa Seigal [8]. These two are very close friends and it seems like they both are trying to get the other home alive.
INTERVIEW SUGGESTIONS: Fete might try to sleep during his interview so do your best to keep him awake. He worked with his stylist for his interview outfit so discuss that and the business he runs back home.
ADDITIONAL NOTES: Fete slept during his entire private session and most of training. Despite stubbornly insisting he needs to get Atropa home instead, it's unclear if he'll put in the effort for that.
ATROPA SEIGAL, AGE SEVENTEEN, DISTRICT EIGHT
SIGHT TRIAL: 1
HEARING TRIAL: 2
TOUCH TRIAL: 3
TASTE TRIAL: 2
SMELL TRIAL: 3
SERAPHIM'S SCORE: 2
ASSIGNED SCORE: 5
ALLIES/SIGNIFICANT RELATIONSHIPS: Atropa is in an alliance with Fete Bayard [8]. These two are very close friends and it seems like they both are trying to get the other home alive. She could have had other allies but insisted that she is a package deal with Fete.
INTERVIEW SUGGESTIONS: Discuss her friendship with Fete. The crowd loves a good friendship.
ADDITIONAL NOTES: Atropa wants Fete to win instead of herself, yet talks a lot about leaving things up to fate. So it's unclear how much she will work towards back-to-back victories for District Eight.
ELIOT EIDNER, AGE THIRTEEN, DISTRICT NINE
SIGHT TRIAL: 1
HEARING TRIAL: 1
TOUCH TRIAL: 4
TASTE TRIAL: 2
SMELL TRIAL: 1
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 3
ALLIES/SIGNIFICANT RELATIONSHIPS: Eliot is in an alliance with Davy Emmerich [5] and Jessamine Briggs [11]. It's clear he looks up to Davy and also really likes Jessamine
INTERVIEW SUGGESTIONS: Eliot is a bit of a troublemaker but a charmer, so have fun with him. Just keep him on track with his questions.
ADDITIONAL NOTES: Eliot lacks a lot of skills compared to the other tributes, but last year has proven that thirteen year olds without many skills can still win.
SKY ODUM, AGE THIRTEEN, DISTRICT NINE
SIGHT TRIAL: 3
HEARING TRIAL: 4
TOUCH TRIAL: 2
TASTE TRIAL: 2
SMELL TRIAL: 3
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 7
ALLIES/SIGNIFICANT RELATIONSHIPS: Sky is in no alliances. She has a very tense relationship with the careers, especially Anastacia.
INTERVIEW SUGGESTIONS: Sky is an angry girl and I don't think there's anything you can really do to stop that. Hopefully she doesn't yell at you for what happened to Marek.
ADDITIONAL NOTES: Sky has quite the grudge against the careers and seems likely to act on this in the arena. We'll have to wait and see who will win in that fight.
FOX DURHAM, AGE EIGHTEEN, DISTRICT TEN
SIGHT TRIAL: 1
HEARING TRIAL: 2
TOUCH TRIAL: 2
TASTE TRIAL: 4
SMELL TRIAL: 3
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 4
ALLIES/SIGNIFICANT RELATIONSHIPS: Fox is in an alliance with Adam Vignola [7]. He has grown very attached to Adam.
INTERVIEW SUGGESTIONS: Talk about his family! He has one son and another kid on the way. The crowd will love a good family story.
ADDITIONAL NOTES: Fox has the biggest reason to fight, yet he has refused to use weapons and has grown very attached to Adam. Unless he changes, his odds of winning are not very high.
GENESIS BARRETT, AGE SEVENTEEN, DISTRICT TEN
SIGHT TRIAL: 2
HEARING TRIAL: 4
TOUCH TRIAL: 2
TASTE TRIAL: 4
SMELL TRIAL: 3
SERAPHIM'S SCORE: 2
ASSIGNED SCORE: 6
ALLIES/SIGNIFICANT RELATIONSHIPS: Genesis is in an alliance with Elias Pilkvist [6]. She seems very uncomfortable talking to others her age but she isn't with Elias.
INTERVIEW SUGGESTIONS: Her family situation is…complex, to put it simply, so tread carefully there.
ADDITIONAL NOTES: Genesis demonstrated surprising skills with an axe during her private sessions. Between her skills and Elias, this alliance might just be quite the threat.
ARTHUR BRAMBLE, AGE SEVENTEEN, DISTRICT ELEVEN
SIGHT TRIAL: 1
HEARING TRIAL: 2
TOUCH TRIAL: 3
TASTE TRIAL: 4
SMELL TRIAL: 3
SERAPHIM'S SCORE: 3
ASSIGNED SCORE: 6
ALLIES/SIGNIFICANT RELATIONSHIPS: Arthur is in an alliance with Calvin Tailor [3]. This alliance is purely to balance out their weaknesses. But Arthur also seems to have a good relationship with Jessamine Briggs [11].
INTERVIEW SUGGESTIONS: Ask him all about what he does in District Eleven. It gives the crowd a chance to get to know him while also showing of the skills he has.
ADDITIONAL NOTES: Arthur has fantastic survival skills, yet his hesitation to learn to fight may be his downfall.
JESSAMINE BRIGGS, AGE FOURTEEN, DISTRICT ELEVEN
SIGHT TRIAL: 1
HEARING TRIAL: 4
TOUCH TRIAL: 2
TASTE TRIAL: 2
SMELL TRIAL: 1
SERAPHIM'S SCORE: 1
ASSIGNED SCORE: 4
ALLIES/SIGNIFICANT RELATIONSHIPS: Jessamine is in an alliance with Davy Emmerich [5] and Eliot Eidner [9]. It seems like she considers both of them her friends, especially Davy.
INTERVIEW SUGGESTIONS: A translator will be provided for the interview. Talk directly to Jessamine. Ask her about her family and her passions – the crowd is going to love her.
ADDITIONAL NOTES: Jessamine is at an advantage in these Games due to being deaf since birth. However, she must learn to face reality and not see the good in everyone if she hopes to survive.
***SUBMITTER CHECK IN*** Hi everyone, I have realized that this story is actually starting to get close to the Games (only six chapters left :0). That being said, I'd like to know when the submitters have reached this point. So after reading this, please send me a PM with...a haiku about your tribute(s) XD It can be anything, I just love a good haiku.
Alrighty, so there we have the private sessions! What do you think about Seraphim's five sense trials? Are there any scores that surprise you? Seraphim did adjust a few of them for various reasons, but most of them were just rounded according to the weighted score! If you're curious about what a specific tribute did in their trials, just ask me. I would have liked to list it here, but that would have made this chapter way too long and no one would have read all of it lol.
Next up are the interviews! Which, I need some help coming up with questions. If you would like to help ask any question to any tribute, send me a message! I am giving 5 sponsor points per question (but limited to 10 questions, can't let you get too many points lol). I figured this way it helps me write what the readers want to know and also saves me the struggle of coming up with three questions per tribute. But I do want to get started on this soon, so I'm putting a limit of one week to get any questions in for me. And please try not to make them super lengthy - three minutes is not very much time for these interviews!
Okay I will see you hopefully soon with part one of the interviews! We'll have two chapters of those and then three chapters of fun stuff at the party, and one final night before chapter! We're getting very close so get hyped!
