Encyclopedia 1: Servant Information
True Saber
True Name: Arturia Pendragon
Alignment: Lawful Good
Abilities and Skills
Magic Resistance: A
Cancels any magic below A-rank. In practice, no magi today are able to hurt Saber.
Riding: B
Ability to ride things. She can ride most vehicles with above-average skill, but she cannot ride those of demonic beast or holy beast rank.
Instinct: A
The ability to always "feel" the best course for oneself during combat. This heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing.
Prana Burst: A
This transfers magical energy into one's weapon and body, and by releasing the magical energy instantaneously, it increases one's ability. Simply put, it is like magical energy jet propulsion. Saber uses this magical energy for her sword techniques, guarding, and movement. Because of her great magical energy capacity, she can fight Berserker even though she is a girl of small size. A normal weapon without strong divine protection will not be able to endure her magical energy-fueled attack and will be destroyed with one blow.
Charisma: B
Natural talent to command an army. It increases the ability of one's army during mass combat. Charisma is a rare talent, and B rank is enough to lead a country.
Noble Phantasms
Invisible Air — [Boundary Field of the Wind King]
C rank Anti-Unit Noble Phantasm
An invisible sword. It does not allow the enemy to determine its range. It is simple, but tremendously effective in hand-to-hand combat. It is a Noble Phantasm protected by strong magic, but it does not mean that the sword itself is invisible. The blade is clad in wind that changes the refraction of light and makes the shape of the sword invisible. It is not a vacuum, but the wind whirling around the blade is like a weapon and it seems to increase the damage of the slash. Only when the compressed wind is released is a vacuum state created. When the target has "resistance to visual impediments", the accuracy correction of Invisible Air is ineffective. Other than the advantage of making the blade invisible, it is possible to release the compressed wind, making it a single-use projectile weapon. The damage of such an attack is constant, and Saber's strength or magical energy does not affect it.
Excalibur — [Sword of Promised Victory]
A++ rank Anti-Fortress Noble Phantasm
Sword of light. It is not a weapon made by men, but a divine weapon forged by the planet. It is a Noble Phantasm that is the greatest of holy swords. It transforms the possessor's magical energy into "light", increases its kinetic energy by converging and accelerating it, and allows for usage of sorcery on the level of divine spirits. To an observer, it looks like a giant beam of light, but its target point is the tip. It is the "ultimate slash" that cuts through everything in the area the light goes through. Its enormous power heats space around the tip, and as a result it is interpreted as a wave of light that mows across the earth. You could also call it a directed energy weapon.
Avalon — [All is a Distant Utopia]
EX rank Support Noble Phantasm
The ability of Excalibur's sheath. The lost third Noble Phantasm. The sheath of the holy sword was excavated by Einzbern at Cornwall, and returned to the hand of its owner through time. In the legend of King Arthur, the real ability of the holy sword is said to be the "Power of Immortality" in this sheath. It has the ability to heal the wounds of its owner and stop their aging, but it can actually be called a "moving fortress" centered on an individual. By producing the sheath and moving oneself into the land of the fairies, it shuts out all physical interactions. It can even defend against True Magic, and as such might be called a True Magic in and of itself.
False Saber
True Name: Kiyomasa "Crow" Senji
Origin: Deadman Wonderland
Alignment: Chaotic Good
Abilities and Skills
Magic Resistance: E
Cannot cancel spells, but magic damage is reduced somewhat. Crow did not have this ability in life, but gained it as a class ability due to being summoned as Saber.
Riding: B
Ability to ride things. He can ride most vehicles with above-average skill, but he cannot ride those of demonic beast or holy beast rank.
Battle Continuation: A
Does not give up easily. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow.
The Honor of the Battered: B
When Crow is injured, the prana cost of repairing his injuries is quartered. However, Crow cannot fight at full strength unless he is injured. The more of Crow's blood that is spilled, the more use is he is able to make of his Noble Phantasm.
Noble Phantasms
Crow Claw — [Slicing Branch Of Sin]
D rank Anti-Unit Noble Phantasm
Crow's Noble Phantasm allows him to generate blades from his blood. They can emerge from any open wound; or, if Crow has no wounds, erupt through his skin. Crow can alter the length and shape of the blades at will by shifting his blood between liquid and solid form at will. The blades retain their form only so long as they are connected to Crow's body; if they become detached, they revert back to ordinary blood. As a Servant, Crow's body is capable of functioning even if most of his blood is used in the creation of blades.
Invisible Black — [Empty Hollow Flash]
D rank Anti-Unit Noble Phantasm
Invisible Black is an attack that Crow can generate by swinging the blades generated by Crow Claw so fast they break the sound barrier, generating directed shockwaves capable of cutting the enemy at a distance. The shockwave is infused with the prana used to carry out the attack, and so it does the same amount of damage as a strike from Crow Claw would even though the blade never actually touches the enemy.
True Lancer
True Name: Cu Chulainn
Alignment: Lawful Neutral
Abilities and Skills
Magic Resistance: C
Nullifies all magic that requires less than two verses. Cannot block large-scale magic such as great magic and ritual magic.
Battle Continuation: A
Does not give up easily. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow.
Disengage: C
The ability to escape battle. It can also return an unfavorable battle to the beginning (turn 1), and restore the conditions of techniques to their initial states.
Rune: B
The possession of the Northern European Magic Crest, Rune.
Protection Against Arrows: B
Defense against projectile weapons. As long as he keeps the shooter in his vision, he can perceive and defend against any projectile weapon. However, it cannot be used against a direct attack from a distance, and it also cannot be used against a wide-range attack that hits many.
Divinity: B
Strength of one's god-like nature. The more godlike blood possessed, the higher this stat becomes.
Noble Phantasms
Gae Bolg — [Piercing Lance of Death Thorns]
B rank Anti-Unit Noble Phantasm
A cursed lance that will always pierce the opponent's heart once it is thrust. A surely fatal strike from the cursed lance, Gae Bolg. Its true nature is the reversal of cause and effect, where the cause of the lance's thrust becomes the effect of the lance piercing the opponent's heart. As the lance has pierced the heart even before it is thrust, it is impossible to dodge or even block it once this result has been determined. To dodge Gae Bolg, one does not need high AGI (agility), but instead the ability to change this fate before Gae Bolg is executed, LCK (luck) is most important. It is the most efficient Noble Phantasm as it requires little magical energy to activate, and each activation is a sure kill.
Gae Bolg — [Thrusting Lance of Death Flight]
B+ rank Anti-Army Noble Phantasm
Fully unleashing the curse of Gae Bolg and throwing it with full force, this is a special use of the Noble Phantasm. Gae Bolg was originally a thrown lance, and this was actually the correct usage. Unlike the Lance of Death Thorns, this emphasizes attack power over aiming for the heart, and it blows away an entire unit with a single throw. It is rather like an exploding bullet. The damage of form both come close to that of "Brionac, the Roaring Five Stars" possessed by Lugh, the Celtic God of Light, but its ability of "striking an opponent no matter how many times it is dodged" makes it closer to the chief god of Northern Europe, Odin's "Gungnir, Declaration of Great God".
False Lancer
True Name: Rei Ayanami
Origin: Neon Genesis Evangelion
Alignment: True Neutral
Abilities and Skills
Magic Resistance: C
Nullifies all magic that requires less than two verses. Cannot block large-scale magic such as great magic and ritual magic.
Riding: A+
Ability to ride things. Can ride even demonic and holy creatures, if they are beasts. This, however, does not include dragons.
Guardian Knight: A+
Temporarily raises defensive power when protecting others. Rei was given the duty of defending all humanity from extinction, and the responsibilities placed on her give her unlimited powers of protection.
Noble Phantasms
Absolute Terror Field — [The Boundary Of The Soul]
A rank Anti-Unit (Self) Noble Phantasm
The AT Field is an embodiment of the barrier around Rei's soul. It is the light of her soul, a sacred space that no one may intrude upon. The AT Field is an impenetrable defensive barrier that protects her mind, body, and soul from any form of mental, physical, or spiritual violation. It even separates Rei from influence by her Master, blocking both Command Spells and prana supply. The connection between Rei and her Master may be maintained while the AT Field is active if there is a strong sympathy between their souls — either due mutual love so strong that Rei comes to see her Master's soul as a part of herself, or else through domination so thorough that Rei loses her sense of self and becomes incapable of distinguishing her Master's soul from her own.
Lance Of Longinus — [The Spear That Pierces The Soul]
A rank Anti-Unit Noble Phantasm
When summoned as the Lancer class, Rei wields a small-scale copy of the Lance of Longinus. In its normal form, the Lance is somewhat unwieldy, having two prongs instead of a pointed tip. When it is activated, the prongs intertwine and the Lance gains the power to pierce all defenses and destroy the soul of the target. Because the Lance destroys the soul, the target will die instantly from any hit, no matter where on their body it strikes them. The Lance of Longinus can be thrown at a designated target; this causes it to accelerate to supersonic speed, allowing it destroy non-living targets through sheer force of impact. The Lance will return to Rei's hands after being thrown.
Unit 00 — [The God Made By Man]
EX rank Anti-Army Noble Phantasm
When summoned as the Rider class, Rei is capable of summoning her mount, Evangelion Unit 00. Evangelions are artificial Divine Beasts, encased in heavy army that both protects and restrains them. Ordinary humans cannot control even an artificially created Divine Beast, but Rei is one of the few individuals with the ability to do so. Because Unit 00 consumes prana at a high rate, she can only be summoned for five minutes at a time.
True Archer
True Name: EMIYA
Alignment: True Neutral
Abilities and Skills
Magic Resistance: D
Nullifies single-action magic. Magic resistance equivalent to a warding amulet.
Independent Action:
Ability that allows independent movement even after the Master's magical energy supply is cut off. It is possible for this Servant to stay in this world for two days after losing his Master.
Clairvoyance: C
Vision. Allows clear vision of distant targets, and improves body movement and vision. At higher ranks, it allows Servants to see through objects, and even through time. Archer can see up to 4 km by applying Reinforcement magic to his eyes.
Thaumaturgy: C-
Knowledge of orthodox magic. The strength of his ability is unknown.
Mind's Eye (True): B
Insight fostered by training. A "combat logic" that allows for calm analysis of the situation and the enemy's ability in spite of danger, and consideration of all possible actions in a particular situation. If there is even a 1% chance of a comeback, this ability greatly improves the chances of success.
Noble Phantasms
Unlimited Blade Works — Infinite Blade Creation
E-A++ rank ? Noble Phantasm
A special magic called a Reality Marble, which Archer is able to use. Can duplicate any weapon he has seen, but the duplicated version has its rank reduced by one. Defensive equipment is also possible, but it requires two to three times as much magical energy.
False Archer
True Name: Homura Akemi
Origin: Puella Magi Madoka Magica
Alignment: True Neutral
Abilities and Skills
Independent Action: A
Ability that allows independent movement even after the Master's magical energy supply is cut off. It is possible to remain in this world for a week after losing her Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Battle Continuation: A
Does not give up easily. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow.
Nature Of A Rebellious Spirit: B
The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding her own king. Negates the effects of Charisma with the same rank.
Noble Phantasm
Soul Gem — [Materialization Of The Soul]
C rank Anti-Unit (Self) Noble Phantasm
A crystal on the back of Homura's hand that is a crystallization of her soul. Her body is merely a puppet controlled from the crystal. Because of this, Homura will not die even if her head or heart are destroyed; as long as the Soul Gem remains intact, her body will eventually regenerate. However, if the crystal is destroyed, then she will die instantly. A Soul Gem could be seen as a perfect realization of the Third Magic, Heaven's Feel, superior even to the Great Grail; however, since the Great Grail is capable of reproducing it without difficulty, it seems likely that it is actually flawed in some way.
Faust Buckler — [Let The Moment Linger]
B rank Anti-Unit (Self) Noble Phantasm
A magical shield worn on Homura's arm, the Faust Buckler has the ability to briefly stop the passage of time. Homura can continue moving, as can anything she is touching. The longer she keeps time stopped, the greater the prana cost becomes. The Buckler also has powerful defensive properties when wielded as a shield, though its small size may render it ineffective against larger attacks. The shield has the additional property of containing an isolated pocket of space-time in which any number of items may be stored, regardless of size. Time does not pass for stored items.
The End Of Time — [A Promised Reunion]
EX rank Anti-Unit Noble Phantasm
Black wings emerge from Homura's back, tearing a hole in the Universe and destroying both Homura and any opponent who stands before her. Homura was promised by the person she loves that they would be reunited after Homura's death. Because of this promise, Homura will never feel despair; the end of her life is nothing but the door that leads to her long-awaited union with her beloved. The End Of Time is the embodiment of the absolute guarantee by the Universe itself that nothing can stand in the way of the promised lovers' reunion.
True Rider
True Name: Medusa
Alignment: Chaotic Good
Abilities and Skills
Magic Resistance: B
Nullifies all magic that requires less than three verses. It is difficult to hurt her using even great or ritual magic.
Riding: A+
Ability to ride things. Can ride even demonic and holy creatures, if they are beasts. This, however, does not include dragons.
Mystic Eyes: A+
Possesses Mystic Eyes of the highest level, Cybele. Immediately petrifies anyone with MGI lower than C. Those with B rating may be petrified if they are incautious. Those with an A rating cannot be petrified, but they are covered with a "pressure" that decreases all their skills by one rank.
Independent Action: C
Ability that allows independent movement even after the magical energy supply is cut off from one's Master. With rank C, it is possible for a Servant to stay in this world for a day even after losing its Master.
Monstrous Strength: B
Increases strength temporarily. An offensive ability that only devils and beasts possess. When activated, strength increases by one rank. The duration of the effect depends on the rank of Monstrous Strength. The longer Medusa is under the effect of this skill, the more she turns into the legendary monster Gorgon.
Divinity: E-
She has some divinity, but it has mostly degenerated. Divinity decreases as the hero's rank as a devil or demonic beast increases.
Noble Phantasms
Breaker Gorgon — [Self Sealing Dark Temple]
C- rank Anti-Unit Noble Phantasm
A bounded field which seals all magical properties. If directed outwards as an Anti-Unit Noble Phantasm, it traps the victim within the mind of the user and envelops them in a nightmare of mixed pleasure and taboo. However, Rider primarily uses it as a "mystic eye killer" targeted on herself. When the seal is active, both her vision and the effects of her Mystic Eyes of Petrification are blocked.
Bellerophon — [Reins of the Heroic Calvary]
A+ rank Anti-Army Noble Phantasm
All abilities increase by a rank when used. AC+100 will also be in effect. It is a physical attack that destroys the target by controlling a divine beast and using its powerful charge. Supposedly, the maximum speed is 400 or 500 kmph. It is a Noble Phantasm of the highest level in both attack and defense, as defense also increases when in use due to the Pegasus's divine protection. Bellerophon is the name of the young man in Greek mythology who supposedly managed to ride Pegasus.
Bloodfort Andromeda — [Others Sealing Blood Temple]
B rank Anti-Army Noble Phantasm
A barrier of blood. It melts the people within it. The melted people become red blood, and are absorbed by the user of the barrier. Its primary use is to absorb magical energy.
False Rider
True Name: San "Princess Mononoke"
Origin: Princess Mononoke
Alignment: True Neutral
Abilities and Skills:
Magic Resistance: D
Nullifies single-action magic. Magic resistance equivalent to a warding amulet.
Riding: A+
Ability to ride things. Can ride even demonic and holy creatures, if they are beasts. This, however, does not include dragons.
Animal Dialogue: B
Communication of intention with animals that don't speak a "language of words". Capable of coming to a mutual understanding with animals.
Crossing Arcadia: B
Can move while jumping over all kinds of obstacles on the field, including enemies.
Independent Action: A
Ability that allows independent movement even after the Master's magical energy supply is cut off. It is possible for her to remain in this world for a week after losing her Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Mononoke Mask — [Legend of the Vengeful Spirit Princess]
C rank Anti-Unit (Self) Noble Phantasm
San is an abandoned child who was raised by wolves. Because no-one knew her personally, various legends sprung up around her, and it was impossible to tell the truth from the many fictions. The Mononoke Mask is a wooden mask San wears over her face. It completely conceals her stats and even her Class from opposing Masters and Servants. Her own Master is still able to understand her abilities. The mask also bestows a minor defensive bonus and can be sacrificed as a Broken Phantasm to negate all damage from a single attack, though it cannot block Noble Phantasms which outrank it.
Moro — [White Wolf of the Ancient Forest]
A+ rank Anti-Army Noble Phantasm
Moro is a two-tailed wolf goddess that took in San and raised her as her own child. As a Divine Beast dating back to the Age of Gods, Moro has enough power to defeat an entire army of modern humans on her own. Moro is intelligent and can fight independently of San, but she cannot move more than a kilometer from San's position or she will be unsummoned. San also has the potential ability to summon two additional divine wolves, Moro's sons; but calling three Divine Beasts at once is such powerful magic that it requires the support of a Command Spell.
True Caster
True Name: Medea
Alignment: Neutral Evil
Abilities and Skills
Territory Creation: A
Creates an area that is advantageous to one's self as a magus. Enables the creation of a "Temple", superior to a "Workshop".
Item Construction: A
Allows creation of items that carry magical energy. It even allows for the creation of an immortality serum, but the result is only an imitation.
High Speed Divine Language: A
Allows the activation of magic without connecting the Magic Circuit or incanting the spells. Even great magic can be activated with just a single action. It is a language from the age of gods, so modern humans cannot pronounce it.
Golden Fleece: EX
Very valuable. It is said it can summon dragons, but since Caster does not have the ability to summon phantasmal beasts, it cannot be used.
Noble Phantasms
Rule Breaker — [Destroyer of All Marks]
C rank Anti-Magic Noble Phantasm
A dagger that can destroy any magic. An ultimate anti-magic Noble Phantasm that returns any object strengthened by magic, bound with a contract, or any life form created out of magic, to a state prior to its "creation". A magical weapon that materializes the divinity of the witch of betrayal. Like its appearance, its attack power is weak and it has only the killing power of a knife.
False Caster
True Name: Lina Inverse
Origin: Slayers
Alignment: Chaotic Neutral
Abilities and Skills
Territory Creation: C
Creates an area that is advantageous to one's self as a magus. Because Lina spent much of her life traveling rather than establishing a fixed workplace, her skill in this area is deficient.
Item Construction: B
Allows creation of items that carry magical energy. Lina can imbue gems with prana, granting them various magical properties.
High Speed Divine Language: A
Allows the activation of magic without connecting the Magic Circuit or incanting the spells. Even great magic can be activated with just a single action. It is a language from the age of gods, so modern humans cannot pronounce it.
Dragon Slayer: A
The ability to hunt dragons. Increases damage dealt to dragons and decreases damage received from them.
Presence Concealment: D
The ability to hide one's presence as a Servant. Though typical of the Assassin class, Lina has gained it through her experience with theft and infiltration. D rank is suitable for spying.
Demon Blood Talismans — [Spell Amplification]
A+ rank Anti-Unit (Self) Noble Phantasm
The Demon Blood Talismans are four crystals that supply Lina with an infinite reservoir of prana. Using them, she can cast endless spells in a row without exhaustion; though the number she can cast at a single time is still limited by the capacity of her Servant body, as is the maximum strength of the spells she can cast. The prana can also be used to remain in the world indefinitely without a Master, as if she had an A+ Independent Action ability. Each of the four talismans can also be used as a Broken Phantasm, releasing an offensive energy blast equivalent to an A rank Anti-Fortress Noble Phantasm; however, the use of even one of the talismans in this manner causes the remaining talismans to cease their normal function
True Assassin
True Name: Sasaki Kojirou
Alignment: Neutral Evil
Abilities and Skills
Presence Concealment: D
Hide's one's presence as a Servant. Suitable for spying. Though it is the standard class ability of Assassins, Sasaki cannot use it to its full extent because he is not one of the true Assassins, the Hassan-i-Sabbah.
Mind's Eye (Fake): A
Resistance to changes in visibility caused by visual interference. Also called the sixth sense, or prescience; an innate talent to sense danger.
Transparency: B+
Clear and serene. A barrier that nullifies mental intervention. He can conceal his presence as a master of martial arts.
Knowledge Of Foremost Harmony: B
A special ability that prevents the reduction of the effectiveness of an attack, no matter how many times it is used against the same opponent. Attacks will not be perceived by the enemy.
Tsubame Gaeshi — [Swallow Reversal]
N/A rank Anti-Unit Skill
Not a true Noble Phantasm, being a sword technique achieved through merely human effort rather than divine magic, but serves the role of Sasaki's "trump card" in battle. An ultimate ability that slices the opponent with three arcs at the same time. It is said to be a multi-dimensional refracting phenomenon. It is an unavoidable attack, though in a different sense than that of Gae Bolg.
False Assassin
True Name: Shiki Ryougi
Origin: Kara no Kyoukai
Alignment: Neutral Evil
Abilities and Skills
Presence Concealment: A+
Hide's one's presence as a Servant. It is possible to completely disappear and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
Innocent Monster: A
A personal skill possessed by heroes whose appearance and skills are altered because their legends have became distorted over time. The true Shiki's Origin of "void" gave her a direct connection to Akasha, which the incomplete Grail was unable to properly reproduce; as a result, the Servant incarnation of Shiki has an incomplete and unstable personality. Furthermore, parts of Shiki's legend which should properly be assigned to the other aspects of her personality have instead been forced on this incomplete self, resulting in a stronger disposition towards Evil than the true Shiki.
Instinct: A
The ability to always "feel" the best course for oneself during combat. This heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing.
Mystic Eyes: EX
Possesses the legendary Mystic Eyes of Death Perception. Is capable of killing anything for which the "concept of death" exists with even an ordinary knife.
Self-Suggestion: C
Raises resistance against mental interference. Shiki is able to use self-suggestion to increase her physical and mental abilities while wielding her katana Kanesada Kuji. Unfortunately, due to her faulty summoning, she is armed only with a knife, rendering this ability unusable.
Independent Manifestation: C
A special Skill that permits unsupported manifestation into reality, without necessity of energy cost or of summoning by a Master. Resistance is rendered against the instantaneous imposition of death and attacks effected by time manipulation. Shiki could normally exist without a Master due to her connection to the Root, but her faulty summoning has negated this part of the skill.
Connection to the Root: -
That is something which arose from " " and follows up to " ". Divided at the two polarities (of the Taijitu), circulating with the four symbols, assembling the eight trigrams; the one that lays the principle of the world. In other words, the mark of an almighty wish-machine. For those who possess this Skill, regular parameters become meaningless. Shiki's third personality is an embodiment of the Root; but due to her flawed summoning, she has lost her connection to it and cannot use this skill.
Noble Phantasms
Doll Arm — [Spiritual Grasp]
E rank Anti-Unit Noble Phantasm
Shiki's left arm is a prosthetic. She is capable extending her arm in astral form and grasping spirits, including ghosts and Servants in their spiritual form. A mostly inconsequential Noble Phantasm with no offensive power whatsoever.
True Berserker
True Name: Heracles
Alignment: Chaotic Insane
Abilities and Skills
Mad Enhancement: B
Rank up for all parameters, but most of the Servant's sanity is lost.
Battle Continuation: A
The ability to stay alive. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow.
Mind's Eye (Fake): B
Avoidance of danger by sixth sense/instinct.
Bravery: A+
Ability to ignore any mental interference such as coercion, confusion, or illusions. It also has the effect of increasing damage when fighting unarmed, but since he has gone mad through his class ability, he cannot use this skill.
Divinity: A
Strength of one's godlike nature. The more godlike blood is possessed, the higher this stat becomes. As the son of Zeus, the leader of the gods, and having been accepted as one of the gods after his death, the divinity of Heracles can be said to be of the highest class.
Noble Phantasms
God Hand — [Twelve Labors]
B rank Anti-Unit (Self) Noble Phantasm
A hidden ability. Regenerates automatically, even when killed. There is a stock of eleven regenerations. In other words, Berserker needs to be defeated twelve times to be eliminated. Once one of Berserker's lives has been taken, he cannot be killed again by the same method; however, this immunity does not take effect until his regeneration is complete, so he can be killed multiple times by a single attack that delivers simultaneous strikes. Furthermore, any magic or Noble Phantasm of B rank or below is unable to harm Berserker at all. This is not a "negation" of the magic, as with the Magic Resistance skill, but rather a "refusal" to acknowledge any damage from it.
Nine Lives — [The Shooting Hundred Heads]
A rank Anti-Unit Noble Phantasm
An all-purpose Noble Phantasm capable of adapting and changing how it appears depending on the target and circumstances of use. In any form, it delivers nine consecutive strikes, as swift as if the attacks are overlapping. However, due to being summoned as Berserker, Heracles is incapable of using it.
False Berserker
True Name: Scar
Origin: Fullmetal Alchemist
Alignment: Chaotic Insane
Abilities and Skills
Mad Enhancement: C
Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.
Territory Creation: -
Scar's homeland was destroyed. He is a wandering traveler with no permanent residence. Thus, creation of a personal territory is impossible for him.
Item Creation: -
Scar creates no tools, using only the power inherent in his own limbs in battle.
Mind's Eye (Fake): B
Avoidance of danger by sixth sense/instinct.
Instinct: B
The ability to always "feel" the best course for oneself during combat. Was originally A, but Mad Enhancement causes it to suffer a rank down due to being blunted by Scar's constant rage.
Self-Modification: C
How well one can attach and fuse a totally different body from one's own. The higher the rank, the further one is from a legitimate hero. Scar has his brother's right arm.
Noble Phantasms
Alchemy Arm — [The Right Hand Of Destruction]
A rank Anti-Unit Noble Phantasm
Scar can destroy anything he touches with his right hand if he is capable of understanding its composition. Even under the effects of Mad Enhancement, Scar is capable of instinctively analyzing the composition of anything he touches. However, he cannot analyze divine mysteries that surpass human comprehension, such as most Noble Phantasms. If the Alchemy Arm is used to kill humans, it absorbs their souls. These can then be burned for prana, allowing Scar to survive without a Master as though he had the Independent Action ability.
Alkahestry Arm — The Left Hand Of Creation
B rank Anti-Unit Noble Phantasm
If he is summoned as Caster, Scar can perform alchemy-type magic using the transmutation circle on his left arm. Though not as directly powerful as his destructive alchemy, it is far more versatile in its potential applications. He lacks this Noble Phantasm as Berserker, which is a version of Scar from earlier in his life when his mind was clouded with rage and he lacked the knowledge or will to make use of constructive alchemy.
True Avenger
True Name: Angra Mainyu
Alignment: Chaotic Evil
Abilities and Skills
Avenger: A
A Class Skill of the Avenger class, representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate loathing and resentment. When receiving damage, mana generation is increased. Negative emotions towards him immediately turn into his strength.
Aesthetics of the Last Spurt: B
Can anticipate the enemy by letting him take the initiative and then confirming his actions. As a result, Avenger is far more effective in combat when fighting defensively.
Divinity: E-
Measures the amount of god-like blood one has. Angra Mainyu is a divine being; but as the antithesis of the benevolent creator Ahura Mazda, his divinity is corrupt. He is more akin to a demon than a god.
Innocent Monster: A
A personal skill possessed by heroes whose appearance and skills are altered because their legends have became distorted over time. Angra Mainyu is not Avenger's true identity; rather, he is nameless man who has been forced by the interaction of the Holy Grail and the curses carved into his body to take on the "role" of All the World's Evil.
Mental Pollution: A
A distorted mentality that shuts out any mental interference. The Servant's psyche is so inherently broken that they cannot understand anyone without an equivalent rank of Mental Pollution.
Noble Phantasms
Verg Avesta — [False Copy of Inscribed Creation]
E rank Anti-Unit Noble Phantasm
Verg Avesta is a wound-sharing primal curse. It reflects any damage dealt to Avenger directly onto the attacker's soul. It is nearly worthless as a Noble Phantasm because of its many drawbacks. It only duplicates the pain of an opponent's attack rather than truly reflecting it, so Avenger himself still suffers the full damage of the strike he counters. Avenger needs to survive the attack in order to activate Verg Avesta, so it cannot counter fatal strikes; furthermore, it only reflects the pain of the attack rather than the actual damage, so it alone will never defeat an opponent. Avenger has the lowest parameters out of all Servants, so the pain inflicted by Verg Avesta will always be less debilitating to his opponent than it is to him. It can also only be used once on any given opponent. Finally, the effect lasts only as long as Avenger is injured, ending once he is healed.
Angra Mainyu — [All the World's Evil]
E rank Anti-Unit (Self) Noble Phantasm
A curse that puts all the world's evil on one person. Normally would not affect anything, but the nature of the Great Grail gives the curse form as polluted mud that dissolves the flesh and soul of any who come into contact with it. Those who do not die either go mad or become corrupted. With the infinite power of the Grail giving form to all evils of the world, it could be said to rank up to become an EX rank Anti-World Noble Phantasm.
False Avenger
True Name: Akito Sohma
Origin: Fruit's Basket
Alignment: Lawful Evil
Abilities and Skills
Avenger: A
A Class Skill of the Avenger class, representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate loathing and resentment. When receiving damage, mana generation is increased. Negative emotions towards her immediately turn into her strength.
Divinity: A+
Measures the amount of godlike blood one has. As a reincarnation of the Jade Emperor, Akito is acknowledged as a god. However, multiple reincarnations have caused the Jade Emperor's soul to degrade, and Akito's divinity manifests as a curse-like affliction.
Charisma: E
The natural talent to command an army. Increases the ability of allies during a group battle. Leadership skills increase, but the morale of troops suffers dramatically.
Mental Pollution: A
A distorted mentality that shuts out any mental interference. The Servant's psyche is so inherently broken that they cannot understand anyone without an equivalent rank of Mental Pollution.
Weak Constitution: A
A weakness struck by the nature of frail health. The Servant is accompanied by the risk of sudden status drop at anytime of every action. The risk is highest when the Servant is involved in combat; but Akito's parameters are already so low that she is unsuited for combat anyway.
Noble Phantasms
Cursed Chains of God — [Master Of Souls]
E rank Anti-Unit Noble Phantasm
Akito bears the brunt of an ancient curse cast by the Jade Emperor, whose soul has decayed from repeated reincarnation. Akito can manifest cursed chains that bind the souls of up to 13 other individuals to her own, dragging them out of the cycle of reincarnation and sharing her curse. This would normally be an entirely inconsequential ability, as Servants are already removed from the cycle of reincarnation, but the chains also serve as conduits for the curse of All the World's Evil. Due to that interaction, the targets to become corrupted, dominated by Akito's will and directly linked to the infinite mana supply of the Great Grail.
Angra Mainyu — [All the World's Evil]
E rank Anti-Unit (Self) Noble Phantasm
A curse that put's all the world's evil on one person. Normally would not affect anything, but the nature of the Great Grail gives the curse form as polluted mud that dissolves the flesh and soul of any who come into contact with it. Those who do not die either go mad or become corrupted. With the infinite power of the Grail giving form to all evils of the world, it could be said to rank up to become an EX rank Anti-World Noble Phantasm. The curse had a different name in Akito's own world, being rooted in Taoism rather than Zoroastrianism; but she was summoned into this world, where the curse of "All the World's Evil" bears the name "Angra Mainyu", and her Noble Phantasm accordingly took that name.
Gilgamesh
True Name: Gilgamesh
Alignment: Chaotic Good
Abilities and Skills
Magic Resistance: E
Defense against magics. It cannot nullify them, but damage is somewhat reduced.
Independent Action: A+
Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is first necessary to acquire an extra supply of prana from alternative sources.
Golden Rule: A
The chances of attracting gold during one's life. With this level of gold, one will become an incredibly wealthy person. Money trouble will be completely unknown.
Charisma: A+
Talent to command and lead a great army. At this level, it is not so much strength of character, but more like a curse.
Divinity: B
He has the capacity for greatness, but since Gilgamesh himself dislikes the gods, his rank is reduced from A+.
Collector: EX
The 'talent' to collect high quality goods — a 'luck' that draws rare items into the possession of the Servant. However, the Servant's Master derives no benefit from this personal skill. Gilgamesh is a collector of treasures. Within his era, he aggregated and sealed unto his collection all the fruits of civilization. Rather than 'possession of individual items,' it would be more appropriate to say that the true treasure he grasped was 'the very essence of human ingenuity.' All that falls beyond the Treasury of the King are those creations that came of 'new concepts' crafted by Post-Humans, and items derived of the civilizations of other celestial bodies.
Noble Phantasms
Gate of Babylon — King's Treasure
EX rank Anti-Unit Noble Phantasm
A sword-key that leads to the golden capital. It connects space, and allows the user to freely take any tool from the treasure room. Needless to say, this Noble Phantasm will become stronger the more wealth a person has. Gilgamesh's is EX rank because, as the archetype for all epic heroes, his personal treasury contains every legendary treasure in the world. Only two items within the Gate are uniquely owned by Gilgamesh alone — Enkidu, Chains of Heaven; and Ea, Sword of Rupture.
Enuma Elish — Star of Creation That Split Heaven and Earth
EX rank Anti-World Noble Phantasm
Cutting of space by the Sword of Rupture, Ea. A layer of wind, compressed and accelerated, becomes a fake layer of time and space that smashes all who oppose it. The attack opens an abyss capable of crushing all of creation, a crack that distorts space to pierce the very nature of the World itself to show the "Truth" of the planet before the separation of heaven and earth. All that enters the void returns to the nothingness from which it originated.
Encyclopedia 2: Servant Parameters
STR: Strength
END: Endurance
AGI: Agility
MGI: Magic
LCK: Luck
N.P.: Noble Phantasm
True Saber Arturia
Master: Shirou Emiya (with additional Servant False Saber)
STR: C
END: D
AGI: D
MGI: C
LCK: C
N.P.: C
True Saber Arturia
Master: Shirou Emiya
STR: B
END: C
AGI: C
MGI: B
LCK: B
N.P.: C
True Saber Arturia
Master: Rin Tohsaka
STR: A
END: B
AGI: B
MGI: A+
LCK: A
N.P.: A++
False Saber Crow
Master: Shirou Emiya (with additional Servant True Saber)
STR: C
END: C
AGI: D
MGI: E
LCK: C
N.P.: D
False Saber Crow
Master: False Caster Lina
STR: B
END: A
AGI: B
MGI: D
LCK: A
N.P.: D
True Lancer Cu Chulainn
Master: Bazett Fraga McRemitz
STR: B
END: C
AGI: A
MGI: C
LCK: E
N.P.: B
False Lancer Rei
Master: Luviagelita Edelfelt
STR: B
END: A
AGI: D
MGI: A
LCK: E
N.P.: A
Dark False Lancer Rei
Master: False Avenger Akito
STR: A
END: A
AGI: E
MGI: EX
LCK: E
N.P.: A
True Archer EMIYA
Master: Rin Tohsaka (with additional Servant False Archer)
STR: D
END: C
AGI: B
MGI: C
LCK: E
N.P.: N/A
False Archer Homura
Master: Rin Tohsaka (with additional Servant True Archer)
STR: E
END: C
AGI: B
MGI: D
LCK: E
N.P.: B
True Rider Medusa
Master: Shinji Matou / None*
STR: C
END: E
AGI: B
MGI: B
LCK: D
N.P.: A
*(Losing Shinji as her Master does not affect Medusa's stats because his incompetence meant he wasn't having enough of an effect to improve her parameters)
Dark True Rider Medusa
Master: False Avenger Akito
STR: A
END: C
AGI: B
MGI: EX
LCK: E
N.P.: A+
True Rider Medusa
Master: Sakura Matou
STR: B
END: D
AGI: A
MGI: EX
LCK: D
N.P.: A+
False Rider San
Master: None
STR: D
END: D
AGI: A
MGI: B
LCK: C
N.P.: A+
True Caster Medea
Master: None / Souichirou Kuzuki*
STR: E
END: D
AGI: C
MGI: A+
LCK: B
N.P.: C
*(Gaining Souichirou as her Master does not affect Medea's stats because he is not a magus and is thus unable to provide her additional prana)
False Caster Lina
Master: None
STR: D
END: C
AGI: B
MGI: A+++
LCK: A
N.P.: A+
True Assassin Sasaki
Master: True Caster Medea / None*
STR: C
END: E
AGI: A+
MGI: E
LCK: A
N.P.: N/A
*(Losing Medea as his Master does not affect Sasaki's stats because he was already receiving only the barest minimum amount of prana)
False Assassin Shiki
Master: Zouken Matou
STR: E
END: D
AGI: A+
MGI: E
LCK: A
N.P.: E
Dark False Assassin Shiki
Master: False Avenger Akito
STR: D
END: C
AGI: B+
MGI: EX
LCK: A
N.P.: E
True Berserker Heracles
Master: Ilyasviel von Einzbern
STR: A+
END: A
AGI: A
MGI: A
LCK: B
N.P.: A
Dark True Berserker Heracles
Master: False Avenger Akito
STR: EX
END: EX
AGI: B
MGI: EX
LCK: B
N.P.: A
False Berserker Scar
Master: None
STR: C
END: B
AGI: A
MGI: D
LCK: E
N.P.: A
Dark False Berserker Scar
Master: False Avenger Akito
STR: B
END: A
AGI: B
MGI: EX
LCK: E
N.P.: A
True Avenger Angra Mainyu
Master: Caren Ortensia
STR: E
END: E
AGL: E
MGI: E
LCK: E
N.P.: E
False Avenger Akito
Master: Sakura Matou
STR: E
END: E
AGL: E
MGI: E
LCK: E
N.P.: E
Gilgamesh
Master: Kirie Kotomine
STR: B
END: C
AGI: C
MGI: B
LCK: A
N.P.: EX
Encyclopedia 3: Weapons
Azoth Dagger
Owner: Rin Tohsaka
An item of ceremonial magic equipment that Rin treasures. This object is not a weapon as it amplifies the magical energy of the owner, and is instead used as a staff to support and amplify magic usage. It is a popular item in the Magic Association, and a common commemorative gift given by masters and parents when entering adulthood. This dagger was given by Tokiomi Tohsaka to Kirei Kotomine, who murdered him with it and then gave it to Rin Tohsaka.
Black Bow
Owner: False Archer Homura Akemi
A bow that fires "arrows" composed of prana. While it can be drawn quickly and has unlimited ammunition, it is not extraordinarily powerful. Unusually for an Archer-class Servant, it is not Homura's primary weapon. She uses it mostly for sentimental reasons, as a similar bow was the favored weapon of her one true love.
Caladbolg II
Owner: True Archer EMIYA
The False Spiral Sword; a modified version of the original Caladbolg, created by Archer with Projection magic. He projects it to be used as an arrow rather than a sword. The blade of the sword coils into a spiral that can penetrate any target by creating a twisting distortion in space. The original is the demonic sword possessed by the Hero of Ireland, Fergus mac Roich.
Caliburn
Owner: True Saber Arturia Pendragon
A holy sword that symbolizes England's King of Knights, King Arthur. It is the symbol of a king, pulled out from a chosen stone under the guidance of magus Merlin. It is a different sword from the one granted by the Lady of the Lake, and its characteristics as a Noble Phantasm differ. But, it seems Saber is more attached to this holy sword. Since a sword is a symbol of power, a sword carried by a king usually ends up degraded to the status of an ornament covered by decorations. This is the biggest difference between Excalibur and Caliburn. In exchange for being a beautiful sword, its effectiveness as a weapon does not match that of Excalibur. In the legend, it is said that it broke when King Arthur fought in a battle going against the principles of chivalry; however, Shirou Emiya and True Archer EMIYA are capable of temporarily recreating it using their Projection magic.
Claiomh Solais
Owner: Gilgamesh
The sword of light from Celtic mythology. A sword inscribed with runes which shines with brilliant light, capable of piercing any darkness. It was once wielded by the hero Nuada Airgetlam, and is one of the four treasures of the Tuatha De Danaan.
Crystal Dagger Pendant
Owner: False Rider San
A small crystal dagger which was gifted to Prince Ashitaka by his sister to remember him by, and which he subsequently gifted to San for the same reason. Though it is effectively useless as an offensive weapon, its repeated use as a memento has imbued it with the magical property of "remembrance". Someone gifted with the pendant can call forth memories of previous owners.
Fragarach
Owner: Bazett Fraga McRemitz
The Gouging Sword of the War God, also known as "Answerer" and "Retaliator". An A rank Noble Phantasm given to the McRemitz family by the war god Lugh, it counters other Noble Phantasms by performing an indefensible counterattack. It warps causality to always pierce the opponent through the heart with an undodgeable and unblockable needle of force the moment before they can utilize their Noble Phantasm. This erases the enemy's attack from the timeline as a paradox, except in special cases such as against other causality-altering Noble Phantasms like Gae Bolg. Bazett can create about 10 Fragarach per year, but she only has three available for use during the Fifth Heaven's Feel.
Gem Sword
Owner: Kishur Zelretch Schweinorg
A Mystic Code that possess abilities of the Second Magic. While it cannot open doors to parallel worlds, it allows a degree of intervention through looking between them, and it even allows for sharing of magical energy present in the air. The gem part of the name comes from the kaleidoscopic appearance of its polyhedral structure. While the plans for the sword were originally given to Nagato Tohsaka and passed down the Tohsaka family line, they were stolen by Zouken Matou after the Fourth Heaven's Feel. He created the sword, making certain modifications to its design so he could use it to summon the False Grail from a parallel world.
Horn of Jericho
Owner: Gilgamesh
A shofar, a trumpet made from the horn of a ram, which was blown by Israelite soldiers to topple the walls of Jericho. It is a Noble Phantasm that produces a noise which can break down any barrier, physical or conceptual.
Kanshou and Bakuya
Owner: True Archer EMIYA
Twin swords that Archer likes to use. Their rank as a Noble Phantasm is C-. They are a pair of swords with a strong bond, that will return to their owner even if events cause them to be lost. Their strength as swords is high, but they also serve as ceremonial equipment. When both are equipped, magic resistance and physical resistance improve. It might just be Archer's taste, but words thought to be a charm against evil spirits are carved into the blades.
Divine skill, flawless and firm
Strength moves mountains
Blade cuts water
Life approaches the Imperial Villa
We embrace heaven together
Two great men, shared life
Luin of Celtchar
Owner: Gilgamesh
A massive lance from Celtic mythology, wielded by the hero Celtchar mac Uthechar. The tip of the spear blazes with a magical fire, and any blood that touches the weapon bursts into flame. The lance can be thrown to pierce up to nine targets in a single flight before coming to a stop.
M26 Hand Grenade
Owner: False Archer Homura Akemi
A fragmentation hand grenade made in the United States, known as a "lemon grenade" because of its distinctive shape. Not a weapon that Homura was summoned with; but since she had extensive experience using explosives in life, she quickly stole some and stored them in her Faust Buckler. Because it is not a magical weapon, it is mostly ineffective against other Servants; however, since modern weapons are rarely used by magi, it is likely to at least catch opponents by surprise.
Monohoshizao
Owner: True Assassin Sasaki Kojirou
A longsword said to be carried by the swordsman Sasaki Kojirou. "Laundry hanging pole" is only a nickname, and its real name is unknown. According to records, it is said to be 90 cm long, but the Monohoshizao Assassin wields is 150 cm long, and its range is about that of a spear. In a battle, long range translates directly into advantage. But when you are talking about a sword, it must be admitted that such a length is out of the question. It will be effective in a one-on-one battle, but its length and weight would trouble the user in large-scale combat. There are no swordsmen able to use this longsword satisfactorily other than Assassin, who has skill surpassing human limitations.
Old-Sword of Eotens
Owner: Gilgamesh
A sword with a jewel-encrusted hilt, forged by ancient ettin smiths. It was kept in the lair of Grendel's mother until the hero Beowulf used it to slay her and decapitate Grendel. Afterwards, Grendel's toxic blood melted the blade, leaving only the hilt. The complete blade now exists only within the human imagination, and within the treasury of the Gate of Babylon. Though stronger than any mortal blade, it is unremarkable as a Noble Phantasm.
Rhenium Halberd
Owner: Leysritt
A halberd made of rhenium. Though it is antique in appearance, it was designed using the latest Einzbern techniques and has a variety of thaumaturgical characteristics. Though its design makes it suitable for thrusting, slashing, and striking, it is inferior to lances, swords, and axes in that regard. It primarily emphasizes toughness, being designed to withstand heavy damage in order to defeat the opponent. Because of its immense weight, it cannot even be lifted by an ordinary human; it can only be wielded effectively in combat by a Servant with Strength rank B- or higher. Leysritt, a homunculus designed for combat, is on such a level; and Shirou, when Projecting the weapon, can Reinforce his body to the same degree.
Rho Aias
Owner: True Archer EMIYA
The Seven Rings that Cover the Fiery Heavens; a defensive Noble Phantasm that embodies the Concept of "absolute defense against any thrown weapon". Appearing as a seven-petaled flower, is actually a seven-layered bounded field, each layer possessing the defense of a fortress wall. The user must constantly provide prana to maintain the shield, and they suffer pain in proportion to any damage inflicted on it. It is reproduced through Archer's Projection magic; the original was owned by the hero Ajax, who used it to block the spear of Hector during the Trojan War.
Ruyi Jingu Bang
Owner: Gilgamesh
As-You-Will Gold-Banded Cudgel, a pole weapon from Chinese mythology. A magical staff used to measure the depth of the Flood, it was used as a pillar in the treasury of the Dragon King of the East Sea before being claimed by Sun Wukong. It is capable of shrinking or growing as the user wills.
Shamshir-e Zomorrodnegar
Owner: Gilgamesh
An emerald-studded sword from Persian mythology, once owned by King Solomon and used to slay the demon Fulad-zereh. The sword bestows one rank of Magic Resistance upon its wielder, and wounds inflicted by it can only be healed by magical means.
Sharur
Owner: Gilgamesh
A divine weapon engraved with a picture of a winged lion, created by the Sumerian War God Ninurta. A heavy mace called "smasher of thousands", it is capable of prolonged flight under its own power and of telepathically relaying information about its surroundings back to its owner. It can thus act as both a guided missile and an intelligence gathering tool across vast distances.
Shroud of Magdalene
Owner: Caren Ortensia
A holy shroud with the power to forcibly bind men. However, while the man is bound, no physically harmful attacks can be made against him or the shroud will be rendered useless.
Tora-Shinai
Owner: Taiga Fujimura
The bamboo sword wielded by Taiga. The tiger charm attached under the guard is undeniably its greatest feature. Despite the fact that she was banned from entering regulation matches for attaching the charm, it is preserved within the Fujimura syndicate as Taiga's treasured sword. It is known as a demonic sword that will not rest until it tastes blood, still sealed by the Fujimura family.
Tawrich and Zarich
Owner: True Avenger Angra Mainyu
Twin fang-like daggers named after demons of hunger and ageing. They can be used as sword-breakers, but are unreliable and can sometimes break themselves.
Wooden Spear
Owner: False Rider San
A simple wooden spear. It possesses no exceptional qualities; but because it was carved from wood taken from a tree of the Ancient Forest, it is saturated with primal life energy. Since the effect of San's Noble Phantasm "Mononoke Mask" extends to hiding all details about her weapon, it is impossible for enemies to divine the nature of the mana imbuing it, and, they might thus mistake it for a Noble Phantasm.
Unidentified Axe-Sword
Owner: True Berserker Heracles
A sword of rock that Berserker uses. It is part of the foundations of a Temple of Heracles that the Einzberns excavated and is the catalyst that was used to summon True Berserker. Heracles was skilled in archery, but because he has gone berserk, he has lost his former weapon and skills.
Unidentified Dagger
Owner: True Rider Medusa
A giant "nail" that Rider uses. Its origin is unknown, but it is probably a weapon that reflects her inner character.
Unidentified Knife
Owner: False Assassin Shiki
An entirely ordinary knife. Due to its short blade, one might think it better suited to use in the kitchen than in battle. Shiki's fighting ability is actually much greater when she wields a katana, but she was summoned with this knife because it is more symbolic of her legend.
Yata No Kagami
Owner: Gilgamesh
The Eightfold Blessing of Amaterasu, a mystical mirror which functions as D rank defensive Noble Phantasm. If Gilgamesh would take the time to understand its mysteries and learn its proper use, it would be capable of performing incredible miracles and extraordinary feats of power which would raise it to being an EX rank Anti-Army Noble Phantasm; but as Gilgamesh's treasury contains a number of weapons that surpasses even his own knowledge, he does not concern himself with taking the time to master any individual one in specific. Like many of the treasures once united in Gilgamesh's storehouse, it later went on to become the Noble Phantasm of a different hero, Tamamo-no-Mae.
This is the conclusion of "Fate/Parallel Fantasia". If you are interested in additional works by the author, follow him on tumblr / ProfMorbius, or support him on pat*reon / ProfMorbius.
