Went into this thinking it'd be a relatively short list. More fool me I guess.
1. Jump Franchises only: Might include 'Guest Characters' down the line in omakes. no promises.
2. Previous Jump Game Rosters apply: Sadly, none of the below have representatives from previous 'Jump' Crossover games.
3. Only series with Anime Adaptation: Any form of animation (Anime, OVA, ONA) qualifies for consideration.
4. Mostly, but not Limited to, Combat-Oriented Series: Quite a few Gag-Manga characters can go toe-to-toe with Battle-Mangas. Just as Arale-chan.
5. NO SPORTS MANGA: Just...no. Don't ask.
Monthly Shounen Jump.
Monthly Shonen Jump:
Astro Boy: Ah yes, the Mighty Atom. Like many shows set in the 'future' I have a hard time trying to place where he'd fit in, but I'm sure Time-Travel shenanigans could be explained. That being said, aside from Lord Satan/Saturn/Baron von Hoodwink, I'm unfamiliar with this series, so suggestions are welcome.
Playable Cast:
Astro: MC, possesses all standard powers from canon. Awakening simply allows for finishing move. (Likely an unlockable character)
Various Robots: Mostly allied with Venoms with some exceptions.
Supporting Cast:
Prof. Ochanomizu: Astro's Caretaker & Head of the Institute of Science. Helps the R&D Division.
Uran: Astro's sister, mostly helps around base once he's unlocked.
Cobalt: Astro's clumsy brother.
Beet The Vandal Buster: I vaguely remember trying to get into this series but it kind of faded into the background. I'll probably give the anime a look if anyone can recommend it, so we'll base their placement around the end of the latest episode.
Playable Cast:
Beet Warriors
Beet: MC, Staff Fighter by default, different Moves use Different Saiga weapons. Awakening: Boltic Axe Mode.
Poala: Beet's love interest. Swordswoman. Awakening: Unlocks ability to use Divine Attack of Fire: Burst End.
Kiss: Beet's best friend. Element User. Awakening: Adds Frost Damage to attacks.
Milfa: Total Flirt. Martial Artist. Awakening Adds Lighting Damage to attacks.
Slade: An assassin & Beet's Rival. Spearman. Awakening makes him faster.
Vandels: Likely a Rogue Faction
King of Tragedy , Beltorze: Doesn't actually appear, his 'Phantom' can be unlocked as a playable character.
Assassin's Dagger, Hystario: Swordsman, hides blade in his guitar.
Sky King, Sir Baron: Normally an honorable warrior. Awakening: Zanga mode, becomes more savage.
Lord of Greed, Harden: A Vandal obssessed with Gold. Ranmdom Mid-Boss.
Supporting Cast:
Lady Rodina The Imp: Non-Combatant at this point, creates portals to send people wherever she desires.
Shagie The Phantom: Creates 'Challenge Doors' where players face hordes of Monsters.
Noah The Scholar: Neutral party, seeks to study the effect of the Merger.
Blue Dragon ST: Most likely set Post-Game/Anime. Fighting Style would blend elements of Jotaro & DIO's Stand Combat with Magical abilities. Finishers would resemble events from the Game/Anime.
Playable Cast:
Shu: MC, Attacks Deal 'Magic Sword Damage'.
Kluke: Childhood Friend, Attacks deal Magic Damage.
Jiro: Rival, attacks deal lightning damage.
Zola: Blademaster, attacks deal poison damage.
Supporting Cast:
Bouquet: Shu's self-proclaimed fiance, works as a waitress. (Anime character).
Claymore: Since the events of Claymore take place entirely on a fictional Island, it's possible to slot them in without too much bother. As for when this is set, most likely post-Anime, so sometime after the 'Northern Campaign'.
Playable:
Seven Survivors
Clare: MC, Swordsman. Awakening: Teresa-Mode. Finishing Move: Quick Sword.
Miria: Leader, Swordsman, fights using After-images. Awakening: Phantom Mode.
Deneve: Dual Swordsman, can throw weapons like spears. Awakening: High-Speed Regeneration.
Helen: Swordsman, can stretch arms to attack at range or bind her opponents. Awakening: Grants access to Drill Sword.
Awakened Beings
Priscilla: Clare's Rival. Awakening: One-Horned Yoma mode.
Isley: Northern King, Swordsman, limbs can shapeshift. Awakening: Centaur form, Finisher involves massive claymore.
Luciela: Queen of the South. Awakening: Giant Lioness form.
Riful & Dauf: Queen of the West & her consort. Normally she rides on Dauf in his Awakened form. Awakening: Riful transforms to attack.
Supporting Cast:
Survivors
Cynthia: Acts as a Healer by using her Yoki to help other Claymores Regenerate.
Tabitha: Specializing in sensing Yoki, she serve's as their 'Eyes'.
Uma: Lacks confidence despite surviving the Northern Campagin.
Deserters: Claymore who abandoned the Organization for various reasons.
Galatea: Former 'Eye' of the Organization, currently hiding as a Blind Nun, Sister Latea.
Irene: Survivor of the Teresa Execution Team. Gave her arm to Clare to use the Quick Sword.
The Organization: The group responsible for creating Claymores (and Yoma). They do not appreciate Jump Force's interference.
Abyss Feeders: Mob Enemies used by the Organization.
Claymores: The current Generation of Warriors. While wary of Jump Force, they appreciate their aide, even if their Masters don't.
Louvre: Clare's handler & a spy working to destroy the Organization from within. Intrigued by Jump Force.
Raki: Clare's lover & Priscilla's caretaker until she abandons him & he's taken hostage by the Organization.
Cyborg 009: These guys were easy enough to intigrate, since their stories canonically take place during the 'Cold War'. When the Merger happened, they came out of hiding to help Humanity, and were among the first to be conscripted into the Jump Force. Appearance wise, they resemble their Call of Justice Versions.
Playable:
Joe-009: MC, Gunslinger, Awakening: Acceleration. His finisher sends him past an event horizon (Call of Justice)
Jet-002: Gunslinger, Awakening: Jet Boosters. Finisher involves flying so fast he causes explosions.
Albert-004: Living Arsenal, each move uses a different weapon. Awakening: Attacks gain homing function.
Chang-006: Fire Element user, Finishing Move involves Pyrokinesis.
Hayato/Skull: Cyborg Leader of Black Ghost. Survived due to unknown circumstances & allied with Venoms.
High-Teen Numbers: From Devilman vs 009, Rogue Faction with their own goals.
Support:
Ivan-001: When not resting, aides JF Central Command, serving as an early warning system & Psychic Defense.
Françoise-003: When not caring for Ivan/001, her jobs include reconnaissance & advance warning.
Geronimo Jr.-005: His principal job is line defense and artillery, typically using boulders as missiles against aggressors.
Sir Great Britain/-007: His powers & acting talent make him master of infiltration/espionage.
Pyunma-008: Handles training of new recruits in basic armed combat & Geurilla tactics.
Dr. Gilmore: Leader of 00-Cyborg program, serves as the team's advisor/father figure.
Kekko Kamen: I'll be brutally honest, there is no way in hell this series would ever get a western release as any videogame unless it got an R-Rating. That being said, this is fiction, so Kekko probably just spends her time protecting schoolgirls from perverts...ironically.
Playable:
Kekko Kamen: MC, Martial artist, her Six Alternate Identities appear as NPCs outside combat.
Ribbon Lion: Kekko Kamen Fangirl, Swordsman, fights with a Rapier.
Supporting Cast:
Mayumi: Essentially Kekko Kamen's Lois Lane.
Chigusa & Yuka: Twin Female Students, members of the group of 6 who become Kekko Kamen.
Keiko: A P.E Teacher who is one of the women who become Kekko Kamen.
Koichi: A Crossdressing Female Student & Member of the group of 6 who become Kekko Kamen.
Kaori: School Nurse who is one of the 6 women to become Kekko Kamen.
Kei: A chain smoking, tough-as-nails 3rd-year gang leader & the last member of the group who become Kekko Kamen.
Toenail of Satan: Wicked principal of Sparta Academy, not sure how he'd even be playable but he's mentioned here.
Kurohime: I almost didn't include this series due to it's lack of any form of animation, until I discovered there was a PS2 game based on it. Plus, we need more Magic Users/Gunslingers in this to counteract all the Martial-Ninja-Pirates.
Playable:
Kurohime Party.
Himekojo: The MC, Witch Gunslinger, uses bullets with different effects. Awakening: Kurohime Mode.
Asura: Fire user, Awakening: Demon Form.
Kazuma: Swordsman, draws upon the power of 3 spirit kings.
Yuki & Yukio: Element Users, Yuki is the main body & attacks with ice. Awakening: Switches to Yukio's Combat-adept abominable snowman form.
Kurohime Punishment Squad
Dark Zero: The God of Death. Seeks to wipe out Humanity (allied with Venoms?).
Rider: Gunslinger known as 'Lightning Bolt', his shots make explosions with each impact.
Sword: Kurohime's Rival, leader & Sole-survivor of the Death Angels. Swordswoman, can drain blood to heal.
Barahime: A witch currently possessing Yuka. Witch Gunslinger, uses plant based Spells.
Oka: Witch Gunslinger, usesa sniper rifle.
Support:
Onimaru/Tsucchi: Originally Kurohime's most devoted soldier, he was turned into a lizard by Sword & now follows Himekojo on her quest.
Good grief that took forever.
I tried a few new things, like characters who are essentially two in one here for gameplay purposes but i digress.
If you've got any suggestions for characters that would be playable, or how to best integrate characters into the story, feel free to make them known in a review!
