DISCLAIMER: I do not own Steven Universe or Super Smash Bros. They are the legal properties of Cartoon Network and Nintendo, respectively. Thus, no copyright infringement is intended.
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For the last chapter I will be publishing for this year (24th of December 2019, as of writing and publishing this chapter), I've decided that instead of doing requests, I'm gonna choose who'll be up for a Smash moveset. While Steven was the obvious place to start as the eponymous character of the series and Garnet was based on a request, this one I'm doing purely because I love this character and she would be perfect for the world of Smash. Without further adieu, it's time to create a moveset for Pink Diamond….'s former playmate; everybody's new best friend, Spinel!
Introduced as the villain in "Steven Universe: The Movie", this eccentric and cartoony Gem was created to keep Pink Diamond entertained in their garden until the Diamonds decided to finally give Pink her colony. However, instead of taking her playmate with her, Pink just up and abandoned Spinel to stay in their garden under the guise of "playing a new game". Because of this, Spinel had been stuck in the garden for a little over 6000 years, alone and unsure if her supposed best friend would be coming back. Then, when she learned that Steven inherited Pink Diamond's gem and planned to stay on Earth with his "brand new friends", Spinel finally snapped and set out to take her revenge on Pink by trying to destroy the Earth, unleashing her fury and depression on complete strangers. Basically the story of Steven's life, at this point.
You know, it's watching Spinel's backstory unfold that made me realise that Pink Diamond is kind of a terrible person.
Regardless, Spinel would certainly be an interesting character for Smash, especially seeing as we have only seen what she is capable of in a single movie so far and the fact that she operates different from every other Gem we've seen in the series as a whole. It might be due to her zany, rubber-hose animation style; it could be with the way she interacts with Steven and the others before the reveal of her backstory. Either way, this will probably be the most fun that I'll have writing a moveset for a Steven Universe character since I've started doing this.
With that out of the way, Spinel would be a light-weight character, as while she could most definitely hold herself against a quartet of experienced warriors, it's more of the case of her using her special attributes as a Gem that gives her something of an advantage. She would also have two jumps and no additional movement options.
The Standard/Aerial/Smash Attacks:
While the other Gems in this series would be using their weapons for a fair chunk of their attacks, Spinel is an exception with how she doesn't actually have a signature Gem Weapon. At least, not one that was assigned to her. Instead, I've decided that most of her attacks should be based on the fact that her design is a direct homage to the "rubber-hose" animation style commonly seen in old school Disney cartoons like "Steamboat Willie". This can allow for a lot of visually creative attacks while also taking care of other worries like start and end lag for certain moves, along with taking advantage of her incredible shapeshifting abilities.
Starting off, her basic attack will have her swing with a right hook, then a left hook and finish with her kicking the opponent with an enlarged boot. Her dash attack can have her simply knock her opponent back with a giant fist. Her forward tilt can have her stretch her arm out by a foot and slap her opponent across the face. Her up tilt can have her swing her head forward and use her pigtails as whips to whack anybody out of the air. Her down tilt can have her casually stretch her leg out to trip up other players, which will have some end lag so that she can retract her limb.
Her forward-Smash can have her wind her arm into a spring and send out a massive punch at the peak of the attack charge, in reference to when she punched Steven down to the Super Injector in a similar fashion during the films climax. Her up-Smash can have her crouch and, when fully charged, stretch upwards in body length with a fist pointing in the air to catch her opponents off-guard. This is kind of a visual reference to when Spinel contorts her body around Steven while elongating her torso. Her down-Smash can have her raise her leg while enlarging her boot, allowing her to stomp the ground and send out a little shockwave. Anyone caught under her boot will be instantly buried, but the shockwave will simply stun anyone who isn't under her foot.
Spinel's neutral-Aerial can have her shapeshift into a giant pinwheel and spin around, essentially acting as a giant saw blade, with her face in the middle giving off a disturbing grin. Her up-Aerial can have her stretch her neck to headbutt anybody currently above her. Both side-Aerials can have her swing and stretch her leg out as a type of mid-air kick. And finally, her down-Aerial can have her enlarge her fists, interlock her fingers and slam her massive hands onto her enemies, a visual reference to when she did the same during the film's climax and uses this attack on Steven's shield.
Grabs/Throws:
Spinel can grab her opponents by shapeshifting her arm into a fishing hook and catching their wrist, referencing the scene where she does that to save Steven from falling (as well as a nod to "Steamboat Willie"), then retracts her arm so that she can hold them a bit of the ground, referencing the films climax when she's holding Steven over the edge of the Super Injector. Her pummel can have her simply punching the player she caught in the gut. Her forward-Throw can have her turn into a tornado and toss her enemy away, which can also be done with her back-Throw. Her up-Throw can have her toss her enemy up, land on her back, and stretch her feet up for a double kick. And finally, her down-Throw can have her drop her opponent and jump on them at least three times, leaving them buried.
Specials:
While she may not have a Gem Weapon per say, for her Special Attacks she will be using her most commonly used weapon; the Rejuvenator, a scythe-like Gem Weapon that's designed to wipe a Gem's mind and personality clean to keep them in line. She first uses this on the Crystal Gems and Steven to render his powers null and void, though it ends up being used on her so that she doesn't even remember attacking the Crystal Gems in the first place.
Though here's my question; where did she get that? Or the Super Injector, for that matter? You'd think the two devices responsible for the film's main inciting incident will have a bit more backstory to them.
Regardless, while the Rejuvenator won't cause amnesia on other players, it will be insanely strong; almost on par with Garnet's gauntlets in terms of raw strength. Her neutral-Special can have her swipe the scythe forward to knock her enemies back. For forward-Special can have her run and spin the weapon like a saw blade, allowing for multi-hitting damage on top of leaving a temporary poison effect to rack up the overall damage. Her up-Special can have her swing the scythe above her head and anyone caught by the blade will be slammed into the ground depending on the direction that Spinel swings it. This won't bury the opponent and will have a bit of end lag, but it will leave them stunned long enough so that Spinel could deal more damaging blows. And finally, her down-Special can have her swing the Rejuvenator up, knocking her opponents into the air and to be followed up by Spinel jumping up to hit them again. With the Rejuvenator, I wanted to emphasise how dangerous Spinel can be when using it, which thus also distinguishes it from her standard attacks which otherwise deal normal damage. With the Rejuvenator, Spinel essentially becomes a walking juggernaut.
Final Smash:
Spinel's Final Smash will be a cinematic one lifted straight from the movie. She'll turn her hand into a horn which she then uses to summon the Super Injector, jamming it into the ground. But instead of simply poisoning the area around it like in the movie, Spinel will slam the top of it hard enough to blow the Super Injector up, covering the other opponents with the bio-poison which will stun them and allow Spinel to swoop in and land dozens of hits with the Rejuvenator, resulting in instant K.O's if the damage is at 82% or above. Why 82%? Because that's the approximate runtime of the movie; an hour and 22 minutes, minus commercials.
Yes, I know it's esoteric, but I don't care. It would still emphasise the overall danger that Gem Weapons like the Rejuvenator and the Super Injector present to anyone who goes up against them, especially in the hands of someone as emotionally and mentally unhinged as Spinel.
Other Stuff (Taunts, etc):
For colour schemes, her main one will be the one we see her as for most of the film; darker purples for her clothes, pink skin, upside down heart Gem, pointed knee high boots, black tear lines on her face, and unkept pigtails on her head. As for her alternate colour schemes, I've decided that she should have three; each one representing the other Diamonds in reference to the ending when the Diamonds take her back to Homeworld instead of Steven. All yellow for and short hair for Yellow Diamond, all blue with long hair for Blue Diamond, and all white with spikes hair for White Diamond.
Her first, and only, alternate costume will give her the design she had before Pink Diamond abandoned her; lighter hues of pink, white shirt and socks, rounded boots, no tear marks, her Gem the right way up, and the pigtails in the shapes of hearts. She would also be shorter than her more commonly seen appearance, due to how there is a notable size difference between the two designs. The alternate colours are basically the same deal as before with each representing the Diamonds, though this Spinel design will also wear Steven's pink jacket for an optional alternate look, referencing how this Spinel sees herself as Steven's new best friend.
Her stage entrance can have Spinel literally drop in from the sky with her legs shifted to look like a spring, straightening herself out and cracking her knuckles. Her up-Taunt can have her pull on her pigtails and give a little raspberry. Her forward-Taunt can have her pull out the Rejuvenator from her Gem and spin it like a baton before putting it back in. Her down-Taunt can have her do the little Charleston dance she does in the film during the song " (3).Info"… bit of a mouthful, isn't it?
As for victory animations, they will actually differ depending on whether you play as deranged Spinel or cute Spinel. For the first of deranged Spinel's victory animations, she'll zig zag on the floor before jumping up and springing out her arms and legs with a crazed look on her face, referencing when she does the same to scare Steven in her opening song number, "Other Friends". Her second animation will have her roll onto the stage like a Slinky spring and say "Gee, it's swell to finally meet some new friends!", again referencing when she does the same in her opening song. The third animation will have her spin in the air with the Rejuvenator before landing, proclaiming "This time, I get to WIN!"
For cute Spinel, her first victory animation will have her cartwheel and jump, giggling all the way, before landing giving a peace sign. The second animation will have her do the Charleston on the spot before seeing the camera and giving a massive smile and wave. Her third and final animation will have her wrap her arms around the opponent who came last in the match and say, "Don't be sad; your new best friend, Spinel, is here!", referencing when she does the same for Steven when they go visit Bismuth, Peridot and Lapis in Little Homeworld.
Conclusion:
Spinel still remains one of my favourite characters in Steven Universe, namely due to her multi-layered emotional complexity as well as being a cinnamon roll too precious for this world. But even taking that out of the equation, she would make for a surprisingly welcome addition to the world of Smash because of her visual variety as well as her unique moveset as a character.
For now, I just want to say; thanks for reading, everybody. If you have any other requests for a Gem to get a Smash moveset or if you enjoyed the moveset I gave to Spinel, let me know in the reviews. To Omni Spectator and pokemansuperallstar, thank you for the suggestions and the interesting ideas you presented with them. I may get to them eventually, but it may take some time. Otherwise, once again, thanks for the requests.
And as for everybody else, I hope that you have a happy holiday and a happy new year to go with it. Whatever you celebrate or even if you celebrate anything, I hope you do so with the people you care about the most. They should be the ones who you hold dearest to you and mean everything to you. Here's hoping that things turn out for the better in 2020.
Happy holidays, everyone!
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