DISCLAIMER: I do not own Steven Universe or Super Smash Bros. They are the respective properties of Cartoon Network and Nintendo. Thus, no copyright infringement is intended.
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As per the enthusiastic request of reviewer Shadastra, I'm moving on from the core Crystal Gems to the Little Homeworld trio, starting with arguably the most popular character in the show; the great and lovable Peridot!
First debuting in the Season 1 episode "Warp Tour", the green technician was initially a Homeworld loyalist sent to Earth to study the progress of the Cluster, a Geo Weapon secreted beneath the planets crust that would destroy the Earth upon its emerging. Upon being trapped on the planet with the Crystal Gems, however, she reluctantly joined forces with them to try and nullify the Geo Weapon for the sake of survival. But as she worked with the Earth bound Gems, she grew to appreciate the freedom that the planet provided and rebelled against Yellow Diamond's orders of letting the planet die, effectively becoming the newest member of the Crystal Gems. She has since discovered her ability to manipulate metal objects and become close friends with her former prisoner, Lapis Lazuli. They even had their own sentient Pumpkin as a pet, which was undoubtedly adorable.
Naturally, with her ferrokinetic abilities literally at her fingertips, this is what Peridot will use when if she ends up crashing her way into Smash. This would also make her a unique character in regard to how she would operate as a Smash fighter, as there aren't many characters in the current roster who could manipulate metal. On top of that, it would also be cool to use her technical knowhow as part of her moveset, using both in tandem with each other to build up the bulk of her attacks.
Otherwise, while Peridot will be a lightweight character, she'll suffer very little in terms of knockback even if her opponents used their strongest Specials on her, calling back to how Peridot is surprisingly resilient to attacks in general as shown in the Season 4 premiere "Kindergarten Kid". Aside from that, she'll have 2 jumps, can crawl and can use a trash can lid to float on the second jump.
The Standard/Aerial/Smash Attacks:
Peridot's jab can have her simply throw a pair of pathetically weak punches, each one dealing about 2-3% damage. Peridot may be able to tank a lot of damage, but she isn't really good at dishing out physical blows. Her dash attack can have her wave her arms back and forth in a frantic motion, almost like she's trying to get into a slap fight with someone. Her forward-Tilt can have her throw her signature tablet at anyone in her forward axis, the tablet exploding on contact. This is an attack lifted from "Save The Light". Her up-Tilt can have be more of a shielding manoeuvre as she uses her trash can lid to reflect any downward aerial attacks. Her down-Tilt can have her bite down on the nearest enemy on the leg, which will have the effect of decreasing their run speed for about 5 seconds.
Her forward-Smash can have her borrow a move from Steven, swinging her trash can lid like a shield. Her up-Smash can have her throw her tablet into the air, again ending with a big explosion. However, if the tablet doesn't hit another player or a floating platform, it will fall back to the ground and be left on the floor for other players to use as an item. Her down-Smash can have her quickly build a small EMP bomb that would go off after 3 seconds, referencing when she used one on her Flask Robonoids in her debut Season 1 episode "Warp Tour".
Her neutral-Aerial can have her summon 6 empty cans of soup around her to act as a temporary shield, the cans appearing the Season 5 episode "Reunited". Her forward-Aerial can have her bounce off of her trash can lid and headbutt her opponent. Her back-Aerial can have her toss a harmonica behind, the instrument appearing in the Season 3 episode "Beta". Her up-Aerial can have her use her powers to throw a tape recorder above her head, the recorder first appearing on the Season 2 episode "Too Far". And finally, her down-Aerial can have her stand on top of her trash can lid and propel it down to the ground, allowing her to stun her opponent if she hits them on the head with the bottom of the lid.
Grabs/Throws:
Peridot can throw a coin at her opponent and draw them in with her ferrokinesis. Her pummel can have her smacking her opponent with her trash can lid. Her forward-Throw can simply have her push her enemy though the air. Her back-Throw can have her use her trash can lid to jump off of her enemies back, leaving the lid on their back to push them away. Her up-Throw can be her deadliest one, with her covering her opponent in scrap metal and tossing them into the air, which could also for an instant K.O if the damage is over 50%. And finally, her down-Throw can have Peridot simply drop her opponent on the ground, only for her to sick Pumpkin on them as the living vegetable bites down on the opponents leg.
Specials:
Whilst I had Peridot focus her primary attacks on her skills in ferrokinesis, I decided to have her special moves be focused on her use of advanced technology. This is to emphasise on how deadly she can be when left alone with machines and her technical knowhow, which has been extremely beneficial to helping the Crystal Gems in some of their adventures while also being quite an obstacle for other people to overcome. That said, while a lot of these attacks pack a lot of damage and considerable knockback, they will suffer from some serious start lag as to allow Peridot time to build some of the devices that she will use on the battlefield. This will be what forces the player who chooses Peridot as their main to be more strategic in regard to how her specials are used and which ones will benefit their playing style the best.
Regardless, her neutral-Special can have her bring out her tablet to control a pair of Flask Robonoids. Like in the show, the Robonoids aren't very strong and have limited abilities. Peridot will be pretty much off to the side as she's controlling these things, thus she will not be susceptible to damage as the Robonoids follow player input. The Robonoids can be easily destroyed after 10% of damage and can leave small puddles of goo that can slow the other opponents down. That said, after they are destroyed, they will coat whoever crushed them in the goo, leaving them stuck in place and allowing Peridot swoop in and avenge her creations. The Robonoids may sound annoying to deal with, but I deliberately made them this way as a means of testing the players method of strategy.
Besides, they're an annoyance to the Crystal Gems when they started popping up in the show, so it still fits.
Moving on, Peridot's forward-Special can have her bring out her initial weapon; a Limb Enhancer arm. This will allow her to fire a single shot from her floating fingers, which can also be charged up similar to how Samus can charge up her arm cannon. She will only be able to fire one shot at a time, however, so that the player using Peridot can't simply spam the attack. To further prevent the spamming, the Limb Enhancer will fall apart once Peridot fires a shot a maximum charge and will need 15 seconds in order to recharge the attack. If not dismantled, Peridot can use the Limb Enhancer for her up-Special, wherein her fingers turn into a propeller that lifts her up. The fingers will need time to spin in order for it to lift her off the ground or even to save her from the blast zone, but they will be the main hit box if she hits an opponent on the way. And finally, her down-Special can have her build a landmine and can either leave on the spot or toss at her enemy, an attack lifted from "Save The Light". The landmine can also be deflected if they hit a shield but will go off after 5 seconds.
Final Smash:
For her Final Smash, Peridot will pull out a remote control which will summon the mech-suit she built in the Season 2 episode "Back To The Barn". Functionally, the suit will be much slower due to it's size, but it will be much stronger; on par with Giga Bowser from Smash Brothers: Brawl. The player can control this mech-suit to slam the other players about the battlefield but will only be used for 30 seconds. After that time has passed, the suit will explode and anyone closest to the explosions will be instantly K.O'd, with anyone else further away also being knocked away if their damage is over 150%. Peridot will also be slightly dizzy after the explosion but will recover after about 3 seconds.
Other Stuff (Taunts, etc):
To the surprise of no-one, Peridot's standard outfit will be the one she starts wearing in the Season 5 finale "Change Your Mind"; pointed visor, green leotard, yellow boots, and stars on her torso and knees. Her first alternate colour can have her in various shades of blue, referencing to her barn mate (and second half of my personal OTP) Lapis Lazuli. The second can have her skin turn periwinkle, with her leotard turn purple and her hair rainbow-coloured, referencing the Crystal Gem Blacksmith Bismuth. The third colour scheme can have her in all orange with green hair, referencing her pet Pumpkin. As for alternate costumes, her first can have her in her original Homeworld uniform. The second can give her a camping uniform, which references her love for the in-universe TV show "Camp Pining Hearts". Her final alternate outfit can have her wearing a baseball uniform with a plaster covering her Gem, referencing the Season 3 episode "Hit The Diamond" where the Crystal Gems play baseball… Season 3 got kind of weird.
Also, I'm not using Squaridot as an Echo Fighter. We now nothing of her abilities and she basically only appeared as a boss fight. Maybe she can be the same if she's brought to Smash.
Nonetheless, Peridot's stage entrance can have Lapis drop her off and fly away, the green Gem letting out her signature cackle. Her up-Taunt will have her wink and give 2 peace signs next to her eyes. Her side-Taunt will have her cackle while pointing at her opponent. And of course, her down-Taunt can have her stand with hands on her hips and shout "Eat dirt, you CLODS!"
As if I could do a moveset for Peridot without a single mention of her iconic catchphrase.
To wrap things up, her first victory animation can have her jump into the arms of Bismuth and Lapis as they hoist her up onto their shoulders, Peridot saying "Wow, thanks for losing, Clods!" Her second animation can have her rolling around with Pumpkin before holding her beloved pet in her arms. Simple and cute. And finally, her third animation can have her zooming past the screen on her trash can lid before she stops and stands proud, proclaiming "Praise me!"
Conclusion:
That does it for my Smash treatment of the great and lovable Peridot! She would certainly be a welcome addition to the roster, as she brings her own blend of charm and personality, as well as her overall ingenuity and ferrokinetic prowess giving her an edge in a fight. And with how popular she is with the SU fanbase, no doubt all of her fans would shriek with joy seeing this little green space dorito come into her all in the world of Smash.
With all of that out of the way, what did you guys think of this moveset? Please let me know in a review. If you liked what you read, then please consider following and favouriting the story to be notified when it gets an update. The requests are still open, so let me know who you want to see get the Smash treatment next.
Thanks for reading, and I'll see you guys next time!
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