Hey guys. Here's some more stuff. Enjoy.
Over the course of the Overworld and the Ovarch's history, Players have divided into castes. In the case of the Ovarch, the highest caste was the Rulers. These powerful Players were direct descendants of Ovarni, son of Steve and Alex, the first Players. Only they could wield the Alpha Blade, the first diamond sword. The second highest caste is the Miners. Miners are extremely important in both Ovarch and Shayanou culture, as they risk their lives to find materials such as coal, iron, redstone, diamonds, and many more riches. Without Miners, Players simply could not function, as the strongest weapons, armor, and tools are made of materials found underground. Beneath Miners were Crafters. These artisans are extremely adept at creating anything, some even able to craft enchantments into tools with Anvils. They create everything that Players use. Beneath the Crafters, but still important are Warriors. Experts in combat, they fended off the monsters that attacked cities and settlements. Each Warrior was proficient with at least a sword, but many became handy with a bow and became Archers or learned to use potions to great effect, taking the title of Wizard. Wizards would occasionally enchant books and apply those enchantments to normal things like sticks, creating weapons from nearly anything. Lower than Warriors were the Adventurers. These Players would venture off into the world, finding more features and marking them on maps. This caste was higher than Warriors among the Shayanou. Shaya Adventurers were renowned for their wilderness skills and it was they who found more Updates in the World. Villagers were the lowest caste, handling trades and such. When Villagers came of age, they took a profession. Many became Farmers, but they could also become Librarians, renowned for their knowledge of many things of the world, Priests or Mystics, known for their ability to enchant items, Cartographers, who had an innate ability to create extremely detailed maps, and Stonemasons, responsible for carving intricate patterns and designs in stone.
It was because of Miners that End Portals were found. These natural gateways, while inactive, were found throughout the world, deep underneath the surface. Through extensive research, it was found that the only way to activate them was to place twelve Eyes of Ender around them. These relics were only obtained by slaying an Enderman, obtaining an Ender Pearl, obtaining a Blaze Rod by slaying a Blaze from the Nether, turning the rod into Blaze Powder, and combining the two. The process was extremely long and arduous, but the End Portals were eventually activated. The gateway to the End was open, but it was a one way door. Any Player that went through could not return until the Ender Dragon, the goddess Ender herself, was defeated. Many war parties from the Ovarch tried and failed. The survivors were trapped in the End, forced to leave the Dragon Island to map out the End and build cities to live in until they could return.
Unfortunately, years of living in the End, exposed to the pure energy of the void and subsisting only on Chorus Fruits and the meat of Ender Mites, eventually turned the Players living there into Endermen. They gained the ability to teleport and became stronger than normal Players, but at the cost of what made them Players. Unable to wield weapons or build, they became resentful of the leaders that had knowingly sent them to their doom, but only when they made eye contact. They did not despise Players, but when provoked or looked in the eyes, their memories caused them to react, taking out their anger upon the Players who were still Players.
The distinction between natural Endermen and Player Endermen is very subtle. Natural Endermen, called Greater Endermen, act more feral and monstrous, attacking anything that moves, including weaker Greater Endermen. Their limbs are larger and are much stronger than Player Endermen, also known as Lesser Endermen. Lesser Endermen retained some Player traits, such as speech, which they attempt to communicate with normal Players with, greeting them and urging them to "search for the Eye". While it is known that Eyes of Ender are crafted, the Players that were sent to the End were unaware of the origin of the relics.
It was after the largest war party sent to the End that Herobrine attempted his second coming. Sending Entity and Null into the Overworld, they made contact with the Illagers. Though the Illagers of old were once unified, those days were gone, legends told among the Illagers as tales of glory. The two learned that nearly five hundred years ago, there had been a split among the Illagers. Some Illagers, not wanting to wage constant war upon the Ovarch and instead wanting to explore the world and eventually find their ancestral home, the Farlands, took the Illager name and set out, building Woodland Mansions to live in and study the world. The other half sought glory, becoming Pillagers and had been attacking villages on the fringes of the Ovarch for their entire existence. The Illager Mystics left them with a gift; a new monster called a Ravager. This beast was created when an Illager consumed potions of Strength and Speed. There had been Cow essence in the potions, turning him into a beast of collassal proportions. The Pillagers used the beast to great effect, sowing terror among the frontier of the Ovarch. It was Entity who went to the Pillagers, promising them glory. Null appeared before the Illagers, telling them of Herobrine's return. The two groups came together once more and under the guidance of the two demigods, returned to the Farlands. There they began amassing their forces and summoned the original Wither, still roaming the Farlands. Herobrine opened portals to the Nether and sent legions of Piglins, Zombie Pigmen, and Wither Skeletons, stronger, sword wielding versions of Skeletons and cousins of the Wither. They were tasked with one goal: find the original Nether Portal, the one that Herobrine was sent through, by any means necessary. Herobrine no longer sought to protect the world. He sought to destroy it entirely.
The Dark Army bided their time. Spies were sent to determine when the best time to attack would be. They revealed that the largest war party would be sent under the leadership of the current king of the Ovarch himself. When the war party had finally gone, the Wither was sent. It decimated the Ovarch, forcing the Miners to create Strongholds, massive subterranean complexes to protect the Players of the Ovarch until the Wither could be defeated. They had no idea how horrible it was to be. The Dark Army came, engaging the Army of the Ovarch in many battles across the land. The end of the war came when the Army of the Ovarch retreated into the Strongholds. There they ordered all adults to go through the portals into the End. Some soldiers remained behind to protect the children and Villagers in the event the Dark Army found the Strongholds.
Thankfully for the survivors, the Strongholds were never found. Eventually, the Dark Army ripped itself apart, leaving the Nether Portal unfound. The Wither was defeated by Null and Entity but the battle scarred the land. Much of it was destroyed and reshaped. Villagers remained underground, with the children of the Ovarch, for decades until one day, a Mystic had a vision from Notch telling her that it was safe to go up to the surface. When they emerged, they found the Shayanou waiting for them. The nomadic Players had survived the decimation of the Wither. The chieftain, Shanoua, learned that all the adults of the Ovarch, save a few soldiers and all the Villagers, had gone into the End to save the Ovarch. Shanoua took pity on the shattered remnants of the once great kingdom and helped the Villagers rebuild their shattered villages. They were only able to rebuild two cities; Moog City and Hipeck, which was renamed Hypixel. The children of the Ovarch were taken into villages to be raised until they could fend for themselves. There was one child, however, who was kept secret, for his appearance would shock the world. He was the son of the leaders of the Miners. His mother was the sister of the king of the Ovarch, relating him to the First Players. His name was Samuel Diam. When he was born, he looked like any other newborn. He was taken in by a village in the Great Eastern Forest in kindness. As he grew, he bore an increasingly uncanny resemblance to Steve. And by extension, Herobrine. Out of concern for their village and their lives, the Elders elected to banish Samuel when the time came. When he came of age, his memory was wiped and sent out into the wilderness asleep. However, the Elders allowed the Mystics to give him one piece of advice: punch a tree.
Samuel was the first Player to have been cast out. As word spread of the deed, many more villages began casting out Players, for fear that any of them would become the harbinger of Herobrine. And so all the Players had their memories wiped and were cast out. They were all given the advice to punch a tree. Players spread across the land, exploring and shaping it. Building structures, fighting hostile monsters, trading with Villagers, and unlocking the secrets of the world. They knew naught of the millenia preceding them, save for a few scattered myths of Moog City and the Ovarch. The old social order and hierarchy was shattered as Players became more independent. Yet they still organized into the old castes, now called Classes. A new Class was born from the Builders, the Redstone Engineers. These experts of the mineral Redstone and all its variants were masters at creating machines and elaborate designs of doors , defenses, and traps. There were even rumors of a few creating a computer.
One thing I should note is that this is basically a helpin' heapin' load of exposition so I don't have to do so in the actual story I'm gonna write for this. So this is gonna have both lore for my universe and exposition. Just figured I'd clear that up. -RFA
