Stand Name : SOUND OF SILENCE

Named after: Sound of Silence by Disturbed (Which is a remake of the Simon and Garfunkel song of the same name)

Appearance: Humanoid With a gas mask for a face cloaked in black cloaks, on its Hands are Motorcycle Gloves and no legs

Stand Ability: "SOUND POUNCE"

This stand is triggered by the user pointing at its target and saying the name of the target then the stand will be bound to that target, when the target makes a sound above 40 decibels the stand will proceed to perform a punch in the direction of the noise the speed of this stand when it attacks the sound is recorded at 50 MPH the stand can be damaged but during this ability the damage is not transferred back to the user.

"BE SILENT BE STILL"

The user can touch a door and declare a name and as long as the user knows the face belonging to the name that person will not be allowed to enter the target room, if they do attempt to interact with an entrance way to said room they will be moved into a room with a sub stand that takes the form of a group of tendrils extending off a central mass. It is approximately 50 cm from tip-to-tip, It appears to be made out of weathered copper, but shows a much higher level of durability and independent mobility. The individual tendrils constantly move as though underwater.

Any noise or any physical interaction with the sub stand will activate and it will shoot all tendrils in the direction of the sound it will also begin to shake the room slowly getting more violent and the speed will increase. If you are able to reach inside the central mass you can remove a marble and this will deactivate "BE SILENT BE STILL" if the tendrils grasp a hold of the target they will be permanently stuck to the target and will sapp the target's energy eventually placing them into a comatose like state where they will not awaken.

STATS:

DESTRUCTIVE POWER : B

SPEED: B

PRECISION: D

RANGE: C/A (While 'SOUND OF SILENCE' itself only has a range of 5m 'BE SILENT BE STILL' is bound to a room and can be any distance away from the user)

DURABILITY: B

DEVELOPMENT POTENTIAL: C