Predator In The Dunes

Slideshow 2

Bentley:

(Several pictures of the area—including the crypts, tower, and Rajan—flash by as Bentley talks.) All right everybody, we've got a clear picture of what's going on now. We may not know how Rajan got here, but we do know one of our most dangerous old foes has set up shop in a time he has no right to be. If what he said is any indication, he's got Sly locked up somewhere. Judging by his conversation, he's also working with someone, who may not be here. Worst of all, he's using up most of the water. If someone doesn't stop him soon, this whole area may succumb to drought.

Our job is simple: we need to take him out and get Sly back. We're going to need to pull off a few more jobs before we can pull this off, though. Before we do anything else, we need to get Khamen back his tools. (Image of some sort of... chain? Nunchucks?)

Khamen:

Indeed. While the basics of thievery require no such effort, the traps of the crypts and sarcophogi require more finesse. Without my tools, I can disable them only with difficulty.

Bentley:

We'll get them back. You and I are going to make short work of the mess surrounding your safe-house. (Picture of a half-levelled building).

Khamen:

Oh. You. Traversing a maze of traps and treachery. Are you sure you-

Bentley:

Yes, well, I've done it before. (Picture of Bentley, sans wheelchair, jumping between lasers in what looks like a train). Although, if I haven't already, I will need to purchase a new grapple-cam before we start that job.

Khamen:

A what?

Bentley:

Anyway, once we've finished with that, we've got to find Sly's exact location. If we don't find him in the crypts or other places blocked off from Khamen, then the next most secure location is that tower. (Picture of said tower.) Carmelita, I know how you feel about breaking and entering, but—

Carmelita:

But Rajan is growing enough Spice to supply three continents! (Picture of the plants Bentley found drying in one building). Do you know what that does to people? Increases susceptibility to hypnosis, causes fits of uncontrolled rage, hurts common sense—

Bentley:

Believe me, we know. But even with your skills, you won't be able to take Rajan on without backup. Get in there and stay as hidden as you can. (Picture of Carmelita hiding behind a flowerpot.) I'll give you some of my tools; if you activate them, I'll be able to use them remotely. If you can get Sly out, great, but if not, we'll get him a new binoc-u-com and keep things moving. (Picture of Sly from game 4.)

To do anything else, though, we need to get the rest of the team over there. (Pictures of Bentley, Murray, and Khamen flash by.) Rajan is fond of chariot racing, and there's an event coming up. (Picture of a chariot). Murray, you'll disguise yourself as one of his guards and compete in the race. (Picture of the racing area.) There must be a way to get the chariots and guards over that fissure. (Picture of the fissure.) That's our ticket over.

We've all got our assignments. Let's move out.

Thiefnet Computer

Carmelita: Stun Kick. Your roundhouse kick now stuns nearby enemies.

Murray: Barreling Charge. Mow down enemies in your way.

Author's Notes:

Okay, we've come to a nice point here, and I like reviews more than I'll let on, so I'm giving you a choice. The next set of jobs have all been written out; in fact, the entirety of areas 1 and 2 have been written already, and area 3 is over half done. This means, in classic Sly Cooper fashion, I'm going to give you a choice of which job you want to see next. I have them ordered in my big fancy Entire Story document, but if you want to see them otherwise, I'll take a vote. No votes and they're in the original order. They are as follows:

Job 5: Back Trap

Job 6: Pharoah's Dance

Job 7: Location, Location, Location