PREDATOR IN THE DUNES

Slideshow 3

Operation: Tiger Races

Bentley:

All right everyone, the pieces are in place and we've made contact with Sly. (picture of Sly). All we have to do now is go get him and end Rajan's reign of terror over ancient Egypt. (picture of Egypt).

Khamen:

Ancient, is it?

Bentley:

Sorry, Khamen. Just what we're used to calling it. (picture of the Sphynx). In any case, this plan is going to require all of our skills. We're going to have to work together. Here's the plan.

First off is getting across the fissure. (picture of the fissure.) Carmelita, you can jump it, but the rest of us will tag along with Murray. (picture of Murray driving a chariot, hippo and all.) There's enough space beneath that chariot for me to huddle, and no one will notice an extra pair of wheels there if I'm careful. Khamen, you'll also ride in the chariot, making sure to stay out of sight. (picture of Khamen crouching in a chariot.)

Once we're across, we'll need to split up. The races will take place outside of the tower, on the far side of the fissure. (picture of the outside of the tower.) Murray, you need to race—and make it entertaining. (picture of Murray racing in his alligator costume.) We need you to serve as a distraction.

Murray:

You got it, Bentley. No one distractinates like The Murray.

Bentley:

While the race is going on, Khamen, you're up. According to Sly, he's chained like that specifically so he can't pick the locks, and the keys are in Rajan's pockets at all times. (picture of Rajan) While Rajan's distracted, you sneak up behind him and pickpocket them.

Khamen:

Ah. At last, a fitting job for a thief.

Bentley:

...Right. Anyway, once you've got the keys, get into the tower. (picture of the tower.) Carmelita and I will be waiting there—if there were any guards on the ground floor, we'll have taken them out by that point. (picture of Carmelita standing on a pile of unconscious guards.) Carmelita, you'll take the keys and head up to Sly. (picture of Carmelita on the stairs.) Khamen and I will make our way through the death-trap corridor to the basement. (picture of death-trap corridor). That's the core of Rajan's spice-grinding operation; (picture of game 2's spice grinder) while he has some smaller shops in town, it's nothing like what's in that basement. If I've done my math right, (picture of math test) and I always do my math right, (Bentley draws an A+ on the test) a few well-placed bombs should bring the whole operation to a halt.

Carmelita:

And then, I can slap the handcuffs on him.

Bentley:

Prooobably not until we get to the present, but yes.

Carmelita:

Fine.

Bentley:

In any case, Carmelita, you'll need to make your way back up to Sly. It's hard to say how many guards'll be on duty with the race going on, but you should still be careful. (picture of the massive death-trap room Sly's trapped in.) Getting to Sly might be the easy part: he tried to sound normal, but I get the feeling he hasn't been eating well, and he's no doubt out of practice after his lengthy incarceration. (picture of Sly chained to the wall.) You may need to help him out.

With Rajan's spice production halted, he'll have no reason to stay in the past: as soon as he can get to the present, he will, and we'll be waiting for him. (picture of Bentley, Murray, and Carmelita looking tough in front of the van.) In the meantime, if you see any part of his operation to destroy, do it. And keep an eye out for Sly's cane. (picture of the cane.) Khamen and I will probably find it in the basement, but if it's somewhere else, say something and grab it.

All right, we're as prepared as we can be. Everyone, move out!