FISHING FOR FEATHERS

INTERLUDE: HENRIETTE'S TALE

and

SLIDESHOW 1

INTERLUDE

Sly Voice-Over

Once we got back to the safe-house, I had to explain where Henriette had come from... not that it needed much explanation. (Shows Henriette staring down Bentley intently, as Bentley puts his head in his hands and shakes his head.) Bentley seemed almost resigned to me finding someone I was related to whenever we went. But as for why she was there, well, that was something she had to tell us.

(The group of them sit around the table in the safe-house.) Henriette made her living stealing from pirates—but, as she pointed out to Carmelita, she's not actually a thief. (A number of papers with government seals are slapped on the table; Henriette splays them out.) She had the papers required to be a privateer, and all her 'robberies' were legal, by the strictest sense of the word. (Carmelita and Sly pick the papers up and look through them with identical expressions of skepticism.) It didn't sit very well with either of us—a Cooper who's not a thief? And employed by a government? Legal piracy?—but we didn't have time to dwell on it.

(Cartoonish images of ships on a sea rise from the table.) Henriette's not just captain of her own ship, but a whole fleet of ships, served with protecting merchants from getting attacked by other countries—for a fee—and taking out enemy vessels of all sorts, made legal by the war going on. Only thing is, someone was taking out ships from her fleet, and not just one or two on the edges of things. (The ships vanish, one by one, poofing from existence.) Five ships vanished, with their occupants found floating in lifeboats and telling stories of impossible weapons and worse guns, captains missing.

(Shows Henriette on the shore, peering through trees at General Tsao.) She'd spent weeks tracking the reports back here. Her first mate was watching the rest of the fleet, but she and one ship were on the shore, trying to free her crew from that impossible jail and take out the person behind it before he could do any more damage.

(The image reverts to the safe-house.) And now here she is, ready to take on pirates with us. Not quite what I pictured happening, but who am I to argue?

Slideshow 1

Bentley:

All right everyone, we may not know what General Tsao is doing here, but we know it's got to stop. (Picture of General Tsao) We all know what happened the last time we dealt with him—

Henriette:

Cept me, lubbuh. (Picture of Henriette)

Carmelita:

Neither do I. Though he was arrested for plaguing the streets with vampires. (Picture of the vampires).

Bentley:

I'll tell you later, Carmelita. (Picture of Bentley in his briefly-used 'Wedding Planner' disguise.) In any case, he is far too dangerous to leave here, even if all he were doing was fishing. (Picture of Murray fishing.) But to get at him, we're going to have to pull off a few more jobs. Carmelita, given that none of this is technically illegal, due to Henriette's status as a privateer and her duties to the queen, (picture of her paperwork) you'll be taking more of an active role this time. Will that be a problem?

Carmelita:

I still can't believe a Cooper's on the right side of the law. (Numerous pictures of Carmelita chasing Sly.)

Sly:

Honestly, neither can I. Are you sure it's not cover for something—

Henriette:

A course not. Law's a funny thing in this branch o' the world, lubbuhs: on the sea, everythin's so muddled laws scarce apply, so I'm all but a constable meself. (Carmelita-chasing-Sly pics continue!) And out here? Where everyone's in it for themselves and their country? You serve your country and it's legal as can be, far as they're concerned, and what else matters? (Picture of Great Britain's flag).

Bentley:

Can we stop with the history lessons and get on with the plan? (Picture of a history book). Sheesh, it's like a kindergarten class in here. (Picture of Sly, Bentley, and Murray making their infamous kookie-stealin plan.)

Murray:

Does that mean we have crayons?

Bentley:

*long-suffering sigh* Murray, you'll start things off by going down to the fishing village and making yourself useful. (Picture of Murray rowing a boat). While I haven't fully analyzed what's going on, Henriette's testimony has confirmed the village is being forced to feed General Tsao and his sailors, leaving them little for themselves. There's no way they'll turn down an extra set of hands. If you listen in, you should pick up some useful information.

While Murray's doing that, I'm going to head over to that tower. One thing we know about General Tsao: he doesn't care what lines he crosses (picture of the time he entered the safe-house and stole Bentley's laptop). He's also smarter than he looks with technology. Disabling and bugging it will take my personal touch.

Sly, you and Carmelita are going to take a different approach. There's a cave on the beach giving off radio signals. (Picture of the cave). I don't know what you'll find inside, but you're both people General Tsao would recognize, and our best bets if there's tricky maneuvering. That cave will make the binoc-u-coms malfunction, so we'll need both of you down there. Besides, you've worked well together in the past. (Picture of them in the helicopter, game 2).

Carmelita:

Yeah, when it's the lesser evil. (Picture of Sly in a jetpack facing Clockwerk).

Bentley:

All right already. Last of all, Sly and Henriette are going to get her people out of jail. Based on the jail's location, the quietest, quickest way to get them out would be to have them swim for it.

Sly:

Woah, wait, you can swim? (picture of Sly giving the ocean an angry look.)

Henriette:

If you think fo one minute that anyone I let on a boat wi' me cahn't, you must have the wuhst brains of a Coopuh so far.

Bentley:

Anyway, Sly, you'll need to get the prison open while Henriette takes out the guards, then get them in the water and away before they catch onto us. Unlike the rest of the jobs we've got to accomplish, this one is best done at night.

We've all got our assignments. Let's get to it!

Thiefnet Computer.

Sly: Stealth Slam

Sly: Throwable Wall Hooks. These one-use wall hooks can be attached in numerous places throughout time.

Sly: Alarm Clock.

Bentley: Trap Sabotage. Using a variation of Khamen's tools, keep mechanical traps from working for a period of time.

Murray: Super Shake. A nonstop shake that makes enemies drop everything in their pockets.

Carmelita: Autofire. Hold the button and shoot like crazy!