FISHING FOR FEATHERS
Slideshow 2
Bentley:
We may not quite know what's going on just yet, but we have made some major progress. After analyzing both the gem I stole (picture of said gem) and the giant stone Sly and Carmelita brought back, (picture of the rock) I discovered something terrible. I haven't figured out how yet, but it seems General Tsao is experimenting with mind control.
Sly:
With voodoo like Mizz Ruby? (Picture)
Murray:
Is he all... hypnotizing people like The Contessa? (picture)
Carmelita:
Or is it just plain old-fashioned manipulation, like what Neyla (picture) specialized in?
Bentley:
No, no, and no. It may have magical elements—we did see that General Tsao knew the principals of magic when he summoned a stone dragon to fight us (picture of the dragon)—but I can't figure it out. But it does explain why he's here. To make these items, he needs high-quality materials. Just the sort of things he's been stealing.
Henriette:
So let's take 'em back, then.
Bentley:
That's the idea. Before we take him out, we're going to have to pull off a few more jobs. Here's the plan.
Murray, you and I are going to do something about those stolen pirate ships. (Pictures of the pirate ships). I'll sneak my way onto those boats and take out the guards without raising any alarms. Once the guards are out, you're going to have to do a bit more rowing. (Picture of Murray rowing the boat from earlier). If we can get the boats far enough out to see, Henriette's captains can take them back.
Henriette:
Right nice of you to do that. I'll send them straight after the rest of that cabin boy's fleet, never yuh fear.
Bentley:
Okay, great. Once that's done with, you and Carmelita are going on a trip. When Murray was working with the fishermen, they pointed out an area they dare not go. Apparently there's a monster there that kills ships.
Henriette:
I've heard that one b'fore. Fair point, though: those bloody sirens would've been the end of us if my first mate had workin ears.
Bentley:
Yes, well, we've dealt with ship-killers before. (Picture from game 3, with the Guru riding Crusher). But there's always something to be gained by studying them. If we know what these guys are scared of, we may be able to make anyone from this time who's working for General Tsao run as far and fast as they can in the other direction.
Carmelita:
Jail is where they should go.
Henriette:
Not enough space in there for all those chaps. And who's gonna blame a lad hard on his luck an tryin' ta improve it?
Bentley:
That's... really not important right now. Once you're done with that, come back to the safe-house. Sly, you're going to have to do some legwork. When I hacked that PC, I put in a little keyboard tracking device. It looks like General Tsao has some sort of receiver on top of the cliff. (Picture of the cliff, picture of satellites). I need you to take it out.
While you do that, I'll head back to the tower. With General Tsao gone, it's the perfect time to explore. We encountered some odd things in the last place we were in (picture of the black glowing orb of DOOM), so I'd rather have a heads-up if we'll have to deal with something like that again.
Once we've pulled off these jobs, we'll be ready to make our move.
Thiefnet Computer.
Sly: Not-Drowning 1. Swim through calm, clear water; if you can see the bottom, you'll be fine.
Bentley: Trigger Bomb.
Murray: Herculean Strength. Jump while carrying objects.
Carmelita: Charge shot. A slower but more powerful shot. Take out flashlight guards in one hit!
