FIENDS FROM THE PAST

Slaigh's Tail AND Slideshow 2

Sly Voice-Over

We regrouped with the others back at the safe-house (Slaigh bursts into the room with a huge grin on his face and immediately stops and turns to the door; Sly drags through it, panting, and flops on the floor. Slaigh picks him up and deposits him in a chair.) Since Thaddeus told us about the book, we knew how he knew about us, and he already had a decent idea that we'd only be here if someone from the future was trying to mess with things. All that was left was figuring out who and why.

And introductions. (Slaigh attempts to give Bentley a hug, only to be fended off with every mechanical arm at Bentley's disposal.)

Eventually, everything was settled and Slaigh stopped arm-wrestling Murray long enough to discuss what was going on. (Murray massages his arm as everyone sits around a table. Slaigh stands up and starts gesturing as he talks.) Slaigh was a Scottish Baron, and a lot better than most: the people who lived on his land still helped him plow his fields, but he was known for going down and helping them out, and he always helped care for the sheep. He often took his boat on long voyages that always ended with him returning and sharing his newfound riches of money and food with his people. (Images of boats, thefts on other shores, and the Scottish peasants float by as he speaks.) In recent weeks, they brought several reports of odd things washing up on shore: dead things that squirmed as though alive, broken pieces of ships, and other unrecognizable items. (Slaigh holds up a modern-day portable laser generator, only to have Bentley snatch it from his hands. Slaigh grins and pulls out three more.)

Slaigh did the only thing he could: he got in his boat and started searching for the source of the problem. (The screen shows Slaigh sailing along in a flashback.) He knew this was an uninhabited island, so when he saw the tower, he came at once. He... didn't get far. (Slaigh jumps out of his boat, pulls it partway onto shore, and is immediately surrounded by guards as the flashback ends.)

Murray offered to find Slaigh's boat so he could leave, but he wasn't having it. (Slaigh stands up and swings his cane.) He's a Cooper, I'm a Cooper, he's going to help. I can't say I'm surprised.

Slideshow 2

Bentley:

Our jobs so far have been a rousing success. We have freed all of this person's prisoners (Image of Slaigh in the force field) and gained valuable intelligence about how they're working. We have yet to identify exactly who we're up against, however.

Slaigh:

I just can't understand it. How can a group with as much talent as yer lot not know the simple stuff? (Picture of Murray horn fighting.)

Carmelita:

Never put me in the same category as they are. Ever. (Image of Carmelita chasing Sly.)

Bentley:

Yes, well, we don't need to know who we're against to take the next steps. Sly may not have made it through that door (picture of the inside of the tower) but he did learn it'll take numerous people to open. Before we can get through there and take this person down, we need to thin their defenses.

Sly, you're up first. In addition to Slaigh's location, Murray learned the vampire general would be visiting soon. (Image of an old terrier with a large white mustache.) Tail him without being seen; he should lead us to the location of their crypt. Once the crypt has been discovered, you and Slaigh will need to work together to destroy it. (Picture of Sly and Slaigh standing side-by-side, canes over their shoulders, in identical poses.)

Sly:

That shouldn't be a problem.

Bentley:

If my calculations are correct, without their crypt, we'll see fewer and fewer vampires. It may cut patrols in half.

While you're doing that, the rest of us will be busy with the ghosts. (Image of Murray and Carmelita standing together looking... rather out of place.) Destroying that will significantly decrease the ghost population.

Murray:

Oh yeah! Ghosts, it's time to be DE-HAUNTED by... THE MURRAY.

Bentley:

...Okay. Between the lack of ghosts and the vampires, we'll be left with few guards other than the zombie unicorns (picture), and their movements are rather... limited. I'll load a few grapple-cams into my RC truck and pilot it up the death slope, then take out the spotlights. (Image of the very well guarded path up the mountain). With the spotlights gone, all of us will be able to make our way to the tower at will.

Once we pull off all these jobs, we'll be ready for the heist. (Picture of the tower.)

Thiefnet Computer

Sly: Rail Sprint.

Bentley: Security Breech. Plant this, then pull the trigger: guards will think an alarm's going off and come running!

Available Jobs:

Fangs For The Memories

Solid Sneak

A Thrown Charge