PROGRAMS OF BETRAYAL

Interlude: Otto's Tail and Slideshow 1

Otto's Tail

Sly Voice-Over

Otto and I had exhausted the wrench puns by the time we got back to the safe-house (picture of Sly climbing to the barn roof and leaping inside, whereas Otto bounces off a wheel of cheese to get up.) Carmelita was still hung up on Winthorp being here. She found the idea very arresting—

(Carmelita fires her shock-pistol, leaving a charred, smoking mark on the wall an inch from Sly's head.)

...I'll stop.

Bentley Voice-Over

Sly and Otto were still being obnoxiously punny by the time they returned to the safe-house. The rest of us ignored them until they got it out of their systems. (Sly waves his hands in front of Bentley's face, but he continues typing away on his computer, and Carmelita opens a book—the Thievious Raccoonus—and reads it in a very obvious 'ignoring you' manner, though Murray keeps looking at the pair of them between bites of sausage.) It took a while.

(There are several seconds of silence while the two raccoons just look at everyone studiously ignoring them. Capital I ignoring. Crickets chirp. Carmelita turns the page. Then Otto shrugs and pulls out a seat.)

Once they were ready, Otto gave us the ten-four about what was going on. Holland had recently been overrun by the Germans, near the start of what I carefully did not tell him was World War II. (Bentley shoots the others a very clear look, causing Sly to close his mouth without saying anything.) The government fell, but Otto is part of the underground resistance, overlooked by the authorities because of the injury he took during the Great War. (Otto taps his leg and sketches dance across the screen). While he remains an ace fighter pilot, with his injured leg he can't run, carry anything heavy, or do half the moves in the Thievious Raccoonus—but that hasn't stopped him from sneaking over the border and stealing from Germans for the past five years. (The sketches continue, showing Otto rowing across the border... and again, rowing back, with many more faces in the boat.) If 'stealing' is the right word. In any case, he knows the countryside like the back of his hand.

Otto discovered that this village had a few... modifications nearly two months ago. (Otto raises binoculars to his face from across one of the rivers, studying the tower and castle.) While not an important area to the war yet, his personal goal is to prevent the airbase from being completed. Unfortunately, there have been some... problems. (Otto attempts to use a masterful digging machine to get in, only to be discovered by rat-troopers and have to limp for his life.) His every attempt has been foiled by technology that he's unfamiliar with—technology that shouldn't exist.

He was also able to give us more information on what's going on. (Bentley hacks into Interpol's database and pulls up a picture of Winthorp on his computer.) Winthorp had been overseeing day-to-day operations, checking on the airfield's completion and sometimes using a launcher to fly a biplane and check its progress from the air. However, on occasion he would travel to the castle. (image of a blimp appearing from thin air over the castle). Someone would come and meet him there, and while Otto never managed to get close enough to listen, he did notice something.

Penelope only came out when Winthorp was occupied. (Image of Penelope poking her head out from the sewer, then climbing out, her nose twitching.) And she always exited two ways: the sewer, and the castle. Winthorp couldn't tell if she was a captive or not—but she's not in the castle now. If she only leaves through the sewer, then that's our way in.

SLIDESHOW 1

Bentley:

We're in a unique situation here. Penelope's here, but she's not alone. (Picture of Penelope glaring at Winthorp.) We're in the middle of a well-known conflict, and whatever our actions, we need to be careful not to have an undue mark on history. (Picture of the airfield.)

Otto:

You just let me worry about the mark on history, then. I'm sure it'll be one for the books. (picture of the Thievious Raccoonus.)

Bentley:

Can you stop with the puns for just... five minutes? Please? (picture of a clock)

Otto:

I don't have time for that.

(Several loud groans from the others, though Sly can be heard chuckling.)

Bentley:

In any case, we have a few different objectives. In addition to getting rid of the tower and everything else from our time that's come here, we have... several... questions that need to be answered. (picture of an itemized list with lots of bullet points.) In order to do that, we have to sabotage the operation here and get inside the tower unseen. Here's the plan.

I've looked at the schematics for the buildings around the hotel, and one of them is definitely a guard tower. Sly, that'll be your responsibility. Get in there and find someone who can answer a few questions. (picture of Bentley wielding a feather with a very stern look.)

Sly:

That shouldn't be a problem.

Bentley:

Right. While Sly's doing that, we need to deal with those windmills. (picture of a windmill.) They're providing power to the castle and hotel, and no doubt the tower as well, fueling everything Winthorp is trying to do. Unfortunately, the insides of the windmills are locked down tight.

Otto:

I much prefer it when things are locked up loose, myself.

Bentley:

Otto, do I need to gag you?

Otto:

Depends. Does the thought of that—

Bentley:

Don't finish that sentence. In any case, Sly, you'll pickpocket the keys to get into those windmills. Carmelita, you'll go inside and take them out. (picture of Carmelita frying Sashimi from area 3)

Sly:

I can do that. Carmelita, is it okay with you? I know it's not exactly—

Carmelita:

It's fine, Ringtail. We need to get this done.

Sly:

Wait, really? But—

Carmelita:

I said it's fine, so it's fine. Do you want to make something of it? (image of Carmelita chasing Sly in game 3 comes up.)

Sly:

So, no problems with that, Bentley. Continue!

Bentley:

Now, we've been down in those sewers before—er, after? (picture of Murray rowing a boat in game 3 appears) but I expect things are a bit different now. Otto, do you have any machines that might be suited to get us through them? If Penelope's always leaving through the sewers, we should be able to get to her through them.

Otto:

I have a boat that will be perfect for that. Don't worry; we'll sail through this.

Murray:

I get to row a boat?!

Bentley:

...Carmelita, you go along too, in case things get... out of hand.

Carmelita:

Do I have to?

Bentley:

Yes. Murray, if you don't have it yet, you're also going to need to know the Breaking Blow.

Last of all, one of us will be stationed in the central square at all times. We'll have a clear view of the sewer entrance, the front door of the hotel, and the castle's drawbridge from there. (picture of Winthorp strolling along the road.) If anyone comes out, we should follow them. We may learn something.

Thiefnet Computer

Sly: Not-Drowning 2. Swim through moving, clear water; if you can see the bottom, you can swim, even if the water's moving.

Bentley: Adrenaline Burst.

Murray: Fiery Wheel. Hey, spending time with The Panda King has its advantages.

Carmelita: Professional Pat-Down. Remove potentially dangerous objects from the pockets of guards that haven't noticed you. It's not pick-pocketing; it's protection.

Available Jobs

There and Back Again

Towers of Sewage

What Does The Fox Say?

Author's Notes:

Just a clarification... Winthorp is not an OC. Between the release of games 1 and 2, and then games 2 and 3, two Sly Cooper comics were released. Winthorp was featured in the second comic book, where he seemed to be a desk officer/Carmelita's paperwork-doer, who had an obvious and massive crush on Carmelita. She didn't notice.

There are a couple other characters only named/mentioned in those comics, though I don't think any others appear in this story. Mrs. Puffin was the orphanage head they stole the cookie jar from; Scary John was the janitor. Ms. D'Oinkeau was Dimitri's fiance (briefly); some comic panels featuring Jim McSweeney are actually used in cutscenes during Sly 3.