Author Notes
This is the 14th story of a planned 20. I'm just not doing them in order as I have to write what I feel inspired to write and I simply don't feel motivated to write the Santa Jump. I doubt I'll ever finish the whole series, but I'll do my best and hopefully, the stories are entertaining.
This next part is just to help me keep track of things. Feel free to skip down to the start of the story, and if any of you do read it and notice that some important information seems to be missing please do let me know.
Body Mod
-Point Allocation (150 CP)
-Electricity (140 CP)
-Plumbing (130 CP)
-Heat/A.C. (120 CP)
-Force Wall (100 CP)
-Shelving (100 CP)
-Terminal (90 CP)
-Robots (70 CP)
-Housing (50 CP)
-Medbay (30 CP)
-Portal (0 CP)
Companion Housing Complex Supplement:
-Point Allocation (1000 CP)
-Electric (1000 CP)
-Plumbing (1000 CP)
-Heat/A.C. (1000 CP)
-Deluxe Bedroom (900 CP)
-Deluxe Bathroom (800 CP)
-Dining Hall (750 CP)
-Deluxe Kitchen (600 CP)
-Entertainment Centre (500 CP)
-Library (300 CP)
-Garden (150 CP)
-Cleaning Closet (125 CP)
-Maintenance (125 CP)
-Medical Bay (125 CP)
-Rooms with a View (100 CP)
-Phone (50 CP)
-Theme (0 CP)
Past Jumps.
Mass Effect
- Budget (1000cp)
- Race: Human (1000cp)
- Age 2d8 + 20 = 23 (1000cp)
- Eden Prime (900cp)
- Marine (800cp)
- Sentinel Tech/Biotic
- Finesse (500cp)
- Supportive Mindset (350cp)
- Not A Stupid Grunt (50cp)
- Loadout (50cp)
- Extra Credits (0cp)
- Shepard's Flock (100cp)
- Assistant VI (0cp)
Terminator Jump
Drop-In - You wake up in your chosen location with no overlapping memories to mess with your mind.
Smash Those Metal Motherfuckers - You have received several years worth of training on how to fight. Giving you basic proficiency with the all hand-held weapons used in the 1980s to the 2000s. You won't necessarily know the entire ins and outs of the weapons, but you will know how to shoot them reliably. You also have a general idea of what kind of weapons would be needed to deal with armoured targets.
Judgement Day - You automatically know the exact date and time to Judgement Day. Outside this jump, Judgement Day counts as any mass extinction or apocalyptic event for sapient species within 100 years and how, but not why, it happens. Because the future is not written, this perk will keep track of the event to the hour. So if the 2 years away apocalyptic event turned into 2 weeks and 3 hours, you will instantly know.
Most Paranoid Delusions Are Intricate - For the normal person, it's hard to find out who's actually telling the truth and who needs a straight jacket. You, however, can spot these. Whether it's through experience or a gut instinct, you will know if an apparent conspiracy theorist/nut-job is actually telling a factual or rational account. Grows in power and accuracy in relation to the threat. If they're telling the truth about the end of all mankind, you will know 100%.
Thank You, Jumper, For Your Courage Through The Dark Years - Your skills in passing on knowledge and raising people are great. You could train and raise a child to be able to fight and survive during humanities darkest hour. Whether it is one-on-one or with groups, you can give them your knowledge and courage.
Hey, Wait! You Swore! - Whenever you make a deal with someone, whether it be through a legal document or a pinky promise, they will not break it. If you make a machine that was built purely for assassination swear to not kill any human, no human casualties will accrue because of it. This doesn't give you a blanket cover. Said machine from earlier will still maim people and break ankles, but they will live. A person with an incredible amount of willpower can resist this perk. But no matter what, they will still feel really hesitant to and guilty if they do.
No Fate But What We Make - You are not bound by fate nor is anyone you work with. Your destiny is only what you make of it. No magician or time-traveller can ever force you onto a different path against your will. This extends to the point that people and things that are deemed unstoppable or even unkillable, just because they are destined to, can be killed by you permanently. Finally, it protects you from time-travellers in general. For if someone wants to kill you. They have to kill you in the present. Travelling through time to kill your mother won't work.
One Possible Future. From Your Point Of View - Time travel is anything but simple. One trip can be complicated. 5 can be downright absurd. But not for you. Not only can you tell what the date it is at any time, but you have a mind that can organize and understand the convoluted nature of multiple timelines.
Items:
And Your Motorcycle - A 1990 Fatboy with black paint with red pinstripe, leather seating, leather side bags, chrome-covered piping, and a chrome-covered engine. This particular one is strong enough to carry a person weighing upwards of 800lbs and can keep going after falling down over 20ft and not lose any speed. It also comes with an infinite fuel supply.
Star Trek Voyager
Star Trek: Voyager Jump
Budget - 1000cp
Stowaway - 1000cp
Human - 1000cp
Trader: Mercantile & Diplomacy - 900cp
Adaptable - 850cp
Tapestry of Life - 700cp
Romulan Ale - 700cp
Disruptor Rifle - 500cp
Life Support Belt - 200cp
Runabout (free trader) - 200cp
Companions - 0cp
Miranda
Budget - 200cp
Stowaway - 200cp
Human - 200cp
Operations: Quartermaster - 200cp
Ship Shape - (free operations) - 200cp
Cloak for Runabout - 100cp
Tractor Beam - 0cp
Tali - 200cp
Budget - 200cp
Stowaway - 200cp
Human - 150cp
Operations: Engineering - 150cp
Ship Shape - (free operations) 150cp
Tr-116 Rifle - 0cp
Stargate Atlantis
Background: Drop In
Starting Location: Uninhabited Planet with a Stargate
Perks:
ATA Gene (50 CP) (950): You seem to have a strong expression of the Ancient Technology Activation gene: enough for Ancient devices to respond to you, which would make you valuable to the Atlantis Expedition for this reason alone. After this jump, you may choose to emulate the bare minimum gene sequences that alien biometric sensors look for in "friendlies" to reactivate, though you don't gain any functionality of those genes. Whether this perk involves actual biology or fiat is up to you, but either way, it still won't help if tech is locked to unique individuals rather than general groups.
ATA Gene Natural (50 CP) (900): Basically an improved version of the above perk allowing for better control of Ancient technology.
Still in There (100cp) (800): Molecules incorporated to be reincorporated someplace else? Consciousness uploaded into a digital realm? Frozen for thousands of years as a cryogenically preserved meat popsicle? Split into multiple versions via technobabble? Or just being tortured, killed and resurrected over and over again? All of these arguably involve being technically or temporarily dead, which can end a Jumper's chain. But you no longer have to worry about such issues. Your continuity of self endures, even if there might not be much for you to be aware of. There's no worry of going mad (not from the death part anyway) if you were disposed to such things, but this perk only goes so far; if you die by accident or by the deliberate intent to end you permanently, this perk won't activate.
It's All Kruvis To Me (Free): Whether you're in another country or another galaxy, understanding people you've never met before or reading the local signs just isn't a problem – everything you focus on seems to be spoken and even written in your language. Convenient! It doesn't even look dubbed or subbed unless you concentrate, which you can also do to toggle this perk off or on. Works both ways if you're trying to communicate with people, but doesn't help with technobabble or if you aren't paying attention.
Aurora-Class Battleship (800 CP) (0): While it is built with the timeless aesthetics of all Ancient craft, this vessel is a little short on personal luxuries; it is a Lantean warship, over three kilometers long and used in the war against the Wraith. This ship has a galactic-class hyperdrive and amazing sublight engine performance, able to be modified to push nearly c. Comes with a ZPM, excellent shields, batteries of pulse weapons and a full complement of drone missiles for armament; more than a match in a fight for any one of the other starships listed here except a fully-supplied City Ship. Its hangars are small, but twenty puddle jumpers can be found therein. Enough to evacuate the whole crew, assuming there is anywhere to go.
Merlin
Budget - 1000cp
Age 17+d8 = 24
Gender (Fixed)
Origin
Knight - 900
Perks
He Went To The Tavern - 800
Knightly Skills - Free
Chivalry - 750
Authority - 600
Mystical Sensitivity - 500
The Lay Of The Land - 400
Knight's Gear - 400
Magic Ring - 300
Dragon Forged Weapon - 0
Star Wars
Star Wars - Clone Wars Jump
Jump Setup
Budget - 1000cp
Hutt Space - Tatooine
Force Sensitive - 800cp
Allegiance - Independent
Human - Free
Perks
Melee Training - 700cp
Force Powers
Starting Powers - 700cp
(Basic Force powers that come naturally to every Force user. Telepathy, Telekinesis, Force empathy, Force speed, Farsight, Force stealth, Force sight and Mind trick)
Breath Control - 700cp
Force Stasis - 700cp
Force Listening - 700cp
Absorb/Deflect Energy - 600cp
Beast Control - 500cp
Holocron Collection - 300cp
R2 Series Astromech Droid - 200cp
Companions - 0cp
Drawbacks
The Prequel Trilogy +0cp
(This will cause the jump to start during the Phantom Menace)
Morgana Pendragon
Hutt Space - Tatooine
Allegiance - Independent
Budget - 400cp
Politician
My People Are Dying! - 400cp
In Thunderous Applause - 100cp
Ranged Training - 0cp
Miranda Lawson
Hutt Space - Tatooine
Allegiance - Independent
Budget - 400cp
Politician
My People Are Dying! - 400cp
Justified Paranoia - 250cp
YT-2400 light freighter - 0cp
Tali'Zorah
Hutt Space - Tatooine
Allegiance - Independent
Engineer
Budget - 400cp
Military Engineer - 400cp
CloakShape fighter - 250cp
Republic Vehicle Blueprints - 50cp
Datapad - 50cp
Blaster Pistol - 0cp
Seven of Nine
Hutt Space - Tatooine
Allegiance - Independent
Budget - 400cp
Engineer
Military Engineer - 400cp
Cyberneticist - 250cp
Separatist Droid Blueprints - 150cp
Utility Belt- 100cp
Stun Pistol - 50cp
Ten Thousand Credits -0cp
Samantha Carter
Civilian
Hutt Space - Tatooine
Allegiance - Independent
Budget - 400cp
Midichlorian Detector - 250cp
AT-RT - 150cp
Jetpack - 50cp
Pack of Thermal detonators - 0cp
Skyrim
Gothic
Budget - 1000cp
Age - 29
Identity - Mage (focused on conjuration)
Race - N/A
Gender - Male
Region - Skyrim
Standing Stone - Lover
Clever Craft - 1000cp
Impact - 900cp
Duel Casting - 750cp
Smith - 650cp
Black Star - 500cp
Skyforge - 300cp
Ore Vein - 100cp
Hail Companion - 50cp
Hail Companion - 0cp
Morgana Pendragon
Budget - 500cp
Age - 27
Identity - Mage (focused on alteration)
Race - N/A
Gender - Female
Region - Skyrim
Standing Stone - Mage
Imperial Luck - 400cp
Clever Craft - 400cp
Impact - 300cp
Knapsack - 200cp
Staff of Magnus - 0cp
Allnel Forestwind
Budget - 500cp
Age - 26
Identity - Thief
Race - Bosmer
Gender - Female
Region - Skyrim
Standing Stone - The Tower
Archer - 500cp
Stealth - 500cp
Leather Armour - 500cp
Steel Bow - 500cp
Steel Sword - 500cp
Steel Dagger - 500cp
Nightingale Armour - 350cp
Nightingale Blade - 150cp
Skeleton Key -0cp
Harry Potter
Gothic (Damien Pendragon)
Budget 1000cp
Half-Blood - 900cp
Wealthy - 800cp
Ravenclaw
Memory Spell Specialist - 700cp
Occlumency - 700cp
Clean Blooded - 600cp
Non-Verbal - 500cp
Quidditch Star - 400cp
Deluminator - 375cp
Flask of Polyjuice - 350cp
Pet Owl - 350cp
Nimbus Two Thousand - 350cp
Dragon-Hide Jacket - 350cp
Goblin Made Sword 200cp
Companion - 100cp (Morgana)
Companion - 0cp (Serana)
Morgana Pendragon
Budget 400cp
Pure-Blood - 400cp
Wealthy - 400cp
Gryffindor - 400cp
Dedicated - 300cp
Occlumency - 200cp
Clean Blooded - 200cp
Legilimency -100cp
Parselmouth - 0cp
Serana Volkihar
Budget 400cp
Muggleborn - 400cp
Middle Class - 400cp
Hufflepuff - 400cp
Dedicated - 400cp
Occlumency - 300cp
Clean Blooded - 200cp
Muggle Duelling - 150cp
Most Potenete Potions - 0cp
Fallout
Budget - 1000cp
Background
Wild Card
Faction
None
Location
Goodsprings
Race
Human
Perks
Ferocious Loyalty - 400cp
Items
Basic Gear - 400cp
Pipboy - 400cp
K9000 Cyberdog Gun - 200cp
Snow Globes - 150cp
Vault 13 Canteen - 100cp
Followers
The Courier - 50cp
Hound Dog - 0cp
MCU
MCU Jump Set Up
Budget - 1000cp
Gothic
New York - 950cp
Drop in - 950cp
Soundtrack of the Galaxy - 950cp
Darcy Time - 850cp
Asgardian - 450cp
Quad Blasters - 450cp
Asgardian Armor - 450cp
SHIELD Membership - 400cp (part time consultant)
Asgardian Armory - 100cp
4 Companions - 0cp
Companions
Miranda Lawson
New York
Drop In
Budget - 500cp
Professor of Asskicking - 400cp
Quad Blasters - 400cp
Hanger Bay - 100cp
Quinjet - 0cp
Tali'Zorah
New York
Drop In
Budget - 500cp
Professor of Asskicking - 400cp
Quad Blaster - 400cp
Destroyer Prototype Gun - 200cp
Hydra Stock Pile -0cp
Seven of Nine
New York
Drop In
Budget - 500cp
Professor of Asskicking - 400cp
Helmet of the Stars - 300cp
The Cradle - 100cp
Yaka Arrow - 0cp
Samantha Carter
New York
Drop In
Budget - 500cp
Professor of Asskicking - 400cp
Quad Blaster - 400cp
M-Ship - 200cp
Black Widow Bites - 100cp
Cosmi-Rod - 0cp
Stranger Things
Gothic
Budget - 1000cp
Location
Hawkins, Indiana
Identity
Scientist (Inventor)
Skills
Universal Knowledge - Free
Sixth Sense Static - 900cp
Mad Science - 700cp
Party Role
Mage - 550cp
Artist - 500cp
Flattering Flirt - 400cp
Research Notes - 300cp
Companion - 200cp (Romanoff, assume I take her as a companion during the MCU Jump)
Eleven - 0cp
Natasha Romanoff
Budget - 500cp
Location
Hawkins, Indiana
Identity
Citizen (Wife)
Avoidance - Free
Universal Knowledge - 400cp
Party Role
Cleric - 250cp
Artist - 200cp
Car - 0cp
BTVS
Budget - 1000cp
Identity
Watcher - 950cp
Name - Damien Mason
(My cover will be as a new Watcher out of the academy who'd been sent to observe Buffy and Giles while teaching science at the high school. Replacing Mr. Gregory so he doesn't get killed by the Prey Mantis lady in season one)
Gender - Male
Age - 25 - 900cp
High Stakes Fighter - 800cp
Swordplay - 750cp
Demonology - 750cp
Book of Kelsor - 700cp
Box of Gavrok - 500cp
Mr. Pointy - 450cp
Vorpal Sword - 150cp
Hunga Munga - 100cp
1959 DeSoto - 0cp
Victory Condition
Five Seasons Is All You Get
Prevent Buffy from jumping into the portal at the end of Season 5. If she survives and the barriers between worlds don't collapse then you win. Should you fail, reality itself will come apart, and that will bring about Game Over.
Companions
Imported
Morgana Mason
Fellow Watcher and housewife
Age - 25
Hermione Mason
Age - 18
Trainee Watcher, distant cousin, and college student.
Luna Mason
Age - 18
Trainee Watcher, distant cousin, and college student.
Jane Mason (Eleven)
Age - 15
Student at Sunnydale High and adopted daughter of Damien Mason.
Non-Imported
Miranda Lawson
(To run the casino under a fake identity which can later be set up)
Serana
(Will look after Castle Pendragon)
Other
Cameron - Teacher's Assistant.
Vacation
1000cp
Ideal Weather - 900 CP
Something Different - 800 CP
Private Resort - 700 CP
Active Itinerary - 600 CP
Bottomless Pockets for - 300 CP
Companions Can Come Too - 200 CP
Additional Month - 100 CP
Scrapbook - 0 CP
Santa
Companions.
Miranda Lawson, Violet Parr, Seven of Nine, Tali'Zorah (Mass Effect), Tali'Zorah (Halloween Universe) Samantha Carter, Hermoine Granger, Luna Lovegood, Serana, Triss, Veronica, Valkyrie, Black Widow, Jane (aka 11) Morgana, Ahsoka, Raven, Padme, Winifred Burkle, Amy Madison, Faith Lehane, Dawn Summers, she was sent with Jumper Gothic by her mother so as to keep her safe from Glory.
Others
Cameron
Sol
Triss's cyber dog
R2 droid.
The Cosmic Warehouse
Companion Housing
Vehicle Bay
The Bay
- Budget (20cp)
- Maintenance Drones (16cp)
- Fuelling Station (12cp)
- Garage (11cp)
- Machine Shop (10cp)
- Automated Machine Shop (9cp)
- Industrial Engineering Tools (6cp)
- Matter Furnace (0cp)
Hanger Bay
Shipyard
Jumper Shipyard
Budget 500cp
Extra Drydock - 425cp
Extra Docking ports - 420cp
Extra Waiting Areas - 415cp
Size Increase - 395cp
Maintenance Drones - 385cp
Fueling Station - 355cp
Crew -325cp
Shields - 305cp
Defence turrets - 295cp
Cloaking Device - 245cp
External Airlocks - 240cp
Starship Manufactory - 40cp
Security Force - 20cp
Size Increase - 0cp
Space Dock
Space Dock Add-on
- Budget (200cp)
- Maintenance Drones (185cp)
- Fuelling Station (165cp)
- Crew (140cp)
- Cloaking Device (125cp)
- Observation Deck (120cp)
- Shields (100cp)
- Hanger Bay Doors (90cp)
- Extra Dry Dock (40cp)
- Size Increase 1 (20cp)
- Extra Docking Ports (10cp)
- Defence Turrets (0CP)
Asgardian Armoury
Vault
Museum (added during the Santa Jump)
Ore Addon
Skyforge Addon
Jump Chain 14 - Smallville
Part 1
Cosmic Warehouse.
With the Xmas Jump finally over I was now ready to get back to doing proper Jumps and since I'd had a good long time to plan a DC Jump I'd chosen a Smallville Jump with great care. The small town would make a good base of operations for exploration of the DC multiverse. Which that dimension was connected to. I'd made sure of this well in advance as it wouldn't do to end up stuck in that one dimension for ten years as the situation would get rather boring very quickly.
This would be much like Sunnydale served me during the BTVS Jump, only since the DC universe was so big and complex I should be spending a lot more of my time in alternate realities. Also since I had a lot more companions now than I had in past Jumps we'd be able to divide into teams and get a lot more exploring done. Unlike the BTVS Jump, this DC Jump would last a full decade so we had plenty of time to have fun.
Jump Chan had warned me a while back that the DC multiverse wasn't as stable as others so I couldn't count on the dimensions all running at the same speed or even staying in the same state. The time thing made some sens to me as while normally the date remained the same when I travelled to an alternate version of whatever world it was I currently called home, that wouldn't always be the case in the DC multiverse and a day in one world might be a week or an hour in another. This was something I could grasp, and I greatly looked forward to seeing what the DC multiverse had to offer as its lack of stability should make it interesting to explore, as I wasn't at all certain what that meant.
I might have some fun in the Smallville universe as well. With my powers, which included a lot of magic, not even Clark Kent could hope to stop me from doing whatever the hell I wanted, not many people had even ever tried, and there were some interesting characters I'd be able to interact with better as another powerful super being than as a mere mortal.
Mostly I'd be focused on the characters of other DC dimensions as they would have people who could stand up to me and there were plenty that could even destroy me despite how powerful I'd become so I'd have to be careful around them. Plus they would have technology in those dimensions that even the Halloween Universe hadn't been able to provide me with so they were worth checking out despite the dangers.
Looking over the Jump Set Up, not for the first time I found that I was not impressed. The Jump wasn't set up very well, there were no discounts or anything like that, but it was the only version of the Set Up I was able to find and while I could make my own I liked using the Jumps other people made as it would fun.
Not that it really mattered as this was Jump 14 so by now I'd accumulated so many Perks, powers, technology and magic that I didn't really need more, and by this point, I had so many companions that deciding who to import would be impractical anyway. With that in mind, I got started.
Smallville Jump.
Budget 1000cp
Smallville Kansas- despite the attention Metropolis gets Smallville itself is the place where most important events for the next decade will be happening
Since there were no options there I moved on.
Kryptonian- like Clark Kent himself, you are a member of the "rare" species of krypton, disregarding the hundreds that show up later. You have the strength, speed and durability of your kind for free but the rest won't show up in this decade, so you don't get them. Age is 16
While expensive getting a Kryptonian form was important to me as during the last Jump I'd gotten myself a new normal human form, which would make this teenage Kryptonian body my 5th form so that I could add favourable DNA to in order to make a near-perfect form. If my studies of genetics over the Jumps proved as fruitful as I hoped with Kryptonian DNA and the other samples I'd taken along the way I should be able to make that awesome body during this Jump.
Aside from that this new form should allow me to get close to the Clark Kent living in Smallville as I would need to keep an eye on him so he didn't bugger up any of my plans. He could do with some guidance from someone who knew more about his people than he did, and I was used to having superpowers so I could help him control his own talents.
400cp
X-ray vision- the ability to see through anything and everything that isn't made of lead or meteor rock. While your range of vision is only the same as normal it will grow with time, and by the end of the decade, you'll be able to see everything happening around you within 20 miles.
I might find it mildly useful and it was only a hundred CP. Besides if I didn't develop some of the same powers as Clark Kent did over the decade he might start to wonder if I really was a member of his race. The power of flight should be easy enough to achieve given all the magic and tech I had access to, and I already had a super hearing ability called Force Listen.
The heat vision would be tricky as I didn't want to give myself cybernetic eyes with laser in them, and if Clark Kent ever used his X-ray vision on me he'd see that the eyes were fake. I'd have trouble with the ice breathe too, but it took years for Clark to develop these powers and by that he might be ready for the truth or I could find some way to give myself that power.
300cp
Alien ship- the ship you arrived on, large enough to carry you and capable of space flight, also has the ability to purify toxic materials turning them into a clear glass-like substance.
So for this Jump, I would have to arrive on a ship rather than be inserted directly in society. That would make setting up a life in Smallville somewhat difficult if not for the fact that I had an AI who alter computer records. Also, it would be good for my science babes to have some Kryptonian technology to study as theirs was one of the few races we'd not gotten any technology from before. Well them and the Time Lords, but I'd get around to them sooner or later.
200cp
Phantom zone portal- a bracelet that when thrown turns into a one way portal to the phantom zone, you and your companions cannot be thrown into the phantom zone by this portal.
I did like having ways to access other dimensions and this one would be safe to study assuming that the bracelets didn't let things out. We'd have to be careful about that. Plus it would come in handy if I needed to deal with some superpower creature that for some reason I couldn't kill.
0cp
Weakness to kryptonite - Now like Mr Kent you have the full weakness to kryptonite. proximity to green meteor, rocks will drain you of your powers, slowly poison and then kill you. Red will remove any inhibitions you had as well as boosting your aggressive impulses. Blue will simply nullify your powers. Black will split you into 2 people one normal you the other an evil twin, you will, however, remain immune to gold kryptonite.
Mandatory for Kryptonians for 0 cp.
I knew that Gold Kryptonite was a rare form of Kryptonite that can negate a Kryptonian's healing factor under a yellow sun and can potentially remove their powers forever. Not that it really mattered to me as if under threat from the meteor rock I'd just change my physical form or active my personal shield.
When I'd first started researching this Jump I'd recalled that the Batman of the Injustice games had a dagger made from gold kryptonite. Since I was immune to that it would make sense for me to find enough of the gold stuff to make my own dagger. In case I needed to stab a Kryptonian.
There was no mention of magic hurting Kryptonians, but since I'd been studying magic for decades I was more than able to defend myself against such forces. Plus again I could just change forms if I came up against anything or anyone magical.
A few other matters needed to be dealt with before starting off this Jump. I had to create a backstory for my Kryptonian form. I wasn't going to be a drop-in, nor would I be a High School student with records, I'd arrive on Earth in a Kryptonian ship, one larger than Clarks since my Kryptonian body would be sixteen years of age so more like Kara's ship.
On the subject of Kara's ship, sometime soon after the Jump started I should recover that and wake her up under controlled conditions, but that was something to be attended to later. For now, I needed to focus on me and come with a backstory Clark would believe.
It started off easily enough with me choosing a Kryptonian name, that of Jax-Om, thankfully not related to Jax-Ur a Kryptonian villain. He was imprisoned in the Phantom Zone for destroying Wegthor, one of the planet's inhabited moons when experimenting with space travel. Although that happened in one of the comics and might not have happened in this universe.
Jax-Om would also have a father who sent him to Earth for safety. Not unrealistic since if both Jor-El and Zor-El could send away their kid to avoid the doom of their planet, then other brilliant Kryptonians could do the same. There would have been more than two Kryptonian scientists on the planet when it ended.
The House of Om would be family with a proud lineage having a member sitting on the Science Council, which had been the ruling body of the planet before it was destroyed. Someone with that kind of power and brilliance might have been prepared for the world's destruction.
I would need to explain why my ship landed so late when compared to the others and not during a meteor shower, but that could easily be explained by there being a glitch in what passed for a navigation system in a Kryptonian ship. It could have caused by minor damage taken when the planet exploded. Clark and Kara's ships managed to outrun the blast while mine didn't quite escape undamaged.
As for why I ended up in Smallville that was also easy to explain. The Houses of Om and El were allies so Clark's alien father sent coordinates to my alien father, but Zor-El never knew if the ship was launched because he and his wife were focused on their baby. Backstories like this became part of the universe's so even the Jor-El within the Fortress would back this up.
Since I knew what would happen in the future, baring butterflies, I should be able to position myself as a mentor to Kal-El, who really needed a guide who wasn't just an upload of his biological father's brain in a fancy crystal. Aside from that, I would need to keep an eye on the future Superman in case my presence here altered his destiny enough that he didn't become the Man of Steel. If he didn't the world would be a much poorer place. More good reasons to keep an eye on him.
Now I just how to worry about the castle and Lux. The castle would quickly be hidden by magic so that wasn't much of a concern and Lux could be placed in Metropolis. The casino/nightclub/restaurant/strip club should make me some money while in that city and act as another base to operate from.
That seemed to be it for this Jump so I decided not to delay any further, and to get things started.
(Line Break)
Smallville. Kanas.
I woke up in my small Kryptonian ship, a holographic display lit up all around me, and of course, I could read it, but I was too busy dealing with a whole host of new memories to worry about that. Unlike Clark Kent, I'd had many years of living on Krypton before it went boom, and that was all of suddenly filling my mind. There were good reasons as to why I'd chosen drop-in so many times when setting up other Jumps. Memory dumps like this were not pleasant even when you had an advanced brain like mine.
By this point in my existence, I was well over a century old, and while most of my fake memories had faded into the back of my mind, they added decades of memories to an already full life. Thankfully I had a powerful mind and I was able to process the extra information in short order without much of a headache.
The inside of the ship was a little cramped and according to the computer, which was lacking the brain imprint of anyone's father, the craft had arrived in Smallville as planned only I was late. I should have arrived on October 7, 1989, only it was now October 7, 2001, I was twelve years late. Which sounded really bad, but it was all by design as part of my back story.
When I tried to get off the roof of the ship, for lack of a better term, it slid away and I climbed out of the ship to find three things of interest, one that I was naked, two I was in a cornfield, and three Jonathan Kent was looking right at me.
Even someone who had seen a crashed space ship before needed a moment or two to catch up before they realised that something needed to be done, and while I could have switched to forms so that I'd be dressed and then teleport myself to Lux's penthouse apartment, I decided that this would make great cover. Besides, it was kind of amusing watching the man try to process what he was looking at.
The Kent's wouldn't suspect that I was anything other than a member of Clark's alien race if one of them saw me crash a space ship into a field on their farm. I had no desire to lie to them, but the truth was too complex right now and wasn't totally a lie, after all, I was an alien, since I wasn't from this dimension, and I had just crashed on a farm in Kanas.
"Here put these on" Mr Kent instructed.
The farmer had just taken some old clothes out of the back of his truck and while I had nothing to hide (my Kryptonian body was well muscles and well endowed, I had no wish to be arrested for indecent exposer, and we had bigger things to deal with.
"Can you lift that?" Mr Kent asked me, while gesturing over to my ship, "I'm not as young as I used to be".
I assumed that he was referring to the last time he'd helped to recover a crashed alien vessel. Mine would be larger and heavier than Clark's, but I was easily able to lift it. Kryptonians really were super strong, my magical super strength, provided to be by enchantments I'd learned during the BTVS Jump, or the raw power of my Asgardian body, simply didn't compare to the strength that I now possessed. I was easily able to place the ship in back of the truck and it made itself more compact so that it would fit. Clearly it was very advanced technology.
"Never thought I'd be doing this again" I heard Mr Kent say "but at least you can understand me".
I realised that I hadn't spoken yet.
"Yes, I understand you," I told the farmer "Thank you for your help".
Not that I needed it, but I did have to admire how well Jonathan Kent handled this situation once he'd gotten over the shock. He even covered the ship with a tarp so that no one would see it.
"I'm taking you to my place" the man informed me "We can hide your ship in the barn for a while, and I'll figure something out later. You can stay with my family until we get something sorted out".
Very generous given how little he knew about me. He must have already figured out that I was related to his adopted son somehow, and he'd figured out that if anyone saw my ship, that it would likely lead to some government group canvassing the area for other signs of things alien, and this could lead to Clark getting discovered so it wasn't all selfless.
"How can you understand English?" Mr Kent asked.
I lied without really lying.
"The ship can teach while you're in suspended animation" I explained
That was something it could in reality do, but I didn't get a chance to speak on the matter further as it turned out we weren't far from the farmhouse, and once we arrived I would have to unload the ship again.
(Line Break)
Smallville. Kanas.
Now that I'd been provided with proper clothing and gotten food in my stomach I felt more human, ironic since I wearing an alien body, and I figured that the time was right to start with my plan. I wanted to position myself as a mentor for Clark, while I wasn't busy elsewhere, and I would have to earn at least some trust from his parents for that to happen.
"My name is Jax-Om I am a Kryptonian from the planet Krypton," I told the couple "Where is Kal-El?".
They exchanged looks.
"Kal-El?" Jonathan Kent asked.
I wasn't totally familiar with the early seasons of Smallville, but I was fairly sure that even Clark didn't know he was an alien at this point in time so it was possible that the Kent's didn't know their son's birth name.
"You've seen a ship like mine before," I said to the farmer "and I know Kal-El was sent here when our planet was destroyed, he would have been a baby about 12 years ago. I was meant to arrive with him, but my ship was damaged and it went off course".
They exchanged looks again, I got the sense that they didn't want to tell me anything, but at the same time, they didn't want to lie to me, so they were stuck for things to say.
"He was sent to this town as was his cousin" I mentioned.
I'd get around to getting Kara out of her ship later, best to give the Kents some warning before Clark's teenage cousin made an appearance.
"His ship is here. Mine followed it," I said.
They seemed so conflicted. Torn between wanting to protect their adopted son and telling the truth to me, an action that would lead to Clark learning that he was an alien.
"You're right," Mr Kent said while standing up "12 years ago we found an alien ship. It crashed here in Smallville. We realised that if anyone ever found out about Clark that they'd take him away and do God knows what to him".
I'd seen that animated DC film when the Flash changes history and Superman is found locked up underground in a government base. They'd have done to him what they did to my adopted daughter Jane only they might have dissected him like a Rosewell Grey rather than simply experiment on him. Then there was that alternate version of him Clark Luthor who was found by Lionel Luthor. Kal-El was lucky to have been found by the right people, even it hadn't been left to chance.
"To help keep him safe we decided not to tell him exactly how he came into our lives" Mrs Kent added, "but now that you're here we won't be able to keep the truth from him anymore".
I'd suspected this and I knew what to do.
"Tell you what I'll come back in a couple of days and introduce myself to your son if that's okay with you," I said to the two natives of this world "Just keep my ship hidden for two days and I'll come back for it. You need to tell him the truth as you know it and I can explain about his people, but he needs to hear it first from his parents".
It wasn't as if they could stop me from telling Clark anything, but he was a minor, and I knew from personal experience that sometimes there were things you needed to keep from your kids, just as one day you would need to tell them those secrets.
"We knew this day would come," Jonathan Kent said to his wife before turning to face me "Two days. We'll tell him tonight and give him some time to cool off".
That would suit me fine as I needed a chance to set up in this world before getting on with my plans.
"Wait where will you go?" Mrs Kent wondered.
As far as they knew I was homeless and plantless.
"My arrival was prepared for" I replied.
With that, I vanished. Rushing away with super speed before changing forms and using magic to teleport myself to Lux so that I could get my girls out of stasis.
(Line Break)
Smallville. Kanas.
Hermoine Granger looked around the castle and sighed. Every Jump this place reset to a ruined state, and she kept getting put in charge of fixing it up. For this Jump, the castle had appeared on the outskirts of a small town in Kanas, not that anyone knew that as she'd already put a spell in place so that no one who shouldn't know about the castle would be able to find it.
Gothic had divided his rather large harem into two groups. The science and more political types, a group made up of Miranda Lawson, her adopted daughter Violet Parr, Seven of Nine, both Tali'Zorahs (one from the Mass Effect verse the other from the Halloween Verse), Samantha Carter, Triss, Veronica, Ahsoka Tano, Padme, Black Widow, Fred and Jane, would be based out of Lux while those with a connection to the more mystical side of things, such as herself, Luna Lovegood, Serana, Morgana, Amy, Faith, Raven, Valkyrie and Dawn Summers would be staying in the castle.
Most, if not all of the science types, would soon be off on one of the space ships, to check out this galaxy and perhaps even to make contact with space-faring races when not studying the advanced technology they had access to. After ten years in the Santa universe, they would be eager to get off this mudball.
As Hermoine channelled her inner Prefect, and gave out jobs to the other women, who soon got to work fixing up the castle, the witch wondered what adventures the more magical members of the group would be having in the years to come.
The Jumper planned to take himself, and teams made up of his companions to many versions of the DC universe, some of which were much more dangerous than this one, in order to gather more tech, certain materials, and magical knowledge.
Given how much they'd gathered over the different Jumps you'd think there wouldn't be much left to learn, but there was always more to learn, and given some of the threats within this part of the multiverse they would need all of their advantages.
On the plus side having had ten years with little to do had given them all plenty of time to develop their powers. Hermoine was now a much more powerful witch than she once had been. She could perform spells that no one in the wizarding world could hope to match, and even the likes of Voldemort would be no match for her.
Not that this was so good as the magic users in this multiverse were a lot more powerful than the ones back home or in Buffy universe she'd lived in. But that was stuff to concern herself with later. Right now she needed to get this castle fixed up so that it was suitable for human habitation.
She had quite a few girls to organise, bedrooms to provide, labs to set up, libraries to fill, and bathrooms to install. Lucky for the others she was very good at getting things sorted out.
(Line Break)
Smallville. Kanas.
"So I'm really an alien" Clark Kent was saying as I explained who I was, at least when I was in this form "and we're from the same planet?".
All I could do at this point was nod as we both walked into the kitchen of the farmhouse.
"I suppose you're staying for dinner," Jonathan Kent said upon seeing me.
He kept a passive look on his face, but I could tell that he had concerns about this, and I didn't blame him for that since he knew next to nothing about me. I did trust him to an extent as he'd told Clark the truth as best he could and he'd stored away my ship as I'd asked him to, which I would soon transfer to the Hanger Bay addon of the Cosmic Warehouse.
I'd spent the last couple of days getting my companions organised. Making sure that they all had valid forms of ID and somewhere to sleep. Even space expanding charms had their limits and Lux came with a complete staff, and while the castle was less occupied we did need space for more than bedrooms there.
Not that this mattered so much when you had space ships as some of my science girls were happy to live in space and seemed ready to go off and explore this universe.
"If it's not a bother," I said to Mr Kent "I've got some things to discuss with you all about your son, there are things he needs to know, for his own safety".
Mrs Kent seemed to be more hospitable towards me. I figured she liked the idea of there being a person around who could answer all of Clark questions.
"You're solar-powered, but you'd better eat," I told him.
If I recalled correctly when he became more powerful he wouldn't need food because he'd able to survive on yellow sun radiation alone and he wouldn't even need to worry about the lack of any air in space, but he was still growing up.
"Do you need to eat?" Clark asked me.
I would assume so as while for now, I was a little ahead of the young superman in terms of powers, he'd blow right past me soon enough, and this body wasn't mature either. Plus I lacked the power of flight so it would be wise to keep a ship around me while in space.
"Yes, and you should even if you don't always feel hunger as I don't know enough about our biology to know what would happen if you stopped," I told him "Besides this stuff smells great".
I waited a moment, deciding it was best to start with his origins, what he thought of as our origins before discussing his powers.
"The planet we're originally from is called Krypton. It was a fairly advanced society in terms of technology, but like Earth, it had its problems. In the year 1986, in human terms, Krypton was destroyed because of a man called General Zod. I'm not privy to all the details, but it was due to a civil war and something called Brainiac. There was a lot going on, but from what I understand Zod lost the war and was sent to a place known as the Phantom Zone, a special kind of prison that is another dimension, and that's a story for another time".
I took a bite of the food on offer.
"So one person blew up a whole world?" Martha Kent asked.
That did seem unbelievable.
"I don't understand it all as I was thirteen when it happened, the trip here took three years for me because of the suspended animation, but I do know that our fathers knew something like that might happen and took more than a few precautions to ensure our safety" I explained "Jor-El, Clark's biological father sent Clark here on purpose and I mean Smallville not just Earth".
They'd not known that'd gotten Clark on purpose I could read that on their faces.
"He was sent to us?" Martha asked. "Why us?"
Again I didn't have all the details. My intelligence files were vast, but they didn't cover everything, and if they had I wouldn't have bothered coming here as there would have been nothing to learn.
"Clark's biological father visited Smallville when he was younger and liked the place, and so when he knew he had to send Clark away he chose this place because he knew you'd protect his son," I told the married couple "Some member of your family must have made a really good impression on him".
If Jonathan Kent was anything like his father I could understand Jor-El's reasoning.
"So why didn't you show up earlier?" Mrs Kent wondered.
I had my backstory prepared.
"On the day Krypton exploded three ships were sent out containing three children" I replied "One contained Clark as a baby and it was programmed to come here. Clark's cousin Kara, was sent here by Clark's Uncle. She should be here, I figure that her ship was damaged like mine".
Clark was flabbergasted.
"I have a cousin," he said, "We have to find her".
That wouldn't be too much trouble. Since they had FTL travel in this setting I could use the Thunderchild to scan for the same technology as my ship and then I'd recover the ship. I'd also need to keep the Thunderchild in orbit during the meteor shower that would take place within a few years so it would be in place when The Black Ship arrived I could destroy before it landed. The ship housed the Brain InterActive Construct as well as the Disciples of Zod, Nam-Ek and Aethyr. They needed to be destroyed.
"If she's around I'll find her" I promised, "Just give me some time".
So that he didn't dwell on this I changed the subject.
"I need to warn you that when Krypton exploded, a large amount of debris was caught in the wake of Clark's ship. That was what caused the meteor shower the day he arrived" I told the Kents "The meteorites, especially the green ones can hurt Clark, and long term exposer to the green stuff can even kill him, I have ways of defending myself that I'm willing to share later on. I need to put some stuff together first".
A personal shield would be noticed at school, so I'd have to come up with something more subtle. Perhaps a device that absorbed the radiation.
"Lana's necklace," Clark muttered. "No wonder I feel bad when she's around".
I feigned ignorance as the young Superman informed me about his high school crush. If the whole thing with the Scarecrow, which was when some poor Freshman boy got strung up in a field, had already happened then he wasn't talking about it. I didn't want to get involved in that as these events were important to moulding Clark into becoming a hero in the future.
"The meteorite pieces are dangerous" I went on to say "The green ones have an effect on humans over long periods of time and the results of this aren't predictable. Stay away from the stuff until I can get you some sort of protection, then we'll have to get rid of the necklace. Until then stay away from this girl, she's walking around with something that can kill you, and it might mutate her, the effects on humans can be mental as well as physical she's risking the health of everyone who spends a lot of time with her".
I doubted he'd listen, and I might need to get rid of Lana, not in a murder way I'd just place a magical compulsion of her and whoever cared for her to move somewhere far away.
"That meteor shower killed a lot of people," Clark said as he got a sullen look on his face.
The emo was strong with this one.
"Zod killed those people," I told Kal-El "He's why the planet blew up. Don't blame yourself".
Thankfully some apple pie was served, and this cheered him up. I really didn't want to be exposed to more emo teens I'd had more than enough of that in past Jumps.
"You're only a couple of years older than me right? How do you know all of this?" Clark asked.
That was easily explained.
"My ship has the ability to educate whoever is in it. I was placed into suspended animation of some sorts and while I aged a few years while coming here the ship educated me about Earth and what to expect" I told the Kents "Your ship will have a lot to tell you. Is it hidden with my mine?".
The Kents all exchanged looks.
"It's nearby, but it doesn't work," Mr Kent finally told me.
If I recalled events correctly, the ship was lacking a special part.
"You need the key" I explained.
Key?" Jonathan asked. "What key?".
I explained to them that the key was an octagonal disc that granted accesses to Kryptonian devices designed by Jor-El and was meant only for the House of El.
"My ship has a key, but they are unique to each House" I then added "So we can't use mine to open Clark's ship, it must have gotten separated from the ship. Clark, you should be careful with the Key, don't use it until you feel ready. We don't want the ship flying off".
The older Kents again exchanged looks. If I didn't know better I'd think them telepathic.
"Miller's Field" Martha Kent said after a moment "That's where we found Clark if this key is anywhere that's where it will be".
It was getting late and I didn't want to rush things.
"I have some things to do" I let the Kents know "I'll come for a visit soon and find that Key for you".
Clark would need time to work through all this and I had ten years so there was no reason to dump everything on him this day.
"I think we have some stuff to talk about to," said Mr Kent as I excused myself.
After thanking the lady of the house for the fine meal I left in a blur and teleported away once I felt sure that no one could see me.
