NAZARICK
The Great Tomb of Nazarick is the guild headquarters of Ainz Ooal Gown, one of the top guilds in YGGDRASIL. It widely renowned for being an unconquerable dungeon throughout the DMMORPG YGGDRASIL. Prior to Ainz Ooal Gown conquering this dungeon, the Great Tomb of Nazarick was originally set to have only six floors. After Ainz Ooal Gown conquered it, the dungeon was completely reconstructed and was stretched to over ten floors. For travel between floors, there are specific points on each floor, where gates open to allow magical transit.
Initially, the max data storage for making Custom N. was 2250, but since the dungeon was won by Ainz Ooal Gown on its first try, they were granted additional data levels of 500. This setup allows the guild to make up a grand total of 2750 levels of Custom N. at most. Thus, Nazarick is considered to be almost on-par with the other nine dungeons in YGGDRASIL, that offer 3000 level data storage for N. .
Surface
The exterior shown outside the dungeon depicted the Great Tomb of Nazarick as being 200 meters wide in all four directions. It was enclosed by 6-meter tall perimeter walls surrounding the tomb, with two entrances of the front and back gate. There was no pattern to the Nazarick's tombstones. There were lots of statues of goddesses and angels dotting around the cemetery, some of which could have been regarded as a piece of art lingering about. And then there were 4 mausoleums or tombs at the four cardinal directions with a large mausoleum in the center. The surroundings of the center mausoleum being the largest tomb exist with an entrance to the Great Tomb of Nazarick, held eight 10 meter tall armor wearing figures. This central tomb is the upper-most level that one can teleport to by using a Ring of Ainz Ooal Gown.
The characteristics of the undead that spawn here in Nazarick can heal by negative damage, and get damaged by positive energy. They are also unaffected by instant death attacks and mental attacks as well. It is a strategy that takes advantage of the undead's racial traits. The negative damage spread across the floors by about 1 point and reduces the area effects on positive energy while still allowing recovery magic. Additionally, there was a transportation trap system that could divide the party. That wasn't the only trap as there were many other types strung up all over the place. Traps that blinded people and ones that poisoned the air, all for the sake of blocking the path of the adventurers.
All the enemies were comprised solely of undead in Nazarick, but it still was not easy to cope with them. Coupled with the typical undead of zombies and skeletons, original monsters could be used and is one of the major factors of the invaders' crushing defeat. As well as elementals, demons, and devils appearing more frequently than let alone Summoned Monsters. Summoned Monsters could be specifically chosen to be disadvantageous to the opponent. In a nutshell, one could choose those with fatal special abilities. Naturally, the deeper the invaders went into the floors, much more difficult monsters would appear. It was a wall of monsters so thick that one could not even imagine how much resources were spent on Nazarick.
On the other hand, repairing damage to the Great Tomb of Nazarick requires the payment of a fee. However, one can repair a certain sum's worth of damage every day for no charge. In particular, the upper floors were designed to be particularly cheap given the fact that intruders often attempted to invade, so even repairing the entire floor is not a great expense. In contrast, things on the 9th Floor are looked upon as quite expensive. Still, items within the royal suites are usually expensive anyways. Nazarick was warred to block teleportation magic into or within itself except for a few specific areas.
Inside
1st—3rd Floor: Catacomb—Floor Guardian: Shalltear Bloodfallen
The 1st to 3rd floors is the Catacombs. They consist of the subterranean burial chambers where several dozen undead are wandering around in the darkness.
Black Capsule: Residence of Kyouhukou. Located on the 2nd Floor. An empty void with seemingly endless space contain thousands upon millions of man eating cockroaches.
Derelict Rope Bridge: It is held up by ropes that looked like they were about to break. The boards below one feet were rotten through, and where some knots had come loose, the planks had fallen off, leaving nothing, but empty space where they should have been. Below the bridge were the silhouettes of countless corpses.
Grave Vault of Adipocere: The place where Shalltear resides in. Located on the 2nd Floor.
Windowless Underground Chapel: The chapel is about a hundred meters across and completely unlit. It was styled like an old chapel that was recently ransacked by demons. Old wooden chair were scattered across the room and a statue of a bird with human body that was made of rusted and dirty gold was at the chapel end.
4th Floor: Underground Lake—Floor Guardian: Gargantua
This floor is an underground lake contained within a cavern. In the past, before Ainz Ooal Gown's conquest of the tomb, the boss of this floor was a giant white bat.
5th Floor: The Glacier—Floor Guardian: Cocytus
This floor is a wide area filled with numerous icebergs. Weather phenomena including cloud and snow are present here. There was an area penalty that caused slow and gave ice-type damage, some members recalls the time of an accident when he had been crossing a lake and spotted a giant serpent-like monster swimming below. Although it was not a pleasant memory to them, that experience has been put to use in the creation of the 5th Floor.
Frozen Prison: A two-story building that looks like a rusted iron fortress, though it is frozen on the surface, making its appearance bleak. Captured enemies of Nazarick are locked here, guarded by Wraith-type undead monsters.
Room of Truth: Neuronist Painkill's room/Torture room/special intelligent collector chamber.
Room of the Weeping Women: Nigredo room. One should get a baby doll from the entrance and give it to Nigredo to calm her down before starting conversations. Or else she will run at you with giant scissors in hand and kill you.
Snowball Earth: Cocytus' residence. It is a white dome looking similar to an overturned vespiary. Six large crystals surround this structure, which are residences of Frost Virgins (level 82).
6th Floor: Jungle—Floor Guardian Aura Bella Fiora & Mare Bello Fiore
This floor is about 200 meters in height. Created by Blue Planet, a fake sun as well as a fake sky exists on the ceiling, reproducing the day and night cycle that changes according to the time of day. There is no weather except the wind produced in this area, so Mare occasionally summons rain. This floor boasted of the widest area in Nazarick. It was a square four kilometers wide, and the center held a large lake. Most of the area was not a forest but a jungle, and plains only took up a twentieth of the area.
Gigantic Trees: Aura and Mare's residence.
Amphitheatrum: Built as a copy of the Roman Colosseum. Golems act as the audience, while VIP seats are prepared for guild members. Dragonkins (level 55) work as cleaners.
Huge Lake: It is placed in the middle of the floor. As large it as may be, it is still smaller than the underground lake on the 4th Floor.
Poisonous Pits
Twisted Trees
Mangrove Forest
Bottomless Swamps
Various Types of Woodlands
7th Floor: The Inferno—Floor Guardian: Demiurge
This floor is crimson lava flowed like a river, with numerous bubbles in these currents bursting as they reached the surface. This place, which was thoroughly inimical to the living, perfectly fitted the description of a "hell world." In the past, before Ainz Ooal Gown's conquest of the tomb, the boss of this floor was a fire dragon.
According to Demiurge, this dominion was designed and created for him by Ulbert Alain Odle, so it contains everything he needs to perform his function.
Blazing Temple: Demiurge's residence. The entrance to the 8th Floor is inside the temple. Seven Evil Lords (around level 80) guard this area. It looks like a remain of an old temple that was burned to the ground.
River of Lava: An area guarded by Guren. There should have been a fire-elemental damage field effect in place here, but since that effect had been temporarily suspended, the area was merely hot instead. However, despite the word "merely", this was not a place where the living could easily survive. The scorching air would easily strip throats and skin of their moisture in seconds. Even freshly beaded sweat dripping from the foe's body would instantly vaporize into steam, causing a steady accumulation of fatigue. This place, which was thoroughly inimical to the living, perfectly fitted the description of a "hell world." Even so, many creatures like fire-immune demons lived here, part of the Great Tomb of Nazarick. There are other monsters such as Mephits and fire-immune undead residing in this area.
8th Floor: Hierarchy—Floor Guardian: Victim
This floor is Nazarick's final defense line, guarded by the most powerful N. . Capture of the 8th Floor means that Ainz Ooal Gown's chances of victory is low. This floor seems to be dangerous even to the N. of Nazarick as some of the other guild members issue an order that are not allowed to be taken there. There is at least one World Item exists here.
The 8th Floor is guarded by Victim and the far more powerful N. working under it. They were the last line of defense who had the task of stopping invaders from getting pass the 8th Floor. In the past, they successfully put an end to the largest invasion to have ever occurred throughout the history of YGGDRASIL. An 8 guild alliance was formed to take on the dungeon of Nazarick. There were 1500 players and present and they all got absolutely annihilated on the 8th floor.
Along the way, all humans who watch a recorded movie of what happened with the invaders on the 8th Floor of Nazarick screamed that it was impossible. There came a point where official mail was flooded with questions by other players beside the invaders of whether or not it was classified as an illegal construction.
Their floor was considered the only location around in Nazarick which the other Floor Guardians except Victim know hardly anything about especially those unidentified residents who are part of the 8th Floor Hierarchy. The Floor Guardians assumes that the existence of an 8th Floor Hierarchy was also made to destroy them in the event that they rebelled against the supreme beings.
The 8th Floor Hierarchy are considered to be the most powerful force of unknown N. throughout the Great Tomb of Nazarick. On the 8th Floor, they have the strength to withstand and annihilate 1000 to 1200 players among the 1500 invaders hailing from the Union of Eight Guilds. They are also viewed as being Nazarick's maximum strength. Those of the 8th Floor Hierarchy are extraordinarily strong and a large amount of them had their MP almost depleted after the battle was over
The 8th Floor was said to secretly contained "Nazarick's largest trump card," suggesting that it may have possibly play some important role in actually defeating them. After failing to conquer the 8th Floor Hierarchy, the defeatists labeled their "trump card" a cheat and never once again bother to combat Nazarick afterward.
There are also a few individuals in the 8th Floor Hierarchy who had the actual power to combat Nazarick's strongest N.P.C, Rubedo, and only if they were to use World Items on her. Regardless, no matter how strong Rubedo is, she would not be able to fight one of them to a draw.
Sephiroth: The Tree of Live: Victim's residence. It looks like a giant tree style after the YGGDRASIL tree in Norse Mythology.
Cherry Blossom Sanctuary: Aureole Omega's residence. The Uka-no-Mitama and Ootoshi guard this area.
9th Floor: Royal Suite
This floor contains Guild Members' and N. ' rooms. It also included imitations of large communal baths, cafeterias, beauty salons, clothing stores, grocery stores, fitness salons, nail salons and numerous other types of facility rooms.
Round Table Room: Conference chamber of the Forty-One Supreme Beings.
Bar: Managed by the Sous-chef.
Spa Resort Nazarick: Largely public, it has a total of eighteen baths with nine types for the two genders. It is a bath, which was made up of twelve zones in total. These zones would include the largest jungle bath, a traditional looking roman bath, a yuzu bath with yuzus floating on it, a carbonated bath, a jacuzzi, an electric bath with low current that electrified the body, a cold bath with charcoals floating on it, the Cherenkov pool, a mixed open-air bath with an artificial scenery, a sauna, a bedrock bath, and finally, the lounge.
Staff Canteen: A white-washed canteen area, where the homunculus maids of Nazarick gather for meals and manicure Salon.
10th Floor: Throne—Floor Guardian: Albedo
This floor is where the throne in which the guild master sits on. The throne is a World Item better known as "The Throne of Kings."
Room of the Pleiades Six Stars: Located right after the entrance of the 10th floor.
Lemegeton: 67 Golems (inspired from the Spirits of Solomon) and elemental traps exist in the hall to delay any enemies.
Throne Hall: Albedo's original residence. Two World Items exist in this hall, including Albedo's "True Nought, Ginnungagap". This great hall also contained many high-leveled vassals who had been hand-picked by the other Floor Guardians.
Ashurbanipal: This library is the residence of Titus Annaeus Secundus. Here is where Ainz Ooal Gown, stores book-shaped items along with normal books. Magic scrolls are also manufactured in this area. It is guarded by five overlords (over level 75), whose names are based on the Five Good Emperors of the Roman Empire (Cocceius, Ulpius, Aelius, Fulvius and Aurelius).
Treasury—Area Guardian: Pandora's Actor
This place is spatially isolated from other areas, so a Ring of Ainz Ooal Gown is necessary to enter the Treasury. On the other hand, the air in the Treasury is toxic and thus, anyone without poison immunity or items granting it will die within three steps.
Chief Manager's Room: The place where Pandora's Actor resides in.
Mausoleum: The vault which holds the World Items. It is also a resting place for Ainz Ooal Gown former guild members. Guarded by 37 golems named Avatars. If one enters the mausoleum with a Ring of Ainz Ooal Gown equipped, the Avatars will attack that person. As a dungeon, the Great Tomb of Nazarick has numerous systems incorporated in its data that regulate its maintenance and defense.
Administration System: In order to gain access to this system, it requires a member to say the keywords which are "Master Source — Open." It recorded the daily maintenance costs, the numbers, and types of vassals or N. present, all sorts of magical traps and gimmicks and so on. In other words, it can record the names of all the N. made by the guild members. One could exert large-scale control over them all from here. If it could still function like in YGGDRASIL, one could access this system from anywhere. However, after some experimentation, the system could only be operated from the heart of the dungeon, the Throne Room. Additionally, the system is also capable of verifying an N.P.C's current allegiance.
Defense System: The Great Tomb of Nazarick has a defense system managed by Albedo, so to keep the invaders occupied upon entering the various floors from within inside the tomb's domain itself. If the supreme ones did give Albedo the command to do so, she can even use booby traps that cost money. This would include spraying poisonous gas or create sudden floods of the undead. Avoiding the use of money to activate traps, however, Albedo can instead use the defense system for POPs and traps with serfs. After Nazarick is transported into the New World, friendly fire is no longer disabled whereas it was in the game. As a result, if someone like Albedo and the others attempt to observe someone else through surveillance magic, the latter would automatically respond in kind with a magical counterattack of his own. In the worst-case scenario, if it does happen, the counterattack would be overlapped with Nazarick's defensive network, leaving both sides clashing against one another. However this can lead to unnecessary damage for Nazarick as they can become prone to getting hit by magical attacks from one another if not handled carefully.
Mercenary System: Otherwise, known as the automatic spawn system. This system would only produce monsters that were level 40 at most. They were the POPs, in other words, monsters that are automatically spawned by it from within YGGDRASIL. On the other hand, there are other types of monsters much higher in level than 40 alone which can also be summoned but done so through YGGDRASIL's gold coins. For instance, Hanzo being a level 80 can be summoned along with Lip Bug or even Greater Doppelgängers. The Mercenary N. have poor management of aggro. High-level vassals that the Floor Guardians had brought along were beings created through YGGDRASIL's mercenary system and required expenditures of in-game currency or real money. The former could be created again for free if they were destroyed, but the money spent on the latter would be wasted if they died.
Ariadne System: Back then during YGGDRASIL, this system can only be triggered if the invaders were to be locked up. It was a system that checks the validity of a created base. However, there was no guarantee that whether or not this rule still applied in the New World. In order to stop one from creating such an invincible fortress, it was a reason why Ariadne surveillance system existed for this sole purpose. Other things Ariadne inspected were the distance one could travel inside, how many doors there were and various other rules on base construction that were set in detail. Dungeons that violated the rules would be flagged by the YGGDRASIL system and fined. As a result, the guild funds would be deducted gradually at a visible rate. For Nazarick, however, such problems were already solved by the 5th and 6th levels due to the guild having to pay a lot to widen the dungeon, so it can be maintained this long until now.
Patrol System: Albedo had designed this system with the purpose of deliberately leaving gaps in the surface patrol routes to create opportunities suitable for invasion. This was because it had been considered that the enemy would immediately pounce on any weaknesses in the security system once they were found and draw up plans designed to capitalize on them. However, any such gaps in Nazarick's patrols were under remote observation, which meant that there was no actual weakness. This was a strategy to make the enemy think they had exploited the vulnerability and thus, lure them into a trap.
Circular Notice System: It is a courier message system devised and created the entire guild Ainz Ooal Gown. The function of this memo folder would accessible allow Floor Guardians to be able to write down non-urgent messages and communicate with each other.
there will be thing added later on
