REVAMP!


Name: Tsubasa Feuerfuchs Altissia
Nicknames: Atlas (personal & preferred nickname), The Solar Tempest
Age: 25
Sex: Female
Race: Spacenoid
Genetics: Oldtype
Ethnicity: Japanese/German
Sexuality: Straight

Hidden Attribute: Human

Personality: Around most people, Atlas is very strict and professional, possessing a very soldier-like demeanor. Behind closed doors and with Caster, however, Atlas demonstrates a much softer and more analytical demeanor befitting an aspiring engineer and budding tactician. When off-duty, Atlas can usually be found either in her room, tinkering with some new contraption or running maintenance on her Gunblade, or around whatever ship/settlement she's presently at, nose buried in a book or performing various physical exercises to stay in shape. Deep down, however, Atlas is scarred by the death of her parents, and knows that all of the conflict and bloodshed over the years is to blame. Knowing that, even with the secret of Laplace's Box revealed and the Spacenoids' independence finally won, there would still be people that would rather fight than accept peace, her ambition, her only reason for joining the Onyx Faction as a Master in the Holy Grail War, is to realize a world without war, where technology is used solely to help rather than harm. After summoning Caster, Atlas developed a newfound fascination in his unfinished prototypes, and began taking time out of her schedule to study and work on the incomplete machines in the hopes of understanding what her Servant meant by wanting to realize "a world powered by steam".

Appearance: Atlas stands 5'11" with a slim, yet muscular build, with dual-tone, spiky hair, the fringe being a vibrant orange, while her hair itself is brown, and piercing red eyes. Her typical attire consists of a short, zipped up, bright orange vest jacket with a yellow collar overtop a black, long-sleeved muscle shirt showing off her athletic build, white jeans held in place by a brown belt, orange, armored boots with yellow ankles, and orange, boxing glove-like gauntlets over dual-tone gloves that are black with white fingers. She typically carries the quiver for her Yumi's arrows across the back of her belt when she has her bow on her person, and is seldom seen without her Gunblade in a special sheathe attached to her belt on her left waist. Should she need them, she also typically carries a smaller quiver strapped to her right pant leg for her Flashbang Arrows. As her MS is one she's had since the conclusion of the first Neo Zeon movement, and is merely augmented by Jewel Magecraft, it uses conventional controls, so a Mystic Code-type Pilot Suit to control it is not utilized. Atlas' Pilot suit is identical to Rezin Schneiders' from Char's Counterattack, but is Orange on Black with the Beowulf Corps emblem positioned over her heart.

Faction: Onyx Faction

Backstory: Born in Side 3 on December, UC 0071 in the years leading up to the One Year War, Atlas grew up amongst Zeon patriots and moved to Axis with other Zeon Remnants following the end of the War, her parents having died at the mid-point of the war and not wanting the Earth Federation to take anything else away from her. As she grew older, Atlas began learning about Mobile Suits and engineering in June of UC 0088, after the conclusion of the Gryps Conflict. By the time of Char's uprising, Atlas had already been scouted by what would become the Beowulf Corps as an engineer, having repaired a destroyed Zaku III to a factory-fresh state four years prior and perfected her signature Gunblade three years after the Mobile Suit was operational. During Char's Uprising and the following Laplace Conflict, Atlas was training as a pilot and operative in the future Beowulf Corps and performing assignments for them, both with and without the Zaku III that she'd repaired and outfitted.

It was during what the world knows as "The Axis Incident" that Atlas would get her first look at the hidden truths of the world. During an assignment to spy on a research group within the Earth Federation's Londo Bell organization, Atlas was caught by a Magus and subsequently cornered by Homunculi. Using a Flashbang Arrow, Atlas incapacitated her adversaries long enough to make a getaway, but not before narrowly avoiding a gruesome fate as the Magus that caught her began attacking with his Magecraft, as he had seen that she bore the emblem of the Beowulf Corps when he'd first spotted her. After her escape, Atlas was debriefed on what she had seen, and shown the full story of what the world had hidden under the surface when she stated that what she'd seen and witnessed wouldn't deter her from fulfilling her duty as a member of the Beowulf Corps, her determination subsequently leading one of the Corps' Magi taking her as an apprentice to teach her the ways of Magecraft in order to better protect herself from Magus that sided with either the Federation or their own ambitions. It is during her 3rd month of training in the ways of Magecraft that her childhood desire for the realization of a world without war caught the attention of the Holy Grail, and she was subsequently chosen as a Master of the Onyx Faction for the Universal Century Holy Grail War. From there, her training evolved to learning of the nature of the Holy Grail War and how to summon a Heroic Spirit to fight as a Familiar. When the time came for the War to commence, Atlas was given her relic: the original, unfinished prototypes of Charles Babbage's Difference and Idea Engines.

Likes: machines, engineering journals, science fiction, helping people, a gentle breeze, music (any genre), her Zaku, her Gunblade

Dislikes: war, terrorism, firearms, stubborn people, perverts, people that fight for selfish reasons

Weapons:
-Gunblade: One of Atlas' crowning achievements as an engineer and her weapon of choice for melee combat is her Gunblade. Essentially a .357 Magnum revolver that has had the barrel replaced with a broad, single-edged sword blade, the Gunblade's main gimmick is the pistol action used as the hilt. By pulling the trigger, a blank round is fired, causing vibrations along the blade that greatly enhance its damage potential, which Atlas has previously demonstrated by cutting clean through the armor of a scrapped Geara Doga after pulling the trigger once. The Gunblade is not without fault, however. The precision engineering used to ensure the weapon doesn't break down or explode after a single firing renders maintenance long and difficult, and Atlas must remain in top physical form to use it, as great arm strength is needed to fire the gun action and still retain the accuracy of a swing, as well as use of her arm afterwards as the gun action's recoil is, otherwise, capable of popping a person's arm out of its socket at best, and completely breaking the arm itself at worst. The ammo wheel allows the gun action to be used up to six times before a reload is necessary and can be swapped out with a fresh ammo wheel on the fly for quick reloads, while the blade itself is roughly 4'10" in length. Perverts beware: Atlas' Pervert Revenge Mode involves this weapon.

-Bow: contrary to what most would consider for a ranged weapon, Atlas' ranged weapon of choice is a Yumi, a traditional Japanese asymmetrical bow. Atlas, specifically, uses a metal-crafted daikyū, the longbow version, allowing for greater range and power at the expense of draw speed due to possessing a draw weight of 150. Using this kind of weapon is actually a good compliment for Atlas' choice of melee weapon, as her ability to use the bow proficiently helps her retain the arm strength needed to properly wield her Gunblade. Atlas' quiver is mainly filled with more traditional arrows for use against infantry, but she also carries a small number arrows with hollow shafts filled with double the amount of explosive powder one would typically find in grenades and pressure trigger-rigged arrowheads for groups and lightly armored targets. The metal construction of the bow also allows it to double as a polearm should an opponent close to melee range before she has a chance to draw her Gunblade. The handle also incorporates a targeting laser to help Atlas line up her shots. Her primary quiver can carry a maximum of 30 arrows at any one time, and her ratio for regular and explosive arrows is one explosive arrow for every two to five normal arrows. She also has a secondary quiver, which she straps to her right pant leg, filled with a different kind of explosive arrow, which uses a blunted arrowhead and sees the hollow shaft filled with the ingredients used in Flashbangs, which Atlas will use to stun a room of hostiles before moving to engage or as a quick escape. This secondary quiver can carry up to 10 Flashbang Arrows.

-Anti-Armor Charges: Atlas also carries around 4-6 special Anti-Armor charges at any one time. Each Charge can be either time or remote detonated and, once primed, have a dual-stage detonation. The first stage is a Heat Charge that melts through thick metal, while the second stage is a Shaped Charge explosive that uses the weakened metal to cause critical damage to the target.

Combat Style:
-Personal Combat: While using her bow, Atlas will stick to the shadows and time her shots so as to avoid drawing attention, using standard arrows to pick off defensive personnel that could witness her attack before using an explosive arrow or an Anti-Armor Charge to take out strategic targets. Atlas' preferred range, however, is melee combat, showing herself to be an expert in the use of her prized Gunblade, a weapon capable to cutting through Mobile Suit armor with little trouble after triggering the gun action. She has recently begun to tie this in with some basic Magecraft, reinforcing her body to use her weapon with maximum effectiveness.

-Mobile Suit Combat: When using her Mobile Suit, Atlas takes a very analytical approach to combat, using feints and defensive play during initial encounters to gauge an adversary's capabilities before pulling back to analyze her data and prepare for future engagements. Once she has her data and completed analysis, Atlas plays the part of a trapmaster, using her tower shield ward off enemy attacks while luring them into an environment where her opponent is at a disadvantage, which she'll have rigged with Hide Bombs beforehand before moving to engage in full. Like with personal combat, Atlas primarily uses her Gunblade in melee combat, though she will use her Beam Sabers against more agile opponents due to their lighter weight. While using the Beam Sabers, Atlas use them in a dual wield style, holding the weapons in reverse grip to optimize her defense while allowing her to set opponents up for a counterattack.

Magecraft: Atlas' experience with Magecraft is incredibly recent and, as such, limited to the absolute basics when compared to dedicated Magi. Having an affinity for Wind and Fire with an Origin focused in Refinement and Innovation, however, she has displayed great natural talent with what Magecraft she can use.
-Reinforcement
-Basic Rune Spells

Command Seal Design: A large, two-handed sword with three spikes along the back edge superimposed over a gear with tiny spikes along the top of each of the gear's eight square "teeth". As Command Seals are used, the blade of the sword fades first, followed by the hilt, and ends with the gear itself.

Wish from the Grail: A world without war

Servant Core Design: A gunmetal grey MP3 Player. The back of the player has a gold cog decal.

Servant: Caster: Charles Babbage (Final Ascension)
Alignment: Chaotic Neutral
Hidden Attribute: Human
Sex: Male
Height: 250cm (including armor)
Weight: 500kg (including armor)

Servant Parameters:
Strength: B++
Endurance: B++
Agility: D++
Mana: A
Luck: E
Noble Phantasm: EX

Class Skills:
Item Construction (False): A – Item Construction (False) is a Skill that acts as an equivalent of Item Construction due to the user's lack of magus aptitude. Babbage does not obtain the Item Construction Skill because he was not a magus. However, by the unification with his Noble Phantasm, he obtains an ability equivalent to this Skill. Basically, his steel armor can produce weapons and elixirs.

Personal Skills:
Single-Mindedness: C – Single-Mindedness is the ability to immerse oneself in something, exhibiting a superhuman degree of focus. In Babbage's case, it is demonstrated when performing actions like calculations, planning, and building. Also improves his Item Construction Skill.

Mechanized Armor: EX – Mechanized Armor is an armor crafted using steam-engine technology that covers Charles Babbage's entire body. His outward appearance looks like an enormous steel gentleman. It cannot be removed. His STR and END parameters are improved by one rank, and the various steam-powered machinery within allows for an additional temporary boost of two plus modifiers (++) to three parameters. While boosting, his AGI characteristic falls one rank. Since he was 8 years old, Babbage was deeply attracted to automata. It is said that the first automaton he met was a female-design, which he met in the workshop of an inventor family with the name of Merlin.

Overload: D – Overload is a Skill that grants an additional boost while the user accepts the fact that it inflicts damage upon him or herself. In Babbage's case, he allows the steam machinery to go wild, boosting its output and increasing the attack power of his Noble Phantasm. The wild machinery inflicts damage to itself, and since Babbage has become one with his armor, it inflicts damage to him as well.

Noble Phantasm:
Dimension of Steam: Gorgeous World of Ashes, Type: Anti-Army, Rank: EX – Dimension of Steam: Gorgeous World of Ashes is the Noble Phantasm of Charles Babbage. The "Difference Engine" and "Analytical Engine" that was designed before in his lifetime; had it been truly completed, the brilliant steam engine he had strived for would have finally arrived in the civilized world. In other words, this Noble Phantasm is the sublimation of Babbage's craving and reverie for his dreamed of future carried in his very heart and the mechanical armor that wraps his body. It is a Reality Marble that allows for the creation of various smaller machines modeled after Caster's armor, and takes the form of an infinite dimension of steam where, oddly, anyone and anything that is bound to the ground will float. In addition, thanks to the fact that Caster was summoned in the Universal Century as well as the fact that the Caster Servant Core is equipped to the AMX-011D Zaku III Atlas Custom, the Reality Marble is also capable of creating machines that share the basic shape of the Zaku. A continuously active-type Noble Phantasm. It is designated as a high ranked Noble Phantasm because of its special characteristics and rare nature, but its firepower aspect is only equivalent to the level of a C~B ranked Noble Phantasm. In addition, when its True Name is released, its internal steam engine becomes fully operational and he conducts a ranged attack with high power behind it. He will never release the armor because he is manifesting a special steam engine that is powered by the continually deploying Reality Marble inside the sealed armor. If he releases it even once, the Reality Marble will be eliminated from the world and only a lump of steel that cannot speak will be left behind.

Mobile Suit
Unit Serial Number: AMX-011D Zaku III Atlas Custom
Namesake: Zaku A
Unit Type: Custom Defense Mobile Suit
Noble Phantasm Connector: Due to the exact nature of Caster's Noble Phantasm, the Zaku itself is Onyx Caster's Noble Phantasm Connector, enhancing its durability and allowing Caster to manifest his Reality Marble to swarm opponents with Steampunk-styled Zaku IIs of various types.

Main Weapons:
-Gunblade: Atlas' signature melee weapon replicated on the scale of a Mobile Suit - all of the mechanisms used by Atlas' personal Gunblade are retained with this upscaled version, and its power is such that not even Gundarium can protect against it when the gun action is triggered. The blade is treated with an Anti-Beam Coating, allowing it to parry enemy Beam Sabers. After the summoning of Onyx Caster, it becomes Atlas' Noble Phantasm Connector, allowing her Servant to manifest their Reality Marble by using the weapon as a focal point. Due to whom her Servant is, the sword's power has been amplified even further, allowing it to clash with the Noble Phantasms of enemy Servants without running the risk of breaking.

-CHOBHAM Tower Shield: A custom-commissioned tower shield similar to the Guardian Shields used by the GM Guard Custom units initially fielded by the Federation for defensive deployments during the One Year War. The shield covers most of the Zaku III Atlas Custom, and is made from five layers of Gundarium Alpha alloy treated with Beam Resistant Coating, making the weapon incredibly durable against both projectile and energy weapons, as the multiple layers and Gundarium composition greatly mitigates the power of shell-type weapons while the Beam Resistant Coating applied to each layer of the shield provides resistance to both beam and laser fire. Atlas typically carries this shield with the Zaku III's left hand, and can discard the shield if needed for some extra speed. Due to whom her Servant is, the Shield's durability is amplified to a level similar to a defensive Noble Phantasm, allowing it to defend against all but the strongest of Noble Phantasms.

-Beam Spray Guns: In a similar manner as its template, the CHOBHAM Tower Shield has two openings at the sides of its face equipped with ranged armaments to allow a degree of ranged combat capability. Whereas the Guardian Shields equip shell-firing Vulcans, however, the CHOBHAM Tower Shield equips a pair of Beam Spray Guns with an alternating fire setup. These guns are rated at 1.7 MW, and their cheap focusing coils reduces their effective range and gives them a shotgun-like "splash" effect that increases their power at close range. The alternating fire setup for their fire link and low power makes these Beam Spray Guns more of a defensive weapon to discourage an opponent from entering melee range before the Zaku has a chance to ready a melee weapon.

-8-tube Missile Pod: The Zaku III Atlas Custom, like the Zaku III's Type F variant, equips the MS-14J ReGelgu's backpack in place of the Zaku III's standard one, equipping it with an 8-tube Missile Pod loaded with AMS-11S Small Missiles for anti-Mobile Suit bombardment. Due to the nature of Atlas' Servant, the firepower of the missiles themselves is enhanced such that they can even deal a good amount of damage to capital ships.

-Beam Cannon/Beam Saber: A standard weapon of the Zaku III. These weapons are mounted on the suit's front skirt armor and are hand-operated when in use. The barrel units of these weapons can eject and be used as Beam Sabers of equivalent power to the Cannon itself for melee combat. These weapons possess a base power rating of 2.8 MW. Due to the nature of Atlas' Servant, the power of these weapons has been increased by 50%, and the strengthened I-Field allows the Beam Saber function to parry Noble Phantasms with skillful application of swordplay.

-Vulcan Gun: The Zaku III Atlas Custom mounts the Zaku III's alternate head, which replaces the Head Beam Cannon with a pair of shell-firing Vulcans. What these weapons lack in damage potential against Mobile Suit armor, they make for with a high rate of fire, making them perfect for defending against fast, soft targets like missiles and fighters. Due to the nature of Atlas' Servant, the weapons' power is brought up to the level of Machine Cannons, allowing them to deal critical damage to Mobile Suits at close range.

-Optional Rack Shield: Another standard piece of the Zaku III. While the shield is technically considered optional equipment, it is a standing tradition for Zaku III pilots to have it equipped, and Atlas is no exception. This shield is mounted on the right shoulder and expands the Mobile Suit's combat capability with a pair of Beam Sabers and three spare ammo wheels for the Gunblade. The nature of Atlas' Servant has strengthened the Shield's durability, allowing it to resist attacks more readily than before.

-Hide Bomb Dispenser: The Zaku III Atlas Custom also equips an alternate Left Shoulder Armor that mounts a Hide Bomb Dispenser, which Atlas use on repeat encounters to booby trap an area to put foes at a disadvantage when she moves to engage. Due to the nature of Atlas' Servant, the Hide Bombs themselves have been empowered by his magical energy, effectively doubling their explosive power and adding a smokescreen effect that can disorient enemy sensors.

Optional Weapons:
-Beam Rifle (R-Jarja): As a standard ranged weapon, Atlas' Zaku III Atlas Custom can be equipped with the R-Jarja's Beam Rifle, which, as the name suggests, is a high-powered energy beam weapon that fires condensed Mega-Particles. This weapon is rated at a base power of 3.1 MW, and is powered by a rechargeable E-Cap. A Heat Bayonet can be mounted under the barrel. Atlas has modified this weapon with an alternate firing mode, allowing it to be used as a Beam Machine Gun.

-Heat Bayonet: Typically mounted beneath the barrel of the Beam Rifle, the Heat Bayonet has a blade length equivalent to a Beam Saber, and conducts thermal energy through the blade to increase its cutting power. Though less powerful than a Beam Saber, it can still damage Mobile Suit armor, making it an effective emergency-defense weapon while Atlas readies a more suitable weapon. The Heat Bayonet can also be detached and used as a separate weapon. Due to the nature of Atlas' Servant, the weapon can also be used to parry melee-type Noble Phantasms with minimal damage.

-Beam Rifle (Doven Wolf): For attacking hardened targets like battleships and bases, Atlas' Zaku III can alternatively be equipped with the Doven Wolf's famous Beam Rifle. Rated at 12.5 MW at base, the weapon is easily the most powerful weapon in Atlas' MS arsenal, and can destroy more heavily armored targets more easily than most of the other weapons at the Zaku's disposal, matched only by the Gunblade. As she is a Zaku pilot, Atlas is unable to utilize the Beam Rifle's Mega Launcher configuration, but just having the weapon as a standard Beam Rifle is plenty for her needs. Atlas has modified this weapon with enhanced targeting sensors and a power cycler, increasing the weapon's accuracy at long range and allowing for a charge to be built up, allowing the weapon to fire with power similar to the Mega Launcher at the expense of rate of fire as the cycler needs time between shots to build up power. The Power Cycler is considered a secondary firing mode, allowing it to be turned on and off as needed. When engaging with the Doven's Beam Rifle, Atlas will usually lead with a Charged Shot, and then use the standard firing mode while looking for another opportunity to set up a Charged Shot.

Special Equipment and Features:
-Caster Servant Core: The Caster Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Caster Servant Core is Charles Babbage, a Caster-class Servant. When Caster is within the Servant Core, the Zaku III Atlas Custom gains the abilities and stats of Charles Babbage, on top of its normal abilities.

-Prana Converter: A device formed from a combination of technology and jewel Magecraft built into the cockpit of Atlas' Zaku III not long after she began training as a Magus. The decision to have such a device built and installed was made due to a combination of the unit still having the traditional cockpit setup due to Atlas' preference, and her inexperience with Mystic Codes. The Prana Converter allows Atlas to channel her Prana through the Mobile Suit to utilize the enhancements granted by the Beowulf Corp's utilization of Jewel Magecraft. This can exhaust Atlas to the point of collapse during protracted engagements, but after the Servant Core was added following her performing the Summoning Ritual, the drain on her Magic Circuits was rendered a non-issue due to her summoning the class that specialized in Magecraft.

-Anti-Beam Coating: Similar to the Hyaku Shiki used by the AEUG during the Gryps Conflict and First Neo Zeon War, Atlas' Zaku III has had Anti-Beam Coating applied to its armor. This coating is made of several layers of high specific heat material that evaporates at high temperatures, functioning as an ablative coating that offers sacrificial protection against beam weaponry. Due to its nature, however, Anti-Beam Coating loses its protective qualities after a certain number of shots, prompting Atlas to rely more on her Zaku's Tower Shield, with its multiple layers of armor and Beam-Resistant Coating, for defending against ranged attacks of any form. Because of the nature of Atlas' Servant, the specific heat of the Anti-Beam Coating is doubled, allowing it to take double the normal amount of beam fire before it loses its protective qualities.

-Skirt Extension Booster: In addition to the ReGelgu backpack, the Zaku III Atlas Custom is equipped with the Skirt Extension Boosters seen on the Type G variant. These boosters are ejected during close combat and recovered after the battle for future use due to the costs that would come with having to replace them. Due to the nature of Atlas' Servant, the Boosters' durability is enhanced, allowing them to take considerable punishment before being destroyed.

-Sub-Flight System: When deploying on long-distance missions, Atlas will have her Zaku ride atop a custom Sub-Flight System. The outer casing is largely based on the Principality of Zeon's Dodai II Sub-Flight System, but the majority of its internals are repurposed from a scrapped Type-89 Base Jabber, making it both space and atmospheric flight capable, though the device itself lacks atmospheric reentry capability. It uses a pair of drop tanks on the main wings to help maintain its considerable flight range, and will usually be dismounted and hidden by Atlas to prevent the derailment of her exfiltration plan during these types of missions.

Pilot: Tsubasa Feuerfuchs Altissia

Appearance: The Zaku III Atlas Custom, being a Zaku III with multiple option parts equipped, resembles a highly customized version of the base unit. Aside from the combination of optional parts seen on two recognized Zaku III variants, those being the ReGelgu backpack from the Type F configuration and Skirt Extension Boosters seen on the Type G configuration, the left shoulder armor and head are the same alternate parts first seen on the AMX-011S Zaku III Custom. That aside, the only stand-out differences between this Mobile Suit and its base are the tower shield carried in its left hand, the Gunblade, and its modified Beam Rifles.

Colors: The Zaku III Atlas Custom uses a midnight blue for its base with gold on its shoulders, forearms, legs, head, feet, skirt armor, and backpack, as well as gold accents on the torso, with a midnight blue decal of a Zaku being pushed by a solar flare (Atlas' personal emblem), and the Beowulf Corps emblem highlighted in gold on the top left of the Mobile Suit's torso. Its Mono-Eye Sensor glows an azure blue.

Info: A Zaku III that has been used by Atlas since the interlude between the first and second Neo Zeon movements. Atlas' intimate knowledge of the machine's inner workings has led to her keeping the machine in excellent shape despite its age. It was modified with Jewel Magecraft by the Beowulf Corps after Atlas was exposed to the world of Magecraft, bringing its capabilities in line with Mobile Suits of the current era. Equipped with various pieces of optional equipment for the Zaku III, Atlas has specifically geared her Zaku for defensive combat, even custom commissioning her Tower Shield during Char's uprising for optimal defensive power. Because of the nature of Onyx Caster's Noble Phantasm, the Zaku III itself has become Atlas' Noble Phantasm Connector, further amplifying its combat capabilities by supercharging its durability and enhancing its physical and built-in equipment and armaments.


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