Hello people, this is SignalHunter with not another submitted profile, but details on what Flagship the faction masters will be on for the story. Each Flagship will not be commanded by an OC captain and other side OCs, but rather characters from different "places" I have chosen to man the ship. I won't reveal who will be on the ships other than their captains and just to note, the Flagship won't be always alone, they usually fly with a small group of carriers, battleships, and other smaller crafts. Since this is a Great Holy Grail War, we are going to need a larger force. Anyways, let's get onto the Flagships for the Azure and Onyx Faction.
Azure Faction
Ship Serial Number: MSC-013EX Terra Nova
Namesake: Terra Nova
Classification: Experimental Pegasus-Class Assault Carrier
Appearance: Using a fusion of a few Pegasus-Class ships, its uses the Blanc Rival as the body for the ship as it was equipped with a total of 30 triple-barreled Anti-Air machine guns turrets placed on the front, underside, sides, the back, and top with 6 on each of them. The ball-like sockets make room for a pair modified double-barreled Mega Particle Cannons that can rotate 360 degrees if needed. There are also mobile suit sized slots placed around the ship with 3 on each section for defensive MS teams along with addition of 2 30-tube missile launchers on the outer sides of the engines. The pads on top were converted into MS hangar bays that open up to shoot the MS upwards while still being a landing pad with the frontal launch bays being equipped with modified I-Field generators that protect the unit as it launches and a launch bay behind and between the engines. The wings have the ability to fold inwards if needed, but these wings can be used for ramming by their slimmer and sharper front. The ship uses containers seen on the Spartan on the frontal top and on top of the corners of the engine. Extra rudder wings from the Albion were placed on the engines for stabilizing and the addition of twin-barreled secondary gun turrets on the front. The bridge also carries from the Albion with the ability to dive to a lower compartment if needed with a sub-bridge on the back. Main gun turrets were placed on the outer sides of the frontal and engine part of the side with 1 on each side. For the last pieces of armaments, it has double-barreled laser gun turrets placed on blindsides of the Anti-Air machine gun turrets with 2 on each compartment along with a modified Hyper Mega Particle Cannon on the front of the main body. Around the body of the ship are smokes and flare dischargers along with defensive shields on the pads.
Fixed Armaments: x30 Triple-Barreled Anti-Air Machine Guns (6 each on different sides.), x2 Modified Double-Barreled Mega Particle Cannons, x2 30-Tube Missile Launchers, x2 Wing Blades, x4 Secondary Gun Turrets (1 on each of the Albion's wing binders.), x4 Main Gun Turrets (1 on the outer sides of the frontal and engine parts.), x10 Double-Barreled Laser Gun Turrets (2 on each different sides that cover blindsides.), x1 Modified Hyper Mega Particle Cannon
Optional Loadout: x15 Defensive MS Slots (3 on each different sides.), x2 Nuclear Missile Launchers
Special Equipment and Features: I-Field Generators (Frontal hangar bays.), x7 MS Catapults, Minovsky Craft System, Mobile Factory and Refinery, x6 Mobile Containers, Foldable Wings, Bridge Lowering Mechanism, x20 2-Tube Smoke/Flare Dischargers (Placed around the ship.), Defensive Shields (On the pads.), Bridge Blast Shielding, Magical Energy Supply Tanks, Homunculus Labs
MS Capacity: 15 (Standard without containers and usually 3 squads of 5.), 45 (With containers and 9 squads of 5.)
Crew Capacity: 350 (Standard without containers.), 470 (With containers.)
-x50 Security
-x50 Gunners
-x75 Engineers
-x25 Medical
-x25 Bridge
-x25 Sub Bridge
-x75 Scientists/Mages
-x25 MS and Backup Pilots
-x120 Container Crewmen (20 for each container.)
Captain: Karan S'jet
Colors: First color is in fact Azure with secondary colors being grey and yellow and the lights are white.
Manufacturer: EFSF (Pegasus-Class), 35th Technical Evaluation Research Army (Upgrades)
Info: Created from the original Pegasus-Class ships from scratch. TERA used combat data and records from previous Pegasus-Class ships from the White Base to the Albion to create a ship of their own design. While Londo Bell would use Ra-Cailum-Class for deploying their MS, TERA needed a ship that can act as Mothership that can produce Mobile Suits on the go, get materials to make the units, and a lab to help create new weapons, thus, Terra Nova was born. The mages installed the Homunculus lab to create new Homunculus for pilots and magical energy that runs around the ship. This ship is not fully complete, but has most of its systems up and ready. The ship also uses the first of its kind known as the "Unbound", people who undergo experimental cybernetic surgery to allow full control of a ship. This idea was proposed by a neuroscientist known Karan S'jet and allowed herself to surgically altered to allow her brain to connect to the ship and its systems. She became Fleet Command and her main body is stored in the heart of the ship while a hologram version of her commands the vessel from the bridge.
Onyx Faction
Ship Serial Number: CV-107BC Mirai
Namesake: Mirai
Classification: Custom Dolos-Class Heavy Mothership
Appearance: Using the Dolos-Class Heavy Mothership, it was upgraded to have massive engines that allow the ship to actually move at normal ship speeds on the back with the majority on the bottom blocks, replacing some weapons on the back. The MS catapults on the front were given I-Field generators to protect the unit when launching. The top front area of the ship was converted into a storage area for 2 Komusai II transport ships on each block and the front bay opens up to launch them. The top of the ship was given 2 pairs of double-barreled Mega Particle Cannons seen on the Gwazine-Class. The top back part of the ship was modified so that it can become a landing pad or launch bays with 2 MS catapults on each one. The sides on the top back have the twin-barreled main guns modified so that it would fire solid rounds instead of beams. Underneath the top blocks are 6 slots that open up for deploying MS forces to the ground by shooting them downwards, but can be refitted to be defensive MS slots. The underbelly of the ship can be detached if needed and also armed with a modified Hyper Mega Particle Cannon in the middle. The engine blocks were given 36-tube missile launchers and 3-tube large spreader missile launchers on the front. In the middle of the top block of the ship is a fixed cannon based on the Jormungand plasma gun and the bridge is located on the front of the block with the ability to transfer if needed. Around the ship are double-barreled Anti-Air machine guns with a total of 45 with 5 on different compartments such as the outer sides of the engine, top of the upper blocks, sides of the underbelly block, and one set underneath that one. On the blindsides of these AA weapons are single-barreled laser gun turrets with a total of 21 with 3 on each block.
Fixed Armaments: x45 Double-Barreled Anti-Air Machine Guns (5 on each different sides.), x4 Gwazine-Class Mega Particle Cannons, x6 Twin-Barreled Main Guns (Solid and 3 on each side.), x2 36-Tube Missile Launchers, x2 3-Tube Large Spreader Missile Launchers, x1 modified Hyper Mega Particle Cannon, x21 Single-Barreled Laser Gun Turrets, x1 QXC-76A Jormungand Fusion Plasma Gun
Optional Loadout: x6 Defensive MS Slots, Ballute System
Special Equipment and Features: I-Field Generators (Frontal hanger bays.), x11 MS Catapults, Minovsky Craft System, Mobile Factory and Refinery, x4 Komusai II Transport Ships, Automata Lab, Drone Control, Bridge Transfer System, x1 Large Mobile Container, x6 Orbital Drop Units, Adaptive Camouflage System
MS Capacity: 100 (Standard without container and usually 5 platoons of 20.), 180 (With container and 9 platoons of 20.)
Crew Capacity: 150 (Skeleton Crew without container.), 250 (Skeleton Crew with container.)
-x15 Security
-x25 Gunners
-x35 Engineers
-x10 Medical
-x10 Bridge and Sub Bridge
-x20 Scientists/Mages
-x10 MS and Backup Pilots
-x100 Container Crewmen
Captain: Matt Horner
Colors: Painted in Onyx black with secondary colors being dark red and green when adaptive camouflage is not active
Manufacturer: Principality of Zeon (Dolos-Class), Neo Zeon (Repairs), 104th Joint Tactical Forces (Upgrades)
Info: First created by the Principality of Zeon during the One Year War, it was largest MS Carrier ever seen with it carrying 182 MS into combat, but lack proper propulsion and was left as gun emplacements during their service. Only two of these ships were only produced and saw their end at the Battle of A Baoa Qu where both ships were destroyed. The wreckage of one of these ships were recovered by Char's Neo Zeon forces and went under repairs and modifications to accommodate it that it is a relic of the past by using other Zeon ships and some parts of the Grey Phantom to help speed up the process. The ship was nowhere near completion by the time the Second Neo Zeon War started and ended. The ship was fully repaired by the end of the Axis Incident and was taken in by the Beowulf Corps in which it received upgrades to be able to create new mobile suits and gather materials for it. The mages installed drone controls and labs for Automatas to make up the fact that they lack in personal and have to run on skeleton crew. While these upgrades allowed the ship to fully move regularly, it had to get rid some of the MS capacity to allow other systems to be added on. The ship is equipped with the experimental Adaptive Camouflage that BENDS Minovsky Particles to allow the ship to blend in with their surroundings, however, this has some serious drawbacks. First, it generates massive amounts of heat that can be detected from a far distance if the ship is moving at max or standard speeds, second, while it does give stealth abilities, the system is not perfected and can sometimes reveal parts of the ship during cloaking, and finally, it doesn't allow the usage of any beam weapons as it would open a hold in the cloaking field, but solid rounds can bypass and can still fire. Weakness of the ship includes slow speed, lack of defensive equipment, and the dangerous reactor used to power it. The ship is commandeered by Captain Matt Horner who is a veteran of the Laplace Conflict, but shortly after the attack on Torrington Base, he left the movement in disgust and watched the end of the conflict from a nearby station. He was approached by the Beowulf Corps to help them persevere the independence of Zeon and in which he agreed to do so. It is noted that he is a former Federation officer and Earthborn.
This is my attempt to create a sort of home base ship to use for the masters to stay in rather than stay at base where the war might reveal itself to the public. I apologize if the ships seem rather powerful and odd, but I tried to make it a sort of home base. Anyways Karan S'jet is from the game Homeworld while Matt Horner is from Starcraft, I used these characters based on personality and tried to make it work.
Opened Azure Faction Servants (Federation): Archer, Berserker, Caster
Opened Onyx Faction Servants (Zeon): Saber, Archer, Rider, Assassin, Berserker, Lancer
Male OC Slots: 4
Female OC Slots: 5
I forgot to mention this in the OC rules, but you can also have your OCs be defectors if you want to and you are exempt from MS limitations if you plan to do this.
