Do I even have to explain? It's another revamp.


Name: Ezekiel Knights
Nickname: The Dancing Soldier
Hidden Attribute: Human
Age: 22
Sex: Male
Race: Human
Genetics: Cyber-Newtype
Ethnicity: British American
Sexuality: Heterosexual

Appearance: A tall fair-skinned man with a muscular body-type with chocolate brown eyes and short black hair in his early twenties. He has surgical scars all over his body from the experiment done to him at the Oakland Newtype research Facility. He has a 3 claw scar across his face from a battle confrontation from a Neo-Zeon soldier with a fondness for claws. He is also covered in tattoos from every battle that he has participated to date with all of his tattoos having meaning. In his casual wear, he has a fondness for wearing black to brown business suits with a dark overcoat, black fingerless gloves, brown loafers, and a pair of Ray Ban sunglasses and a grey scarf. On official meetings, he wears a standard Earth Federation Force Londo Bell uniform with a Kevlar Vest, combat boots, fingerless gloves, and a sidearm in his holster. In the battle, he wears a custom Pilot Suit with Kevlar and ceramic plating to help increase suitability with a jetpack on the side for Zero-G operations and carries with him an assault rifle and pistol for Zero-G Combat and a dark blue bullet and shrapnel proof visor. It is to be noted that all of his clothes are magically reinforced and Rune Enhanced to make it tougher for Magecraft and conventional weapons to kill him as well as increasing his performance on the battlefield.

Faction: Azure Faction (Mercenary but does have some loyalty to Londo Bell)

Personality: Regarded as an oddity and eccentric by other pilots. Ezekiel believes that the entire world is a play and that all the humans that exist are but mere actors that are to continue each act of the play of the History of Mankind seen in its most primal state, with a bad habit of kleptomania. Despite the fact that he sees himself as but an actor on a stage that would soon discard him as soon as he serves his purpose. He chooses to see the glass half full and sees the possibility for what could be better in the future, even if he must die to ensure that reality. This personality trait allowed him to remain mentally stable for the most part when he was all but a prisoner and test pilot at the Oakland Newtype Research Lab. As a former research subject, he despises people that have experimented on others for their own greed or purpose and annihilates them with immense abhorrence. However, underneath his eccentric and somewhat cheerful disposition lies in his soul the heart of a man who truly hates the world itself. he hates Zeon for costing him his biological family and destroying his hometown and sees them as nothing more than monsters and has accepted any contact to kill any form of Zeon Remnants and blames them for why the state of humanity as it is as twisted as it became with Zeon's mad ambitions, and blames Zeon Zum Deikum for the Newtype theory, which has caused him nothing but pain and agony in the Newtype research lab. He also despises the Earth Federation for looking away when he was tortured and experimented on by the Titans and blames them for the rise of Neo-Zeon, he only works with the Earth Federation out of his sheer rage and hate for Zeon and cares nothing for the political agenda but the battles before him. He does, however, hold loyalty to Londo Bell, due to many of them being formed from the basis of AEUG, the organization that saved him. He holds considerable respect for the legendary Bright Noa himself, being a man that he wished all of humanity could be like in principles and in strategic thinking.

Background: Ezekiel is a survivor of the North American Colony Drop and was able to survive and endure in a situation that would break most people. His undying will to live interested Newtype Researchers and desires to see if his will to live could make him a suitable Cyber-Newtype. And when he was experimented on and mentally tested, he was, to the pleasure and happiness of many scientists, one of the most mentally stable and strongest Cyber-Newtype that they have created. However, as a result of the experimentation done to his psyche, he developed an unhealthy habit of kleptomania and was eventually ignored in light of his capabilities. He would eventually become the test pilot for many Newtype usage Mobile Suits and next-generation Mobile Suits as well. He would eventually be saved and rescued by AEUG, who saved him from the experiments and all but worship the very ground they walked upon. He would join up with AEUG, despite the protests of many members due to him being a kid, and would pilot the ORX-008 Gundam [Gullinbursti] recovered from the Oakland Newtype Research Facility. As one of the few pilots capable of using the Mobile Suit to its maximum potential. However, despite the fact that the Gullinbursti served Ezekiel well during the course of the Titans Conflict, newer and more powerful Mobile Suits were being produced and used by both the Earth Federation and Neo-Zeon. So Ezekiel started his habit of scavenging whatever Mobile Suit parts and pieces he can get from more advanced Mobile Suits to upgrade his Gullinbursti. He would later become a decorated Veteran of the Gryps Conflict, the First Neo-Zeon War, the Second Neo-Zeon War, Sleeves Conflict as well as many other battles against remnants of Zeon and pirates, mercenaries, slavers, and Mages. He only managed to rediscover his Moonlit Heritage during a mission as a bodyguard for a Mobile Suit Scientist and encountered his relatives from the British Isle during a party. After he reconnected with his cousin, he was later brought into the family and was taught of his Moonlit Heritage and helped him study and understand Magecraft. But with a specialty focusing on the family's usage of Runes. Eventually, he became a skilled Hunter of both Mundane and Supernatural prowess that he eventually earned the same fame that he did during the Mundane Conflicts and was one of the first recorded humans to have ever taken on a Dead Apostle Ancestor and won in single combat. He would later be approached by the Azure Faction for his combat prowess and experience and was uninterested till he learned the foes were Zeon Remnants and quickly took up the opportunity to join up and demanded they upgrade his Mobile Suit as he fought for them.

Likes: Londo Bell, AEUG, Karaba, Jazz (Specifically Groovy Duel after being introduced to it by a Jazz loving couple in Londo Bell), books, sleeping, reading, cooking, Mobile Suit upgrades, Science Fiction, and his remaining family.

Dislikes: All forms of Zeon, Anyone from Zeon, People who support Zeon, Titans, Newtype Researchers, Earth Federation Government, Cruel Magus, Dead Apostles, pointless war, Seaweed, selfish people, and Terrorists.

Weapons
2 x Desert Eagles – Both guns have been upgraded to use 20 round clips, laser sights, and silencers, as well as being made from Lunar Titanium Alloy to prevent degradation of said guns. He would later have it Rune enchanted to cause elemental damage as well as causing an effect similar to that of a railgun for incredibly tough foes. They were a gift from Gun Enthusiast from AEUG as a welcoming gift and were as sentimental as they were practical.

Bō Staff "Butterfly Effect" – An extendable metal staff crafted for him by his family due to Ezekiel's preference of long-range attacks. His family had it enchanted and created from Lunar Titanium to enhance its durability. The staff has multiple runes carved on it, with each Rune having a special attack such as one Rune turning the staff into a flamethrower, another allowing a lightning gun being formed, with another shooting water at a high enough speed to cut through metal, and a rune that causes a blade to form at its end to allow for more effective killing prowess. It's affectionately referred to as "Butterfly Effect."

Combat Style: Ezekiel prefers a long ranged type of attack in both melee and in combat, so he studied and uses a mixed CQC combat style from multiple schools of martial arts and staff martial arts and adds in a mixture of spells and his guns to keep his options open while always going on the aggressive front to prevent enemies from catching their breath.

Magecraft: Being somewhat new to Magecraft, Ezekiel is rather limited, but thanks to his combat experience, his good Magic Circuits, and determination, he forged all of his simple Magecraft into something special. He prefers to use Rune enhancements in combat with Reinforcement, but he has a perfect understanding of elemental conversion and uses his Rune conjuncture of limited world alteration to change the environment to his liking. He does have a preference for using Ice-type Runes for Magecraft assault and creates many Ice-based Runes to attack his foes from afar.

Command Seals: A three petal flower with each petal wilting away as it is used

Grail Wish: Desires to see a world with peace, but is realistic and accepts the fact that his wish may be nothing more than a sham

Servant Core: A Bluetooth earpiece

Servant: Lancer: Scáthach (Final Ascension)
Alignment: Neutral Good
Hidden Attribute: Star
Sex: Female
Height: 168cm
Weight: 55kg

Servant Parameters:
Strength: B
Endurance: A
Agility: A
Mana: C
Luck: D
Noble Phantasm: A+

Class Skills:
Magic Resistance: A – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At Rank A, the Skill cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.

Personal Skills:
Primordial Rune: – Primordial Rune is the possession of and knowledge about Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic. Scáthach has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. She, who granted Cú Chulainn 18 Primal Runes, is as strong in Magecraft as she is a warrior.

Wisdom of the Haunted Ground: A+ –Wisdom of the Haunted Ground is the intellect of the abyss, acquired as a consequence of surpassing humanity, killing gods and being left behind in the outside of the world. With the exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of B~A Rank. Also, only towards those she has recognized as true heroes, it is also possible to teach such Skills. During combat, a Skill that she often employs is foresight of battle conditions by means of 'Clairvoyance'. Even in Ulster mythology, she often predicted the future with such foresight, even the final moments of her beloved pupil Cú Chulainn.

God Slayer: B – God Slayer is whereas the demonic realm's, [The Shadow Realm's], gatekeeper, Scáthach's continual slaying of multitudes of Divine Spirits has become a Skill. This Skill is super effective against Divine Spirits. A 'plus' modifier is gained when attacking Divine Spirits, wraiths, and Servants with the Divinity Skill.

Noble Phantasm:
Gáe Bolg Alternative: Soaring Spear of Piercing Death, Type: Anti-Unit, Rank: B+ – Gáe Bolg Alternative is a spear possessed by Scáthach. Although their shapes are similar, this is actually something different from the spear that Cú Chulainn possesses, Gáe Bolg. A specialized weapon one-step older, but of the same model as Gáe Bolg that has been used since earlier. There is not only one, but many copies of them which Scáthach made using the "branches of Tonelico". When the True Name Gáe Bolg Alternative: Soaring Spear of Piercing Death is activated, its capabilities combine the two functions of Cú Chulainn's Noble Phantasms, "Barbed Spear that Pierces with Death" and "Soaring Spear that Strikes with Death". First, a close-ranged attack from the first demonic spear would rob the enemy's movement by "pinning them in a spot in the air", and the second demonic spear would strike through everything if either thrown or, more famously, kicked with her full might. Obviously, any enemy caught in the line of the thrown/kicked spear would be killed.

Gate of Skye: Gate to the Magical Realm Brimming with Death, Type: Anti-Army, Rank: A+ – Gate of Skye: Gate to the Magical Realm Brimming with Death is a Noble Phantasm possessed by Scáthach, related to the gate of the Land of Shadows. When it is activated, Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's Mana or Luck stat, they're sucked into the gate and are instantly killed. Scáthach can choose specific targets on whether to allow them access or not. Even if resisted, the targets' mana is rapidly drained and they take major damage.

Mobile Suit
ORX-013 Gundam Gullinbursti Rinascita
Namesake: Gullinbursti
Unit Type: Custom Limited Production Mobile Suit
Noble Phantasm Connector: When the Pilot activates Scáthach's Noble Phantasm in combat, the curse of the Gáe Bolg is applied to both of the Gullinbursti's halberds, allowing the weapons to target the "heart" of enemy Mobile Suits and warships.

Main Weapons
• High-Frequency Halberd – The High-Frequency Halberd is one of the signature weapons of the Gundam Gullinbursti Rinascita. As its name implies, the halberd incorporates high-frequency technology on its bladed parts, allowing the edges to vibrate at a rate of over a million oscillations per second. This allows the HF halberd to slice through heavy enemy armor and shields that have been treated with an anti-beam coating, which would have otherwise blocked the beam halberd. In addition, the Azure Faction has upgraded the halberd and have given it the ability to form an I-field around the bladed parts of the weapon as well as giving the shaft an anti-beam coating to allow it to block beam sabers without being immediately destroyed. While the I-Fields themselves are not capable of cutting through armor due to a lack of superheated Minovsky particles, they are vital in protecting the blades from enemy beam weaponry, allowing them to be used to parry beam sabers and similar weapons. When not in use, the HF halberd is stored on the left side of its right wing for easy access.

• Beam Halberd – The Beam Halberd is the other signature weapon of the Gundam Gullinbursti Rinascita. Just like a beam saber, the beam halberd utilizes an I-Field to hold superheated Minovsky particles in place, and when the I-field comes into contact with a solid surface it breaks at the point of contact to allow the particles to rush out and melt the material, essentially "cutting" through whatever the beam halberd has come into contact with, with the I-Field reforming as soon as the weapon completes the cut. This allows the beam halberd to slice right through heavy enemy armor and shields, so long as they haven't been treated with an anti-beam coating. When not in use, the beam halberd is stored on the right side of its left wing for easy access.

• Beam Dagger – The Beam Dagger is one of the Gundam Gullinbursti Rinascita's emergency weapons. The beam dagger utilizes a more concentrated beam than regular beam sabers to allow it to block weapons such as the ZZ Gundam's Hyper Beam Sabers and is also capable of burning through anti-beam coatings much faster than a regular beam saber. When not in use, it is stored in a slot within the right shoulder armor.

• Heat Dagger – The Heat Dagger is one of the Gundam Gullinbursti Rinascita's emergency weapons. Unlike the Mobile Suit's other weapons, the blade of the heat dagger can be superheated using excess heat from the Gundam's reactor. The heated blade can melt the enemies' armor on contact, and the heat itself can cause significant damage to an enemy unit's internal components. The heat dagger is normally stored in a slot within the left shoulder armor, but it can also be shot out as a form of surprise attack in close quarters engagements.

• 2 x 60mm Vulcan Gun – Mounted in the Gundam Gullinbursti Rinascita's head, the Vulcan guns are a pair of 60mm Gatling Guns and have a high rate of fire, but are relatively lacking in power. They are primarily used to intercept missile and light aircraft as well as to destroy enemy tanks, but they are also capable of damaging the sensors of enemy Mobile Suits at close range. The Azure Faction has upgraded these Vulcans with their Magecraft to allow the shells fired to damage the armor of most Mobile Suits in close-quarters combat; however, heavy armor will only receive scratch damage.

• Custom Beam Rifle – The Custom Beam Rifle is an upgraded version of the ORX-008 Gundam [Gullinbursti]'s beam rifle. Its firepower has been enhanced, allowing it to cause even more damage than normal beam rifles, and is also changing its firing mode into either auto, semi-auto, or single shot, and when equipped with an additional scope and barrel extension is capable of long-range attacks. It can also mount the beam dagger as a bayonet, and can even be used as a makeshift beam halberd if need be.

• Anchor Shot – The Anchor Shot that is equipped to the Gundam Gullinbursti Rinascita's right arm is a magnetic grappling device used to capture enemy Mobile Suits and reel them into striking range of the unit's two halberds. The magnetic claw can also be used as an anchor to allow the Gundam to cling onto or slingshot around ships and asteroids for rapid changes in trajectory in the vacuum of space while conserving propellant, or can be used to suspend itself from suitable overhanging structures while under the pull of gravity in Earth's atmosphere.

• 2 x Decoy Launcher – The two Decoy Launchers that are equipped to the Gundam Gullinbursti Rinascita's left arm are a form of deception device that shoot out inflatable decoys that are nearly perfect copies of the Gullinbursti. Should any of the Mobile Suit-shaped decoys be shot, the explosive gas that is used to inflate them will detonate in a bright and violent explosion meant to temporarily blind both optical and thermal sensors; however, the blinding flash can also potentially reveal the Gundam's position if it is in the open, making it important that the Mobile Suit hides behind solid cover before the explosive decoys detonate. The decoy launchers are also loaded with dummy asteroids, which are inflated with a non-explosive gas. The launchers are loaded with enough gas to inflate five decoys each, with the left launcher being loaded with five Mobile Suit-shaped Decoys and the explosive gas, and the right launcher being loaded with five dummy asteroids and the nonexplosive gas.

• 4 x 5-tube Rocket Launcher – The four 5-tube Rocket Launchers are the Gundam Gullinbursti Rinascita's answer to defeating units equipped with heavy enemy armor with physical ordnance. The four rocket launchers are located on the lower legs and on top of the shoulders and are meant to be used against targets such as warships. The launchers are normally loaded with High-Explosive warheads, but these can be swapped out with other warhead types depending on the combat situation before the Mobile Suit is deployed. When depleted, the launchers can optionally be purged to shed the excess dead weight or be retained to take advantage of their anti-beam coating to help protect against enemy beam weapons at the cost of a slight decrease in the Gundam's speed and maneuverability.

• 8 x Miniaturized Fin Funnel – Based off of the Nu Gundam's famed Fin Funnel weapon system, the design has been refined and enhanced to be able to reduce the scale of the fin funnels by 30% without sacrificing their performance. Unlike normal funnels, these fin funnels are equipped with their own generators, making them much more expensive to construct but also giving said Fin Funnels a much longer operating time. Circling the battlefield on their own, the fin funnels could be utilized in far more creative and strategic ways than standard funnels. The actual beam fired by the fin funnels is also more powerful, given that they are emitted by a generator instead of an E-cap, allowing for better performance compared to Zeon's funnels. The fin funnels also have the ability to generate a unique beam shield, known as a "fin funnel barrier", to protect against both beam weaponry and solid projectiles. Although the fin funnels proved incredibly effective and flexible in purpose, they are also much larger than the standard funnel, making them easier targets to shoot down; however, this problem has been partially mitigated due to the fact that the fin funnels that are equipped to the Gundam Gullinbursti Rinascita are 30% smaller than the Nu Gundam's fin funnels. When the fin funnels are equipped to the Gundam Gullinbursti Rinascita, they are kept in their folded form and mounted in two groups of four, with one group located on the left side of the left wing and the other on the right side of the right wing. The miniaturized fin funnels are a part of the upgrade package that Ezekiel was able to gain from the Azure Faction to make him much more powerful.

Optional Weapons:
• Mega Beam Cannon – The Mega Beam Cannon is an optional weapon that can be equipped to the Gundam Gullinbursti Rinascita. The weapon is primarily meant for anti-warship combat, but the settings can be altered to allow it to shoot a much wider beam that is ideal for shooting down formations of Mobile Suits that are grouped closely together; however, this wide area of mega particle distribution is a double-edged sword, as it decreases the total amount of power that is fired against each individual enemy, allowing shields that are equipped with anti-beam coating to weather the blast with little to no wear on the shields' integrity depending on how tough the anti-beam coating is. This does, however, make the mega beam cannon a very effective area-denial weapon against enemy Mobile Suits, and when used in such a manner against enemy warships it can potentially rake the entire surface on one of its sides, with the distribution weakening the beam to the point that it's just powerful enough to destroy anti-air turrets, missile tubes, and potentially the main guns, allowing for capture operations to be carried out much more easily. A noticeable drawback of the weapon is that it can only be fired up to five times before its particle reserves run dry, making it a strategic weapon that must be used sparingly, and only when the situation warrants its usage.

• Beam Gatling Gun – The Beam Gatling Gun is an optional weapon that can be equipped to the Gundam Gullinbursti Rinascita. The weapon is a Gatling-style beam weapon with a high rate of fire, it can be either handheld or be mounted on one of the forearms. While each individual shot from the beam Gatling gun is relatively weak in power, the fact that the weapon is capable of unleashing a torrent of beam fire means that it can still rip apart an enemy Mobile Suit in short order. Because of the sheer number of beams that can be fired, the weapon is ideal for use against swarms of enemy Mobile Suits as it can deal damage to a large number of enemies in a very short amount of time and force them to break their formation and scatter.

Special Equipment
• Lancer Servant Core – The Lancer Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Lancer Servant Core is Scáthach, a Lancer-class Servant. When Lancer is within the Servant Core, the Gundam Gulinbursti Rinascita gains the abilities and stats of Scáthach, on top of its normal abilities.

• 360-degree Cockpit – The 360-degree cockpit is the standard cockpit of all Mobile Suits in the modern era.

• Bio Sensor – The Bio-Sensor is a variant of the Psycommu system that was developed by Anaheim Electronics in U.C. 0087 that allows Newtypes and Cyber-Newtypes to interface with their Mobile Suits more easily via mental commands. The Bio-Sensor also possesses a rather strange and surprising side effect in which when the pilot is mentally and emotionally focused enough (usually when angry or upset), the bio-sensor is capable of amplifying the power, speed, and strength of the Mobile Suit for a short period of time, with some cases allowing the pilot to utilize the amplified psychic power as a weapon in itself.

• "NITRO" Psycommu System – The Newtype Injection Trace Reformed Oldtype (NITRO) System is a new version of the Psycommu System. The system projects large amounts of data into the pilot and allows for better response time with the unit and enhanced attack capabilities. Because the system has been modified and optimized to "strengthen humans", the brain of the occupant is forcibly rewritten when the system is functioning. As a result, the personality of the pilot becomes more aggressive.

Pilot: Ezekiel Knights

Appearance: The Gullinbursti Rinascita has been enhanced and upgraded that the body, for the most part, looks like the modern Jesta used by the TriStar team. The beam rifle is mounted on the back where most beam rifles are mounted. With various thrusters packed behind the legs and in the shoulders for increased maneuverability. On the back of its chest piece are wing binders in which the Fin Funnels are attached and give the wings power allowing it increased speed through Space and Atmospheric Flight in the Earth's Atmosphere. The Gullinbursti still retain its Gundam type head to use as a psychological weapon against Zeon Forces.

Info: The ORX-013 Gundam Gullinbursti Rinascita holds a long story with its Pilot Ezekiel Knights. Originally made in the Oakland Newtype Research Labs, the original Gullinbursti models were retrieved by AEUG when they assaulted the Lab. it would later be given to Ezekiel, as he was one of the few pilots who could use the Mobile Suit to its full potential as its test pilot and would serve him well through many battles and wars he would be involved in. However, Ezekiel knew that technology could advance and grow in the blink of an eye and as a result, he would start scavenging advanced Mobile Suits he encountered and would incorporate their technology into his Mobile Suit if it proves compatible. As a result, the Gullinbursti would see many upgrades over the years as it adapted to the rapidly changing technology period. And through help from AEUG, Londo Bell, Anaheim Electronics, and his own family resources, was able to get his hands on Mobile Suits that were regarded as too costly and powerful for usage by the Earth Federation. Scavenging parts from such powerful Mobile Suits such as the Delta Kai, Mass Production Type ν Gundam, Mass Production Type Psycho Gundam, Silver Bullet, Döven Wolf, and Jesta. The Gullinbursti is more than a match for even some of the most advanced Mobile Suits of the modern times. Despite being a relic and more than five years out of date, the amazing care, upgrades, and love that the Pilot put into it, prevents from the Mobile Suit from slowing down.


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