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Name: Koyomi Rin Tohsaka
Nickname(s): Rin (Personal Preferred nickname), The Crimson Rose
Hidden Attribute: Human
Age: 18
Sex: Female
Race: Spacenoid
Genetics: Newtype
Ethnicity: Japanese/European
Sexuality: Bisexual

Personality: Rin is a perceptive, serious, resourceful and very competitive person. At times, she acts kindly to others, but if someone makes her mad then she'll go into a full-on rant that's quite similar to her ancestor. She's also got a bit of a crush on the fabled 'White Flash' even if she's never seen what he/she looks like, nor would she admit it. She values her family's Magus History, especially her Jewel-based Magecraft.

Appearance: Rin stands a good 5'3 with a lithe, yet firm build fit for combat and piloting. She has neck-length black hair, aqua eyes, light skin, ample breasts, an hourglass figure, and a small beauty mark beneath her left eye. Her casual wear consists of a red long-sleeved sweater, a black skirt, dark grey stockings, brown shoes, and a ruby hairpin behind her head.

Faction: Onyx Faction

Backstory: Born during the time of the One Year War, Rin has always been a child of Magi. Her parents trained her in their family's noteworthy magic in Jewels. Over the years she trained, Rin had developed a unique penchant for creating jewels out of other materials that were synthetic. In fact, her Magecraft could revolutionize the economy for the mundane if she so chose to.

When she was a freshman in high school, her parents had been killed during the Londo Bell attack on Palau to recover the RX-0 Unicorn Gundam. Since that day, she's never forgiven the Federation and hates anybody that pilots a Gundam.

After the 'Laplace Incident', Rin had been selected by the Grail to be a Master of the Onyx Faction. She saw this as her chance. A chance to fulfill the dream her ancestors had been seeking for many generations: To obtain the Root.

Likes: Teasing clueless people, polishing jewelry, her secret crush

Dislikes: The Earth Federation, Londo Bell, Gundam-type Mobile Suits, people who disregard Magecraft

Weapons:
-Azoth Sword: An heirloom of the Tohsaka family that had been thought to be lost in the 21st Century. It is a Mystic Code used as a tool for performing Magecraft, amplifying the user's magical energy to assist with spells and strengthen them. When Rin channels her Origin 'Jewel', the blade grows to the length of a broadsword with the durability and sharpness of diamond.

Combat Style:
-Personal Combat: She uses martial arts for close quarters combat along with her Azoth Sword. For range combat, she battles by channeling her mana into different jewels and throwing them that, once they make impact, detonate with the force of dynamite or a grenade.

-Mobile Suit Combat: Prefers using range weaponry to keep her opponents from getting close and will only engage in close combat if she has no charge in her beam weaponry or her enemy gets too close.

Magecraft:
-Jewel Magecraft: The Tohsaka-inherited Magecraft. Rin's affinity with this particular brand of magic is greater than all of her previous ancestors. She could mold and create with various jewels with hardly any use from her Magic Circuits. However, prolonged use of it has been known to burn her Mana Reserves quite a lot.

-Gandr: A Finnish offensive curse that Rin uses to fire from the tip of her index finger.

Command Seal Design: Rin Tohsaka's Command Mantra design

Wish from the Grail: To reach Akasha

Servant Core Design: A silver bracelet with several red gemstones

Servant: Archer: Nameless (EMIYA)
Alignment: True Neutral
Hidden Attribute: Human
Sex: Male
Height: 187cm
Weight: 78kg

Servant Parameters:
Strength: C
Endurance: C
Agility: C
Mana: B
Luck: D
Noble Phantasm: ?

Class Skills:
Independent Action: C – Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells. At Rank C, it is possible for a Servant to stay in the world for one day without a Master. By becoming 'Nameless', Strength and Luck have improved somewhat.

Magic Resistance: D – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At Rank D, this Skill cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. Although NAMELESS was a magus during his life and possesses unusual Projection sorcery, his affinity with 'sorcery' is much worse compared to Heroic Spirits of ancient times who saw sorceries and True Magics as commonplace. The level of Magic Resistance is a result of this.

Personal Skills:
Eye of the Mind (False): B – Eye of the Mind (False) is a natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions. The difference between Eye of the Mind (True) and Eye of the Mind (False) lies in that the former is an ability that humans can obtain through the accumulation of experience. The 'False' version is superficially similar, but in fact, represents a natural instinct that cannot be obtained regardless of effort or experience—even though experience can refine its accuracy. At Rank B, Nameless is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Magecraft: C- – Magecraft is knowledge about modern Thaumaturgy. At Rank C-, Nameless is capable of using orthodox Thaumaturgy, such as 'Reinforcement' to temporarily increase the essence of the tool and 'Projection' to grasp the structure of the substance and temporarily replicate it. During his lifetime, the sorceries learned by Nameless are unremarkable. Before becoming a Heroic Spirit, even 'Reinforcement' was quite difficult. However, the 'Projection' sorcery he wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, he can even read the wielder's skills, which allows him to gain all kinds of Noble Phantasms and combat skills.

Clairvoyance: C+ – Clairvoyance is a visual ability that is also called 'Eagle Eye'. This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. It connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this Skill have acquired abilities such as precognition ('future vision') and other forms of perception beyond standard eyesight (X-ray vision and so forth). It is a Skill furnished on the flesh. Nameless is capable of attaining the plus modifier with an instantaneous application of Magecraft.

Noble Phantasm:
Unlimited Blade Works: Infinite Creation of Swords, Type: ?, Rank: E-~A++ – Unlimited Blade Works: Infinite Creation of Swords is the Reality Marble of the Heroic Spirit Nameless. Nameless does not have a true Noble Phantasm that is the crystallized embodiment of a hero's existence like many demonic or holy swords, but if a Noble Phantasm is considered to be a symbol of the Heroic Spirit, then the Reality Marble is his Noble Phantasm. It is a high-class thaumaturgy that embodies his internal world and imprints it upon the World as a Bounded Field for a short amount of time. It is his one true specialization of Magecraft, the result of "Sword" being both his Origin and his Elemental Affinity, and the basis of his projection and reinforcement skills. It is the definite answer obtained by someone whose life was saved by a sword, actually merged and lived with a sword, and acted as a sword all of his life. A magus who specialized in forging swords over one's entire lifetime while struggling to arrive at this one land very far to them. Archer uses an incantation to facilitate the invocation of the Reality Marble. It is close to a "Ten-Count" aria, using a poem about the caster as the basis, a sorrowful elegy in Nameless' case, used to activate High-Thaumaturgy. The lines of the incantation can be said at any time without requiring preparation, and Archer is able to stop between lines to speak and then resume without issue. The first line is often used in order to strengthen a projection. Once the incantation has been completed, an illusionary fire that does not emit any heat spreads out to form a boundary and wall for the Bounded Field. The bright light fills the vision of those present, and manifests an open, barren desert with monolithic black gears gyrating in the distance. It is a kingdom of rubble littered with thousands, perhaps a countless number, of swords anchored in the ground like grave markers in a wasteland, yet are well preserved. It is a world likened to a steel mill, filled with weapons, flames, and giant gears. The basis for the world in the Reality Marble is a hill of swords that spreads infinitely in his mind. The Reality Marble's purpose is a steel manufacturing factory that produces the countless famous swords that are without their owners, extending into the horizon. It contains all of the raw materials and sorcery needed for the formation of the weapons, and it records and analyzes all weapons and defensive armaments encountered by the user. The number of unique weapons encountered and recorded by Archer exceeds numerous thousands, most of which are Noble Phantasms each possessing deadly powers. Their entire histories, compositions, and designs are all perfectly recorded, allowing for instant proficiency with the weapons by inheriting all combat skills and techniques utilized by their original owners. This allows for the reproduction of Noble Phantasms, which would generally be impossible for a faker. They can also be modified to the user's taste with reinforcement as shown by Archer's Caladbolg II and Kanshou and Bakuya. Close combat weapons such as swords, spears, and halberds are the main focus of the Reality Marble in accordance with Nameless' Origin of "Sword", which also makes it impossible to record or reproduce modern weaponry like guns and other mobile weapons. Shields and defensive armaments can be reproduced with a much greater struggle as the cost in magical energy is high, two or three times greater than a sword, and the effects are merely transient compared to the originals. Weapons encountered are immediately analyzed with a single glance, enabling them to be projected immediately afterwards, and once projected, they are stored within the Reality Marble for later use. The analysis of weapons is limited only to the direct use of human senses, meaning that blueprints and materials will be unable to provide the necessary information for a proper analysis. The quality of projected weapons will always be degraded by one rank due to humans being unable to fully conceptualize the existence of an object through only one sense, and they will never equal the originals without a technique such as detonating them as Broken Phantasms. Without being deployed, the Reality Marble allows for projection and reinforcement in the real world. Weapons are produced within Unlimited Blade Works and then brought into the world, greatly lowering the cost of reproducing them and allowing for numerous weapons to be prepared at once to be projected. Weapons can be summoned directly to the user's hands, or they can be summoned to levitate within the air and fire upon the enemy as arrows. Once the Reality Marble is deployed, all of the weapons are available for use without the need to project them from scratch as they are physically there in the Reality Marble, and any weapon can immediately be called to the user's hands, pulled from out of the ground, or levitated even while the user is in direct combat. The weapons reproduced once the Reality Marble is first activated will not consume magical energy, but those used or destroyed within it will add to the cost of maintaining the Bounded Field. The amount of energy used to reproduce weapons that did not exist after the Bounded Field was expanded and the amount of energy used to recreate weapons destroyed while it is activated is extremely costly. Nameless has access to a large number of Noble Phantasms that he has encountered during his lifetime, which includes Caladbolg II, Durandal, Hrunting, Kanshou and Bakuya, Rho Aias, and numerous weapons from the Gate of Babylon. Divine Constructs, such as Ea and Excalibur, are unable to be replicated, though there may be degraded Noble Phantasms with similar abilities stored within the Reality Marble. Archer claims that it is possible to reproduce an imperfect version of Excalibur likely to drain him of all of his magical energy in a suicide attack. The aria that is needed to activate the Reality Marble is as follows:
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death,
Nor known to Life.
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works.

Mobile Suit
Unit Serial Number: YAMS-132(A) Rozen Zulu Archer
Namesake: Zulu Archer
Unit Type: Custom Anti-Pshycommu Assault Mobile Suit
Noble Phantasm Connector: Due to Archer's Noble Phantasm, the Zulu had to be outfitted with a special combat frame that allows mana to flow through a set of conductors on specific parts of the Mobile Suit's body. When activated, solid projections of various blades can be created along with a bow for added range combat.

Main Weapons:
INCOM – Mounted on the forearms, the pair of wire-guided devices are the main weaponry of the Rozen Zulu and each is equipped with triple mega particle cannons of adjustable output as well as three claws that can be used to pierce enemy units. Controlled by the Quasi-Psycommu system, each INCOM also has three relay INCOMs, which are thinner disc-shaped objects that are used to help the main INCOM change direction during attacks.

Mega Beam Shield – The Rozen Zulu Archer is equipped with an offensive shield to increase its defense. However, unlike most other shields, the Rozen Zulu Archer's mounts an independent power generator which is used to power the shield's mega particle cannons.

* 3 x Mega Particle Cannon – Three mega particle cannons are mounted in the mega beam shield around the central I-Field Generator, which besides improving the shield's defensive capabilities against beam weaponry, is also used to scatter the beams fired from the three mega particle cannons, increasing the attack area or to deflect the beams so that they can hit enemy units in other directions.
Wired Sword Unit – The Wired Sword Unit is a blade mounted on the left arm that can be launched like a rope dart. The blade is laced with hidden beam emitters to deal maximum damage and can return to the Mobile Suit at the command of the pilot.

Optional Weapons:
4 x Rose Funnel – Hip-mounted Newtype weaponry that can be deployed at the pilot's command. Each Funnel possesses a single pin-point beam barrel that when shot can burn through thin armor.

Special Equipment and Features:
Archer Servant Core – The Archer Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Archer Servant Core is Nameless, an Archer-class Servant. When Archer is within the Servant Core, the Rozen Zulu Archer gains the abilities and stats of Nameless, on top of its normal abilities.

Psyco Jammer – A unique feature of the Rozen Zulu Archer which disrupts the connection and function of enemy Psycommu-guided weapons. Psyco jammers are stored in the two back containers and resemble rose buds that can expand to jam psycowaves. They function similarly to bits/funnels, except they are not equipped with offensive weaponry. However, they can generate an octahedral Psyco-Field around enemy units for capture/jamming purposes much like the Nu Gundam's Fin Funnel Barrier.

Quasi-Psycommu System – To effectively control the forearm mounted INCOMs, the Rozen Zulu has been equipped with a Quasi-Psycommu System, which utilizes a mix of remote-control and computer-guidance systems to help remote weapons act like they're controlled by an actual Psycommu System.

External Propellant Tank: Mounted on the back, the pair of tanks increases the amount of fuel the suit can carry, thus increasing its operational flight time. When the fuel is depleted, the tanks can be ejected to decrease mass.

Pilot: Koyomi Rin Tohsaka

Appearance: Based on the original YAMS-132 Rozen Zulu, but with the Wired Sword Unit mounted on the left arm and the Rose Funnels placed separately on its hips. The armor is a bit exposed at the arms, legs, chest, shoulders, and feet to reveal various NP Conductors. It also has regular humanoid hands and fingers which can only be used by purging the INCOM.

Colors: The Rozen Zulu Archer uses crimson red as its base with dark grey at the arms, legs, feet, and the head. The Rose Funnels are colored crimson as well. On the left shoulder is a picture of a diamond being stabbed by the Azoth Sword (Rin's personal emblem) while the right shoulder bears the Beowulf Corps emblem in gold. The Mono-Eye Sensor glows emerald green.

Info: Utilizing the damaged remains of the YAMS-132 Rozen Zulu, the Beowulf Corp had fashioned this Mobile Suit to be the personalized unit for Koyomi Rin Tohsaka, the Onyx Master of Archer. Because of her Servant's Noble Phantasm, the MS can summon various Projections, including a bow by utilizing the mana conductors constructed into the frame. However, the conductors are also weak points that, if struck, can shatter the frame and disable the Zulu Archer's use in activating the Servant's Noble Phantasm.


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