I'm running out of things to say, soooo, MIKON!

Name: Sasha Raukoff
Nickname: Purple Haze
Hidden Attribute: Human
Age: 22
Sex: Female
Race: Spacenoid
Genetics: Oldtype
Ethnicity: Russian/German
Sexuality: Heterosexual

Faction: Onyx Faction (Though she holds no loyalty to them)

Appearance: Sasha would have long flowing hair, ice blue eyes, pale skin, ample breasts, an hourglass figure, a white wolf tattooed on her back, cigarette burns on her hands, and a Zeon symbol branded onto her right shoulder. In combat, she wears a custom dark purple with black lining pilot suit with a black visor, Kevlar vest, and jetpack. In civilian setting, she wears a burgundy blouse with a brooch, a white skirt, thigh-high white boots, and black tights; in cold weather, as well as an elegant fur-trimmed white coat, white silk gloves and a white fur cap with her hair flowing freely. In formal settings or work settings, she wears a custom dark purple Sleeves Royal Guard uniform, with brown leather work gloves.

Backstory: Born to a Zeon Pilot by the name of Nikolai, her father would become an Ace Pilot that managed to shoot down nine Earth Federation Mobile Suits during the One Year War. Sasha however had low regard for her father as he constantly got drunk and abused her and her mother and constantly got angry and bemoaned the fate of the Principality of Zeon and soon after her mother passed away. Nikolai got more and more abusive and tried to indoctrinate her to Zeon Ideals. And this eventually culminated her with Nikolai branding her right shoulder with searing hot iron of Zeon's symbol. Eventually Sasha ran away from home and found herself in the hands of Neo-Zeon, who wanted to recruit her father but found her instead. During her time with Neo-Zeon, Sasha was disillusioned by the fact that they were supposed to be led by a child for their organization and correctly deduced that Haman Karn was the true leader and Minerva was a puppet ruler. She would see for a time the corruption within the Earth Federation, specifically the Titans and wanted to fight them. She would become shocked that Haman Karn attacked the AEUG organization that was trying to stop them and become horrified over how Neo-Zeon ruthlessly condemned lives during the Dublin Colony Drop. She would eventually try to find a way to escape Neo-Zeon and managed to do so by joining the Glemy Faction and took with her an AMX-014 Döven Wolf Mobile Suit. Once she managed to get away from Neo-Zeon forces led by Haman Karn, after destroying a good thirteen Zaku III Mobile Suits, she would go back into hiding among the civilians of Side 2 Colony. However, she would be forced back into Neo-Zeon when her father ousted her as a Zeon Remnant among the populace of Side 2. Much like Haman's reign, she would see Char as nothing more than an egomaniacal fool, who is willing to kill humanity over a theoretical process of evolution that would take over hundreds of years in her opinion. She was stuck with them and managed to fight Earth Federation Forces to a standstill for the most part and aided in stopping the Axis Colony before she witnessed the light of humanity that was born from Amuro Ray. After seeing this miracle, she would leave Neo-Zeon and hide among the populace once again and refused to fight anymore. During this time, she would find a Magus that was tracking her, due to having awakened Magic Circuits from the Axis Shock incident and would explain to her the Moonlit World and spent the majority of her time learning and understanding Magecraft. Eventually she would be found by the Onyx Faction and learned of the Grail War, seeing it as a chance to upgrade her Mobile Suit and perhaps be rid of Zeon, she accepted to do so.

Personality: Sasha is a sweet and gentle woman who would not rather fight but finds herself being pulled into combat all the time. She is very disillusioned by the ideals of Zeon, in due to her own father being an abusive drunk and seeing the countless atrocities committed by them during the entirety of her life. She holds little love for the organization and their countless spawns as each and every last one of them affected her sensibilities. Throughout over the years, she would get more and more disillusioned by the idea that humanity is just not worth salvaging due to how both the Earth Federation and Zeon acts. But by the time of Axis Shock, she was a witness to the light of the human heart and felt the kindness, earnest hope that the Earth Federation and Neo-Zeon forces did to protect the Earth. She would regain her own faith in humanity as she had helped pushed back Axis and wanted to know how such a light could have existed within humanity. During the events of Axis Shock, she would be shocked at one pilot that would use an old Gundam type Mobile Suit that has been upgraded countless times and took it upon herself to take care of her Mobile Suit just like him. She would study the pilot known as the Dancing Soldier and tried to learn all she could about him, and what she could find, made her admire him from afar and made her believe that Zeon was truly beyond salvation after learning that he was a survivor of the North American Colony Drop.

Wish: A world without Zeon.

Likes: Reading, writing, teaching, The Dancing Soldier, spending time with children, being out in the sun, swimming, and caring for her Mobile Suit.

Dislikes: her dad, Haman Karn, Char Azanble, Zeon, seaweed, abusive parents, rude people, snitches, the brand on her right shoulder, and the Onyx Faction in general.

Combat Style; She prefers to remain at range combat and fights with a modified Ar-15 rifle with hollow points, armor piercing, and explosive rounds. In close combat, she prefers to use her Beretta 92fs and has little CQC combat experience save for knife usage.
Magecraft; She is skilled in Magecraft as a user of fire wind blade styled Magecraft in which she manipulates wind currents to cover herself, air with high enough vacuum to drill through stone walls, air blades, and flying somewhat.

Command Seals: Three Lightning Bolts that fade away with every usage.

Servant Core: An Apple Watch device.

Servant: Rider: Francis Drake
Alignment: Chaotic Evil
Hidden Attribute: Star
Sex: Female
Height: 162cm
Weight: 55kg

Servant Parameters:
Strength: D
Endurance: C
Agility: B
Mana: E
Luck: EX
Noble Phantasm: A+

Class Skills:
Magic Resistance: D – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At Rank D, this Skill cancels Single-Action spells and can be considered to be Magic Resistance of the same degree of an amulet that rejects magical energy.

Riding: B – Riding is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At Rank B, most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Also, if limited to ships, the Riding Skill of Francis Drake will improve by one rank.

Personal Skills:
Voyager of the Storm: A+ – Voyager of the Storm is the talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.

Pioneer of the Stars: EX – Pioneer of the Stars is the unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized".

Golden Rule: B – Golden Rule is a Skill that refers to the measurement of one's fortune to acquire wealth. Drake herself was not from an affluent lineage, but the talent of collecting money appears to not be missing.

Noble Phantasm:
Golden Wild Hunt: The Night of the Golden Hind and the Storm, Type: Anti-Army, Rank: A+ – Golden Wild Hunt: The Night of the Golden Hind and the Storm is a Noble Phantasm where Francis Drake summons an expanding ghost fleet of countless ships lead by her command during her lifetime. It is a symbol of her everyday life and it contains attributes of the anecdotes of the fire ships that defeated the Spanish Armada and the anecdotes of the "Night of the Storm" that is transmitted throughout Europe. With the lead ship and her other Noble Phantasm, Golden Hind, acting as the core, it expands countless small crafts and exterminates the enemy with overwhelming firepower. Including the fire ships at the time of maximum deployment, its attack will overrun all those that the fleet faces in the areas of the ocean that lies in front of them, appearing to be a decisive victory for Captain Drake. Rider stands on the figurehead of the Golden Hind and attacks with three large floating cannons as the rest of the ships provide supporting fire. Although it is an Anti-Army Noble Phantasm that has a high rank, it possesses an unusual special characteristic where its power fluctuates according to the amount of wealth Drake possesses at the time she is using this Noble Phantasm. The Wild Hunt is a personification of storms, such as rainstorms and blizzards, which takes on the form of hounds and goats, horses and armed soldiers, or even monsters. Generally, malevolent heroes, celebrities, or even ancient deities are considered to have become the leader of the Wild Hunt. While the most widely believed commander is Francis Drake, legends depict various other leaders of the Night of the Storm, including King Arthur having turned into a demon, especially in the folklore of Scotland, the god of ancient times, Odin, or even Cain, the first murderer.

Golden Hind: Golden Hind is Francis Drake's beloved ship during her lifetime, sometimes deploying it as her Noble Phantasm as a Rider so that she can embark on the ship. In addition to possessing four artillery cannons at the bow and stern, it is equipped with fourteen cannons on both sides of the boat with a span of a little less than 37 meters. Back in the days, the mainstream naval battles would be boarding battles where a ship would crash into another ship. However, this ship was already reflecting the tactics it would take in the later Spanish Armada naval battle; it was a practicable specification that allowed for long-distance bombardment battles. To suit the boarding battles, the most pirate-like act would be not punishing their opponent's ship during these battles with their superior bombardment capabilities. In similar situations where the enemy would not surrender under their bombardment threat, they would commence boarding anyways due to their honor as pirates. Although it was a galleon ship given the name "Pelican" at its time of departure, Francis Drake changed its name to Golden Hind because its "appearance was badly suited" for such a name (or, the ship's genetics was bad for such a name). ... So, if one utters this ship as the name "Pelican", this adorable yet foolish elder sister will get truly angry.

Mobile Suit
Unit Serial Number: AMX-014 Döven Wolf Custom Reuse
Namesake: Döven Wolf Custom
Unit Type: Custom Enhanced Mass Production Quasi-Psycommu Assault Mobile Suit
Noble Phantasm Connector: When Rider's Noble Phantasm is activated, the Golden Hind and countless ghost ships are summoned to the battlefield, and upon firing one or both of the Mobile Suit's pistols as a signal, the entire fleet opens fire on everything in front of them.

Main Weapons:
2 x Beam Pistol – The two Beam Pistols that are equipped to the Döven Wolf Custom Reuse are modified variants of those that are utilized by the RMS-099 Rick Dias, and are similar to the Rick Dias's own in that despite their compact size, they are powerful enough to destroy an enemy Mobile Suit with a single well-placed shot at a vital component such as a fuel tank in the torso or the reactor itself. The E-cap that are in each pistol can contain enough mega particle to allow each pistol to be fired up to fifteen times before its ammunition is depleted, allowing for a total of thirty shots before they need to recharge. When not in use, the two beam pistols are stored in the section of the torso armor between the head and shoulders within specialized recharging holsters.

2 x Mega Particle Cannon – The two abdominal-mounted Mega Particle Cannons are one of the main weapons for the Döven Wolf Custom Reuse. These powerful beam weapons each possess a power rating of 6.2 MW, more powerful than the mass-production-type Döven Wolf's own, and are ideal weapons for inflicting heavy damage to enemy battleships or destroying a Mobile Suit in a single shot. They can also be connected to the Döven Wolf's long mega buster to form the mega buster cannon.

Long Mega Buster – The Long Mega Buster is a specialized Beam Rifle with a power output comparable to a beam cannon and was developed from the Mega Bazooka Launcher. The beams that are fired from this weapon are capable of destroying a Mobile Suit with a single direct hit. Due to the weapon's exceptionally long range, it can also double as a beam sniper cannon that is capable of punching through the armor of capital ships from beyond normal sensor range. The Long Mega Buster that is equipped to the Döven Wolf Custom Reuse is an upgraded variant that was created after Sasha recovered the original weapon from the area surrounding the lunar industrial city Epsilon and had it upgraded with spare parts from a different Döven Wolf's beam rifle/mega launcher, allowing it to connect with the abdominal mega particle cannons to increase the weapon's output to the point where it can destroy a capital ship with a single well-placed shot; however, the Long Mega Buster was never meant to handle this amount of power all at once, and will overheat quickly should it be fired in this manner too often, restricting the long mega buster's alternative firing method to a more strategic role.

2 x 30mm Vulcan Gun – The pair of 30mm head mounted Vulcan guns are likely inspired by the ORX-013 Gundam Mk-V, one unit of which ended up in Axis Zeon's hands and was used to develop the Döven Wolf. These shell firing weapons have a high rate of fire but are little in power, so they are ideal for shooting down missiles or other small, lightly armored targets. The Döven Wolf's Vulcan guns are loaded with 300 high explosive rounds each.

2 x Beam Cannon – The Döven Wolf features a pair of beam cannons mounted in its backpack booster binders. Each cannon has a power rating of 5.4 MW, which is greater than that of the regular Döven Wolf's beam cannons.

2 x 12-tube Missile Launcher – The Döven Wolf features a pair 12-tube missile launchers in its backpack booster binders. The missile tubes are loaded with AMS-01H Heavy Missiles.

2 x Giant Beam Saber/Beam Tonfa – The two Giant Beam Sabers that are equipped to the Döven Wolf Custom Reuse were originally a pair of spare beam sabers meant for the NZ-000 Queen Mansa and were installed after the Döven Wolf had lost both of its original beam sabers in the first Neo Zeon War, and now serve as one of the Döven Wolf's primary weapons. Due to the fact that they are larger than most other beam sabers, the hip-mounted sockets had to be transferred to the forearms, with the old sockets being refitted as an additional pair of Vernier thrusters. The blades that are emitted are broader than most other beam sabers, which allows them to cover a wider surface area and potentially be capable of slicing through multiple enemy Mobile Suits at once. When mounted on the arms, the giant beam sabers can be utilized as either handheld weapons or, more commonly, as a pair of giant beam tonfas with a power rating of 1.8 MW. Due to their size, the two beam hands had to be enlarged by 20% to allow them to be wielded effectively.

2 x Beam Hand – The Döven Wolf's forearms can be launched and controlled via a guide wire, similar to the MSN-02 Zeong and the MRX-010 Psyco Gundam Mk-II, and maneuvered by built-in verniers and small-scale thrusters. The beam hands are controlled through the Quasi-Psycommu system and can be employed to grab and hold enemy Mobile Suits, as a mid-range melee weapon, and possess an electrical shock ability that allows electricity to flow through the cable and arm into a captured enemy machine. This electrical attack is severely painful to the enemy pilot but is not immediately lethal. Each arm also has a built-in beam gun inside in its palm which has a power output of 7.8 MW. Due to the fact that the giant beam sabers were not originally meant to be wielded by Mobile Suits that were smaller than the NZ-000 Queen Mansa, the beam hands had to be scaled up by 20%, with the internal beam gun being kept at its original size.
2 x Grenade Launcher – The Döven Wolf is equipped with a pair of chest-mounted Grenade Launchers that are ideal for surprise attacks against enemy Mobile Suits in close-quarters combat.

2 x INCOM – The INCOMs that are equipped to the Döven Wolf Custom Reuse are a pair of remote weapons designed for use with the Quasi-Psycommu system. These disc-shaped devices are armed with internal beam guns and are controlled via wire cables. Every time an INCOM changes its flight direction, it deploys a tiny relay INCOM to hold the wire in place and maintain its connection to its parent Mobile Suit. When the pilot recalls the INCOM, it retraces its course as the wire is retracted. Each INCOM mounts a beam gun with a power rating of 2.0 MW. Because of limitations, the wires cannot supply enough power to allow the beam gun to be fired continuously. After approximately fifteen shots, the INCOM must be recalled so that the beam gun can be recharged.

Custom Secret Shield – The Custom Secret Shield that is equipped to the Döven Wolf Custom Reuse is a modified version of the shield that was originally used by the AMX-103 Hamma Hamma. Just like the original, it is equipped with its own internal generator along with an assortment of weapons. However, these weapons have been upgraded so that the beam saber now has an output of 0.97 MW, the beam gun's output is now 2.2 MW, and the space mine launcher can now fire up to twelve rounds instead of the previous eight.

Special Equipment and Features:
Quasi-Psycommu System – The Quasi-Psycommu system was developed to extend the capabilities of remote control to non-Newtypes. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. Using the Quasi-Psycommu, even non-Newtypes can control simple wire-guided remote weapons such as INCOMs. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles. The Quasi-Psycommu used in the Döven Wolf is based upon the Quasi-Psycommu built into the ORX-013 Gundam Mk-V and tested in the AMX-103 Hamma Hamma before being perfected and mass-produced.

2 x Hidden Arm – Salvaged from a commander-use variant of the Döven Wolf, the two Hidden Arms that are equipped to the Döven Wolf Custom Reuse have been modified to be compatible with the Reuse's wired beam hands. These hidden arms are simple in design, possessing only three claw-like manipulators, but allow the Döven Wolf to use handheld weapons such as beam sabers, the beam pistols, or the beam rifle while the beam hands are deployed.

Base Jabber – The Base Jabber is a sub-flight system which helps the AMX-014 Döven Wolf Custom Reuse to fly in the earth's atmosphere, reduce fuel usage and takes advantage of the Rider Servant's Riding Skill. It is also capable of providing limited fire support thanks to its single mega particle cannon.

Rider Servant Core – The Rider Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Rider Servant Core is Francis Drake, a Rider-class Servant. When Rider is within the Servant Core, the Döven Wolf Custom Reuse gains the abilities and stats of Francis Drake, on top of its normal abilities.

Appearance: The AMX-014 Döven Wolf Custom Reuse looks very similar to its standard counterparts with the addition of new weapons as well as a purple color scheme and a blue monoeye.

Pilot: Sasha Raukoff

History: One of the finest Mass Production Mobile Suits of its time, Sasha has rarely used the Mobile Suit since she managed to escape the Neo-Zeon Civil War and was kept in relatively tip-top shape. It was only during the Axis Conflict in which the Mobile Suit started to suffer damage and Sasha took parts from a lot of destroyed Mobile Suits to help repair it and through workmanship with Beowulf Corps, was able to fix and repair the Mobile Suit as well as add a Prana Gem Generator to allow an extended usage of its Noble Phantasm Connector. The AMX-014 Döven Wolf Custom Reuse was upgraded with more powerful tech and weaponry of the modern era, allowing it to keep up with Mobile Suits of that time. Sasha would also have a large thermal hiding black cloak to give it some form of invisibility that can be detached to show full usage of the Mobile Suit's armory.

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