Belka did nothing wrong! Oh shit, wrong saying.
Name: Celaeno Ravenstar
Nicknames: Unknown birth name, Seven Murasame (Formerly), Thunderbolt Raven (most famous), Lightning Raven, Slipstream Raven, Shooting Star Raven, Shoal Zone Raven, Raven the Raider
Hidden Attribute: Human
Age: 21
Sex: Female
Race: Human
Genetics: Cyber-Newtype
Ethnicity: Greco/Nordic
Sexuality: Bisexual
Personality: Celaeno carries herself with an aloof, calculating demeanor. Slow to trust anyone working for the Federation or Zeon, and the factions of the UC Holy Grail War by extension, she is only part of the Azure faction by virtue of her background as an ex-Federation soldier, preferring to operate with her independent pirate fleet, instead of with those she is, technically, allied with for the Holy Grail War. Seeking only the welfare of her crew, Celaeno looks at things through a lens of objectivity and prefers picking and choosing her own battles with the ultimate goal of ensuring the continuing survival of her crew. A surprisingly good judge of character, Celaeno can single out people who are unhappy with their circumstances out of a crowd with ease and will often test such individuals to see if they would make good, and above all, willing, additions to her pirate faction, be they from the Federation or Zeon.
That being said, Celaeno is deeply loyal to the ship crews of her pirate fleet, and while she does her best to remain impartial around citizens from either faction, she does not easily forgive a slight against her fleet and repays any attacks on her fleet in kind. Because of this, Celaeno has built up a reputation as a fair, but vengeful individual when it comes to the topic of pirate factions, an assessment that she has openly admitted to being unable to refute.
Appearance: Celaeno stands 6'2" with waist-length black hair done up into a fashion reminiscent of wings, somewhat pale skin, and red eyes, and keeps her breasts out of the way with chest wrap. Her attire consists purely of her black, skin-tight mesh bodysuit, made from an experimental Kevlar/Ceramic weave, making the suit as effective as flexible as clothing and as strong as body armor. Outside of combat, she wears an opened vest, a belt with holsters for her cutlass and revolver, and black, thigh-high, steel toe boots. When preparing in combat, she keeps the belt, but now dons armored boots, the more armor-like elements of a pilot suit, and her grenade bandolier. Her personal symbol (a Raven holding a lightning bolt in its talons) is emblazoned on her vest and pilot's helmet.
Faction: Azure Faction (theoretically), Pirate (functionally)
Backstory: Born in May of UC 0079, the same month Zeon began rolling out the first combat units of the Zaku line, Celaeno was born in Europe, but moved to the Colonies with her family as the days drew closer to the commencement of the One Year War, living in Side 7 as one of Amuro Ray's neighbors, though she didn't know the future Gundam pilot at the time due to his shut-in nature. Celaeno watched the aftermath of Operation: British on the news with her parents, and ended up a war orphan when Zeon raided the colony due to it housing the V Project machines. After the war, Celaeno was eventually picked up off the streets by the Murasame Newtype Research Labs. It was there that Celaeno (who had been renamed from her birth name (now lost to time) to Seven Murasame) would receive training and conditioning to become a Cyber Newtype. Seven engaged with the AEUG a couple of times under the banner of the Titans, but eventually deserted around the time Gryps II was completed and vanished to parts unknown.
In the interim between the Gryps Conflict and the First Neo Zeon War, Seven resurfaced, now going by her current name, Celaeno Ravenstar, as the leader of a small pirate band, using whatever Mobile Weapons they could get their hands on or cobble together. As time passed, Celaeno's small band of pirates grew, slowly, but steadily, gaining more and more members from disillusioned pilots and ship crews from the Federation and Zeon alike, though when asked if she would join AEUG during the First Neo Zeon War, she politely declined, stating that, while she supported what they stood for and would bail them out if they desperately needed assistance, she would prefer to do things her own way, allowing her to be on good terms with the group, even if she'd fought them in the past. Celaeno and her pirate fleet did, indeed, end up assisting AEUG at one point during Neo Zeon's civil war between Haman and Glemy, engaging a group of Mass-Production Qubeleys that were advancing on the Argama and managed to capture all of the Newtype-use Assault MS for her fleet's use with minimal damage to the Qubeleys and not a single pilot dead, as ZZ Gundam pilot Judeau Ashta had explained that the machines were all being piloted by Cyber-Newtype clones of a little girl he knew. Sympathizing with the cloned children as she, herself, was a Cyber-Newtype and knew what it was like to be conditioned into a living weapon, Celaeno broke the captured Ple clones of their conditioning and offered them a choice: either join her fleet, be transferred to the AEUG's care, or be dropped off at the nearest colony with some money and new identities to live how they see fit. The Ple clones all agreed to join her fleet, something that made Celaeno smile, knowing these girls chose to do so of their own free will.
Sometime after the first Neo Zeon War, Celaeno's perception of the Earth Sphere would be flipped on its head as, in a raid on a cargo ship headed towards Granada, she and her crew had their first encounter with a Magus. After a long fight, in which many of Celaeno's boarding crew were seriously, but, to her relief, not fatally, wounded, the Magus was subdued and brought aboard Celaeno's fleet for questioning. After some… persuasion, Celaeno got the Magus to spill everything about the hidden history of the world. She then gave the man the same choice she presented to the Ple Clones she'd captured during the First Neo Zeon War. Realizing he would suffer a horrible death at best if the Clock Tower ever got wind of him revealing the existence of Magecraft to a Space Pirate and managed to track him down, the Magus also signed on for Celaeno's pirate fleet. Now intrigued, Celaeno began learning Magecraft under this Mage's tutelage, long enough to learn Reinforcement and the basics of Runes and Elemental Manipulation before started to develop her own style. Despite learning that she apparently had an Affinity for three elements, Celaeno focused primarily on Wind for her elemental abilities, as she had chosen her name based off one of the three named Harpies of Greek lore, and began experimenting on combining Magecraft with firearms, a venture that lead to her discovering Gun Magecraft, a practice which she soon began devoting a lot of what little spare time she has to mastering.
About a month after the Laplace Conflict, Celaeno noticed the Command Seal appearing on her hand. Bringing it up with the Magus she'd first captured, who by that time had become her agent within the Magus Association to recruit Magi wanting to break away from the Association into her ever-growing pirate fleet, he explained to her about the Holy Grail War, and was able to arrange for her to meet with the head of TERA to become part of the Azure Faction. Celaeno was skeptical of the Azure Faction all throughout the meeting, though, and made it clear that she was fighting for the security of her fleet, that she would operate as she deems fit, and that her new "allies" would not be spared the pirate queen's wrath if they tried to take any sort of action against her or her fleet. With an understanding reached, Celaeno was given the Relic the pirate queen would use to summon her Servant: an antique revolver chambered for .41 Long Colt rounds.
Likes: Her pirate fleet and the people serving in it, going where she pleases, basic human decency, raiding convoys, the AEUG, people that choose for themselves what they believe rather than simply accept propaganda and "bandwagon" mentality
Dislikes: propaganda, bigots, people who are "sheep", anyone who disrespects, threatens, and/or openly attacks her, her subordinates, or her fleet, the Earth Federation and Zeon as a whole, people applying labels like "good" or "evil" to something
Weapons:
Colt M1877 "Thunderer" – The Colt M1877 "Thunderer" is an antique double-action revolver pistol chambered for .41 Long Colt rounds that Archer/Gunner convinced her to acquire after his summoning. Celaeno keeps the ancient, pre-UC firearm in good condition and uses it as her ranged weapon in CQC. This was actually the "Relic" supplied by the Azure Faction for Celaeno to use as her Catalyst for summoning Archer/Gunner, and was promptly swiped at her Servant's recommendation when no one was watching, something which earned Archer/Gunner his Master's respect for so readily proving that he truly was the outlaw gunslinger that came to define the American Wild West. Part of the weapon's initial maintenance included completely disassembling the gun and putting it back together with a better Double-Action mechanism and components that had been tempered with Arcane energy to allow the use of her Gun Magecraft.
Cutlass – The cutlass is a short, broad, saber-type weapon originally used commonly during the Age of Sail. It is Celaeno's primary weapon in melee combat. Forged from scrapped Dom armor, the weapon is built with Heat Blade technology, allowing it to be superheated for anti-armor capability. Celaeno often wields this in tandem with the "Thunderer" for combat flexibility when fighting indoors.
Tactical Grenades – Celaeno also wears a bandolier of grenades meant for tactical use rather than direct combat. Flashbang, Smoke, Tear Gas, Concussion, and EMP Grenades are common, as well as the occasional Anti-Tank grenade for targets larger and more durable than a human being.
Combat Style:
Personal Combat: Celaeno focuses primarily on close range combat, and it shows in her expert use of her Cutlass and "Thunderer". A combat pragmatist, Celaeno will use anything and everything about the environment and her opponent's fighting style to her advantage, using trip-ups, low blows, and the nature of her surroundings to throw off her opponent's rhythm and overpower them by forcing them to fight on her terms instead of their own. She'll use her tactical grenades as the situation requires to keep her opponents from finding their footing against her.
Mobile Suit Combat: While flying her Gundam Raven, Celaeno fights with the same cunning and pragmatism she shows in personal combat, using her Raven's mobility and power in unorthodox ways to keep her opponents from getting their rhythm set up, and favors the use of ambush tactics, having her subordinates launch surprise attacks from concealed and/or far-off locations to keep her opponent(s) pinned down and unable to retaliate. Once more emphasizing close-range combat, Celaeno will often use both Gundam Raven's Beam Saber and "Thunderer" Bolter Pistol in tandem, but will otherwise use whatever weapon is best suited for the engagement type.
Magecraft: After her exposure to Magecraft in the First Neo Zeon War, Celaeno's been training as a magus on the side. While she hasn't dedicated as much time as most Magus to the craft, she is still decent with it, and is one of the few that combines Magecraft with modern weaponry. Earth, Wind, and Water affinity with an Origin in Tactics and Subterfuge.
Reinforcement – A basic among Magi, Celaeno can reinforce her body to enhance her physical capabilities.
Gun Magecraft – A relatively new style of Magecraft combining Rune Spells with Firearms. Celaeno discovered this form of Magecraft mostly through luck and experimentation and has devoted the most time to refining and mastering it out of all of her Magecraft after she had Reinforcement down. Infuses a gun's bullets with runic energy to grant a wide array of different aspects what can be mixed and matched per bullet however the caster sees fit within, essentially making a skilled Gun Mage's firearm a veritable arsenal of arcane effects. It does induce a lot of arcane stress upon the firearm in question to use, however, and requires both the bullets and gun to be made using metal that's been subjected to Arcane tempering to prevent lasting damage. Simple runic effects, like enhancing a shot's accuracy or power, take little Prana to apply to a shot, while more complex runic effects, like briefly freezing a target in place or applying a homing aspect to the shot, have a much greater Prana cost.
Elemental Manipulation – The ability to apply one's elemental affinities to offensive and defensive Magecraft. Despite her triple affinity, Celaeno specializes in the use of Wind as her elemental Magecraft of choice, shielding herself with howling gales and wind shields, enhancing her mobility with tailwinds, and attacking enemies with wind blades in combination with her sword and gunplay. Celaeno seldom uses her other affinities in her elemental manipulation, and even when she does, it's to enhance her wind barriers and wind blades with sand and/or ice.
Command Seal Design: A Cowboy hat and two revolvers (Colt M1788 Double-Action Revolvers, to be more precise) arranged in a skull and crossbones fashion. As Command Seals are used, the Revolvers fade one at a time, followed by the hat.
Wish from the Grail: The guaranteed welfare of her pirate fleet
Servant Core Design: A USB flash drive
Servant: Archer/Gunner (Billy the Kid (Fate/Grand Order Stage II))
Alignment: Chaotic Neutral
Hidden Attribute: Human
Sex: Male
Height: 158cm
Weight: 49kg
Servant Parameters:
Strength: D
Endurance: E
Agility: B
Mana: E
Luck: D
Noble Phantasm: C+++
Class Skills:
Independent Action: A – Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Magic Resistance: - – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Because Billy the Kid is a modern Heroic Spirit, he has no resistance to magic.
Riding: C+ – Riding is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At Rank C+, Billy the Kid can only handle horses with above-average skill.
Double Summon: B – Double Summon is a rare Personal Skill possessed only by a few select Servants, it permits a Servant to simultaneously possess Class Skills from two distinct classes. It is limited only to some of the extra classes, the cavalry classes, and 'modern classes' like Gunner. At Rank B, Billy the Kid possesses the Class Skills of both the Archer and Gunner classes.
Personal Skills:
Marksmanship: A++ – Marksmanship is a Skill representing all-around shooting techniques, which includes quick drawing and trick shooting by means of small arms. At Rank A++, Billy the Kid is a once-in-a-century genius.
Quick Draw: A+ – Quick Draw is the specialization of the quick draw shooting technique. At Rank A+, Billy the Kid can see his opponent draw, draw himself and have time to spare.
Eye of the Mind (False): C – Eye of the Mind (False) is a natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions. The difference between Eye of the Mind (True) and Eye of the Mind (False) lies in that the former is an ability that humans can obtain through the accumulation of experience. The 'False' version is superficially similar, but in fact represents a natural instinct that cannot be obtained regardless of effort or experience—even though experience can refine its accuracy.
Noble Phantasm:
Thunderer: Thunderbolt of Broken Sound, Type: Anti-Unit, Rank: C+++ – Thunderer: Thunderbolt of Broken Sound is the Noble Phantasm of Billy the Kid. The Colt M1877 double-action revolver (a.k.a. Thunderer), whose use Billy the Kid said to have favored, coupled with his signature counter-like triple-burst shot, are sublimated into this Noble Phantasm. Strictly speaking, the Noble Phantasm is not the gun, but "this gun being fired by Billy the Kid", so it is more like a Personal Skill than a Noble Phantasm when viewed in such a comprehensive manner. The most unique characteristic is that a large part of this Noble Phantasm is incorporated into the greater section called "Billy the Kid's techniques", greatly reducing the mana cost to the point that it is equivalent to an E-rank Noble Phantasm. As one who has the perceptions of a Servant, time slows down for Billy's senses and his surroundings and he completely grasps the situation before countering his opponent's attack before it has reached him. Whether it is an Archer's sniping or a Saber's slash heading towards him, he fully grasps his opponent's location and their attacks, before making a maximum of three consecutive shots at their vital points. As a Servant, the range of this technique is several times greater than in life. However, this is a counter that is understood only as a means to an "avoidable attack", attacks that he can actually dodge in other words, and would not work against attacks that cannot be avoided.
Mobile Suit
Unit Serial Number: RGMS-06R-2/D Gundam Raven "Desperado"
Namesake: Raven, Desperado
Unit Type: Prototype High-Mobility Assault Mobile Suit
Noble Phantasm Connecter: The Mobile Suit's hand plugs, which Archer/Gunner can use to recreate the unique trait of his Noble Phantasm - that being "This gun being fired by Billy the Kid". While most commonly used with the "Thunderer" Bolter Pistol supplied by the Azure Faction due to its resemblance to the Servant's preferred firearm, which results in the (intentional) misconception that the "Thunderer" is the Noble Phantasm Connector, the ability itself is compatible with any handheld ranged weaponry the MS uses.
Main Weapons:
60mm Vulcan Gun – Built into the head of the unit, these shell-firing weapons are a standard defensive armament in many Mobile Suits. Used primarily for their high rate of fire, they're of little use against Mobile Suit armor, instead used primarily against soft targets like missiles and sensors. Celaeno's pirates load their Vulcans with flak rounds, increasing their all-around offensive capabilities.
Chest Wire-Guided Missiles – A weapon granted by the Blue Destiny components used to form the core of the Gundam Raven's frame, and retained even after the parts were trimmed down to allow for a sleeker profile. They're mounted in the abdomen, and because of their wire-guided nature can track targets without fear of jamming from outside sources.
Chest Beam Vulcan Gun – As the torso for the Gundam Raven originally came from a Blue Destiny unit, the 60mm Chest Vulcans were ripped out and replaced with Beam Vulcans salvaged from a Rebawoo. While the Beam Vulcan's output is only enough to deal light damage to Mobile Suit armor, their high rate of fire, which is comparable to standard, shell-firing Vulcans, allows them to destroy most Mobile Suits through sustained fire at near point-blank range. This also allowed for more bulk to be trimmed off of the torso section compared to if the original shell-firing Vulcan guns were retained.
"Thunderer" Bolter Pistol – A unique armament added to the Gundam Raven's arsenal as incentive pay from the Azure Faction alongside the revisions made to allow Archer/Gunner to operate within the pirate Mobile Suit's systems to assist Celaeno. Modeled after Archer's favored firearm, the Colt M1877 Double-Action Revolver, the weapon is essentially a pistol-shaped rocket launcher, using a magnetic coil to add greater range and power to small missiles. Each round in the revolver is an anti-air Bop Missile that has been upgraded with a sabot ring and a new "Photon Warhead", which is essentially an overcharged E-Cap in the shape of a missile's payload, creating a weapon that combines the anti I-Field reliability of a projectile weapon with the close combat strength of a handgun and the power of a Beam Rifle. The ammo wheel can be detached and swapped on the fly for quick reloads in combat. Stored on the Mobile Suit's rear skirt when not in use.
Optional Rack Shield – A Zaku III's optional shoulder shield, which is equipped to the Gundam Raven's right shoulder. Celaeno uses it to store extra ammo wheels for the "Thunderer" Bolter Pistol and to carry her Mobile Suit's Beam Saber.
Spiked Shoulder – The Mobile Suit's entire left arm, shoulder armor included, comes from the Zaku II High Mobility Type (Reuse "P" Device). As such, the armor is equipped with three spikes that allow it to be used for ramming attacks. The Azure Faction applied an Anti-Beam Coating to the armor and spikes, allowing it to parry Beam Sabers.
Shield – A ReZEL shield stolen by Celaeno's pirates at some point during the Laplace Incident. A streamlined, multipurpose defensive armament, Celaeno mounts it on the Gundam Raven's left arm. Equipped with a burst-firing Beam Cannon in front and a ramming blade in the back, the shield has offensive use in both ranged and melee combat.
Beam Cannon – As the Gundam Raven features a Döven Wolf's backpack, it also possesses the Beam Cannons mounted in the backpack booster binders. Each Cannon has a rating of 4.0 MW
12-tube Missile Launcher – As the Gundam Raven features a Döven Wolf's backpack; it also possesses the 12-tube Missile Launchers built into the backpack booster binders. Each launcher is loaded with AMS-01H Heavy Missiles.
INCOM – Another pair of weapons introduced to the Gundam Raven's arsenal by the Döven Wolf backpack, it is a remote weapon designed for use with the Quasi-Psycommu System. These disc-shaped devices are armed with internal Beam Guns and controlled via wire cables. Every time an INCOM changes its flight direction, it deploys a tiny Relay INCOM to hold the wire in place and maintain its connection to the parent Mobile Suit. When the pilot recalls the INCOM, it retraces its course as the wire is retracted. The beam guns that are equipped to the INCOMS possess a power rating of 2.0 MW. Because of design limitations, the wires cannot supply enough power for the beam gun to be fired continuously. After approximately fifteen shots the INCOM must be recalled so that the beam gun can be recharged.
Beam Saber –A Jagd Doga Beam Saber salvaged from the aftermath of Char's uprising. It comes equipped with a Heat Knife.
* Heat Knife – An unusual attachment for a Beam Saber, the Heat Knife uses old Heat Blade technology to heat the superhard metal core of the blade, allowing it to cut through armor more easily by partially melting it. While less powerful than the Beam Saber, it's effective as a handguard and for when the Beam Saber loses power in melee combat.
Optional Weapons:
Beam Machine Gun (Gelgoog Jäger) – A rapid-fire beam weapon originally fielded by the Gelgoog Jager. Instead of a single, coherent beam, the Beam Machine Gun fires a burst of smaller, less powerful beam shots compared to contemporary Beam Rifles, but a Beam Rifle's base power nonetheless renders this drop in raw damage output a non-issue. Because the burst allows for a spray of beams in a manner similar to a Beam Spray Gun, it has a greater chance of hitting a moving target than a standard Beam Rifle. Due to possessing the same effective range as a Beam Rifle, this makes the Beam Machine Gun an effective sniping tool and one of the go-to Weapons of Celaeno's MS forces for long-range combat.
360mm Gun Launcher – A Bazooka-type armament modeled after the Giant Bazooka IIs fielded by a number of Zeon's late One Year War Mobile Suits. Instead of relying entirely on conventional ballistics, the weapon is a multi-stage Coil Gun that provides a high burst of initial acceleration to the rockets before their own engines kick in. Carries 10 High-Explosive rockets in a box magazine attached to the back. Can also load more conventional shells for dedicated armor penetration. The Azure Faction's engineers scaled down the technology used by Celaeno's pirate fleet in this weapon's creation when building the "Thunderer" Bolter Pistol. Because of its greater size and the larger number of magnetic coils, it has greater range and anti-fortification power than the "Thunderer".
Beam Rifle (ReZEL) – A ReZEL Beam Rifle stolen at around the same time as the ReZEL Shield. Powered by a replaceable E-Pac, the weapon has three uses in combat: standard beam shots, a sustained, high-output beam known as the 'Guillotine burst', and a Beam Saber for melee combat.
Beam Rifle (Blue Destiny) – A Beam Rifle salvaged with the Blue Destiny parts used in the Gundam Raven's frame. It is unique among One Year War Beam Rifles in that it has an underbarrel Rocket Launcher with a Box magazine that can carry up to 3 rockets. The weapon itself is powered by an internal E-Cap with an average charge of 15 shots. Has an effective range of 2 Km and a swiveling forward grip and a narrow sensor for precision shooting.
MMP-80 90mm Machine Gun – A late OYW weapon developed by the Zeon as an upgrade to the earlier MMP-78 Machine Gun. Designed with Mobile Suit combat in mind, it is a shell-firing weapon that features a 32-round box magazine and an underbarrel grenade launcher. It is one of the standard-issue ranged weapons of Celaeno's MS forces.
Beam Machine Gun (Geara Doga) – Celaeno's pirate faction also makes extensive use of the Geara Doga's two Beam Machine Gun models. Powered by replaceable E-Pacs, one model uses a Bullpup construction better suited for close quarters and enclosed spaces like ship hangers, while the other can optionally equip an underbarrel Grenade Launcher for additional firepower. Unlike the MMP-80, this weapon is often reserved for squad leaders due to the higher upkeep cost of beam weapons.
135mm Anti-Ship Rifle – An anti-ship sniping weapon originally developed early in the OYW and fielded by a number of Zeon Mobile Suits. Celaeno's pirates reverse engineered its design from salvage and now use the rifle as one of their go-to Weapons for long range combat. Due to its massive recoil, the weapon requires both of the Mobile Suit's hands to wield it effectively.
Sea Serpent – A handheld, grappling wire-type weapon originally fielded by the Hambrabi team in the Gryps Conflict. It's a favorite among Celaeno's MS force, who use the weapon to incapacitate and capture a convoy's Mobile Suit escorts using the weapon's electric shock function. Vernier engines in the tip help guide the weapon to its target and multiple Sea Serpents can be used simultaneously to form a net called the "Spider Web".
Special Equipment and Features:
Archer/Gunner Servant Core – The Archer/Gunner Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Archer/Gunner Servant Core is Billy the Kid, an Archer/Gunner-class Servant. When Archer/Gunner is within the Servant Core, the Gundam Raven "Desperado" gains the abilities and stats of Billy the Kid, on top of its normal abilities.
Quasi-Psycommu System – A variant of the Psycommu System that is usable by Oldtype pilots. Instead of relying entirely upon a Newtype pilot's brainwaves like normal Psycommu and Psychoframe, the Quasi-Psycommu system offers computer assistance. Incidentally, this limits the system's usage of remote weaponry to wire-guided weapons like the INCOM.
Guarding Mantle – A unique, experimental defensive armament conceived by Celaeno's engineers, it is a Kevlar/ceramic cloak treated with Anti-Beam Coating, allowing it to defend against beam and projectile attacks alike. The ABC can only handle five standard Beam Rifle shots before the cloak disintegrates, however, so its short-lived battlefield endurance is extended only by the pilot's ability to evade enemy attack. The cloak also offers little to no protection against physical, bladed melee weapons like a Zaku's Heat Hawk, which would effortlessly shred the cloak, but the proliferation and widespread use of Beam Sabers and similar weapons in melee combat following the One Year War has reduced the severity of this glaringly obvious and exploitable flaw to the point of almost being a non-issue.
Modified Type 89 Base Jabber – When deploying on long-distance missions and the incredibly rare base/colony raid, Celaeno and her pirates' MS forces will deploy riding atop stolen Type 89 Base Jabbers. These Base Jabbers bear distinct modifications compared to the Earth Federation's standard issue ones: namely the inclusion of a universal, double-barrel turret equipped with fire-linked Beam Spray Guns underneath the nose and vertical-launch anti-air missile tubes along the upper and lower sides. Each missile tube is single-use and loaded with flechette missiles.
Pilot: Celaeno Ravenstar
Appearance: The Gundam Raven "Desperado", true to its nature as a Mobile Suit originally built using stolen and salvaged parts, resembles a Frankenstein's Monster of MS components. The torso and skirt armor are those of a Blue Destiny unit (unknown which one, exactly, but presumed to be Unit 1's due to the parts bearing that particular machine's colors), slimmed down to allow for a sleeker profile. The left arm and lower legs come from the Psycho Zaku while the backpack comes from a Döven Wolf. The head is originally a Silver Bullet's GM head, with the visor concealing the new monoeye sensor used for the main camera. GM-series parts are used for the rest of the machine's overall frame.
Colors: Dark blue for the torso and skirt armor, everything else is black with dark blue accents, while the visor (and concealed monoeye in kind) glows a scarlet red.
Info: Originally a Mobile Suit built by Celaeno's pirate faction using stolen and scrap Mobile Suit parts called the Raven, the machine was overhauled by the Azure Faction's engineers, refining its framework and power systems to better accommodate the power granted by the Döven Wolf reactor and replacing its armor universally with Gundarium Gamma while also including the systems necessary to allow a Servant Core for the pirate queen's participation in the UC Holy Grail War. While the Azure Faction made it clear that they had already prepared a machine specifically designed for her to use with her Servant, Celaeno was unyieldingly adamant in her refusal to abandon the crown jewel of her fleet's MS engineering, and so TERA was forced to settle for merely overhauling her MS. Outside of the reinforced frame, power systems, and new armor, there wasn't much that needed to be done with the overhaul, to the surprise of the Azure Faction's engineers. Because of the enhancements, the Mobile Suit is more universally durable than before, and its speed and reaction times are superior to the original build Celaeno's pirates had made, which was already a powerful High-Mobility Assault-type MS.
Variants:
RGMS-06R-2 Raven – The original form the Gundam Raven "Desperado". Manufactured by Celaeno's pirate fleet using various stolen and salvaged parts, with parts from the Blue Destiny series and the Living Dead Division's destroyed MS-06R Zaku II High Mobility Type (Reuse "P" Device) comprising most of the latter category. Only the Zaku's lower legs and left arm were intact enough to salvage, and were recovered, repaired, and later used in the Mobile Suit's construction, while the torso and hip sections of a Blue Destiny unit were salvaged, trimmed down, and used to form the core of the unit's frame. Much of the parts used for the unit's outer frame come from Federation MS, but enough Zeonic components were used for both the exterior and internals for the model number of the "Psycho Zaku" to serve as the basis for the model number of the Raven. Among the stolen parts used were a Minovsky Reactor and backpack unit meant for use with the AMX-014 Doven Wolf, granting the MS a considerable power grid, as well as the firepower and mobility augmentations that come with the Doven's Assault Binders. The only notable differences between the Raven and the Gundam Raven "Desperado", outside the obvious inclusion of "Gundam" into the name for reasons Celaeno doesn't quite understand, are baseline performance and the presence of the "Thunderer" Bolter Pistol. Because of the surprising (to the Azure Faction's engineers) quality work done with the unit's base design for its patchwork nature, there wasn't too much that needed to be done when the Raven was overhauled into the Gundam Raven "Desperado".
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