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Name: Christopher Einz Watson (Given Name), Christoff von Einzbern (Birth Name)
Nickname: The Fallen Knight
Hidden Attribute: Human
Sex: Male
Age: 21 (Physically), 1 (Chronologically)
Race: Homunculus
Genetics: Cyber-Newtype
Ethnicity: None due to being a Homunculus
Sexuality: Heterosexual

Faction: Azure Faction

Appearance: Like all Einzbern-based homunculi, Christopher was born with albino features such as snow white hair and crimson red eyes. However, after being reconstructed into a Cyber-Newtype for the Azure Faction, his curly white hair turned dark brown with the eyes a matching color. He is tall and lanky, almost fragile-looking with a slight feminine facial appearance. His casual wear consists of an Earth Federation Londo Bell uniform with the Lieutenant tags on the collar of his uniform jacket. For MS Deployment, he wears a black/dark purple armored pilot suit with a red visor.

Personality: When he was born, he had no human emotions. That is, until he was put through the Cyber-Newtype reconstruction program. Now he holds nothing but apathy and hatred to humankind. His mental conditioning makes him loyal to the Federation and the Einzbern family. In combat, he's cold, efficient, and vicious in battle, even willing to take out his comrades if it meant the destruction of the enemy.

Backstory: Born from a test tube, Christopher never knew the warmth of a mother's love or the care of a father. All he had ever known was his training to be the Ultimate Soldier for the former Einzbern clan.
Day after day, he went through surgeries and cybernetic implants. The pain he received and felt from the procedures only furthered his rage and hatred to his creators and all of the humans. Then came his combat training, which he excelled in through both MS combat and fighting against enemy mages or non-mages.
When the Grail chose him to be a Master for the Azure Faction, he was given the latest in Mobile Suit technology to regain the Third True Magic for the fallen Einzberns. However, none of them ever knew that the young homunculus had a more... different goal in mind.

Wish from the Grail: Reclaim Third True Magic (Einzbern Wish), Secret Desire (Personal Wish)

Likes: Nothing

Dislikes: Humans

Weapons:
-Kel-Tec PMR-30: A refurbished semi-automatic pistol from the 21st Century that's been outfitted with a red laser sight/tactical flashlight attachment with a red dot sight attachment.
-KM2000 Combat Knife: The standard combat knife of the German Bundeswehr, mostly used by the German Army.

Combat Style:
-Personal Combat: Utilizes his pistol for range combat then uses his knife if his gun is knocked away. If he loses both weapons, he will use both his Magecraft and his military-trained martial arts to take down an opponent.
-MS Combat: Prefers to use hit-and-run tactics to disorient his opponents then eliminate them with either close quarters or long-to-mid range attacks.

Magecraft:
Reinforcement
Structural Analysis
-Dead Face: A faux-Mad Enhancement that uses the caster's negative emotions to boost their strength, speed, agility, and reaction time. (Picture Hakuno Kishinami's 'Berserker' appearance from Fate/Extra: Last Encore)

Command Seal Design: Kariya Matou's Design

Servant Core Design: A black half-mask with a glowing red visor.

Servant: Berserker: Lancelot
Alignment: Lawful Mad
Hidden Attribute: Earth
Sex: Male
Height: 191cm
Weight: 81kg

Servant Parameters:
Strength: A
Endurance: A
Agility: A+
Mana: C
Luck: B
Noble Phantasm: A

Class Skills:
Mad Enhancement: C – Mad Enhancement is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills, and Noble Phantasms. At Rank C, this Skill provides a single rank up for all parameters except Luck and Mana, but in exchange, one can no longer think and speak properly.

Magic Resistance: E – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Lancelot possesses an amulet ring that rejects magical energy with a Magic Resistance value of D Rank, but it is ranked down due to Mad Enhancement. At Rank E, this Skill cannot cancel spells but is capable of somewhat reducing the amount of magic damage that is taken.

Personal Skills:
Eternal Arms Mastership: A+ – Eternal Arms Mastership prevents degradation of fighting skills when under the effect of mental hindrance. At Rank A+, mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body, and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.

Protection of the Fairies: A – Protection of the Fairies is a blessing from Elementals; the capacity to increase one's Luck in dangerous situations. Activation is limited to battlefields, where it is possible to perform feats of arms.

Reverse Flow of Mana: A – No information available.

Noble Phantasm:
For Someone's Glory: Not For One's Own Glory, Type: Anti-Unit, Rank: B – For Someone's Glory: Not For One's Own Glory is a black fog materialized from Lancelot's tradition of winning fame and glory while disguising himself in a number of his endeavors, such as when he hid his name and disguised himself to enter a horse race for the sake of his friend's honor. Combined with his armor, which completely covers his body, this ability conceals Berserker's identity and personal status. His body is enveloped in a black fog with properties similar to Invisible Air which constantly shifts his outline like an off-focus photograph that obscures the discerning features of the armor. Even should he remove his helmet, it will be impossible to discern his face. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination and prevents the use of a Master's clairvoyance to read the status of Berserker. The only information visible on official materials are the Servant's Master's name, height, weight, alignment, class abilities, and Skills. His True Name, sex, personal status, and Noble Phantasms are out of focus and unable to be clearly viewed. The true use of this ability is deceiving the eyes and ears of others by allowing Lancelot to take the form of other Heroic Spirits who won in various military exploits, but it has degraded to the ability of "imitation" that can only disguise his identity due to the application of Mad Enhancement. It is possible to make use of the true ability one single time with the use of a Command Spell, though the transformation still has the appearance of being under Mad Enhancement. The appearance is identical with the exception of Berserker's blood-red eyes radiating resentment. The ability is completely sealed along with Knight of Owner once Arondight is drawn by Berserker.

Knight of Owner: A Knight Does Not Die with Empty Hands, Type: Anti-Unit, Rank: A++ – Knight of Owner: A Knight Does Not Die with Empty Hands is an ability that is the embodiment of the incident where Lancelot was forced to fight Phelot unarmed and proved his fighting prowess by claiming victory with an elm branch. Rather than an overt weapon, it manifests as a "unique ability" retained by his body. Once Berserker grabs a hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." Even control of other Servants' Noble Phantasms will instantly go to him should he grab hold of them. It can only be activated for objects recognized as "this is a weapon", so he could use a steel chair if he happened to be skilled in wrestling. He cannot utilize military vessels such as aircraft carriers, as their role as weapon transportation is higher than that as a weapon, making it not count as such to him. The ability is completely sealed along with For Someone's Glory once Arondight is drawn by Berserker. The ability allows for something as worthless as a piece of scrap iron to be turned into a demonic spear or sword capable of damaging Servants and striking legendary weapons. He can make use of weaponry regardless of how it was created or its time of origin, allowing him to take control of anything from legendary weapons to modern weapons and machinery. Guns, while deadly to humans, are not a threat to Servants no matter their firing speed or the size of the caliber of the bullets. They are capable of evading them without difficulty, and some even have the skills necessary to deflect shots back with their weapons. Berserker, turning them into Noble Phantasms, makes them into fierce Magecraft military equipment that turns the balance in power. Upgrading them to the category of Noble Phantasm shows a great difference in power between the weapon types of "sword" and "firearm", making it difficult to attack. The bullets, soaked in his magical energy, are lethal to Servants, so even one hit would be able to spell the end for them. Bullets traveling faster than the speed of sound are unable to surpass the speed of a Servant's weapon, but their rate of fire leaves them only able to parry. The power of the bullets becomes unimaginably destructive compared to normal, allowing stray bullets to tear large holes in cement and concentrated fire to reduce a small truck into an unrecognizable mess of iron chips in a matter of moments. He also shows potential to corrupt more abstract weapons like Invisible Air, which is closer to Magecraft than a true weapon. The ability soaks the affected items with Berserker's Magical Energy, muddled with bloodthirstiness and hatred, that permeates from his hands. They slowly change as they are tainted with his black color as dark lines invade the item and multiply like the veins on a leaf. The items, covered in a spiderweb pattern of black veins, look alien and repulsive compared to their normal forms. The strength of the weapons is great enough that they can easily clash with Excalibur repeatedly despite normally being mundane objects that would be cut like butter by a Noble Phantasm, and modern weapons turned into Noble Phantasms will be greatly strengthened and have modified capabilities. He can give up the weapons at any time, returning them to their natural state, and immediately switch to another without any trouble. The weapons will stay under control for a brief moment after he lets go of his grip, allowing them to be used as deadly projectiles. When faced with a direct counter to his skill that can cut through magical energy circulation, like Gáe Dearg that can repel Berserker's magical energy and return the fake Noble Phantasms to nothing but bundles of iron, he shows the sense to cancel the ability and tear off an already affected part, and he can also pick up the remains of a cleaved weapon to once again utilize it. He is able to naturally control any weapon that he wields as if it were an extension of his arm and a favorite weapon with which he specialized in and polished his skills with for many years. The items will be advanced to D Rank Noble Phantasms, and if he takes another Servant's Noble Phantasm of a superior rank, its quality will be maintained while under Berserker's control.

Arondight: The Unfading Light of the Lake, Type: Anti-Unit, Rank: A++ – Arondight: The Unfading Light of the Lake is a holy sword wielded by Lancelot that is the counterpart of King Arthur's Excalibur. It bears a similar design to that of Excalibur, carved with Fairy Letters to show that it was a Divine Construct not forged by mortal hands. It is a limitless sword capable of receiving any attack without taking damage that shines much like the water of the Lake. It was given only to someone who could be exalted as the "perfect knight", the strongest, bravest and truest knight of an era, which signifies the unrivaled Lancelot out of all those who sat at the Round Table of Camelot. As a Saber, during the time this sword is drawn out, it increases all of Lancelot's parameters by one rank, and due to the legend in which Lancelot slew a dragon, Arondight deals additional damage to Heroic Spirits who have a "dragon" attribute like Artoria. As a Berserker, the sword has lost its status as a holy sword after Lancelot used it to slay several of his fellow knights who were acting as guards for the execution of Guinevere. His magical energy, filled with his madness and resentment, has dyed the sword pitch-black and caused it to fall to the state of a demonic sword of a mad warrior. It is Lancelot's true Noble Phantasm, which seals For Someone's Glory and Knight of Owner once it is drawn. Similar to his Saber self, it increases all of his parameters by one rank and deals additional damage to dragon-attribute Heroic Spirits. It also has the effect of doubling the success rate of saving throws.

Mobile Suit
Unit Serial Number: MSN-001XE Gundam Delta Kai Schwartz
Namesake: Delta Kai Schwartz
Unit Type: Prototype Transformable NITRO-use General-Purpose Mobile Suit
Noble Phantasm Connector: Whenever the mobile suit grasps something in its servos, Lancelot uses his NP called 'Knight of Owner'. Once Berserker grabs a hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." Even control of other Servants' Noble Phantasms will instantly go to him should he grab hold of them. It can only be activated for objects recognized as "this is a weapon", so he could use a steel chair if he happened to be skilled in wrestling.

Main Weapons:
60mm Vulcan Gun – Built into the head of the unit, these shell-firing weapons are a standard defensive armament in many Mobile Suits. Used primarily for their high rate of fire, they're of little use against Mobile Suit armor, instead used primarily against soft targets like missiles and sensors.

Long Mega Buster – The Long Mega Buster is a specialized Beam Rifle with a power output comparable to a beam cannon and was developed from the Mega Bazooka Launcher. The beams that are fired from this weapon are capable of destroying a Mobile Suit with a single direct hit. Due to the weapon's exceptionally long range, it can also double as a beam sniper cannon that is capable of punching through the armor of capital ships from beyond normal sensor range.

2 x Beam Saber – The beam saber is a small cylindrical device that is held in the Mobile Suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam sabers use superheated Minovsky particle plasma held in place by an I-Field to form an effective cutting surface that can slice through nearly any material that has not been treated with an anti-beam coating. The Gundam Delta Kai Schwartz is armed with two beam sabers, which are stored in the shield when not in use. The Delta Kai Schwartz's beam sabers are also capable of doubling as beam guns when stored in the shield and are capable of firing even when the Mobile Suit is in Waverider Mode.

4 x Fin Funnel – Instead of the Proto Fin Funnels that the Delta Kai once possessed, it now has four functional Funnels for combat mounted on its back. Using the NITRO System, they may be deployed efficiently even by non-Newtypes, giving the pilot all-direction attack ability. However, their large size would theoretically make them an easier target on the battlefield should they ever be utilized in combat.

Shield – The Delta Kai's shield has the function of serving as the unit's forward section in Waverider mode. Beside the Beam Sabers/Beam Cannons, it can mount a large variety of weapons. Laced with anti-beam coating. (Asterix means additional functions)

*Burst Bolt – The Burst Bolt is an optional close-combat weapon that can be mounted on the front side of the shield. It produces a disruptive effect through a combination of explosive force and high voltage power using a built-in capacitor.

*Mega Machine Cannon – The Mega Machine Cannon is an optional weapon that can be mounted on the front side of the shield, and is loaded with armor-piercing rounds to allow it to damage and destroy the armor of most Mobile Suits at medium to long range.

*High Mega Cannon – An optional weapon that can be mounted on the front side of the shield, the High Mega Cannon can seriously damage a Mobile Suit with even a glancing hit, and in some case, total destruction. Has a lower output than a regular HMC.

*Hyper Beam Saber – The Hyper Bean Saber is an optional weapon that can be mounted under the nose of the shield. Originally developed to be a weapon for the Alpha Gundam, the designers instead decided to fashion it as an attachment for the Delta Kai Schwartz's shield. The beam grows to a length longer than any beam saber in existence with a power output greater than a regular saber. However, continuous usage of the hyper beam saber runs the risk of draining the reactor faster than it can replenish both the saber's and the Mobile Suit's energy reserves, so caution is advised when using it.

Optional Weapons:
2 x Beam Pistol – The two Beam Pistols are optional sidearms that can be mounted on the skirt armor of the Gundam. Due to their size, they possess less power per shot in comparison to a beam rifle; however, this also makes them easier to maneuver and target enemies in close-quarters combat situations. In addition, they consume far less energy per shot compared to high-powered beam rifles and they are also semi-automatic, giving the beam pistols a much greater rate of fire than their larger counterparts.

Special Equipment and Features:
Berserker Servant Core – The Berserker Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Berserker Servant Core is Lancelot, a Berserker-class Servant. When Berserker is within the Servant Core, the Gundam Delta Kai Schwartz gains the abilities and stats of Lancelot, on top of its normal abilities.

"NITRO" Berserker System – Activates a pseudo-Mad Enhancement in the pilot's neural interface that drives the user insane like a Berserker. Enhances spatial awareness and reaction time, especially when used in conjunction with the Funnels. Prolonged use can cause permanent brain damage.

Appearance: Based on the original MSN-001X Gundam Delta Kai but with four wing-shaped Fin Funnels instead of the Proto Fin Funnels. The armor is also remodeled to look more streamlined and sinister, giving it a sort of demonic appearance. When in Waverider Mode, it looks like a cross between an X-Wing from Star Wars (New Trilogy) and the original Delta Kai's WR Mode. When the NITRO System activates, the 'flames' are colored black and purple like Berserker's 'fog'.

Colors: For a better description take the blue colors and replace it with red. The white with black. The yellow being replaced with dark violet. The eyes are red while the sensors are purple. Above the cockpit armor is a picture of a demon-looking bull head (The Berserker symbol from Fate/Grand Order and Christopher's personal emblem) while on the left shoulder is the TERA emblem.

Info: A refurbished model of the Delta Kai that the Einzberns had fashioned for their 'super soldier'. With a remodeled "NITRO" System and outfitted with better weaponry, the Delta Kai Schwartz is one of TERA's most dangerous Mobile Suits.


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