Bets on how long Lancer will live?


Name: Amelia Uvalaa
Nickname: The Blue Huntress
Hidden Attribute: Human
Sex: Female
Age: 25
Race: Spacenoid
Genetics: Newtype
Ethnicity: African/Irish
Sexuality: Bisexual

Faction: Onyx Faction

Appearance: Amelia is a voluptuous woman that stood at five foot eight with mocha brown skin, long blood red hair in a ponytail with dark brown bangs dangling over her forehead, brown eyes, a heart-shaped face, full pink lips, and a birthmark on her left breast. Her casual wear consists of a white blouse with a blue jacket that's been magically reinforced with rune magic, a black thigh-length skirt, dark grey stockings, and white heeled shoes. For MS deployment, she wears a custom blue pilot suit with a violet visor.

Personality: Flirtatious with handsome or beautiful people that she takes an interest in. Also acts quite motherly when it comes to her comrades. Though her Irish heritage does at times persuades her to have a drink of alcohol whenever she feels the need to relax. In battle, she likes to chat or taunt her foes to keep them off-balance, but if any of her teammates get hurt or killed, she becomes a force to be reckoned with.

Backstory: Born from an ancient line of Magi from her father's side, Amelia had been conditioned to be breeding stock for an arranged marriage to continue the family line. Unfortunately, she didn't care about the world of Magi and promptly, ran away to the colonies, living on Side 3 during the time of the First Neo Zeon War.

Naturally, she signed up as an MS pilot for Haman's Axis faction, but after her death, Amelia simply wandered through the colonies and taking work where she could get it. Even the jobs that were rather... unsavory.

Luckily, her life changed when the Command Seals appeared on her hand and the Beowulf Corp offered her a chance to earn a large sum of money and to receive a wish if she fought in the Holy Grail War for them. Naturally, she agreed...

Wish from the Grail: To have a healthy child

Likes: Handsome men, beautiful women, alcohol, quips, the color blue, and children

Dislikes: Losing, death, arranged marriage, and rejection

Weapons:
-Maxim 9 Suppressed Pistol: The world's first integrally suppressed 9mm handgun that is holster-able and hearing safe with all types of 9mm ammunition. The suppressor barrel is shorter and made from lightweight material.

Combat Style:
-Personal Combat: Proficient in small-arms combat. However, she can also fight in close combat utilizing Boxing, Judo, and Karate. She also uses runes to enhance her combat capabilities.

-MS Combat: Likes to fight by going all out against large groups of enemies by using heavy armaments or attacking in CQC with beam sabers.

Magecraft:
-Runic Sorcery: A trait most Irish Magi utilized during the Age of Gods. Amelia's particular branch of runes can enhance the caster's body or the object with runes etched onto the surface. Can only be activated by speaking in ancient Gaelic.

Command Seal Design: Bazett Fraga McRemitz's Design

Servant Core Design: A set of teardrop-shaped earrings (Cu's earrings)

Servant: Lancer – Cú Chulainn (Stage 3 Ascension)
Alignment: Lawful Neutral
Hidden Attribute: Heaven
Sex: Male
Height: 185cm
Weight: 72kg

Servant Parameters:
Strength: B
Endurance: A
Agility: A
Mana: C
Luck: E
Noble Phantasm: B+

Class Skills:
Magic Resistance: C – Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At Rank C, this Skill cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills:
Battle Continuation: A – Battle Continuation is a Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill. At Rank A, Lancer never gives up no matter what. Legend tells that the dying Cú Chulainn tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce. This is not living dirty, but rather it is the work of preserving a Celtic warrior's enduring fight until the very end.

Disengage: C – Disengage is the ability to withdraw from the battlefield in the midst of combat or reset the battle conditions. At Rank C, this Skill provides a bonus effect of returning battle conditions to what they were at the beginning of the match.

Divinity: B – Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Cú Chulainn possesses this Skill at Rank B because he is a demigod whose father was an almighty god who possessed every skill: Lugh, the god who governed over the sun and a member of the Danann divine family, and his mother was Deichtine, younger sister of King Conchobar.

Rune Magic: B – Rune Magic is a Skill that denotes one having possession of Runes - the Magic Crest of Northern Europe. Cú Chulainn has the capacity to use the 18 original Runes (Norse Runes), granted by his mentor Scáthach from his studies with her, appropriately using them to respond in different situations. "The warriors of the Land of Shadows must be proficient in every martial art; a warrior that just swings a spear shall not be raised" - maybe because his teacher Scáthach had such a policy, Cú Chulainn is also well versed in Magecraft. A nearly first-rate magus, but since he himself sees it as a hindrance, it is not employed much. By making proper use of this, powerful and varied effects are mastered. Other than attacks, this is mainly employed for effects corresponding to the Skills Magic Resistance, Clairvoyance, for raising parameters to Rank A, etc. All of these applications are merely temporary and he cannot employ multiples of those simultaneously.

Protection from Arrows: B – Protection from Arrows is the ability to deal with projectiles, an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy. This is a power Cú Chulainn was born with. It's said that it's possible for him to avoid any long-range attack if he has made visual confirmation of his opponent, tracking down ranged weapons with his eyes and defend against them. He can deal with most projectiles even in conditions where the opponent cannot be visually seen. As long as the attack is a thrown type, he can avoid even Noble Phantasms, but he can't gain the effects of this protection with respect to wide range attack types where the attack range of the weapon explodes on impact or a direct attack by a weapon that has simply long reach.

Noble Phantasm:
Gáe Bolg: Barbed Spear that Pierces with Death, Type: Anti-Unit, Rank: B – Gáe Bolg: Barbed Spear that Pierces with Death is an attack focused on a single target, created by Lancer to suit his own style, which strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns. It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with magical energy. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "spear being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust. It is also possible for him to activate it without actively striking the heart. It is an attack on destiny itself, and while not a surprising fact due to its wielder's demi-god heritage, it is a top-notch power even with its seeming limitations in power due to being a step away from the Authority of the Gods. The actual action of the thrust is merely a formality, as the spear has already pierced the opponent's heart before the attack has even started. The "result" of "the heart of the opponent has been pierced" is created earlier than it is thrust, while the "cause" that "the spear has pierced through the heart" is generated later. Aside from great luck, it is a technique that determines "if it is released, the opponent is dead." Its range of effectiveness and power are weak compared to its other ability, but it has a low energy cost. Even with its nature of interfering with destiny and effect of "almost certainly will destroy the enemy's heart", the attack only utilizes magical energy in the double digits compared to a single spell from Caster costing hundreds of units of magical energy, and each activation is a sure kill, making it one of the most efficient Noble Phantasms with extraordinary usability that can be used up to seven times before Lancer must obtain more magical energy from his Master. The spear can move at impossible angles, signified by turning into a red beam of light, which always manages to reach its target. Even if he thrusts directly at the feet of the opponent, it will immediately point upwards towards the heart without growing or bending and without any movement from Lancer, and if it is thrown from a distance of ten meters, or rather than truly being a throw, "Lancer's own body is fused with his soaring spear", it will manage to reach the target without fail. This action looks completely normal to onlookers as if it were already piercing the heart because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the heart was pierced. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. The spear curses the target upon striking them, delivering wounds that cannot be healed while Gáe Bolg still exists in the world. While even a regular thrust through the heart would be hard to heal, being struck by the Noble Phantasm gives the greatest effect. As the "spear of cause and effect", it curses them, leaving them unable to change their fate without great luck. Those who are cursed will bear the wound until they die unless Lancer is killed or the spear is destroyed. The only way to effectively defend against the attack is to have a high enough degree of luck or divine protection as to be able to alter fate, which would be heightened by also having good reflexive instincts, an auto-resurrection ability, a shield that overwhelms the magical energy of the spear, or, as a countermeasure of knowing it will strike the heart, by quickly backing out of the attack's range before it is initialized. Even if the opponent manages to avoid it with luck, it will still leave a heavy wound on them that takes a long time to fully heal. The conceptual strength behind it is strong, so it will clash with something like Fragarach. Even if Lancer is killed and the attack is nullified by returning it to before it was activated, such as when going against Fragarach's unavoidable counterattack, the spear's curse will wind back to the moment "Gáe Bolg" was chanted in order to carry out its purpose of striking the heart. Fragarach alters the order of events, but Gáe Bolg reverses cause and effect. It has already pierced the heart as the result, so even its master's death will not impede it from fulfilling its duty.

Gáe Bolg: Soaring Spear that Strikes with Death, Type: Anti-Army, Rank: B+ – Gáe Bolg: Soaring Spear that Strikes with Death, which is the true use of Gáe Bolg, is the largest and most powerful attack delivered using the spear. It is the "attack that unleashes countless darts at the enemy" that is spoken of in legends. It is the attack that made him a hero which utilizes the full potential of the spear's curse, converting all of Lancer's magical energy into raw energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies. Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pours down over the enemy. It is said that it split into thirty in his legend, but it seems that the number has increased to fifty after Cú Chulainn became a Heroic Spirit. Compared to the very little usage of magical energy with the Anti-Unit technique, this ability has an intense consumption of energy. It does not carry the property or concept of "always pierces the opponent's heart", but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. Even a resilient bulwark or an agile body are not immune to its power, so Gáe Bolg will send the enemy horde flying. If it were to also have the ability to directly strike the heart, it would be closer to the level of Lugh's power as a higher level version of Fragarach. The form and damage caused come close to Lugh's Brionac, but having the ability "No matter how many times it is dodged, it will strike the enemy" makes it a Noble Phantasm closer in nature to Odin's Gungnir.

MS Template
Unit Serial Number: ARX-80BR-4 Blue Rider
Namesake: Blue Rider
Unit Type: Custom Prototype Mobile Suit

Noble Phantasm Connector: When channeling Lancer's NP into a polearm-like weapon, the machine can perform a similar technique like the famous Hound of Ulster. The technique is capable of piercing directly into a Mobile Suit's 'heart' (the pilot in the cockpit), reversing causality to make sure nothing can avoid it.

Main Weapons:
2 x Vulcan Gun – The two 60mm Vulcans that are equipped to the Blue Rider are the same type that are found on many Federation Mobile Suits. These shell firing weapons have a high rate of fire, but are lacking in armor-penetrating power, and are therefore primarily used against lightly-armored targets such as tanks and aircraft as well as enemy missiles.

2 x Beam Saber – The beam saber is a small cylindrical device that is held in the Mobile Suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam sabers use superheated Minovsky particle plasma held in place by an I-Field to form an effective cutting surface that can slice through nearly any material that has not been treated with an anti-beam coating. The Blue Rider is armed with two beam sabers that are stored on the hips when not in use. One can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion.

Combined Beam Launcher "Shekinah" – The "Shekinah" Combined Beam Launcher is a weapon system that is comprised of three mounted armaments that can be carried with one arm and even fired with one as well. When not in use, it is mounted on the rear waist armor. (Asterix means additional features)

*Giant Gatling Gun – The Giant Gatling Gun is one of the three weapons that make up the "Shekinah" combined beam launcher, and is of the same type as the weapon that was fielded by the RX-78-5 Gundam Unit 5 "G05". The Gatling gun fires 75mm shells at a rate of approximately 3,000 rounds per minute and is fed via a link from a 600-round drum mounted on the bottom of the weapon, with two additional optional mounting points on the left and right side for another drum each to allow for a total of 1,800 rounds to be loaded at a time at the cost of slightly lowered speed and maneuverability, so this option is usually restricted to the ARX-80BR-4FA Full Armor Blue Rider which boasts increased offensive and defensive potential to make up for the lowered agility. These shells are capable of penetrating medium Mobile Suit armor with a short burst, and with a prolonged burst even heavy armor will be heavily damaged or destroyed depending on the point of impact and how long the burst can maintain contact.

*Mega Beam Launcher – The Mega Beam Launcher is one of the three weapons that make up the "Shekinah" combined beam launcher, and possesses a power output that is similar to the High Mega Cannon that is equipped to the MSZ-013 Mass Production Type ZZ Gundam. Due to its high output, the beam can seriously damage a Mobile Suit or destroy its shield with even a glancing hit, making it impossible to block the beam unless the shield has been heavily Reinforced with Magecraft; and even then, the beam will still cause heavy damage. However, despite being a powerful weapon, its power is also a weakness because, despite the Blue Rider's enhanced fusion reactor and generator, the reactor can be easily drained of energy with repeated usage, restricting its usage in a large-scale battle.

*Micro-Missile Launcher – The combined beam launcher is also equipped with a four-tube missile launcher that fires HE micro-missiles which are equipped with heat-seeking properties. Due to the size of each missile, each tube loaded with four missiles, allowing for one initial salvo and three reloads in total per sortie before the tubes need to be reloaded.

Optional Weapons:
Hyper Beam Rifle – The Hyper Beam Rifle is an optional weapon for the Blue Rider that can be fielded in the event that the combined beam launcher is unavailable for any reason and is the same type that was fielded by Gundam Unit 4 "G04" and Gundam Unit 5 "G05". Powered by an E-Cap, it is an enhanced version of the beam rifle carried by the RX-78-2 Gundam, with improved output as well as accuracy. When equipped, it is mounted on the rear waist armor.

Shield – The Shield that can be equipped to the Blue Rider is the same type that was utilized by Gundam Unit 4 "G04" and Gundam Unit 5 "G05". Because of this, it shares the unique feature of being able to collapse its form whenever the Blue Rider is utilizing a weapon in its left manipulator and can expand quickly whenever additional defense is required.

Beam Halberd – The Beam Halberd is a weapon that was developed by the Beowulf Corps for use with a Mobile Suit that was equipped with the Lancer Servant Core. The weapon consists of two beam emitters, with one emitting a beam in the shape of a spearhead and the other in the shape of an axe, mounted on the end of a long collapsible handle in a design reminiscent of a halberd, hence the name of the weapon. Because of this, the halberd can be used as a double-edged weapon, and when not in use it is mounted on the backpack in a vertical position in its folded form.

Special Equipment and Features:
Lancer Servant Core – The Lancer Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Lancer Servant Core is Cú Chulainn, a Lancer-class Servant. When Lancer is within the Servant Core, the Blue Rider gains the abilities and stats of Cú Chulainn, on top of its normal abilities.

High-Mobility Booster Pack – A specialized hard-point booster system that allows the Blue Rider to perform exponentially in either space or land.

HADES – An acronym for HYPER ANIMOSITY DETECT ESTIMATE SYSTEM. It is a controversial system which seems to be similar to the earlier developed EXAM System. The HADES was created by the Augusta Newtype Lab with the data they requested from Chlust Moses regarding the EXAM system. As with the EXAM system, the HADES provides a temporary increase in equipped mobile suit's performance along with increased reaction times to the pilot. This strengthening of the pilot's abilities is done by forcibly increasing and speeding up the neurotransmissions in the pilot's brain. This process, however, leads to the side effect of gradual memory loss. Akin to the EXAM system's aggression and tendency to go berserk, the HADES can activate without the pilot's consent when it detects a perceived threat, regardless of it being an ally or foe. When under the influence of the system, the mobile suit's visor glows red and all of its exhaust vents glow yellow.

Appearance: Based on the original RX-80PR-4 Pale Rider DII. The High-Mobility Booster Pack looks more like the Aile Striker Pack from the GAT-X105 Strike Gundam. There are also runic markings etched in the skeletal frame of the mobile suit. When the HADES activates, the visor and the runes beneath the armor glow crimson red.

Colors: Blue as the primary base with navy blue for the chest, feet, shoulders, and forearms with the tertiary being black. The visor is cyan blue with the eyes behind it being turquoise. On the left shoulder is a picture of a blue-furred wolf with a Kriss dagger in its maw (Amelia's personal emblem) while on the right shoulder is the emblem of the Beowulf Corps.

Info: This machine was remodeled from the RX-80PR-4 Pale Rider DII, which had been 'borrowed' by the Beowulf Corps after a visit to the Titan-influenced Anaheim Electronics laboratory that the MS was berthed. For countless months, the engineers and mages outfitted the Blue Rider until it was ready to be used for the Lancer Servant Core. Its pilot, Amelia Uvalaa, greatly appreciated such a magnificent machine. (Especially the blue coloring)

Variants:
-ARX-80BR-4FA Full Armor Blue Rider: An armored variant of the Blue Rider with better defensive and offensive capabilities.
-ARX-80BR-4FB Full Buster Blue Rider: A long-range variant of the Blue Rider that utilizes high energy-output beam cannons and a bigger energy reactor.


.- / -.-. ... .. .-.. -.. ..-.. / - - ... - .-.. -.- / ..- -. ..- ... ..- .- .-.. -..- / -... ..- - / - .- -.- -... . -..- / .. - / -.-. .- -. / -... . / .-. - ... ... .. -... .-.. . -..- / - ... .- - / .. ... -..- / .. ..-. / - ... . / -. .-. .- .. .-.. / -.. - . ... -. .-. - / ..-. .- .-.. .-.. / .. -. - - / - ... . .. .-. / ... .- -. -.. ... .-.-.-