…
Name: Koji Himura
Nickname: The Second Magus Killer
Sex: Male
Age: 34
Race: Human
Ethnicity: Japanese
Sexuality: Heterosexual
Genetics: Old-Type
Appearance: He looks like he's in his Mid-to-Late twenties, with short hair that is mostly mid light brown with a mixture a little red in the color, while having dark-blue grayish eyes from his mother's. He has a single scar on his left cheek. (Based off the male playable character in Yu-Gi-Oh World Championship 2008, the default setting with face # 2). Well-defined muscles showing he trained his body every day whenever gets the chance just not too much muscle. On official meetings or briefings, he wears a standard Earth Federation Uniform, with the Londo Bell Insignia of the right breast of the Uniform, while the ECOAS insignia is on the right shoulder and the Azure Faction emblem is on the left shoulder. On duty or mission, he wears a BDU that resembles a dark grey version of the Starfleet survival gear uniform (Star Trek Beyond) but the insignia on the right breast is replaced with the Londo bell insignia and the shoulder patches are replace with the ECOAS insignia is on the right shoulder and the Azure Faction emblem is on left shoulder. The BDU is enhanced and reinforced to protect him from small to medium firearms, shrapnel, and small melee weapons; this also helps him blend into the shadows and mask his signature. He also wears standard tactical gears to carry his weapons with his BDU and a visor goggle that resembles the Jegan[ECOAS]'s visor but with the same function as Conrad's Jegan's visors as wells as the function of Fourth Echelon Goggles from the "Tom Clancy's Splinter Cell" games, the goggle is dark grey and has blue lens/lights. He also wears a custom Urban Black and Gray ECOAS pilot suit that resembles the ODST Battle Armor with the Jegan ECOAS' special visor attached to the helmet, it has same enhancements and reinforcement.
Personality: Most of the time he's level-headed and has a good nature when it comes to friends and family, but shown anger when it comes to the said family if something were to happen to them and when something pissed him off. He is disciplined due to him learning swordsmanship and martial arts, along with his military training; he is able to keep a cool head when the situation gets tough. He sometimes feels sorrow regarding a certain past that he tries to forget and move on. As a soldier, he would lay down his life for his comrades. Though he mostly keeps it to himself, he shows his ruthlessness when facing the enemy and when it comes to interrogating an enemy, he would do whatever is necessary to get what he wants. He has some morals such as to never attack civilian populations or children but he must in order to complete the mission and neutralize the threat. Although he is against children participating in a war that is meant for the adults and that they live a full life ahead of them not to carry to burden and the sins of the adult. He has a deep hatred for Zeon for starting all the war in the first place and the events follow after especially toward Zeon Deikum for indirectly started this whole mess including the Titans for he sees them as Zeon in Federation skin/clothes. He also shows a bit of a sarcastic and cynical personality towards Zeon and the traditional Magus people who refuse to get with the modern time.
Backstory: Koji is a descendant of a minor demon hunters clan that was branched off from the Aoyama Clan centuries ago, that sometimes help out local magus and Enforcers track down supernatural creatures, and he is also a veteran that fought in nearly every conflict and war the Federation or AEUG had ever fought. At 17, he lost his parents when Zeon dropped the colony Side 2 on Australia, as they were visiting friends there; this left him and his little sister orphans. He was fortunate that his sister was staying with his relatives, and he was abroad attending a private academy on a scholarship with a young Alberto Vist as his roommate. A few months after the war broke out and the death of his parents, he enlisted in the Earth Federation Forces at 18 to get revenge. During his cadet days, he has met Bright Noa when he was still his upperclassman before his transfer to Side 7 and had become friends with him. After basic training with him being the top of his class as a fighter pilot as well as MS training, his first deployment was with Southeast Asia Mixed Mechanized Battalion in the Jungles of Southeast Asia as a core fighter pilot as part of the 144th Air Battalion before being assigned to the 07th MS team. He first piloted an RGM-79(G) GM Ground Type and was later upgraded to an RX-79[G] Gundam Ground-Type around the time Shiro Amada was assigned as Team Commander of the 8th MS team. During that he and his team have been rivals with the 08th MS team when comes to kill counts, drinking contest and poker nights, though he gets along with Shiro and Terry Sanders. Before the operation to take the Zeon Mountain Base and destroy the Apsalus III, he was given an upgraded custom Gundam Ground type, the RX-79[G]SW Slave Wraith. After the campaign in Southeast Asia has ended and his team disbanded, he was transferred to space and participated in the final battle of A Baoa Qu, piloting an RGM-79/GH Gundam Head and was part of the team that stormed the section of A Baoa Qu that contains the Psycommu development facility.
After the One Year War was over, he continues to serve in the Federation and was given a commission of Ensign in UC 0080 and was assigned to the Pegasus class carrier Spartanpiloting a RX-79[GS] Gundam Ground Type-S during its mission at the South Seas Alliance and was originally he was piloting the Corvette Booster for the Atlas Gundam while it was in transit to rendezvous with the Spartan as a stand-in since the original pilot was injured. During his time on the Spartan, he manage to make friends with some of the crew, with the likes of Bianca Carlyle, Io Fleming, Cornelius KaKa, and even most of the MS pilots and even catching up with some of the Core Fighter pilots as some of them were in the same unit before he became a MS pilot. In UC 0083 he obtained the rank of Lieutenant Junior Grade, was part of the Federation forces during Operation Stardust try to stop the Zeon colony drop while piloting a RGM-79N GM Custom and witnessed North America getting hit, and causes him to remember the news of the Sydney drop and his parents death furthering his hatred for Zeon and him imaging the scream of millions and asked himself, "How many children that were there that day?" He then joined Titans to hunt down any rogue Zeon loyalist and sympathizer and was awarded the rank of Lieutenant.
Originally during Titan's early years as a legit peacekeeper, he was a huge supporter of the organization's cause but as time went on he became disgusted on the actions of Titan including the use of MS based on Zeon designs and the use of the G3 gas on Side 1 is where he drew the line and adopted a survivor as his ward. He was for a brief while, was assigned to the Titan Test Team and was originally the test pilot for the RX-178-X0 Prototype Gundam Mk-II before he was transferred to the Titans' Green Noa 1 space colony and was then transferred to Earth. During his time on Earth, he was approached by a disguised Char named Quattro Bajeena and was asked became a double agent for AEUG and Karaba feed them information on Titan as well as assassination and sabotage, he agrees in exchange for the safety of his ward and even gives Quattro the completed data on the Prototype Mk-II, and even relay the rumors in regards to the new Gundam Mk-IIs on Green Noa 1.
Since then, he has been secretly feeding information to Karaba and the AEUG, and has been undermining Titan's operation until his cover was blown and was forced to flee with other AEUG and Karaba spies as well as defectors. During the Gryps Conflict, he had been helping both the AEUG and Karaba while piloting a MSA-003 Nemo High Maneuver, as well as conducting covert ops with some of the Titans defectors. During one of his covert mission, he came across a piece of information in regarding Titan developing a fifth Gundam Mk. II unit that had been developed to counter the RX-178+FXA-05D Super Gundam. So he and his team had managed to infiltrate the facility that Gundam was kept and stole said Gundam, and since then, the unit 5 Gundam had been his personal unit throughout the Gryps Conflict to the mid-First Neo Zeon War. He soon joined up Amuro Ray's team and piloting a navy blue MSF-007 Gundam Mk-III, after Unit 5 was badly damaged beyond repair during the First Neo Zeon War and after the war was over, he rejoined the Federation and joined with Londo Bell.
He was promoted to Lt. Commander and have been the piloting the Zeta Plus series to the Second Neo Zeon War. After the First Neo Zeon War, as well as his reinstatement back into the Federation, he was stationed in his home country of Japan and looking after his ward as his legal guardian. It wasn't until Char resurfaced and started the Second Neo Zeon War, that he was pull back into action and mobilized into space to rendezvous with the Londo Bell fleet at Londenion. After the Second Neo Zeon War, the Federation decided to create ECOAS, and he was handpicked to be part of the special forces, because of his skills in stealth, infiltration, assassination, sabotage and undercover prior to the Gryps Conflict and during the First Neo Zeon War, and so he was promoted to Commander and given command of the 501st Special Operation team he still wears the Londo Bell Insignia on his uniform as reminder of the blood, sweat, and tears that was shed to get to where they are now. Since then, he has been carrying out black-ops missions, taking out any Neo-Zeon remnants, supporters, and Magus in secret. Originally he piloted a standard RGM-89De Jegan (ECOAS) Command-Type (aka Conroy use) until he called in a favor from his old roommate Alberto Vist to request an order for one of Anaheim's new experimental RGM-89GF Ghost Jegan F.
Over the years, he still keeps in contact with his sister, even heard that she got married and had a son and living in the nearby city near Torrington Base with her husband. However, when Torrington was attacked by the remnants of the Principality of Zeon and his sister, brother-in-law and nephew were among the death tolls; he ordered his team to neutralized all stragglers and leave no survivors. After the broadcast of the Laplace Box and the real Universal Century Charter that ended the conflict, he had enough loss of family and war and resigned from the Federation and began working as a freelance mercenary and bounty hunter, killing corrupt politician, Zeon remnant followers, and warlords, all of whom were Magus and Dead Apostles, and because of this he was given the nickname Second Magus Killer. Another reason that he resigned is so that he can investigate into a Private Military Company that attacked a Federation Team on Axis, with an unknown Gundam and Mobile Armor. He also has been secretly building up a covert special mission, military counter-terrorism and intelligence organization composed of Magus, demon hunters, regular humans who are aware of the supernatural, as well as veterans of the OYW to the First Neo Zeon War and former Titans and T3 members. Most notable members are Beltorchika Irma, Kai Shiden, and surprisingly enough Sayla Mass. The purpose of the organization is to protect and preserve humanity's existence from both external and internal, whether it's mundane or supernatural, but it would not condone inhuman experiments. The organization is named after an organization from an old comic that he had read, called S.T.R.I.K.E. (Strategic Tactical Reserve for Integrated Key Entity) while for the covert black-ops and special units, are called S.W.O.R.D. (Special Weapons for Operations and Reconnaissance Division). Officially, the organization works in conjunction with Londo Bell and ECOAS, but they're actually working with TERA, providing them with actual pilots and combatants, and operate as a separate and independent entity with no civilian oversight.
When He was chosen as a master, he was approached by the Azure Faction to come back and join them. At first he refused, but when he heard that the opposing faction are Zeon followers and wanted to use the grail to preserve their so-call independence, he changed his mind and agreed to join the Azure Faction, and even got his commission back.
Likes: his family, Londo Bell, the Federation, AEUG, ECOAS, Karaba, jazz, smoking, training, and the peace and quiet.
Dislike: all form of Zeon as a whole, Titans, politicians who uses a tragedy to further their own gain, arrogant magus who thinks they above normal people and experiment on people without thinking the consequences and is stuck living in the past, Dead Apostles, and attacking civilian populations that are of no threat and children fighting a war that are meant for adults. People who treat war or a battle like a game or play. Australia, because, he pretty much loss his family to that country, as it was practically the epicenter that leads to all of the Zeon conflicts such as the OYW, Operation Stardust which lead to the formation of Titans that resulted in the Gryps Conflict and then the First Neo Zeon War.
Weapons:
2 x FN Five-seveN pistol – with an Optically Channeled Potentiator or OCP from "Splinter Cell" and a suppressor with other attachments from the Splinter Cell games.
SC-20K M.A.W.S. – The SC-20K M.A.W.S (Modular Assault Weapons System) is a modular bullpup assault rifle that was recently developed by the Earth Federation in U.C. 0094 for use in the ECOAS special forces unit. The SC-20K M.A.W.S. is equipped with a 1.5× magnified telescopic sight and an integral silencer. The first sight is computer-assisted with a reticle that enables use in low-light conditions, contained in a plastic housing above the receiver (mounted on the MIL-STD-1913 rail), and the second sight is a non-adjustable fixed notch and front blade, molded into the optical sight housing cover. The sight cover and sight module can be quickly removed to reveal the Picatinny rail. The SC-20K fires 5.56×45mm SS109 ammunition from a 30-round clip at a rate of over 850 rounds per minute, and the assault rifle's report is significantly diminished thanks to the suppressor that is equipped when the weapon is in its standard configuration. The SC-20K is usually equipped with a proprietary lightweight 40mm GL1 grenade launcher that can either use standard low-velocity 40×46mm grenades or a variety of less-than-lethal (LTL) ammunition such as Ring Airfoil rubber bullets and Sticky Shockers to knock out enemies with well-placed shots, Sticky Cameras for surveillance, Gas Grenades for knocking out groups of enemy infantry, EMP Grenades for shorting out enemy electronics, and even the All-Seeing Eye, which is a camera that, should it be fired upwards, can survey a large area while suspended on an aerogel parachute. The launcher is a single-shot breech-loaded pump action weapon, with a barrel that slides forward for loading and unloading (much like the M203 grenade launcher). It is worth noting that the weapon is fully ambidextrous, with the ejection port at the front of the weapon, allowing both left-handed and right-handed users to use it efficiently. It also serves a tactical advantage, as ambidextrous operators can use the weapon with either hand. As its name suggests, the M.A.W.S is a highly modular weapon and can be reconfigured to adjust to changing combat conditions in very little time, with configurations such as a 12-gauge shotgun and a 20mm anti-material sniper rifle equipped with a 6x electronically-assisted telescopic sight. Every configuration of the M.A.W.S is capable of firing either standard ammunition or specialized rounds that deal more damage against supernatural targets than modern weaponry should normally be able to inflict.
Katana – The Katana that Koji Himura wields is a blade that has been passed down from generation to generation and has the power to cut through any mundane substance, even the toughest alloy. The katana is capable of vanquishing mystical beings that cannot be slain by conventional means such as Dead Apostles and is capable of inflicting damage on True Ancestors. The blade is of divine origin and is essentially impervious to harm; should the blade come into contact with anything that it cannot cut through, it will simply bounce off of the target instead of shattering upon impact. Because of this, the katana can be used to block or deflect virtually anything without suffering any damage.
2 x Combat Knife – The two knives that Koji wields are a pair of Federation military combat knives that have been enhanced with Magecraft to possess both the same properties as Black Keys as well as reinforce their internal structure as well as to maintain their sharpness. Due to the fact that they share the same half-spiritual properties of Black Keys, they are capable of slicing through dense metals such as iron with little difficulty and are ideal for use against supernatural beings in confined spaces.
2 x High-Frequency Katana – The two High-Frequency Katanas are a pair of bladed weapons that Koji keeps in reserve in the event that his primary katana is either lost or stolen. These twin katana have been enhanced with high-frequency technology which allows their edges to vibrate at a rate of over a million oscillations per second, allowing the katanas to slice through even Luna Titanium with ease. In addition, when the green switch on each of the handles is flipped, the swords transform into bladed tonfa which allows for a more defensive fighting style to be employed.
Mobile Weapons:
FFB-7Bst Jet Core Booster II: (first deployment for the 144th Air Battalion)
RGM-79(G) GM Ground Type: (first MS for the 07th MS Team)
RX-79[G] Gundam Ground Type: (second MS before Shiro Amada was assigned to 08th MS team)
RX-79
[G]SW Slave Wraith: (later portion of the Southeast Asia Campaign)
RGM-79/GH Gundam Head: (during the climax of the OYW at A Baoa Qu)
Corvette Booster: (Temporary as a stand-in, mid 0080)
RX-79[GS] Gundam Ground Type-S: (During the mid-0080, during the South Sea Alliance operations)
RGM-79N GM Custom: (Operation Stardust)
RX-178-X0 Prototype Gundam Mk-II: (As a Test Pilot with the Titans Test Team)
MSA-003 Nemo High Maneuver: (First half of the Gryps Conflict)
RX-178-5 Gundam Mk-II Unit 5 (aka Build Gundam Mk. II) (Second Half of the Gryps Conflict to the Mid-First Neo Zeon War)
MSZ-006C1 Ζeta Plus C1 (Second Neo Zeon War)
RGM-89De Jegan (ECOAS)
RGM-89GF Ghost Jegan F
MSN-001C Command Shiki
Combat Style: specialized in all range of combat, master in hand-to-hand combat, CQC, a master swordsman, expert marksman, and surprise attacks. Taking silent and quick kills when in the shadows.
Piloting Skill: Being one of the longest-lived Mobile Suit pilots, his skill rivals that of the Red Comet and can be considered an equal to all Newtype Gundam Pilots. Out of all the Oldtypes Gundam Ace pilots, he is by far one of the most skilled as most of the older generation pilots are either retired, discharged, or dead.
Magecraft:
Reinforcement
Mojikara (AN: Mojikara, translated as "Character Power") – Mojikara is a mystical internal energy that is used and manipulated for the creation of various "spells" by way of the kanji (Chinese characters) of the Japanese language. By writing out a character using the Mojikara, the actual character comes to life in the way that its manipulator can use it for assistance and combat.
Mystic Eyes – Koji possess unique mystic eyes that allows him to find, pinpoint, and exploit a weak point within his enemy's defense, body, and fighting style. His eyes turned red when activated.
"Armor" – This Magecraft is similar to EMIYA's Trace ability but instead allows him to create a suit of armor that resembles any Mobile Suit he has seen, including the functions and weapons, but only non-transformable MS and Non-MA. The armor can only take so many hits before it disperses, and each "Armor" only lasts for at best an hour. His mantra is "Armor On"
Command Seal: Same as Kiritsugu Emiya
Grail Wish: To see his dead comrades and family for one last time and say a proper goodbye.
Servant Core: A high tech watch that resembles an Apple Watch.
Servant: Assassin: Katō Danzō (Fate/Grand Order Second Ascension)
Alignment: True Neutral
Hidden Attribute: Earth
Sex: Female
Height: 165cm
Weight: 45kg
Servant Parameters:
Strength: D
Endurance: D
Agility: A
Mana: C
Luck: B
Noble Phantasm: C
Class Skills:
Presence Concealment: A – Presence Concealment is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin class. At Rank A, this Skill hides one's presence as a Servant, making it suitable for spying. It is possible to disappear completely and become nearly impossible to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
Personal Skills:
Synthetic Limbs (Doll): A++ – Synthetic Limbs (Doll) denotes that one's flesh became a man-made mechanism - particularly, a wooden machine (karakuri). Bonus modifiers are added to action checks related to combat and success checks. At A-Rank and above, not only the limbs, but her entire body is an artificial "karakuri doll".
Ninjutsu: A – Ninjutsu is the general term for the secret intelligence techniques, combat techniques, larceny techniques, torture techniques, etc., employed by ninjas. Its system differs between each school. Since Katō Danzō was loaded with the skills of (the First) Fuma Kotaro, her school would be that of the Fuma ninjas.
Doll's Illusionary Arts: B+ – Doll's Illusionary Arts is a Skill unique to Katō Danzō. It allows her to create a solid illusion of either herself or a single ally while also making the target effectively invisible while the illusion is out, allowing for the affected target to either evade a particularly strong enemy and counterattack from an unexpected direction or escape from a desperate situation. However, the solid illusion can only last for up to a minute before it disperses, and a single hit is all that is needed to dispel it. Once the illusionary copy is dispelled by either method, the illusion that is hiding the affected target is also dispersed and their true position will be revealed.
Noble Phantasm:
Mechanical Illusionary Art - Bull Swallowing, Type: Anti-Beast, Rank: C – Mechanical Illusionary Art - Bull Swallowing is the Noble Phantasm of Katō Danzō. When the Noble Phantasm is activated, Assassin first puts her hands together and locks the base of her palms to each other. Once that is done, the locked palms begin to rotate at high speed around the axis of the joined arms to produce a vacuum blade that lashes out and, after drawing the target in, pulverizes them through compression. This technique is an application of the illusion technique of swallowing up a bull that was described in "Otogi Houko", put to practical use. Thanks to a Mystic Code that Kashin Koji himself included, this is endowed with demonic-slaying properties. Just like the anecdotes, it is also possible to employ illusions of "erasing objects from before people's eyes" and "making erased objects appear before their eyes again".
Black Arts Decapitation Method - Moonflower, Type: ?, Rank: ? – Black Arts Decapitation Method - Moonflower is the second Noble Phantasm of Katō Danzō. Due to the fact that she does not seemingly wish to employ it due to it being too much of a murderous technique, all other information about this Noble Phantasm is sealed.
MS
Mobile Suit Serial Number: MSN-001C
Namesake: Command Shiki
Unit Type: Custom General Stealth Assault unit.
Pilot: Koji Himura
Noble Phantasm Connector: When the palms of the Command Shiki rotate at high velocity, they create a field that sucks in any enemies that are within its effective range, which then closes in and detonates once the palms stop their rotation and squeeze shut.
Main Weapons:
2 x High-Frequency/Plasma Dagger – The two High-Frequency/Plasma Daggers that are equipped to the Command Shiki are the Mobile Suit's emergency reserve weapons, and are usually only deployed when the situation gets desperate enough to warrant their usage. The daggers have been equipped with high-frequency technology, which allows the edges of the blades to vibrate at a rate of over a million oscillations per minute. This allows the daggers to slice and stab through heavy enemy armor with little difficulty; however, this is also a fatal flaw, as the high oscillation rates prevent any form of anti-beam coating from being able to be applied as the vibrations would simply disintegrate it in less than a second. To make up for this, the daggers have been equipped with the ability to generate a high-temperature plasma field that coats the blades. While this plasma is less effective against enemy armor than a normal beam saber, it allows the daggers to block enemy beam sabers and, with proper timing, deflect fire from enemy beam rifles. When not in use, they are stored in compartments in the forearm armor.
SC-20K M.A.W.S. – The SC-20K M.A.W.S. that is equipped to the Command Shiki can be considered to be a Mobile Suit-sized version of the same assault rifle that Koji Himura favors, with the main difference appearance-wise being that the weapon uses the chassis of the Jesta Cannon's beam rifle as a base along with the fact that the weapon's main barrel is a beam rifle. This rifle can be either fired as a standard or in a three-round burst for a larger spread in exchange for slightly less power per shot. In addition, the weapon is equipped with an experimental "mecha-shift" frame, which allows it to transform into different configurations depending on the situation within a matter of seconds without the use of external attachments.
• Launcher Mode – The SC-20K M.A.W.S's Launcher Mode is when the underbarrel weapon is a grenade launcher. This grenade launcher primarily fires high-explosive grenades that explode on contact, but is also capable of firing sticky shockers to temporarily disable enemy Mobile Suits and ships, EMP grenades that can short-circuit enemy systems that are within the effective range (so long as they haven't been hardened against EMP strikes), fragmentation grenades to deal damage across a wide area, and even specialized smoke grenades that can both blind enemy visual sensors as well as create a temporary anti-beam dispersal screen that can be used to block beams with power ratings up to approximately 32 MW. The grenades are loaded into 7-round clips which can be replaced when empty. Due to the fact that the grenades are propelled out of the launcher via electromagnetic rails instead of utilizing gunpowder, the rounds are fired in near complete silence in atmospheric conditions.
• Shotgun Mode – The SC-20K M.A.W.S's Shotgun Mode is when the underbarrel weapon is a semi-automatic shotgun that is loaded with 7 Anti-Mobile Suit shells in an adjacent tube and is primarily used for close quarters engagements. The birdshot from each shell have enough momentum to punch through both hardened cover as well as the armor of most mass-production Mobile Suits.
• Sniper Mode – The SC-20K M.A.W.S's Sniper Mode extends the barrel of the assault rifle via an internally stored extension and turns it into a form that dramatically increases the range of the rifle to allow it to hit long distance targets with high precision. Along with the extended barrel, a telescopic sensor also unfolds from the M.A.W.S's frame to assist in long-range targeting whenever the weapon is switched to sniper mode and folds back up when not in use in order to protect the sensor from any unnecessary damage. The sniper mode's firing output is at least 1.5 times that of the MSN-06S Sinanju's beam rifle, which comes at the cost of a slightly lower rate of fire to allow for optimum cooling, and when an optional barrel extension is equipped to the end of the weapon the firing range can be extended even further thanks to the additional targeting sensors and particle compression capabilities of the optional attachment; however, the optional barrel extension must be attached in a way that inhibits the mecha-shift frame from operating properly, and must be manually detached before the weapon can transform back into a form that is more suitable for medium-range firing. It is usually carried in the Mobile Suit's hands at all times, but when not in use it is mounted on the rear skirt armor.
2 x MZM "Aran" Beam Pistol/Saber (Samus Aran's Paralyzer Guns) – The two MZM "Aran" Beam Pistol/Sabers are the Command Shiki's primary short-ranged weapons. They are normally operated as beam pistols with a power rating comparable to that of the RMS-099 Rick Dias's beam pistols but are also capable of functioning as a pair of beam sabers in the event that an enemy unit manages to close the range through the beam pistol fire. When not in use, they are stored in specialized recharging holsters on the side skirt armor.
2 x Beam Saber – The beam saber is a small cylindrical device that is held in the Mobile Suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam sabers use superheated Minovsky particle plasma held in place by an I-Field to form an effective cutting surface that can slice through nearly any material that has not been treated with an anti-beam coating. The Command Shiki is equipped with two beam sabers for use in close-quarters combat, and are stored in the wing bonders when not in use.
2 x High-Frequency/Plasma Arm Blade – The two High-Frequency/Plasma Arm Blades that are equipped to the Command Shiki are one of its two pairs of emergency weapons that are only deployed in the event that all of it other melee weapons have been either lost in battle or have been destroyed. These arm blades are equipped with high-frequency technology, which allows the edges of the blades to oscillate at a rate of more than one million vibrations per second. In addition, the blades are also capable of generating a plasma field that covers the weapons in their entirety, which while not as powerful as actual beam sabers allow them to block enemy beam sabers and protect the main body of the blades as they cannot be given an anti-beam coating due to the fact that the high oscillation rates would simply disintegrate it in less than a second. When not in use, the arm blades are stored within the gauntlets mounted on the forearms.
2 x High-Frequency/Plasma Spiked Knuckle – The two High-Frequency/Plasma Spiked Knuckles that are equipped to the Command Shiki are one of its two pairs of emergency weapons that are only deployed in the event that all of it other melee weapons have been either lost in battle or have been destroyed. These spiked knuckles are equipped with high-frequency technology, which allows the spikes to oscillate at a rate of more than one million vibrations per second. This allows the spikes to punch through heavy enemy armor with little difficulty; however, this is also a fatal flaw, as the high oscillation rates prevent any form of anti-beam coating from being able to be applied as the vibrations would simply disintegrate it in less than a second. To make up for this, the spiked knuckles have been equipped with the ability to generate a high-temperature plasma field that coats the weapon entirely. While this plasma is less effective against enemy armor than a normal beam saber, it allows the knuckles to block enemy beam sabers and, with proper timing, deflect fire from enemy beam rifles. When not in use, the spiked knuckles are kept folded against the forearms so that they don't interfere with the handling of the Command Shiki's other weaponry.
2 x Beam Submachine Gun – The two Beam Submachine Guns are the Command Shiki's secondary ranged weapons. The beam submachine guns utilize an unusual twin-barrel design that allows for a high rate of fire, albeit at the cost of a reduction in power for each individual shot. The weapons were designed to fill in a middle ground between beam rifles and beam Gatling guns; while they have a higher rate of fire than beam rifles it is lower in comparison to beam Gatling guns, and while each individual shot is more powerful than that of a beam Gatling gun it is weaker than a shot from a beam rifle. When not in use, they are mounted on specialized recharging racks on the wing binders.
2 x Jegan ECOAS-type Handgun – The Command Shiki is also armed with a pair of Handguns that are the same type as those used by the RGM-89De Jegan [ECOAS Type], which are shorter versions of the Jegan's beam rifle but are still capable of penetrating Mobile Suit armor. They are typically used with the Command Shiki's Special Visor and Precision Firing Sensor for greater accuracy, and are stored within specialized recharging racks on the leg boosters when not in use.
2 x 60mm Vulcan Head Gun – Built into the head of the unit, these shell-firing weapons are a standard defensive armament in many Mobile Suits. Used primarily for their high rate of fire, they're of little use against Mobile Suit armor, instead used primarily against soft targets like missiles and sensors.
Optional Weapons:
Beam Rifle (Sinanju) – The Command Shiki can be optionally equipped with a beam rifle in place of the SC-20K M.A.W.S. This beam rifle is the same model that was used by the Neo Zeon variant of the MSN-06S Sinanju, the data of which was recovered by ECOAS in U.C. 0096 during the strike and fade operation at Palau to recover the RX-0 Unicorn Gundam.
Bazooka – In place of the SC-20K M.A.W.S, the Command Shiki can be outfitted with a bazooka. As with its human-sized counterpart, the bazooka fires explosive physical rounds at a high velocity that do significant damage on impact. Although it does not have the same penetrative power as a beam rifle, the bazooka does more extensive damage and is easily capable of destroying a Mobile Suit in one shot or breaking through the armor of a battleship with a single, well-placed shot.
Mega Bazooka Launcher – The most powerful class of beam weapon used by Mobile Suits, the Mega Bazooka Launcher is a large mega particle cannon with firepower exceeding that of a warship's main guns, which draws its power from a built-in thermonuclear reactor. Though mega launchers are equipped with maneuvering verniers, their sheer bulk reduces the mobility of the Mobile Suits that carry them, and due to their high power requirements, they must spend a considerable amount of time charging up prior to each shot. To speed up this recharging process, additional Mobile Suits can be connected to a mega launcher to serve as energy tanks.
Special Equipment and Features:
Assassin Servant Core – The Assassin Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Assassin Servant Core is Xuanzang Sanzang, an Assassin-class Servant. When Assassin is within the Servant Core, the Command Shiki gains the abilities and stats of Katō Danzō, on top of its normal abilities.
Weapons Rack – The Command Shiki's backpack has been modified to incorporate a Weapons Rack that is similar to the ones equipped to the RX-79[G] Gundam Ground Type and the RGM-79[G] GM Ground Type. Like its predecessors, the rack is capable of carrying a variety of armaments and munitions for both itself and the other members of its squad.
Bio-Sensor (Modified) – A technological variant of the Psycommu system developed by Anaheim Electronics. Although its full capabilities are unknown, its primary purpose is to allow a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor could also have a rather surprising side effect when the pilot is mentally and emotionally focused enough (usually when angry or upset) to cause the bio-sensor to amplify the power, speed, and strength of the mobile suit for a short period of time. The Bio-Sensor that is equipped to the Command Shiki has been modified to work in tandem with the unit's modified NITRO System to make up for the decrease in raw power.
360-degree Cockpit
NITRO System (Modified) – The Newtype Injection Trace Reformed Oldtype (NITRO) System is a new version of the Psycommu System. The NITRO System forcibly enhances a normal pilot into a Cyber Newtype temporarily, and causes the Mobile Suit to emit blue flames during the process. It improves the response time and allows the use of complicated fire control systems as well as remote weaponry such as Bits and Funnels. However, the process of forcibly turning the pilot into a Cyber Newtype involve "rewriting" the brain, and this causes the pilot's personality to become unusually aggressive and unstable. The version of the system that has been installed onto the MSN-001C Command Shiki has been extensively modified to lower the strain on the pilot's mind, and by extension lower the aggressiveness and instability of their personality when the system is active. In short, this particular variant of the NITRO System sacrifices some of the raw power of the original system in favor of a much longer operating time, making it much more favorable in battles of endurance. However, one of the modifications to the system was to give it the ability to work in tandem with the Bio-Sensor, allowing it to make up for the decreased power of the modified NITRO System.
Special Visor – Mounted on the head, the special visor lowers and covers the normal visor of the suit when in use. This special visor is equipped with additional sensors, granting the suit better firing accuracy in mid to long range battle. The visor also improves the suit's ability to search and detect enemy units.
• Precision Firing Sensor – The special visor of the Command Shiki has an additional precision firing sensor located in the center. This additional sensor further improves the suit's firing accuracy.
Experimental Thermo-Optic Camouflage System – The Therm-Optic Camouflage, also known as Active Camouflage, is a special camouflage technology which enables the equipped unit to blend in with the environment, making it nearly invisible to the naked eye. It is an active stealth system which projects ambient conditions of the opposing side and thus rendering the masked object transparent by transmission. The system has not yet been perfected due to it still being in the experimental stage, as it is unable to compensate for sudden changes and physical impacts, nor is it impervious to close observation.
Armor: Luna Titanium Alloy w/Anti-Beam Coating
Appearance: A Custom redesigned version of a Delta-Plus, with elements from Cherudim SAGA Gundam and the Delta Plus in terms of the body frame, with the exception of the head unit being a hybrid of the Mega-Shiki's head and Optimus Prime's Head and face from the first three Bayformer films. Meaning the faceplate is a bit edger similar to Optimus along with Clavicle Antennas resembling the Cherudim's Clavicle Antenna. This doubles as communication receivers that allow it to work in any communication interferences such as Minovsky effects; it can also shield the sensors from external interference like radar and electromagnetic waves. he Shiki, retains its Image Directive Encode (IDE) system sensor on the left side of its head and on top of the visor is the Head Mounted Precision Targeting System visor, which is an improved and similar appearance to the RGM-89De Jegan [ECOAS Type]-Conrad. The visor itself is still black but with blue optics behind it.
The legs remains the same, except with armor plating covering up the exposed area of the legs to the point it looks like any other EF mobile suits or Gundams, attached to the calf of the legs are additional leg boosters similar to the ones on the RX-80PR Pale Rider, it also doubles as a hidden holster for the beam pistols.
The armor skirt remains the same, with the side skirts having holsters similar to GM Sniper K9, but slightly smaller. The Forearms of the suit are that of the Mega Shiki but has the two small attachments similar in appearance with the Strike Freedom's MX2200 Beam Shield Generator. The torso has been given more armor for more protection to the cockpit and it is a mixture of both the Delta-Plus and the Cherubim SAGA's torso, and the backpack remains the same for the Command Shiki but the backpack thrusters had been modified to incorporate additional thrusters.
Also, the wing binders is that of the Delta-Plus with the empty slot/rack modified to hold rifles The shoulders are a cross between the Delta-Plus's original shoulder, and the Cherubim; meaning the shoulders can be used as a mount to store rifles if needed. Both Shoulders have small shields similar to the Cherudim SAGA's Small Shields but produce an I-Field powerful enough as the Unicorn Gundam when transforming to Destroy Mode.
Colors: Black similar to the Cherubim SAGA's color.
Info: Originally, the 35th TERA division was planning to have the Hyaku Shiki to pull out of Storage and have it updated with the latest specs as well as upgraded to give to Koji as part of the revival and restoration projects for all old MS that are in storage but decided against it. Instead, they decided to repair and upgrade a mostly intact Delta-Plus that was abandoned by Riddhe Marcenas though the transformation function was damaged beyond repair it was removed and the unit was redesignated as a Shiki unit. The unit has customized to allow Koji to perform solo stealth missions and heavy assaults as well as to utilize his combat style. The new color scheme allows the MS to blend more into the background at night or in space. The Suit is equipped with an experimental stealth tech, and the additional thrusters would allow the suit to go at high speed equal to the Unicorn and the Sinanju Stein. The suit's performances use the data from Koji's own combat data, along with the late Char Aznable's and late Full Frontal's data. The Command-Shiki for intents purposes is meant to be both a command and a commando unit and is given to Koji for his services and that they thought that his old Jegan Ghost wouldn't be enough.
Variants:
-FATB-001C Commander Shiki Full Armor Thunderbolt: Full Armor Shiki, uses the same equipment as the FA-78 Full Armor Gundam (Thunderbolt sector use) including the rubber joints. But the equipment is upgraded to current specs and the shields are included with 2x 4-missile tubes on each shield. The left and right arm shields include beam swords, with the barrels of twin barrel beam rifle can retract itself.
-MSN-001C-G Command Shiki Glansa: Based on the AGE-1G Gundam AGE-1 Glansa but without the DODS rounds and Glansa Launcher.
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