Hello again, this is SignalHunter with the Onyx Faction prologue and like the last prologue, it will be a set of short stories that will explain how each faction works and what their mobile suits are like. I hope you can enjoy these; they aren't really my best ones.

I do not own anything expect for my OC, the custom faction units, and ships. Other OCs and their units belong to their respective owners along with any characters belonging to their respective franchises.


Error O: Restoration

[Wreckage of Core 3]

[Play OST-Fearful Experience-Persona 3]

Core 3, the base of operations for the former Karn Faction of Neo Zeon as it was now nothing more than debris clumped together with several asteroids. However, there was activity within the vicinity of the former colony as a lone Zaku I was flying around with a small booster pack used in the Thunderbolt Sector. It was painted all black, making it hard to see in the depths of space as it headed towards the ruined colony. The unit arrived at the outside of the destroyed colony, more notably the back area as it seemed to be outside one of the ports as the doors were closed. Suddenly, a hologram appears infront of the unit that too the form of an input for a password as the unit inputs the password. The password was correct as the door opens up and the Zaku enters. However, midway through, it was halted by a pair of what seem to be yellow colored sideways cylinder that is bisected by a 3-panel cockpit that has a monoeye sensor on the top middle. On the right side of this cylinder was a standard Zaku II 120mm machine gun that was mounted on top while on the left side seemed to have a 6-tube missile launcher.

"When dawn breaks…" One of the pilots of those cylinders said that oddly sounds like a robot.

"The wolves shall rise and hunt for their prey." The pilot of the Zaku I, who was male, said.

"Password confirmed, welcome back to Area "Omega"." That robotic voice said once again as the cylinders return to wherever they came from.


[Area Omega, Hangar Bay]

[Play OST-Team Room-Phantasy Star Online 2]

The Zaku I heads further in and arrives at what seems to be a hangar bay as it seemed to be almost empty as there were only about like 20 engineers wearing the standard Sleeves version of the Neo Zeon pilot suits as they were operating several Junior Mobile Suits and using PDAs along with what seem to be Automata Dolls doing engineering work. As for what mobile suits were there beside the Zaku I, there was actually none, only parts that range from Zaku III legs, Gouf arms, to Geara Doga shields. The Zaku I's cockpit opens up as the pilot was equipped with a small vernier backpack as he flies towards an opened door as the engineers look past him. Seconds later, he finds himself in what seems to be a command room that mostly had Automata Dolls operating the sensors and there was only one human inside that was wearing a black version of the Sleeves pilot suit as he notices the newcomer.

"Welcome back CUBE, how did the mission go?" The person said who was male with a tone of little emotion.

"It was a boring mission, why must you have me do these mediocre tasks?" The Zaku I pilot, now known as CUBE asked with a bit of disappointment.

"You were the only one available that could be able to do this type of job and have the item intact, which I assume you have." The man answered as CUBE hands him a briefcase.

"Indeed I have, but I have to warn you. We may have attracted an unknown factor to this "war" of ours." CUBE states as he starts to leave the room.

"We are an unknown factor ourselves, besides, you aren't even human CUBE." The man said to CUBE as he chuckles.

"I could say the same thing to you, "Ghost of the First Tohsaka"." CUBE fired back as he leaves the room.

""Even though I can never live up to "his" expectations, I can still protect the future, no matter the cost." The man states as he takes a look at the briefcase that has an emblem on top.

The emblem had a profile look of a wolf with red eyes facing left as the words "104th Joint Tactical Forces" are on the bottom as the emblem for the Sleeves of Neo Zeon in the middle.


[Earth's Orbit, Federation Convoy]

[Play OST-Anxiety-Valkyria Chronicles]

Above Earth's orbit is a small Federation convoy that consisted of 5 Columbus-class transport ships that were escorted by 3 Clop-class light cruisers, and a single Salamis Kai-class ship along with 2 5-man MS squads that consisted of only 4 Jegans and a Stark Jegan as the commander.

"Federation Command, this is Chariot 04 inbound with several cargo crates and are awaiting pickup." The male captain of the Salamis Kai-class said over the comns.

"Roger that, Garuda-classes are inbound in the atmosphere for pickup, estimated time is an hour." A female operator replied as the channel shuts off as she opens up another channel.

"Earth to space communications will be disabled for an hour in this area, recover what we need and leave no survivors." The operator states to an unknown party.

Meanwhile, above the convoy was seemly nothing, before black cloth comes off of 2 large MS sized containers as they start to open up. While the contents of what's inside the containers are unknown, several dark pink monoeyes glow in the dark as the sound of clamps being released is heard. Back at the convoy, a random Jegan was surveying the area as it notices a glimmer above it as it looks upwards to see a flicking light far off. The pilot tries to zoom in to see what it was, but before they could identify it, a slim yellow beam pierces the cockpit rom where the light was as the unit was silent and detonated.

[Play OST-Defensive Fight-Valkyria Chronicles]

The other mobile suits take battle positions as they try to locate the several Sturm Faust rockets rain from above as the Jegans avoid them while also trying to shoot them down. While most of them were able to destroy the inbound rockets, some of them slip by as they slam into the bridge of a Columbus-class as the ship was silent, but whatever it was holding was still intact.

"Shit! Who the hell decided to attack a Federation Convoy?!" A random male Jegan pilot said as he tries to find the enemy.

"My guess, Neo Zeon Remnants since pirates would have to be stupid to attack a Federation convoy and while the Laplace Box was revealed, some remnants refuse to believe and still fight for their purpose." A female Stark Jegan pilot concludes as she wasn't wrong as the attackers reveal themselves.

The attackers were revealed to be about 19 mobile suits as they seem to be all the same unit, but are a mixture of different Zeon mobile suits as the head uses the Geymalk design minus the frontal horn that was replaced with a head beam cannon from the Zaku III in the mouth area. The chest uses the Geara Doga base with the addition of a chest plate similar to the Sleeve's Dreissen unit along with a 60mm vulcan pod on the left top of the chest and what seems to be a beam cannon on the lower torso. The shoulders are the Geara Doga in design with the right one being enlarged to be a proper shield seen on Zeon units with the left one having spikes so they can be used in combat. The arms are the Geara Zulu's with the addition of sockets for shields and a gauntlet. The side waists mount Cracker Grenades with a pair of beam tomahawks on the back. The leg uses the Zaku III Custom with additional thrusters along with beam/heat knives on the upper part of the leg. The back mounts the Geara Doga backpack with the addition of sub arms on the sides that hold onto a 180mm recoilless short rifle on the right side with a beam bazooka on the left side. It was painted dark green with blood red as secondary and dark yellow trimmings with the monoeye glowing dark pink and having white lights. Most of them were wielding beam shot rifles similar to the Geara Zulu's own while others have what seem to be the 90mm machine gun used by the Zaku II Kai.

"What the hell are these freaks?" A Jegan pilot questions the design of the new enemy.

"Seems like the remnants are even more desperate." Another Jegan pilot states as the rest of the units aim their weapons at them.

"Don't underestimate them, right now we got a job to do." The female Stark Jegan pilot orders as the new enemy units charge.

The Jegans open fire as a volley of pink beams faces the Zeon units. The beams mostly miss, but the ones that did hit seemed to only stagger them before one of them was obliterated by the beams as it pierces the chest, detonating the unit while taking the left arm of another unit. The enemy returns fire with the 90mm machine guns as while normally the bullets would do little damage to the Jegan, they seem to actually damage the unit as one of the unit's shield was torn apart before it returned fire as it destroyed the Zeon unit without the left arm. A Stark Jegan equipped with a hyper bazooka fires a scatter shot round at a group of 3 units followed by 3 regular shots. The scatter shot releases a fan of shrapnel as 2 of the 3 Zeon units avoided it as the last one took the full force of it as it tore through most of its armor before a regular shot hits it in the torso and destroys it.

"Damn, these units are sure durable, thought Neo Zeon units were fragile as hell." The female Stark Jegan pilot states as they continue to push forward.

"Commander, I tried contacting Federation Command, but it seems that our communications are jammed and any nearby Federation ships are too far away to contact." A Jegan pilot states to the Stark Jegan pilot.

"So, we're isolated…Alright, have the convoy escape the combat zone while we provide…" The pilot states before she was interrupted by sudden and numerous blasts as she turns behind her to figure out what happened.


[Play OST-Defend Againist the Horde-Elsword]

Turns out, the convoy ships minus the bridgeless Columbus-class had their engines destroyed by an unknown force, but a glimmer of a navy blue arm could be seen amongst the smoke as it disappears. The Federation MS squads were distracted too long by this as one of the new Zeon models discards its 90mm machine gun as pulls out both of its beam tomahawks and swings one of them down a Jegan's chest as it tried to block the strike with its beam rifle. Rifle is sliced in half as the tomahawk slashes the chest, but doesn't hit the reactor or the cockpit as the Jegan strikes back by ramming its shield into the chest as the Zeon unit ceases to move with the Jegan removing its shield from the wreckage.

"Damn, looks like we have to evacuate the crew and destroy the cargo if these bastards want it." The damaged Jegan pilot states before his unit was grabbed on violently as he turns to see what's holding him.

The destroyed Zeon unit the pilot thought he destroyed was still operational despite the chest being crushed as its grip on the Jegan refuses to lessen. The pilot tries to escape the unit's clutch before his unit detects that the beam cannon was charging up. The pilot tries to use the Jegan's arms to grab something, but the Zeon unit's arms locked them in as he decides to go with a second option. He launches the Jegan's side waist grenades from their racks as they hit the Zeon unit, but it was too late as the beam cannon fires and cleaves through the Jegan as the grenades makes contact, destroying the attacker as well. The Federation forces were being pushed back as they were trying to defend the evacuating crew of the convoy fleet, but they were being shot down by the inbound Zeon forces as they mostly ignore the Federation MS units. The outer sides of the legs of the new Zeon models open up to reveal 3 Sturm Faust rockets on each side as they all fire. However, a Jegan managed to destroy another new model by firing twice into the torso area as it detonated. One of the Stark Jegan, armed with dual beam rifles, charges in as the Zeon units took notice and open fires on the inbound machine.

"Don't worry about me, just focus on getting the crew out of here!" The Stark Jegan pilot, who was male, ordered the others as his unit opens fire.

The Stark Jegan rapidly fires its twin beam rifles along with firing its missiles as the launchers ejected themselves once they were used up. Most of the shots hit 2 new models as they stagger as the missiles deliver the final blow. Another enemy unit attacks from behind as it swings down a beam tomahawk, but the attack misses as the Stark Jegan discards its beam rifles and grabs the unit and uses it as a shield while 2 more Zeon units fire their machine guns at the shield, shutting it down in the process. The Stark Jegan charges at the attacking foes with the unit shield as it kicks it in the back as it fires grenades from the forearm armor. The grenades detonate and destroy the shield as it creates a smokescreen that blinds the shooters as the Stark Jegan closes in. The unit pulls out one of its beam saber and switches to a high output mode as the saber turns into a short blue blade and stabs one of the shooters repeatedly through the chest as it shuts down. The other shooter uses its beam bazooka as it fires what seems to be a ball of yellow energy instead of a regular beam at the Stark Jegan. Having no time to escape, the Federation pilot has his unit rip the 180mm rifle from the downed shooters back as it fires a shot before the ball blasted a part of the upper torso and destroys the Stark Jegan. The round from the rifle tears right through the chest of the other shooter as it detonates.

"Geara Echo loses exceed expectations, permission to reveal Geara Phantom is authorized." The female operator states as the sound of an ammo clip being loaded into a rifle is heard.


[Stop OST]

The Geara Echoes stray away from the remaining Federation mobile suits as the pilots were confused at this action. Their guard didn't go down as a small fleet of 3 Musaka-class ships come into view, but were out of firing range. 8 out of the 10 Geara Echoes retreat to the hangars of the ships while 2 remain as they watch the Federation units.

"What the hell is going, why aren't they attacking?" A random male Jegan pilot questions.

"Not sure, but we should be on our guar…" The female Stark Jegan pilot states but was interrupted as the unit's cockpit was pierced by a green beam saber as the remaining Federation mobile suits turn around.


[Play OST-Moon Knights-Super Robot Wars OG: The Moon Dwellers]

A mobile suit dematerializes behind the motionless Stark Jegan as the beam saber turns off and the unit is pushed aside for a full body view of the new mobile suit. It uses a combination of different Zeon and Zeonic-like mobile suits; the head uses Rick Dijeh design. The chest uses the Jagd Doga base with the addition of a scattering mega particle cannon in the stomach area similar to the Sazabi's. The shoulders use a combination of the Efreet Schneid and a larger version of the Geara Doga's shoulder shield on the bottom with the addition of 4 heat knives on each shoulder with 2 front and back. The arms are the Efreet Schneid's with 2 spikes on the arms. It had the side waist skirt armor, but on the back, it seemed to have a pair of Kel-Tec KSG Shotguns. The legs uses the Gelgoog High Mobility R Type design while covering the boosters with thin sheets of armor and mounts a pair of beam cannons on the front. The backpack uses a combination of the Doven Wolf's backpack with the Rick Dijeh's binders. It was painted dark navy blue with grey as secondary and black trimmings. The monoeye glows blood red with the lights being green. It was wielding what seems to be Beretta ARX160 Assault Rifle with a Beta C-Mag as the clip as the underbarrel had a Sturm Faust attached to it.

"You kidding me? Another new model?" A female Jegan pilot questions after seeing the new enemy.

"Don't be distracted by it, we still have a job to do." Another male Jegan pilot states as the others take battle positions.

"Authorization to use the Geara Phantom's full arsenal is permitted, give them hell." The operator states to the pilot of the Geara Phantom.

The pilot says nothing as the Geara Phantom's body starts to disappear in front of the Federation forces before there no trace of it anywhere. The Jegans try to locate it but to no success before the Geara Phantom reappears to their right and fires it assault rifle. The weapon fires several yellow beam bullets at the surprised Jegans as the bullets manage to destroy one of them and fire its underbarrel Sturm Faust as the unguided rocket destroys another Jegan's shield along with its arm. The shieldless Jegan discards its beam rifle and pulls out a beam saber and charges in. The Geara Phantom stores its beam assault rifle underneath its left shoulder shield and pulls out both of its KSG shotguns and begins to fire as solid buckshots slam into the Jegan as it tore apart the armor before detonating. Another Jegan gets behind the Geara Phantom and opens fire with its missiles, but are immediately destroyed as the target turns around and 2 small pods pop up from the top sides of the Geara Phantom torso near the head as they fire blue lasers that sliced the missiles before they made contact. Before the Jegan pilot had any time to react, the Geara Phantom quickly charges as the spikes on the left arm swing forward, allowing for the unit to stab the Jegan right through the chest and discarding it before it could detonate.

"What the hell is this? Are these people even human?" A Jegan pilot questioned as he starts to lose hope before a Sturm Faust blasted the unit's torso apart.

"To answer that question, maybe…" The pilot of the Geara Phantom said with a dark voice that seemed to echo as his unit disappears.

"Repositioning." The pilot said as his Geara Phantom reappears and proceeds to blast away a Jegan with the KSG shotguns before the gun itself seemed to change form as the barrel seemed to be swapped out for a slimmer one with the upper part being removed and an ammo clip was loaded from the bottom.

The new KSG fired regular bullets at a high rate similar to a machine gun as the volley of bullets force the last 2 Jegans to separate from eachother with the Geara Phantom disappearing once again. The 2 Geara Echoes made their move as they aimed for the disabled convoy fleet while also taking care of the escaping shuttles with precision, leaving no survivors. The Jegans tried to intercept, but when they were in firing range, several small explosions tore apart the armor of the mobile suits, forcing them to back off. Upon closer inspection, the explosions were caused by Hide Bombs that seemed to been in the area for some time. The damaged Jegans were barely operable with their arms looking like they could break at any moment. They were finished off by the Geara Phantom as it reappears and the binders on its back rotate forward and open up to reveal what seemed to be beam cannons as they aimed at one of the damaged Jegans and fires, completely blasting right through the armor. The cannons stopped firing and heat is vented through the back. The other damaged Jegan throws its shield as a last resort with the arm breaking after being thrown. The beam cannons on the sub arms are taken out as one of them creates a beam saber as it slashes the shield while the other one aims at the Jegan and fires, destroying the last Federation unit.

"Targets eliminated, I'm leaving." The Geara Phantom pilot states as the unit disappears once again.

"Copy that Reyes, retrieving package now." The operator states as the 2 Geara Echoes slices open the one of the hangars of the bridgeless Columbus-class.

Once the cutting was done, the door was forced open to reveal its contents as light was shed inside the dark room. Inside the abandoned room was the Rozen Zulu that was first and last seen during the Laplace Conflict. It was still in its damaged state along with the addition of having most of its armor and weapons stripped off minus arm mounted INCOM weapons and shield. The 2 Geara Echoes quickly moved in to retrieve it as they carry the somewhat intact mobile suit out. The 2 successfully leave the combat area with the unit in tow as the escape crafts were all but shot down.

"Package retrieved, returning to Point Delta." The operator finishes as the Rozen Zulu is loaded into the leading Musaka-class as the fleet sets for its course.


[Earth, Odessa Mining Base]

[Play OST-Tailing in Darkness-Princess Principal]

Meanwhile on Earth, at the former Zeon mining base, there were several Zaku I's that seemed to been remodeled for mining duty as they were equipped with giant drills and shovels. They were working at the pits with modified Zaku Tanks with large storage packs on their backs as the Zaku I's load stones and other materials into it. As this was progressing, nearby inside the main base behind the door of main office room was a conversation between 2 people over the comns.

"You kidding me? Granada is asking for another shipment of building materials? We just sent one a week ago." A middle age man states to the person on the other side.

"Well, that doesn't matter, the war is nearing and we need all the resources we can get, this "Azure" Faction isn't just going to let us grab our supplies, so that shipment better arrive on time as you did signed that contract." A gruff man said on the other side and sounded a bit angry.

"Okay okay… you'll have your materials by tomorrow, just don't terminate it." The middle age man responded as the call ends and he sighs.

"Why must I be involved in this matter?" The man states as he rubs his temple as the door to his office opened and he turns to see who it was.

"What is it you want this time?" He starts off as he seems to know this person.

"…" Was the only response he gets, but is handed a small tablet as he takes a look at what was being shown.

"18 Re-entry shell units and that S-11 you left here, you sure this is what you want?" The man asked as the person said nothing again.

"I'll take that as a yes, I'll have them transported to Palau by today and as always, I won't say anything about as told with our contract." He finishes as the person leaves the room, taking the tablet with them.


[Side 6, Nighttime]

[Play OST-Recall~Hint-Persona 5 (Repeat at 40 second mark)]

Inside one of the Side 6 Colonies, it was rather quiet with most of its inhabitants either staying at home or working overtime, however, something still feels familiar in this certain colony as a person with a black cloak walks through a forest as there seemed to be 90mm shell casings on the ground as the person walked pass them.

"For so long, it has waited." The person starts with a feminine tone, indicating the person was a female as she walks down a trail.

"Waiting for the right time to start this war."

"In order for its competitors to reach their promised wish."

"However, as stated with the rules, there can be only one winner."

"Or is it not?" She stops.

"Who knows? This war is the first of its kind."

"However, the journey has started again." She finishes as she looks what's ahead of her, showing her glowing amber eyes as she suddenly disappears.

[Error Deleted]


That's the end of the prologue for the Onyx Faction. Sorry for the long wait, there really is no special reason why this chapter is so late as I have been SERIOUSLY distracted by playing too much Overwatch and Xcom 2, I'm so sorry, I'm been addicted to them, you might find a shout-out to a certain Overwatch character in this chapter. Anyways, I hope you readers like this prologue.

Here is the profile for the faction.

Organization: 104th Joint Tactical Forces, Beowulf Corps

Type: Organized Neo-Zeon Remnant Force

Motto: "Shall the enemy know the wolves howl"

Info: Dating back to the start of the One Year War, they were originally known as the Midnight Fenrir Corps. They were comprised of several supporting units and a mobile suit company while also in secret having Mages of the former Tohsaka family after they gave up on the Holy Grail after it disappeared. The Mages began to modify the corps mobile suits by incorporating Jewel Magecraft, which allowed them to be stronger than most standard models of the OYW. Their effectiveness proved their worth as the Corps participated in several historical OYW battles, even battling and defeating an incomplete Gundam prototype known as Mudrock. By the time the Federation started to field mobile suits, the Corps stayed strong despite Zeon losing ground. Thanks to the Jewel Magecraft improvements, they suffered minimal causalities and managed to defeat the complete Mudrock Gundam, leaving it inoperable as near the end of the war, they decided to retreat last while covering fleeing Zeon units. However, when their H.L.V. was lost, they joined with Zeon Remnant forces in Australia. The Corps officially disbanded when they decided rescue a stranded allied unit from a Federation Assault, there, most of them managed to use a H.L.V. and escape to space.

In U.C. 0083, the Mages of the group joined up with the Delaz Fleet as they provided the fleet with enhanced mobile suits while also helping develop the Dra-C and enhancing the Neue Ziel when Axis Zeon donated it. They saw formidable combat againist the Albion and its mobile suit team while losing some of their best pilots. The remaining members were among the surviving Delaz Fleet members as they joined up with the Axis Fleet, but they disappeared after joining up. In truth, they retreated back to the Republic of Zeon and stayed inactive for 3 years.

By U.C. 0086, when the Gryps Conflict started, they joined up with the AEUG and combated Titan forces while also testing out an updated version of the Jewel Magecraft enhancement used in mobile suits as they battled till the end of the conflict. At the same time, they began to study the Newtype effect and defected to Neo Zeon in order to further study Newtype mobile suits. They managed to regroup with some of their former Midnight Fenrir Corp allies and together, they formed the Beowulf Corps.

During the First Neo Zeon War, they sided with the Glemy Faction and managed to produce most of the faction's high performance machines such as the Geymalk and mass produced Qubeleys, but in the process, they suffered high causalities as they were mostly sent to suicide missions to allow ally forces to escape. When Glemy Toto was killed in action, the Corps quickly retreats from the war and managed to find themselves joining up with Char's Neo Zeon.

The Second Neo Zeon War truly hit the Beowulf Corps hard in terms of manpower as most of their able pilots were sent to the frontlines when the Axis began to drop. Most of their forces were killed in action, but the survivors were battle hardened and managed to escape with the Corps retreating to Earth along with taking experimental Jewel Magecraft data that would be later used in the Psyco Shard Generator.

The only battle the Beowulf Corps participated during the Laplace Conflict was the Battle of Torrington Base where they mostly provided OYW Jewel Magecraft enhancements to the Zeon Remnants and gathered the remaining survivors to retreat to the wreckage of Core 3 where it would become the Corps main base of operations. When the conflict was over, they truly didn't believe that the Federation wasn't just going to let Zeon keep their independence as they sent an undercover agent to the Axis to spy, but was caught by a mage and his detachment of combat homunculus after seeing the emblem. The spy escaped and the Corps learned of the Azure Faction, fully knowing that they had members of the other 2 founding families of the Holy Grail War and learning of the reappearance of the Holy Grail.

Mobile Suits: Utilizes mostly Neo Zeon's mass produced mobile suits that are enhanced by Jewel Magecraft, but they do develop their own mobile suits by combining parts.

· BCMS-05 Geara Echo

· BCMS-016 Geara Phantom (Commander)

· AMS-119 Geara Doga

· AMS-129 Geara Zulu

· AMX-014 Doven Wolf (Limited)

Ships and Transports: Uses mostly old and Neo Zeon warships with a few stolen Federation ships.

· Endra-Class

· Musaka-Class

· Rewloola-Class

· Chivvay-Class

· x2 Dogosse Giar-Class (Stolen from the Titans after collapse)

· Gwazine-Class

· Base Jabbers (Type 89 variant included)

· x1 Modified Dolos-Class

· x1 Gwadan-Class (Stationed at main headquarters)

· Irish-Class (Stolen and updated with better defensive and offensive weaponry)

Bases: 4

-Area "Omega": Using the wreckage of Core 3, it serves as the main headquarters for the Onyx Faction; it was upgraded to have hidden defensive guns and spaceports for their ships while having a small defensive fleet. It also serves as the main area for Magecraft R&D.

-Point "Delta" Located on the rebuilt Pezun asteroid base, it serves as the faction's main mobile suit R&D area while also serving as a resupply checkpoint for any Neo Zeon Remnant forces.

-Granada: Serving as the main production area for mobile suits, it was acquired by the faction after "persuading" Anaheim to lend their control over the mobile suit production to them.

-Odessa Base: Not actually owned by the faction, it is owned by a civilian mining company that made a contract with the faction to give them the supplies to their mobile suits in exchange for protection.


Here are the 2 main MP mobile suits used by the Onyx Faction.

Unit Serial Number: BCMS-05 Geara Echo

Namesake: Geara Echo

Unit Type: General Purpose Mass Production Mobile Suit

Main Weapons:

-x1 60mm Vulcan Pod: Mounted on the left top of the chest near the head, they do minimal damage to mobile suits, but can destroy their sensor units along with lightly armored targets like missiles and jeeps. Pod is not a fixed weapon, but is rather used for close encounters and for something to shoot down the missiles.

-x1 Small Beam Cannon: Mounted in the mouth of the unit, it fires a slim beam similar to the one used by the Zaku III and its power level is slightly higher as it is 2.0 MW instead of 1.6 MW.

-x1 Beam Shot Rifle: The same one used by the Geara Zulu's, it has a second barrel underneath the first one that fires a diffusing beam which is basically a shotgun on the second barrel while the first barrel is a regular beam rifle.

-x1 MMP-80J 90mm Machine Gun: Serves as an optional main weapon or stored in the shoulder shield, while it is an old and outdated weapon, the Beowulf Corps installed Jewel Magecraft into the weapon to empower the weapon to deal damage to the modern age mobile suits. It can fire up to 32 rounds before reloading and also uses a grenade on the underbarrel for more firepower

-x1 Beam Spray Cannon: Located on the lower torso, it uses the same tech from the beam spray gun and is rather weak in firepower when firing from far range, but like the gun, it can deal serious damage when up close.

-x1 Shoulder Shield: Using the Geara Doga's shoulder part on the right shoulder, it was enlarged to help the unit block blows from beam or physical shots. It also can carry an extra weapon, ammo, or 4 Sturm Faust rockets.

-x1 Spiked Shoulder: Mounted on the left shoulder, it uses iron spikes similar to the one's used in the nails of the Zee Zulu and can easily stab right through a mobile suit with minimal armor. Spikes can be heated for extra damage.

-x4 Cracker Grenades Mk-II: A upgraded version of the old OYW Cracker Grenades and is mounted on the side waists with 2 on each side. It uses overloaded E-Caps to deal physical and beam damage to unit with the addition of the regular grenades and shrapnel.

-x2 Beam Tomahawks: Stored on the back waist, they serve as the unit's main melee weapon. They are similar to the ones used by the Geara Zulu, but beam emitters on this one allows it to become a beam saber if needed.

-x6 Sturm Faust Launchers: Located inside the lower part of the legs with 3 in each leg, these outdated weapons are still able to destroy most modern age MP MS with well-placed shots. The outer side of the leg open up to allow them to be fired or be grabbed to be fired from the hand.

-x2 Beam/Heat Knives: Located inside the upper part of the legs, they act as last resort melee weapons. The knife is a double-edged one with simple turning mechanisms to quickly swap between the blades. The front part uses the standard military knife design with the ability to heat up for more damage while the back part uses a small beam emitter to create the melee weapon.

-x1 180mm Recoilless Short Rifle: Mounted on the right back and is held by a sub-arm, it is the same as the Guntank's own weapon as it is recoilless along with its high firepower to destroy mobile suits. While it is classified as a rifle, it is more preferred to use it has a back weapon then a handheld one.

-x1 Ex-T1-1 Beam Bazooka: The prototype for the beam bazooka used by the Rick Doms and is mounted on the left back with a sub arm holding onto it. This weapon is actually stronger than the complete version due to it firing a condensed ball of energy at its target as a projectile rather than a traditional beam. The weapon has a E-Cap instead of a generator to reduce costs and for easy maintenance. The weapon can fire about 15 shots before needing to reload.

Optional Weapons:

-135mm Anti-Ship Rifle Mk-II: From the Zudah, it was upgraded so it can fire different types of shells that include AP Titanium tipped rounds or rounds filled with chaff that can counter most types of beams, similar to the Big Rang. The downside of this weapon is that it delivers a powerful kick and can knock the mobile suit back if not stable.

-MIP-X79-E0-Type BSR (Beam Sniper Rifle): Used by the Zaku I Sniper Type, this version is similar to the one used by Yonem Kirks, expect it was enhance with Jewel Magecraft to allow the weapon to keep firing with overheating, but can still overheat if not careful. Rifle connects to the unit's generator to fire.

-Sea Serpent: From the Hambrabi, it is mostly used in capturing operations as it fires a grappling hook that can send electric shocks to its target if it were to grab something.

-Cobbled Shield: Made from a unholy combination of several different things and can actually work as if it was an actual shield. It uses the body of the Gogg with the front part minus the weapons as they were replaced with the chest piece from the Dom with a large beam scattering gun smacked right in the middle of it, a phonon maser gun from the Zock is on the head socket located inside a head that can be described as a Dom head being able to see in all direction, 240mm missile launchers from the Z'Gok placed behind facing upwards with head included, a modified version of a Capule's arm with the iron nails that can extend and be used as a whip or a hook, and the shield from the Gyan wielded into the Gogg's body underneath. This strange junk weapon covers the body from any frontal attacks and is rather durable with the mixing and Jewel Magecraft. A Beowulf Corp engineer once quoted "What have we created?"

Special Equipment and Features

-Jewel Magecraft Enhancements: Located in the core of the unit, it amplifies the unit's durability, engine power, generator output, and sensors to make it comparable to current generation mobile suits. Any weapons with this enhancement are also amplified for better firepower and piercing.

-Prism Entry Device: Always carried by the unit and is stored inside the unit. It takes the design of the original Bubble Shield from the Halo Starry Night trailer and deploys a cube prism that encases the unit within it. The prism can withstand the force and heat from entering the atmosphere along with providing limited protection against physical and beam weapons. It utilizes Jewel Magecraft to create the prism and to allow the unit to safely enter the atmosphere without burning up. The downside is that the unit cannot shoot out and is not ID locked, so it can be used by enemy units if grabbed. The shield can be used for capture operations, defense moments, or even change shape to form a large shield to cover others or bash enemies in since it is a type of physical shield.

-Sub-Arms: 2 are mounted on the sides on the backpack, they are mostly used to hold onto to extra weapons, but they have the arm length to grab the unit's hidden weapons from behind and have the same durability as a regular MS, meaning they can latch onto enemy suits if needed.

-Self-Destruct System: A last resort and to prevent capture, the unit would overload its core that when it detonates, it can take out any other mobile suits nearby. Any remaining parts would melt away. System will activate should the unit be destroyed anyways.

-Atmospheric Booster: Using a series of large thrusters, the unit is encased in a capsule as it is launched into space with the help of the thrusters. The unit can detach from the capsule at any time and once the capsule reaches the atmosphere, the unit is forcefully ejected from the capsule, ready to fight.

-Dummy System: Using a combination of the familiar system and Quasi-Psycommu data, this system was created. It makes mobile suits autonomous, but only to a "dumb" level. The units are controlled by a series of hivemind computers located inside the mothership of the Beowulf Corps and are immune to most forms of EMP. This allows multiple mobile suits to fight without the need for pilots, but the main problem is the range as units would lose connection if they stray too far from the ship. To prevent this, there are receiver units mixed in to expand the range of the control.

-Mana Connector: Experimental and located inside the cockpit, it connects a mage's Magic Circuits to the mobile suit, allowing the usage of spells if the mage has some. However, drawbacks include higher mana drainage, feedback damage if limb using the spell is destroyed, and damage to mobile suit joints if in constant use.

Pilots: 104th Joint Tactical Forces (Low ranking humans), Dummy System

Appearance: Uses a combination of different Zeon mobile suits, the head uses the Geymalk design minus the frontal horn that was replaced with a head beam cannon from the Zaku III in the mouth area. The chest uses the Geara Doga base with the addition of a chest plate similar to the Sleeve's Dreissen unit along with a 60mm vulcan pod on the left top of the chest and a beam spray cannon on the lower torso. The shoulders are the Geara Doga in design with the right one being enlarged to be a proper shield seen on Zeon units with the left one having actually spikes so they can used in combat. The arms are the Geara Zulu's with the addition of sockets for shields and a gauntlet. The side waists mounts Cracker Grenades with a pair of beam tomahawks on the back. The legs uses the Zaku III Custom with additional thrusters and is armed with hidden weapons such as 3 Sturm Faust inside the bottom part of each leg that open up along with beam/heat knives on the upper part. The back mounts the Geara Doga backpack with the addition of sub arms on the sides that hold onto a 180mm recoilless short rifle on the right side with a beam bazooka on the left side.

Color: Dark green with blood red as secondary and dark yellow trimmings. The monoeye glows dark pink with the lights being white.

Info: Created from many different Zeon mobile suits, it is the Beowulf Corp's mainstream mass production mobile suit. On paper, it sounds like a normal Neo Zeon MP MS as it was made from cheap materials, but in reality, it was enhanced with Jewel Magecraft so that it can combat current generation mobile suits and performs better than the standard Geara Zulu. The unit also features a simple and easy frame system that allows the armor to come off and parts of the frame for quick refitting and repairs. However, since the Beowulf Corps lack high numbers, they use a dummy system to act as pilots for the machines and are known to be better than the average pilot. The machine is able to swap out different parts depending on the environment and is proven to be a match against the Azure Faction's GM Ranger.

Variants:

-BCMS-05-N Geara Echo Type Normal: Used by low ranking human pilots, the shoulders were painted bright red to indicate that they are human along with a ball-like escape pod in the chest.


Unit Serial Number: BCMS-016 Geara Phantom

Namesake: Geara Phantom

Unit Type: Commander-Type General-Purpose Mobile Suit

Main Weapons:

-x2 Laser Slashers: Mounted on the top sides of the torso near the head, these small energy weapons aren't effective against mobile suits due to low power but are able to destroy their main cameras. They are mostly used to slice through missiles and lightly armored targets.

-x1 Sneak Missile: Located inside the head, it serves as a hidden weapon to catch enemies off guard when blade clashing. The head opens up to fire the missile that can easily destroy a mobile suit with a well-placed shot, but it also risks major damage should the head get hit.

-x1 Experimental Beam Assault Rifle: Designed after the Beretta ARX160, this weapon fires beams with a power rating of 12 MW no matter what mode is it in, easily tearing apart MP MS. The weapon uses modified E-Pac clips that uses an automatic cooling system when loading a new clip in. The clip is a Beta C-Mag with both of its drum units that forms the beams into bullets to allow easy feel when firing with a total of 100 rounds. The underbarrel can be modified to have a beam bayonet, single shot Sturm Faust, or a diffusing beam gun.

-x1 175mm Battle Rifle: Serves as an optional main weapon or stored in a shoulder shield and is designed after the Mk 14 battle rifle, it fires AP titanium tipped that can easily tear through most mobile suits. While normally there would be recoil each time it is fired, this one uses a recoilless barrel and has shock absorbers when firing multiple times. The underbarrel can't mount anything other than attaching a bayonet to it.

-x1 Scattering Mega Particle Cannon: Located in the stomach area and is the same as the Sazabi's as it fires a unusually wide beam with a upgraded power rating of 9.5 MW then the regular 8.8 MW.

-x2 Shoulder Shields: Fixed on and uses a combination of an enlarged version Geara Doga's shoulders and the Efreet Schneid's shoulders with the Doga's shoulder piece being underneath the Efreet. Along with additional protection, it can store extra main weapons on one or both sides or having 4 Sturm Faust rockets.

-x8 Heat Knives: 4 are mounted on each shoulder with 2 on the front and back, they serve as backup melee weapons. The knives have a small rim that generates low heat so that it can clash with beam sabers when not heated. Weapon also serves as shoulder spikes by rotating the knives towards the sides.

-x4 Spikes: Mounted on the arms with 2 on each one, these long spikes swing forward and can easily stab right through a GM with no difficulty.

-x2 Hide Bomb Dispensers: Located underneath the skirt booster on the sides of the waist, they deploy a unknown amount of small mines that slowly move around and can deal damage to mobile suits.

-x2 Switch Gun: Mounted on the back waist, they take the design of the Kel-Tec KSG shotgun and serve as close range weapons. The gun is able to automatically load itself and uses Luna Titanium 00 buckshots, meaning it can hit pretty hard. The switch parts comes from the fact that it is a modular design and can swap different parts to become a different weapon such as machine gun, grenade launcher, or sniper rifle. Also store 2 pairs of beam sabers on the back of the gun.

-x2 Beam Sabers/Cannons: Mounted in front of the legs, they are the same ones used by the Zaku III with a upgraded power rating of 3.5 MW. They are facing downwards and they rotate forward to fire the beam, but the weapon can eject itself to be held as a beam saber. Sub-arms are used to place the cannon back or to carry the sabers.

-x2 Binder Beam Cannons: Located inside the twin binders on the back, they fire a beam with a power rating of 6 MW each and are powered by the unit's generator or E-Pacs stored in the back of the binder. Noted that the binders have to open up to fire the cannons.

-x2 Railguns: Serves as an optional loadout for the twin binders, they fire solid rounds at high speeds using electromagnets, but can cause major recoil pushes, requiring the unit to stay still when fire. Heat is vented through the back to prevent overheating.

Optional Weapons:

-Skiure: Originally a weapons platform during the One Year War, it was upgraded so that it acts a giant beam bazooka. However, the unit is required to be equipped with several generators and cooling units to fire. The beam is comparable to most mobile armor mega particle cannons such as the Bigro. The weapon can only fire for about 5 shots before the barrel melts and the generators overheat, requiring the cooling units.

-Big Gun: Recovered from the Thunderbolt Sector, it was still the heavy weapons platform, but with a few modifications. The gun itself is armed with several smoke dischargers to cover the unit's escape with launchers loaded with chaff that can stop most forms of beam weapons. Weapon is mostly used in long range combat.

-Cobbled Shield: Made from a unholy combination of several different things and can actually work as if it was an actual shield. It uses the body of the Gogg with the front part minus the weapons as they were replaced with the chest piece from the Dom with a large beam scattering gun smacked right in the middle of it, a phonon maser gun from the Zock is on the head socket located inside a head that can be described as a Dom head being able to see in all direction, 240mm missile launchers from the Z'Gok placed behind facing upwards with head included, a modified version of a Capule's arm with the iron nails that can extend and be used as a whip or a hook, and the shield from the Gyan wielded into the Gogg's body underneath. This strange junk weapon covers the body from any frontal attacks and is rather durable with the mixing and Jewel Magecraft.

-EMP Launcher: Basically a single-tube bazooka similar to the GP02 own weapon, it fires a large warhead that releases a EMP blast that can disable battleships, mobile suits, and even colonies if not properly tuned. However, the warhead itself is very slow and can still disable the Beowulf Corp mobile suits if at a close range.

Special Equipment and Features:

-Jewel Magecraft Enhancements: Located in the core of the unit, it amplifies the unit's durability, engine power, generator output, and sensors to make it comparable to current generation mobile suits. Any weapons with this enhancement are also amplified for better firepower and piercing.

-Prism Entry Device: Always carried by the unit and is stored inside the unit. It takes the design of the original Bubble Shield from the Halo Starry Night trailer and deploys a cube prism that encases the unit within it. The prism can withstand the force and heat from entering the atmosphere along with providing limited protection against physical and beam weapons. It utilizes Jewel Magecraft to create the prism and to allow the unit to safely enter the atmosphere without burning up. The downside is that the unit cannot shoot out and is not ID locked, so it can be used by enemy units if grabbed. The shield can be used for capture operations, defense moments, or even change shape to form a large shield to cover others or bash enemies in since it is a type of physical shield.

-Sub-Arms: 2 are mounted in front of the legs, they are mostly used to hold onto to extra weapons, but they have the arm length to grab the unit's hidden weapons from behind and have the same durability as a regular MS, meaning they can latch onto enemy suits if needed.

-Self-Destruct System: A last resort and to prevent capture, the unit would overload its core that when it detonates, it can take out any other mobile suits nearby. Any remaining parts would melt away. System will activate should the unit be destroyed anyways.

-Atmospheric Booster: Using a series of large thrusters, the unit is encased in a capsule as it is launched into space with the help of the thrusters. The unit can detach from the capsule at any time and once the capsule reaches the atmosphere, the unit is forcefully ejected from the capsule, ready to fight.

-Adaptive Camouflage System: A experimental device and is also found on Mirai, the system bends Minovsky Particles to allow the unit to blend in with their environment. However, the system is not perfect as the unit has to move slowly or the heat signatures will reveal the unit, it is experimental so it may reveal itself during sometimes, and will not allow the usage of beam weapons since it will open a hole in the cloaking field, but solid weapons are fine.

-Binders: Located on the back and are similar to the Rick Dijeh but with the ability to mount a weapon inside or act as a container unit. The binders give out better AMBAC time and stabilizers while having a storage unit. The binders can mount a beam cannon or railgun or just act as a storage unit for extra weapons. Any stored weapons can be fired from the binders thanks to small sub-arms inside the container.

-Escape Craft: Using a block-like part on the back, it combines with the binders to take off, making it a small fighter similar to the GN Archer. The craft itself is armed with 25mm vulcan guns on the front with a 4-tube missile pod underneath. The craft itself can make it to Mirai with the binders if close enough and can serve as an interceptor if needed as it can use the binder weapons.

-Mana Connector: Experimental and located inside the cockpit, it connects a mage's Magic Circuits to the mobile suit, allowing the usage of spells if the mage has some. However, drawbacks include higher mana drainage, feedback damage if limb using the spell is destroyed, and damage to mobile suit joints if in constant use.

Pilots: 104th Joint Tactical Forces (High ranking humans)

Appearance: Uses a combination of different Zeon and Zeonic-like mobile suits, the head uses Rick Dijeh design with the addition of having the ability to open up to fire a sneak missile on top. The chest uses the Jagd Doga base with the addition of a scattering mega particle cannon in the stomach area. The shoulders use a combination of the Efreet Schneid and a larger version of the Geara Doga's shoulder shield on the bottom with the addition of 4 heat knives on each shoulder with 2 front and back. The arms are the Efreet Schneid's with 2 spikes on the arms that swing forward to attack. Underneath the side skirt boosters are hide bomb dispensers with a pair of switch guns mounted on the back waist. The legs uses the Gelgoog High Mobility R Type design while covering the boosters with thin sheets of armor and mounts a pair of beam cannons that can double as beam sabers with sub-arms underneath them on the front. The backpack uses a combination of the Doven Wolf's backpack with the Rick Dijeh's binders as they binders can be used as a storage container or a weapon.

Color: Dark navy blue with grey as secondary and black trimmings. The monoeye glows blood red with the lights being green.

Info: The Beowulf Corps first commander type mobile suit, it uses enhanced version of previous Zeonic mobile suits and combines it with Jewel Magecraft, making it a bit stronger then the Azure Faction's GD Command. The unit also comes with the simple and easy frame system that allows the armor to come off and parts of the frame for quick refitting and repairs. The unit is equipped with the experimental Adaptive Camouflage System that gives it cloaking, but not to a high extent. The unit itself is still made from combined parts, meaning joints could be exposed and be marked as easy weak spots. Like the Geara Echo, it can be equipped with different parts depending on the environment and is also equipped with a receiver unit to extend the reach of the Geara Echo drones.

Variants: REDACTED


Opened Azure Faction Servants (Federation): Caster

Opened Onyx Faction Servants (Zeon): Saber (Reserved), Assassin

Male OC Slots: 2

Female OC Slots: 1

Last Female OC is reserved, so other 2 must be Male.

By the way, someone who has submitted before gave me a OC master to use if no one new has submitted, so I may use the OC if no one new decides to submit a OC for the story.