Name: Alexander
Nickname: The Unknown
Age: Unknown
Hidden Attribute: Human (?)
Race: Human (?)
Genetics: Old Type
Ethnicity: European
Sexuality: Straight

Personality: He comes off as very cheery and happy. Alexander is almost never seen without a smile on his face. He walks everywhere with an air of confidence. However, despite the fact he does not claim to know about some of the world's secrets, he gives off a vibe that says he actually knows a thing or two. Highly intelligent, he can be very manipulative in about every way but does not come off as sinister, strangely enough. He also possesses a very strong sweet tooth.

Appearance: His hair is half green and half white. Alexander's body possesses a skinny build and does not seem very fit. He typically wears a black and green suit with a fedora atop his head. Most of the time he keeps his right eye closed, but when he opens it he shows his eyes are mismatched; his left eye brown and his right eye blue.

Faction: Onyx Faction

Backstory: Alexander's past is very unclear to almost everyone. He just showed up out of nowhere at an Onyx base one day and claimed he was there to join. Deciding to try and figure out who he was, the Onyx Faction did some research and found something shocking; they found photos of Alexander appearing in the background of several historical events, even ones dating back to long before the calendar change. When questioned about it, he dodges the question entirely. Now, the Onyx Faction keeps a close eye on him to try and figure out who he really is.

Likes: Traps, tactics, Ice Cream, Sweets in general, kid shows, teasing others, a plan going accordingly

Dislikes: Sour and bitter food, plans getting ruined, spiders

Weapons:
Supreme Knife – The Supreme Knife is a special knife that is made out of an unknown material. It can handle the force of any blow and is also capable of cutting through almost anything. However, due to its nature as a knife, it is best used in confined areas such as narrow corridors and small rooms due to its short range and is not very reliable in situations that require ranged combat.

Trap Drone Exact – The Tap Drone Exact is a specialized drone used by Alexander. It can be armed with a variety of guns, and it is typically used to scout out areas and help Alexander devise plans of attack as well as assist him in setting up a plethora of different traps. As it is made out of a material that possesses similar properties to the Supreme Knife, it very rarely gets damaged.

Combat Style:
Alexander prefers to take a tactical approach to combat. He will typically scout out areas and use the environment and whatever he can find there to set traps in order to take down his opponents. He does not like to fight up close and personal.

Mobile Suit Combat Style – Utilizing the special backpack of his mobile suit, he will set up traps of all kinds on the battlefield. If the trap does not finish them off, he will sneak around and finish them off personally.

Magecraft:
Bounded Field – A boundary line that separates the inside from the outside. Although typically used as shelter for a mage, Alexander uses it to trap his opponents and set up traps that will help in the current situation.

Command Seal: Resembles an Ice cream cone that melts the more it fades.

Wish from the Grail: An Ice cream Sundae (No seriously, he wants to see what one wished up by the grail tastes like)

Servant Core: A simple wristwatch

Servant: Assassin: Dr. Jekyll (Fate/Grand Order 2nd Ascension)
Alignment: Lawful Good (Jekyll); Chaotic Evil (Hyde)
Hidden Attribute: Earth
Sex: Male
Height: 175cm
Weight: 60kg

Servant Parameters:
Strength: C+
Endurance: E
Agility: A+
Mana: E
Luck: C
Noble Phantasm: C

Class Skills:
Presence Concealment: A – Presence Concealment is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin-Class. At Rank A, this Skill hides one's presence as a Servant, making it suitable for spying as well as allowing the Servant to disappear completely and become nearly impossible to detect. However, the Rank of Presence Concealment drops considerably when preparing to attack.

Personal Skills:
Monstrous Strength: B – Monstrous Strength is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. This Skill is normally sealed when Dr. Jekyll is in control, but fully manifests itself at Rank B whenever he transforms into Mr. Hyde.

Voice of Panic: A – Voice of Panic is a mental attack that weakens the hearts of those who hear it. At Rank A, this Skill only manifests when Dr. Jekyll transforms into Mr. Hyde.

Self-Modification: D – Self-Modification is the aptitude to remold one's own body or merge one's own flesh with body parts from others. The higher the ranking in this Skill, the further away one is from being a proper hero. At Rank D, this Skill only manifests when Dr. Jekyll transforms into Mr. Hyde. When activated, this Skill modifies the body to be specialized toward combat. Limited by the Assassin class, the Skill's Rank is fairly low and thus its effect is weak to the point that it might not even reach the point of extending his arms and legs slightly. But if he were to be summoned in the Berserker class, the cumulative effect of this Skill with Mad Enhancement would no doubt turn him into a beast that hardly resembles a human.
Powerless Shell: A – Powerless Shell is a Skill that makes the user difficult to perceive as a Servant, declining one's Parameters and suppresses one's Skills. While his mind and body are in the form of Dr. Jekyll, it suppresses his Personal Skills, reduces all Parameters, and his presence is no longer recognizable or perceivable as a Servant. Conversely, the dangerousness of Jekyll that has his Personal Skills invoked is on the level of a Magical Beast and his Parameters explosively skyrocket in a manner similar to recoil.

Noble Phantasm:
Dangerous Game: The Secret Game of Sin, Type: Anti-Unit (Self), Rank: C – Dangerous Game: The Secret Game of Sin is the Noble Phantasm of Dr. Jekyll and Mr. Hyde, an elixir (miracle drug) that allows for the transformation of Jekyll into Hyde, the second personality inside the former's body that claimed so many victims in his life. It can also be used to revert the transformation, transforming Hyde back into Jekyll. The elixir was refined through pharmacy and alchemy as well as from an accidental result similar to degradation done over several years. It is an elixir that is impossible to reproduce with modern science, technology, and Magecraft. Under the Assassin class, drinking the potion allows for Jekyll to turn into Hyde with a nature close to a Berserker, but Hyde retains a humanoid form and with more reason than his Berserker-class counterpart. In the case of Hyde, he acquires close-combat power comparable to the Three Knight Classes, even being capable of overwhelming them. But under the Berserker class, his form changes upon drinking it, becoming covered in black fur, his spine cracking, his muscles expanding, growing long canines and sharp claws, and his eyes become blood red, making him somewhat similar in appearance to a werewolf. In this form, his stamina greatly increases along with his strength and speed. He also gains several Skills that make him suitable for close-quarters combat, most noticeably of which is a Skill he calls "Restructuring", which grants him a highly potent recovery ability, making him confident in that he can recover from being hit by even a Noble Phantasm. The difference in transformation performed between being an Assassin and being a Berserker lies in his Self-Modification Skill. The Skill would be limited by the Assassin Class. However, being summoned in the Berserker Class would give rise to a cumulative effect of this Skill combined with Mad Enhancement, no doubt turning him into a beast that hardly resembles a human.

Mobile Suit
Unit Serial Number: MS-999-01 Zaku Elder
Namesake: Zaku Elder
Unit Type: Tactical Operations Trap Master Mobile Suit
Noble Phantasm Connector: Jekyll transforms into Hyde as the unit itself is morphed to better fit the Servant's new abilities as it gains sharp claws and a mouth filled with razor-sharp teeth with the strength to move at high speeds with the backpack still on.

Main Weapons:
2 x Beam Saber – The beam saber is a small cylindrical device that is held in the Mobile Suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam sabers use superheated Minovsky particle plasma held in place by an I-Field to form an effective cutting surface that can slice through nearly any material that has not been treated with an anti-beam coating. The Zaku Elder is armed with two beam sabers which are stored on the side skirt armor when not in use.

Beam Rifle – The Beam Rifle is the Zaku Elder's primary ranged weapon, and is an upgraded version of the BR-M-87 Beam Rifle that was used by the MSN-00100 Hyaku Shiki and MSK-008 Dijeh. The beam rifle is powered by a rechargeable E-pac, and when not in use is mounted on the rear skirt armor.

MS Cane Sword – A special weapon of Alexander's design made from Lunar Titanium. It looks like a cane used to help the MS walk, but that is used to throw the opponent off-guard. Used when the opponent lets their guard down, its design allows for quick and precise strikes.

Optional Weapons:
Hide Bomb Dispenser – The Zaku Elder's left shoulder armor can be swapped out with an alternative armor that is equipped with a Hide Bomb Dispenser, which Alexander usually uses within shoal zones to booby trap an area to put foes at a disadvantage when he leads them to the booby-trapped area.

Special Equipment:
Assassin Servant Core – The Assassin Servant Core is a combination of science and magic and allows for the storage of a Servant by converting it into data. The Servant that is stored in the Assassin Servant Core is Henry Jekyll, an Assassin-class Servant. When Assassin is within the Servant Core, the Zaku Elder gains the abilities and stats of Dr. Jekyll, on top of its normal abilities.

Jewel Magecraft Enhancements – Located in the core of the unit, it amplifies the unit's durability, engine power, generator output, and sensors to make it comparable to current generation mobile suits. Any weapons with this enhancement are also amplified for better firepower and piercing. Given to the unit in order to keep it up to date.

Trap Operation Backpack – A special backpack designed specifically for the Zaku Elder. It looks heavy and cumbersome for the mobile suit, but there is a reason for this. Contained within are numerous traps of different makes and models. Alexander types in special command codes so that the pack deploys the needed trap.

Psyco Jammer – The Psyco Jammer that is equipped to the Zaku Elder is the same type that was equipped to the YAMS-132 Rozen Zulu. It is a system which disrupts the connection and function of enemy Psycommu-guided weapons. The six Psyco Jammers are stored in the large backpack in specialized slots and resemble rose buds that can expand to jam psycowaves. They function similarly to bits/funnels, except they are not equipped with offensive weaponry. However, they can generate an octahedral Psyco-Field around enemy units for capture/jamming purposes much like the Nu Gundam's Fin Funnel Barrier.

Adaptive Camouflage System – An experimental device and is also found on Mirai, the system bends Minovsky Particles to allow the unit to blend in with their environment. However, the system is not perfect, as the unit has to move slowly or risk sections of the Mobile Suit being revealed. As the system is still experimental, there is a probability of a short-circuit developing which would cause portions of the Mobile Suit to be revealed depending on where the system fails. Due to the nature of the cloak, it will not allow the usage of beam weapons since it will open a hole in the cloaking field; however, solid weapons are fine, but the muzzle flash of any projectile weapons would still be visible so their usage is not recommended. The system was equipped to the unit after Onyx Faction engineers found that the original cloaking device was too old to even use.

Pilot: Alexander

Appearance: The Zaku Elder resembles a simple Zaku I in every way. However, it looks to have been through a lot, making it worthy of the name Elder. Due to the size of its backpack, it is always hunched over like a very old man and typically relies on its cane for support when fighting in a place with heavy gravity.

Colors: Green and Black

Info: A machine with just mysterious a past as its pilot. It showed up alongside Alexander, who claimed it was his. The Onyx Faction did some research on it and while they did not find anything plans for Elder itself, they did find plans for a failed Zaku model called the Zaku Trapmaster, which shares similarities with Elder. Further research showed that the Zaku Elder has been appearing in major battles ever since the One year war, indicating that Alexander has played some role in history.

Variants:
Zaku Trapmaster: A failed Zaku model that was designed to lay down and create traps for enemy troops. Scrapped due to the fact the frame couldn't handle the strain of carrying all the traps it needed.


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