Hi, Author here. I guess I need to re-address a few issues. Ghaul's command ship, The Immortal, in cannon is 662 meters long. In this AU it was 5 kilometers long. I'm doing this due to the fact it would leave the space rhino commander flying around in something just BARELY bigger than a Paris-Class Frigate. Which is pathetic considering the Cabal also have the Leviathan chilling at Nessus. So, the SoF is still 2.5 kilometers for those who thought I shrunk it. If you have any questions or suggestions I'm glad to hear them! Except the shipping, there will be no shipping here no thank you.
Date Unknown
Location UNSC Spirit of Fire, waste processing deck
Persons of interest
Serina: 2nd Gen Smart AI
Captain James Cutter: Cpt of the SoF
Jerome-092
Alice-130
Douglas-042
Dr. Ellen Anders
Custos (The Guardian, same loadout as before)
Dawnblade Warlock. Full Coromont Blade armor except for Sunbracers gauntlets.
Weapons: Primary-Monte Carlo / Energy-Gallant Charge / Heavy-Roar of the Bear /
Cogito (Custos' Ghost)
Custos' POV
As we walked silently towards our objective, Cogito had pointed out several things of concern. As to not provoke them, I'd asked my ghost not to try and hack their ship in any way, but that didn't stop him from taking passive scans, the results were… concerning. This Red Team, at least a special forces group from what I gathered, had severely underpowered weaponry. The only passable weapon was on the leader, an oversized laser, and it would only barely be able to 1-hit a minotaur. By minotaur I mean a standard model (red health bar) and not one of the many upgraded models. The others held a chain-gun and a rocket launcher respectively. This wouldn't do. They would win most likely, but it would take long enough for the Vex to realize where exactly they were and prep a more… robust recovery squad. ["Well then… I guess I'm giving out freebees, since I doubt I'll get these back."] I think to myself, pained at what I was about to do. Thankfully the Captain had given me the names of those I was working with, well, more designations than names but it was enough.
"Spartan-092… right?" I address their leader. "Sir," he addresses me. He must be taking the VIP thing seriously. "Now, not to belittle you but I don't believe your weapons are rated for fighting Vex, you've seen my ships transmat capabilities, with your permission I would like to teleport several weapons for myself and your squad here, to this location." I asked politely, no sense it not being polite to the guy who looked like he'd win an arm wrestling match with Lord Shaax. He seemed to deliberate for a moment before nodding in approval. Good, thankfully I had weapons that would work for their fighting styles, based off of their armament anyways. First was 092.
Jerome's POV
I watched Custos hold out his hand and with a flash of light a long, hi-tech looking weapon appeared in his hand. It was a strange metallic gray, with what appeared to be a gas canister of sorts attached to the back. It had what initially looked like an ammo clip in a downwards configuration as well as a light green digital sight on top of the barrel. Before I had a chance to examine it further, he handed it to me as well as several clips. "I noticed your laser cannon there so I figured the Sleeper Simulant would be a good fit. It's a linear fusion rifle, though it behaves much like a laser. There are 4 shots a mag and it takes about 1.24 seconds to charge a shot." Custos explained briefly as we walked. If what he said was true, so long as the impact was comparable, this was a reusable Spartan Lazer. Not to mention he identified my weapon without any prior knowledge on it. Next up, with a flash of light, something I knew Alice would very much appreciate fell into his hands.
Alice's POV
I'm in love, I thought to myself as I saw that work of art fall into his hands. It was a chain-gun, much like my own yet much more compact, I could probably hold two of them if I put in this effort, but something in my gut told me, this was something good. It was matte black with a silver barrels as well as a few features I couldn't identify. The guy handing out presents appeared to think about something before clipping some form of add on to the side and handed the beaute to me. "This is the Sweet Buisiness. 900 rpm – can hold 150 rounds a mag. However the add on I just clipped on is a micro transmat beacon. It'll directly send rounds from my ship into the gun. That'll boost your max shot to 300. Granted it could fire more, you have for all intents and purposes unlimited ammo, but it would melt the barrels, so try not to do that." He explains. This was going to be fun, still that leaves one more as I turn back, just in time to see a massive rocket launcher appear.
Douglas POV
"This is the Truth," the Guardian begins. I listen intently, with a rocket launcher that big I'd be doing a lot of damage. "it fires rockets that possess full homing capabilities and well as a black radius of about 10 feet, so be careful for friendly fire." He says as he hands me the weapon. As soon as he does several purple blocks appear in his hands. "These are your ammo blocks. Place them in the slot on the side and it'll fabricate a new rocket for you in the barrel." As he hands them over I begin to think of the advantages this kind of tech could offer. Before I could fully appreciate the capabilities of my new toy, we finally encounter the Vex.
No POV
As the group of four enters the room, there is a brief moment where nothing happens, a calm before the storm. The Vex stare at them, noting the presence of the organic that had destroyed many critical minds throughout the system, as well as 3 unknowns. After the microsecond it takes them to process this, they raise their rifles to fire, only to be cut down with ruthless force.
While the Spartans think to the information that Custos had provided on Vex capabilities. The Guardian lunges forward bringing Monte-Carlo to bear and tearing through the closest Vex, a Harpy and shoots it through the optic. It was as he had expected, the Vex hadn't sent any units above normal grade. He swaps for his fusion rifle only to blink in confusion as it, along with any unit behind it is disintegrated. Red Team had leapt into the fray. They dance throughout the battlefield. Any shot coming their way is dodged, never taking a hit, they cut down their foes with relentless precision. ["Individually, they are very formidable", the Warlock ponders, "but together they are unstoppable."]
Meanwhile on their private voice channel, the Spartans share their opinions on the Warlock. "Looks like our prediction on him not being too capable were wrong." Douglas comments, watching the Guardian use his rifle's bayonet to stab through a large unit, a 'Minotaur', he mentally corrected himself. Before using its shattered husk as a shield and atomizing a group of 3 'Goblins' with his energy rifle. "He fights recklessly, like either he doesn't think he'll die, or doesn't care." Alice adds her bit as well, watching as the Guardian is nearly killed by a Hobgoblin's line rifle. "Regardless we will need to be prepared if he turns out hostile, if he decided to sacrifice himself to take someone down, we would need to be ready to stop him. Douglas reminds his team. "Agreed, but I don't think he'll turn out hostile, why arm someone you plan on fighting." Douglas says, emphasizing the point by firing a rocket into a cluster of 'Goblins'
After about an hour of Vex breaking carnage…
"SCHREEE!" is the last sound the headless Minotaur makes as Douglas punches its core. As it falls to the floor, the fight ends. "Well, that was fun." Alice says, hefting her new gun on her shoulder. {I would be lying if I said that wasn't very entertaining.} Serina suddenly announces over the intercom. {Regardless, I do believe our Guest informed us that there are beacons on the Vex, and there are a lot more bodies now than there were before…} she intones ominously. "We have roughly 5 minutes to deal with them." The guardian says. "You heard him Red Team, get these things in the airlock, on the double!" Jerome immediately orders. It was close but they manage to get all the wreckage out the airlock with about 30 seconds to spare. With a crisis averted, we once again are left with both sides staring at each other, not quite sure what to do. However, where before there was only suspicion, there is now mutual respect in the eyes of both sides.
Author again! I figured that before people start saying stuff about how I've messed up weapon stats. First off, I will be abusing transmat tech. It's way too convenient and fixes so many videogame mechanics that I can't ignore it. Like how Cabal colossus have unlimited ammo machineguns as well as unlimited micro missiles. Scorn Chieftain summoning ether torches? Transmat. Plus, The Spartans don't have Ghosts to give them fresh ammo so I'd need stopgap measures. With Jerome, I could just give him a ton of clips. With Alice, an infinite ammo auto rifle and for Douglas I had to get creative. I think that if a Ghost can make ammo synths I could make a power synth that exclusively makes ammo for a single weapon. If you have any questions feel free to ask!
