A/N: Alright, it's the Dee, the myth, the legend, Bandana Waddle Dee! From his not-so-humble origins in Kirby Superstar's Megaton Punch, he's risen to become the de facto player 4 for the Kirby games, and is versatile to boot!


Animations:
Entrance: Loose End: Bandana Dee quickly ties up his bandana as he walks on.
Victory 1: Spear Copter: Bandana Dee flies in, using his spear like a propellor blade.
Victory 2: Magic Wand: Bandana Dee casts a spell from his wand.
Victory 3: Parasol: Bandana Dee floats down using his parasol.

Taunts:
Up Taunt: Spear Thrust: Bandana Dee enthusiastically thrusts his spear in the air.
Side Taunt: Salute: Bandana Dee gives a salute.
Down Taunt: Balancing Act: Bandana Dee balances on his spear's handle.

Standard Attacks:
Jab: Spear Thrust: Bandana Dee thrusts his spear forward. (2%)
Jab Combo: Spear Combo: Bandana Dee sweeps his spear in from the side, then swings it up, before thrusting it forward. (1%, 2%, then 2%)
Multi-jab/Jab Hold: Speedy Spear Thrusts: Bandana Dee rapidly thrusts his spear forward. (1% per individual hit)
Dash Attack: Parasol Opening: Bandana Dee thrusts his parasol forward while it is still opening (2% for the thrust, 2% for the actual opening)
Get-up Attack: Dig In: Bandana Dee sticks his spear into the ground, before using the handle to spring himself back up. (3% for the initial attack, which places a pitfall, and then another 1% for the springing back up)
Ladder Attack: Spear Sweep: Bandana Dee sweeps his spear around him. (2%)

Aerials:
Neutral Aerial: Wand Burst: Bandana Dee lets out a burst of energy from his wand. (2%, hitstun is affected by distance from the wand's head)
Up Aerial: Mini Beam: Bandana Dee casts a short beam above himself. (3%)
Forward Aerial: Spear Slash: Bandana Dee swings his spear down hard in front of himself. (6% for the regular hit, with 8% and a spike if the speartip sweet spot connects)
Backward Aerial: Parasol Smack: Bandana Dee whips out his parasol as he turns around. (4%)
Down Aerial: Parasol Dive: Bandana Dee drops down a massive distance by using his parasol. (8%, spikes if the parasol tip sweet spot connects, and has super armor. Lasts a maximum of 1 second)

Tilts and Smashes:
Up Tilt: Parasol Thrust: Bandana Dee thrusts his parasol up. (5%)
Side Tilt: Energy Ball: Bandana Dee fires off a small energy ball that dissipates very quickly. (4-8% depending on distance from initial casting position)
Down Tilt: Spear Flick: Bandana Dee flicks his spear up. (7%, deals more knockback the farther along the spear the opponent is)
Up Smash: Parasol Spin: Bandana Dee rapidly spins his parasol much faster than should be possible by tightening the springs. (3-6 hits, 1-3% per hit, charge time of 2 seconds)
Side Smash: Grounded Beam: Bandana Dee charges up a beam from his wand, before letting it rip in the direction he is facing. (10-15%, beam length dependent on charge time, with a charge time of 2 seconds)
Down Smash: Wand Pulse: Bandana Dee slams his wand into the ground, causing it to release a pulse of energy. (8-12%, charge time of 2 seconds, causes pitfalls directly next to him)

Specials:
Neutral Special: Spear Toss: Bandana Dee tosses his spear. (3%)
Up Special: Spear Copter: Bandana Dee spins his spear like a propellor, sending him very far up. (2% per hit, 3 hits per spin, 4 spins per second, with a maximum duration of 2 seconds)
Side Special: Beam: Bandana Dee casts a beam from his wand. (5-8%, beam length is dependent on charge time, with a charge of 0.5 seconds)
Down Special: Parasol Drill: Bandana Dee pokes his parasol into the ground and spins it around. (3 hits, 2% per hit)

Grabs and Throws:
Grab: Standard Grab (2%)
Pummel: Spear Handle: Bandana Dee smacks the opponent with his spear handle. (1%)
Up Throw: Butt Blast: Bandana Dee tosses the opponent up, before sending an energy blast into their butt. (3% for the toss, 2% for the energy blast)
Forward Throw: Spear Toss: Bandana Dee tosses the opponent forward, before chucking his spear at them. (3% for the toss, 4% for the spear hit)
Backward Throw: Backflip Fling: Bandana Dee does a backflip, and, while doing so, flings the opponent away. (7%)
Down Throw: Spear Planting: Bandana Dee tosses the opponent onto the ground, before thrusting his spear into them. Hard. (3% for the initial toss, then 5% for the spear thrust. It also grounds the opponent)

Final Smash 1: Frontal Assault: Bandana Dee swings his spear (with King Dedede's flag attached to it) in front of him. If it connects, a massive amount of minions proceed to charge in, weapons drawn, and absolutely obliterate any opponents who got hit. (5% for the initial hit, then 15% for the charge, followed by another 15% from the various minions)

Final Smash 2: Flare Beam: Bandana Dee harnesses the power of a Super Waddle Dee to cast the mighty Flare Beam, before sweeping the massive ball of energy across the screen. The ball will generate pulses of electricity once per second. (15% per hit of the energy ball, along with 10% per pulse of electricity)

Alternate Costumes:
Standard: Bandana Dee
Alt 1: Red Bandana
Alt 2: Green Bandana
Alt 3: Yellow Bandana
Alt 4: No Bandana
Alt 5: Jester Hat
Alt 6: Waddle Doo

Spirits: N/A, though gains a larger boost in power from equipping either the Waddle Dee or Waddle Doo spirits (to his parasol and wand, respectively)

Stage: Castle Dedede: A stage that goes through the layout of King Dedede's castle as seen in the Kirby: Right Back At Ya! anime, starting from the main gate and ending at the highest spire, before going back down.


A/N: And that's Bandana Dee done! As you may have noticed, he borrows a lot of stuff from Parasol Waddle Dees and Waddle Doos, and I tried to make his status as a military officer clear, although I may have failed at that. Oh well.